/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Big = imports.gi.Big; const Clutter = imports.gi.Clutter; const GdkPixbuf = imports.gi.GdkPixbuf; const Gdk = imports.gi.Gdk; const Gtk = imports.gi.Gtk; const Lang = imports.lang; const Mainloop = imports.mainloop; const Meta = imports.gi.Meta; const Pango = imports.gi.Pango; const Shell = imports.gi.Shell; const St = imports.gi.St; const Signals = imports.signals; const DND = imports.ui.dnd; const Lightbox = imports.ui.lightbox; const Main = imports.ui.main; const Overview = imports.ui.overview; const Panel = imports.ui.panel; const Tweener = imports.ui.tweener; const Workspace = imports.ui.workspace; const WORKSPACE_SWITCH_TIME = 0.25; // Note that mutter has a compile-time limit of 36 const MAX_WORKSPACES = 16; const WorkspacesViewType = { SINGLE: 0, MOSAIC: 1 }; function GenericWorkspacesView(width, height, x, y, animate) { this._init(width, height, x, y, animate); } GenericWorkspacesView.prototype = { _init: function(width, height, x, y, animate) { this.actor = new St.Bin({ style_class: "workspaces" }); this._actor = new Clutter.Group(); this.actor.connect('destroy', Lang.bind(this, this._onDestroy)); this.actor.add_actor(this._actor); this.actor.connect('style-changed', Lang.bind(this, function() { let node = this.actor.get_theme_node(); let [a, spacing] = node.get_length('spacing', false); this._spacing = spacing; this._positionWorkspaces(); })); this._width = width; this._height = height; this._x = x; this._y = y; this._spacing = 0; this._windowSelectionAppId = null; this._workspaces = []; this._highlightWindow = null; let activeWorkspaceIndex = global.screen.get_active_workspace_index(); // Create and position workspace objects for (let w = 0; w < global.screen.n_workspaces; w++) { this._addWorkspaceActor(w); } this._workspaces[activeWorkspaceIndex].actor.raise_top(); // Position/scale the desktop windows and their children after the // workspaces have been created. This cannot be done first because // window movement depends on the Workspaces object being accessible // as an Overview member. this._overviewShowingId = Main.overview.connect('showing', Lang.bind(this, function() { this._onRestacked(); for (let w = 0; w < this._workspaces.length; w++) this._workspaces[w].zoomToOverview(animate); })); // Track changes to the number of workspaces this._nWorkspacesNotifyId = global.screen.connect('notify::n-workspaces', Lang.bind(this, this._workspacesChanged)); this._switchWorkspaceNotifyId = global.window_manager.connect('switch-workspace', Lang.bind(this, this._activeWorkspaceChanged)); this._restackedNotifyId = global.screen.connect('restacked', Lang.bind(this, this._onRestacked)); }, _lookupWorkspaceForMetaWindow: function (metaWindow) { for (let i = 0; i < this._workspaces.length; i++) { if (this._workspaces[i].containsMetaWindow(metaWindow)) return this._workspaces[i]; } return null; }, _lookupCloneForMetaWindow: function (metaWindow) { for (let i = 0; i < this._workspaces.length; i++) { let clone = this._workspaces[i].lookupCloneForMetaWindow(metaWindow); if (clone) return clone; } return null; }, setHighlightWindow: function (metaWindow) { // Looping over all workspaces is easier than keeping track of the last // highlighted window while trying to handle the window or workspace possibly // going away. for (let i = 0; i < this._workspaces.length; i++) { this._workspaces[i].setHighlightWindow(null); } if (metaWindow != null) { let workspace = this._lookupWorkspaceForMetaWindow(metaWindow); workspace.setHighlightWindow(metaWindow); } }, _clearApplicationWindowSelection: function(reposition) { if (this._windowSelectionAppId == null) return; this._windowSelectionAppId = null; for (let i = 0; i < this._workspaces.length; i++) { this._workspaces[i].setLightboxMode(false); this._workspaces[i].setShowOnlyWindows(null, reposition); } }, /** * setApplicationWindowSelection: * @appid: Application identifier string * * Enter a mode which shows only the windows owned by the * given application, and allow highlighting of a specific * window with setHighlightWindow(). */ setApplicationWindowSelection: function (appId) { if (appId == null) { this._clearApplicationWindowSelection(true); return; } if (appId == this._windowSelectionAppId) return; this._windowSelectionAppId = appId; let appSys = Shell.AppSystem.get_default(); let showOnlyWindows = {}; let app = appSys.get_app(appId); let windows = app.get_windows(); for (let i = 0; i < windows.length; i++) { showOnlyWindows[windows[i]] = 1; } for (let i = 0; i < this._workspaces.length; i++) { this._workspaces[i].setLightboxMode(true); this._workspaces[i].setShowOnlyWindows(showOnlyWindows, true); } }, hide: function() { let activeWorkspaceIndex = global.screen.get_active_workspace_index(); let activeWorkspace = this._workspaces[activeWorkspaceIndex]; if (this._windowSelectionAppId != null) this._clearApplicationWindowSelection(false); activeWorkspace.actor.raise_top(); for (let w = 0; w < this._workspaces.length; w++) this._workspaces[w].zoomFromOverview(); }, destroy: function() { this.actor.destroy(); }, _onDestroy: function() { for (let w = 0; w < this._workspaces.length; w++) this._workspaces[w].destroy(); this._workspaces = []; Main.overview.disconnect(this._overviewShowingId); global.screen.disconnect(this._nWorkspacesNotifyId); global.window_manager.disconnect(this._switchWorkspaceNotifyId); global.screen.disconnect(this._restackedNotifyId); }, getScale: function() { return this._workspaces[0].scale; }, _onRestacked: function() { let stack = global.get_windows(); let stackIndices = {}; for (let i = 0; i < stack.length; i++) { // Use the stable sequence for an integer to use as a hash key stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i; } for (let i = 0; i < this._workspaces.length; i++) this._workspaces[i].syncStacking(stackIndices); }, // Handles a drop onto the (+) button; assumes the new workspace // has already been added acceptNewWorkspaceDrop: function(source, dropActor, x, y, time) { return this._workspaces[this._workspaces.length - 1].acceptDrop(source, dropActor, x, y, time); }, // Get the grid position of the active workspace. getActiveWorkspacePosition: function() { let activeWorkspaceIndex = global.screen.get_active_workspace_index(); let activeWorkspace = this._workspaces[activeWorkspaceIndex]; return [activeWorkspace.gridX, activeWorkspace.gridY]; }, _setButtonSensitivity: function(button, sensitive) { if (button == null) return; if (sensitive && !button.reactive) { button.reactive = true; button.opacity = 255; } else if (!sensitive && button.reactive) { button.reactive = false; button.opacity = 85; } }, createControllerBar: function() { throw new Error("Not implemented"); }, _positionWorkspaces: function() { throw new Error("Not implemented"); }, _workspacesChanged: function() { throw new Error("Not implemented"); }, _activeWorkspaceChanged: function() { throw new Error("Not implemented"); }, _addWorkspaceActor: function() { throw new Error("Not implemented"); } } function MosaicView(width, height, x, y, animate) { this._init(width, height, x, y, animate); } MosaicView.prototype = { __proto__: GenericWorkspacesView.prototype, _init: function(width, height, x, y, animate) { GenericWorkspacesView.prototype._init.call(this, width, height, x, y, animate); this.actor.style_class = "workspaces mosaic"; this._workspaces[global.screen.get_active_workspace_index()].setSelected(true); this._removeButton = null; this._addButton = null; }, // Assign grid positions to workspaces. We can't just do a simple // row-major or column-major numbering, because we don't want the // existing workspaces to get rearranged when we add a row or // column. So we alternate between adding to rows and adding to // columns. (So, eg, when going from a 2x2 grid of 4 workspaces to // a 3x2 grid of 5 workspaces, the 4 existing workspaces stay // where they are, and the 5th one is added to the end of the // first row.) // // FIXME: need to make the metacity internal layout agree with this! _positionWorkspaces: function() { let gridWidth = Math.ceil(Math.sqrt(this._workspaces.length)); let gridHeight = Math.ceil(this._workspaces.length / gridWidth); let wsWidth = (this._width - (gridWidth - 1) * this._spacing) / gridWidth; let wsHeight = (this._height - (gridHeight - 1) * this._spacing) / gridHeight; let scale = wsWidth / global.screen_width; let span = 1, n = 0, row = 0, col = 0, horiz = true; for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; workspace.gridRow = row; workspace.gridCol = col; workspace.gridX = this._x + workspace.gridCol * (wsWidth + this._spacing); workspace.gridY = this._y + workspace.gridRow * (wsHeight + this._spacing); workspace.scale = scale; if (horiz) { col++; if (col == span) { row = 0; horiz = false; } } else { row++; if (row == span) { col = 0; horiz = true; span++; } } } }, _workspacesChanged: function() { let oldNumWorkspaces = this._workspaces.length; let newNumWorkspaces = global.screen.n_workspaces; if (oldNumWorkspaces == newNumWorkspaces) return; let oldScale = this._workspaces[0].scale; let oldGridWidth = Math.ceil(Math.sqrt(oldNumWorkspaces)); let oldGridHeight = Math.ceil(oldNumWorkspaces / oldGridWidth); let lostWorkspaces = []; if (newNumWorkspaces > oldNumWorkspaces) { // Create new workspace groups for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) { this._addWorkspaceActor(w); } } else { // Truncate the list of workspaces // FIXME: assumes that the workspaces are being removed from // the end of the list, not the start/middle lostWorkspaces = this._workspaces.splice(newNumWorkspaces); } // Figure out the new layout this._positionWorkspaces(); let newScale = this._workspaces[0].scale; let newGridWidth = Math.ceil(Math.sqrt(newNumWorkspaces)); let newGridHeight = Math.ceil(newNumWorkspaces / newGridWidth); if (newGridWidth != oldGridWidth || newGridHeight != oldGridHeight) { // We need to resize/move the existing workspaces/windows let existingWorkspaces = Math.min(oldNumWorkspaces, newNumWorkspaces); for (let w = 0; w < existingWorkspaces; w++) this._workspaces[w].resizeToGrid(oldScale); } if (newScale != oldScale) { // The workspace scale affects window size/positioning because we clamp // window size to a 1:1 ratio and never scale them up let existingWorkspaces = Math.min(oldNumWorkspaces, newNumWorkspaces); for (let w = 0; w < existingWorkspaces; w++) this._workspaces[w].positionWindows(Workspace.WindowPositionFlags.ANIMATE); } if (newNumWorkspaces > oldNumWorkspaces) { // Slide new workspaces in from offscreen // New workspaces can contain windows. for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) { this._workspaces[w].positionWindows(0); this._workspaces[w].slideIn(oldScale); } } else { // Slide old workspaces out for (let w = 0; w < lostWorkspaces.length; w++) { let workspace = lostWorkspaces[w]; workspace.slideOut(function () { workspace.destroy(); }); } // FIXME: deal with windows on the lost workspaces } // Reset the selection state; if we went from > 1 workspace to 1, // this has the side effect of removing the frame border let activeIndex = global.screen.get_active_workspace_index(); this._workspaces[activeIndex].setSelected(true); this._updateButtonsVisibility(); }, _activeWorkspaceChanged: function(wm, from, to, direction) { this._workspaces[from].setSelected(false); this._workspaces[to].setSelected(true); }, _addWorkspaceActor: function(workspaceNum) { let workspace = new Workspace.Workspace(workspaceNum, this._actor); this._workspaces[workspaceNum] = workspace; this._actor.add_actor(workspace.actor); }, createControllerBar: function() { let actor = new St.BoxLayout({ 'pack-start': true }); let bin = new St.Bin(); let addButton = new St.Button({ style_class: "workspace-controls add" }); this._addButton = addButton; addButton.connect('clicked', Lang.bind(this, this._addNewWorkspace)); addButton._delegate = addButton; addButton._delegate.acceptDrop = Lang.bind(this, function(source, actor, x, y, time) { return this._acceptNewWorkspaceDrop(source, actor, x, y, time); }); actor.add(bin, { x_align: St.Align.END }); bin.set_child(addButton); bin.set_alignment(St.Align.END, St.Align.START); bin = new St.Bin(); let removeButton = new St.Button({ style_class: "workspace-controls remove" }); this._removeButton = removeButton; removeButton.connect('clicked', Lang.bind(this, function() { if (this._workspaces.length <= 1) return; global.screen.remove_workspace(this._workspaces[this._workspaces.length - 1]._metaWorkspace, global.get_current_time()); })); actor.add(bin, { expand: true, x_fill: true, x_align: St.Align.END }); this._updateButtonsVisibility(); bin.set_child(removeButton); bin.set_alignment(St.Align.END, St.Align.START); return actor; }, _updateButtonsVisibility: function() { let canRemove = (global.screen.n_workspaces > 1); let canAdd = (global.screen.n_workspaces < MAX_WORKSPACES); this._setButtonSensitivity(this._removeButton, canRemove); this._setButtonSensitivity(this._addButton, canAdd); }, _addNewWorkspace: function() { global.screen.append_new_workspace(false, global.get_current_time()); }, _acceptNewWorkspaceDrop: function(source, dropActor, x, y, time) { this._addNewWorkspace(); return this.acceptNewWorkspaceDrop(source, dropActor, x, y, time); } }; function SingleView(width, height, x, y, animate) { this._init(width, height, x, y, animate); } SingleView.prototype = { __proto__: GenericWorkspacesView.prototype, _init: function(width, height, x, y, animate) { GenericWorkspacesView.prototype._init.call(this, width, height, x, y, animate); this.actor.style_class = "workspaces single"; this._actor.set_clip(x, y, width, height); this._addButton = null; this._removeButton = null; this._indicatorsPanel = null; this._indicatorsPanelWidth = null; this._scroll = null; this._lostWorkspaces = []; this._scrolling = false; this._animatingScroll = false; }, _positionWorkspaces: function() { let scale = this._width / global.screen_width; let active = global.screen.get_active_workspace_index(); for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; workspace.gridRow = 0; workspace.gridCol = 0; workspace.scale = scale; let _width = workspace.actor.width * scale; workspace.gridX = this._x + (w - active) * (_width + this._spacing); workspace.gridY = this._y; workspace.setSelected(false); } }, _updateWorkspaceActors: function() { for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; workspace.actor.set_scale(workspace.scale, workspace.scale); workspace.actor.set_position(workspace.gridX, workspace.gridY); workspace.positionWindows(0); } }, _scrollToActive: function(showAnimation) { let active = global.screen.get_active_workspace_index(); this._scrollWorkspacesToIndex(active, showAnimation); this._scrollScrollBarToIndex(active, showAnimation); }, _scrollWorkspacesToIndex: function(index, showAnimation) { let active = global.screen.get_active_workspace_index(); let targetWorkspaceNewX = this._x; let targetWorkspaceCurrentX = this._workspaces[index].gridX; let dx = targetWorkspaceNewX - targetWorkspaceCurrentX; for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; workspace.gridX += dx; workspace.actor.show(); workspace._hideAllOverlays(); let visible = (w == active); if (showAnimation) { Tweener.addTween(workspace.actor, { x: workspace.gridX, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad', onComplete: function() { if (visible) workspace._fadeInAllOverlays(); else workspace.actor.hide(); }}); } else { workspace.actor.x = workspace.gridX; if (visible) workspace._fadeInAllOverlays(); else workspace.actor.hide(); } } for (let l = 0; l < this._lostWorkspaces.length; l++) { let workspace = this._lostWorkspaces[l]; workspace.gridX += dx; workspace.actor.show(); workspace._hideAllOverlays(); if (showAnimation) { Tweener.addTween(workspace.actor, { x: workspace.gridX, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, this._cleanWorkspaces) }); } else { this._cleanWorkspaces(); } } }, _cleanWorkspaces: function() { if (this._lostWorkspaces.length == 0) return; for (let l = 0; l < this._lostWorkspaces.length; l++) this._lostWorkspaces[l].destroy(); this._lostWorkspaces = []; this._positionWorkspaces(); this._updateWorkspaceActors(); }, _scrollScrollBarToIndex: function(index, showAnimation) { if (!this._scroll || this._scrolling) return; this._animatingScroll = true; if (showAnimation) { Tweener.addTween(this._scroll.adjustment, { value: index, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function() { this._animatingScroll = false; }) }); } else { this._scroll.adjustment.value = index; this._animatingScroll = false; } }, _workspacesChanged: function() { let oldNumWorkspaces = this._workspaces.length; let newNumWorkspaces = global.screen.n_workspaces; let active = global.screen.get_active_workspace_index(); if (oldNumWorkspaces == newNumWorkspaces) return; if (this._scroll != null) this._scroll.adjustment.upper = newNumWorkspaces; if (newNumWorkspaces > oldNumWorkspaces) { // Create new workspace groups for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) this._addWorkspaceActor(w); this._positionWorkspaces(); this._updateWorkspaceActors(); this._scrollScrollBarToIndex(active + 1, false); } else { let active = global.screen.get_active_workspace_index(); let removedNum = oldNumWorkspaces - newNumWorkspaces; let removedIndex = active + 1; this._lostWorkspaces = this._workspaces.splice(removedIndex, removedNum); // Don't let the user try to select this workspace as it's // making its exit. for (let l = 0; l < this._lostWorkspaces.length; l++) this._lostWorkspaces[l]._desktop.actor.reactive = false; // reassign workspaceNum and metaWorkspace, as lost workspaces // have not necessarily been removed from the end for (let i = removedIndex; i < this._workspaces.length; i++) { let metaWorkspace = global.screen.get_workspace_by_index(i); this._workspaces[i].workspaceNum = i; this._workspaces[i]._metaWorkspace = metaWorkspace; } this._scrollScrollBarToIndex(active, false); this._scrollToActive(true); } this._updatePanelVisibility(); }, _activeWorkspaceChanged: function(wm, from, to, direction) { this._updatePanelVisibility(); if (this._scrolling) return; this._scrollToActive(true); }, _addWorkspaceActor: function(workspaceNum) { let workspace = new Workspace.Workspace(workspaceNum, this._actor); this._actor.add_actor(workspace.actor); this._workspaces[workspaceNum] = workspace; }, // handle changes to the scroll bar's adjustment: // sync the workspaces' positions to the position of the scroll bar handle // and change the active workspace if appropriate _onScroll: function(adj) { if (this._animatingScroll) return; let active = global.screen.get_active_workspace_index(); let current = Math.round(adj.value); if (active != current) { let metaWorkspace = this._workspaces[current]._metaWorkspace; if (!this._scrolling) { // This here is a little tricky - we get here when StScrollBar // animates paging; we switch the active workspace, but // leave out any extra animation (just like we would do when // the handle was dragged) // If StScrollBar emitted scroll-start before and scroll-stop // after the animation, this would not be necessary this._scrolling = true; metaWorkspace.activate(global.get_current_time()); this._scrolling = false; } else { metaWorkspace.activate(global.get_current_time()); } } let last = this._workspaces.length - 1; let firstWorkspaceX = this._workspaces[0].actor.x; let lastWorkspaceX = this._workspaces[last].actor.x; let workspacesWidth = lastWorkspaceX - firstWorkspaceX; // The scrollbar is hidden when there is only one workspace, so // adj.upper should at least be 2 - but better be safe than sorry if (adj.upper == 1) return; let currentX = firstWorkspaceX; let newX = this._x - adj.value / (adj.upper - 1) * workspacesWidth; let dx = newX - currentX; for (let i = 0; i < this._workspaces.length; i++) { this._workspaces[i]._hideAllOverlays(); if (Math.abs(i - adj.value) <= 1) this._workspaces[i].actor.show(); else this._workspaces[i].actor.hide(); this._workspaces[i].actor.x += dx; } if (!this._scrolling && active == adj.value) { // Again, work around the paging in StScrollBar: simulate // the effect of scroll-stop this._scrolling = true; this._scrollToActive(false); this._scrolling = false; } }, // handle scroll wheel events: // activate the next or previous workspace and let the signal handler // manage the animation _onScrollEvent: function(actor, event) { let direction = event.get_scroll_direction(); let current = global.screen.get_active_workspace_index(); let last = global.screen.n_workspaces - 1; let activate = current; if (direction == Clutter.ScrollDirection.DOWN && current < last) activate++; else if (direction == Clutter.ScrollDirection.UP && current > 0) activate--; if (activate != current) { let metaWorkspace = this._workspaces[activate]._metaWorkspace; metaWorkspace.activate(global.get_current_time()); } }, createControllerBar: function() { let panel = new St.BoxLayout({ 'pack-start': true, vertical: true }); let actor = new St.BoxLayout({ 'pack-start': true }); let active = global.screen.get_active_workspace_index(); let adj = new St.Adjustment({ value: active, lower: 0, page_increment: 1, page_size: 1, step_increment: 0, upper: this._workspaces.length }); this._scroll = new St.ScrollBar({ adjustment: adj, vertical: false, name: 'SwitchScroll' }); // we have set adj.step_increment to 0, so all scroll wheel events // are processed with this handler - this allows us to animate the // workspace switch this._scroll.connect('scroll-event', Lang.bind(this, this._onScrollEvent)); this._scroll.adjustment.connect('notify::value', Lang.bind(this, this._onScroll)); this._scroll.connect('scroll-start', Lang.bind(this, function() { this._scrolling = true; })); this._scroll.connect('scroll-stop', Lang.bind(this, function() { this._scrolling = false; this._scrollToActive(true); })); let addButton = new St.Button({ style_class: "workspace-controls add" }); this._addButton = addButton; addButton.connect('clicked', Lang.bind(this, this._addNewWorkspace)); addButton._delegate = addButton; addButton._delegate.acceptDrop = Lang.bind(this, function(source, actor, x, y, time) { return this._acceptNewWorkspaceDrop(source, actor, x, y, time); }); actor.add(addButton, {x_align: St.Align.END, y_align: St.Align.START, 'y-fill': false}); let removeButton = new St.Button({ style_class: "workspace-controls remove" }); this._removeButton = removeButton; removeButton.connect('clicked', Lang.bind(this, function() { if (this._workspaces.length <= 1) return; let index = global.screen.get_active_workspace_index(); if (index == 0) return; global.screen.remove_workspace(this._workspaces[index]._metaWorkspace, global.get_current_time()); })); actor.add(removeButton, { x_align: St.Align.END, y_align: St.Align.START, 'y-fill': false }); this._updatePanelVisibility(); panel.add(this._createPositionalIndicator(), {expand: true, 'x-fill': true, 'y-fill': true}); panel.add(this._scroll, { expand: true, 'x-fill': true, 'y-fill': false, y_align: St.Align.START }); actor.add(panel, {expand: true, 'x-fill': true, 'y-fill': true}); return actor; }, _addIndicatorClone: function(i, active) { let actor = new St.Button({ style_class: 'workspace-indicator' }); if (active) { actor.style_class = 'workspace-indicator active'; } actor.connect('clicked', Lang.bind(this, function() { if (this._workspaces[i] != undefined) this._workspaces[i]._metaWorkspace.activate(global.get_current_time()); })); actor._delegate = {}; actor._delegate.acceptDrop = Lang.bind(this, function(source, actor, x, y, time) { if (this._workspaces[i].acceptDrop(source, actor, x, y, time)) { this._workspaces[i]._metaWorkspace.activate(global.get_current_time()); return true; } else return false; }); actor.connect('scroll-event', Lang.bind(this, this._onScrollEvent)); this._indicatorsPanel.add_actor(actor); let [a, spacing] = actor.get_theme_node().get_length('border-spacing', false); if (this._indicatorsPanelWidth < spacing * (i + 1) + actor.width * (i + 1)) actor.hide(); actor.x = spacing * i + actor.width * i; }, _fillPositionalIndicator: function() { if (this._indicatorsPanel == null || this._indicatorsPanelWidth == null) return; let width = this._indicatorsPanelWidth; this._indicatorsPanel.remove_all(); let activeWorkspaceIndex = global.screen.get_active_workspace_index(); for (let i = 0; i < this._workspaces.length; i++) { this._addIndicatorClone(i, i == activeWorkspaceIndex); } this._indicatorsPanel.x = (this._indicatorsPanelWidth - this._indicatorsPanel.width) / 2; }, _createPositionalIndicator: function() { let actor = new St.Bin({ style_class: 'panel-button' }); let group = new Clutter.Group(); this._indicatorsPanel = new Shell.GenericContainer(); this._indicatorsPanel.connect('get-preferred-width', Lang.bind(this, function (actor, fh, alloc) { let children = actor.get_children(); let width = 0; for (let i = 0; i < children.length; i++) { if (!children[i].visible) continue; if (children[i].x + children[i].width <= width) continue; width = children[i].x + children[i].width; } alloc.min_size = width; alloc.natural_size = width; })); this._indicatorsPanel.connect('get-preferred-height', Lang.bind(this, function (actor, fw, alloc) { let children = actor.get_children(); let height = 0; if (children.length) height = children[0].height; alloc.min_size = height; alloc.natural_size = height; })); this._indicatorsPanel.connect('allocate', Lang.bind(this, function (actor, box, flags) { let children = actor.get_children(); for (let i = 0; i < children.length; i++) { if (!children[i].visible) continue; let childBox = new Clutter.ActorBox(); childBox.x1 = children[i].x; childBox.y1 = 0; childBox.x2 = children[i].x + children[i].width; childBox.y2 = children[i].height; children[i].allocate(childBox, flags); } })); group.add_actor(this._indicatorsPanel); actor.set_child(group); actor.set_alignment(St.Align.START, St.Align.START); actor.set_fill(true, true); this._indicatorsPanel.hide(); actor.connect('notify::width', Lang.bind(this, function(actor) { this._indicatorsPanelWidth = actor.width; this._updatePanelVisibility(); })); actor.connect('destroy', Lang.bind(this, function() { this._indicatorsPanel = null; })); return actor; }, _updatePanelVisibility: function() { let canRemove = (global.screen.get_active_workspace_index() != 0); let canAdd = (global.screen.n_workspaces < MAX_WORKSPACES); this._setButtonSensitivity(this._removeButton, canRemove); this._setButtonSensitivity(this._addButton, canAdd); let showSwitches = (global.screen.n_workspaces > 1); if (this._scroll != null) { if (showSwitches) this._scroll.show(); else this._scroll.hide(); } if (this._indicatorsPanel != null) { if (showSwitches) this._indicatorsPanel.show(); else this._indicatorsPanel.hide(); } this._fillPositionalIndicator(); }, _addNewWorkspace: function() { let ws = global.screen.append_new_workspace(false, global.get_current_time()); ws.activate(global.get_current_time()); }, _acceptNewWorkspaceDrop: function(source, dropActor, x, y, time) { this._addNewWorkspace(); return this.acceptNewWorkspaceDrop(source, dropActor, x, y, time); } }; function WorkspacesViewSwitch() { this._init(); } WorkspacesViewSwitch.prototype = { VIEW_KEY: 'view', _init: function() { this._gconf = Shell.GConf.get_default(); this._mosaicViewButton = null; this._singleViewButton = null; this._currentViewType = this._gconf.get_int(this.VIEW_KEY); this._controlsBar = null; }, _setView: function(view) { this._mosaicViewButton.set_checked(WorkspacesViewType.MOSAIC == view); this._singleViewButton.set_checked(WorkspacesViewType.SINGLE == view); if (this._currentViewType == view) return; this._currentViewType = view; this._gconf.set_int(this.VIEW_KEY, view); this.emit('view-changed'); }, createCurrentWorkspaceView: function(width, height, x, y, animate) { switch (this._currentViewType) { case WorkspacesViewType.SINGLE: return new SingleView(width, height, x, y, animate); case WorkspacesViewType.MOSAIC: return new MosaicView(width, height, x, y, animate); default: return new MosaicView(width, height, x, y, animate); } }, createControlsBar: function() { let actor = new St.BoxLayout(); this._mosaicViewButton = new St.Button({ style_class: "workspace-controls switch-mosaic" }); this._mosaicViewButton.set_toggle_mode(true); this._mosaicViewButton.connect('clicked', Lang.bind(this, function() { this._setView(WorkspacesViewType.MOSAIC); })); actor.add(this._mosaicViewButton, {'y-fill' : false, 'y-align' : St.Align.START}); this._singleViewButton = new St.Button({ style_class: "workspace-controls switch-single" }); this._singleViewButton.set_toggle_mode(true); this._singleViewButton.connect('clicked', Lang.bind(this, function() { this._setView(WorkspacesViewType.SINGLE); })); actor.add(this._singleViewButton, {'y-fill' : false, 'y-align' : St.Align.START}); if (this._currentViewType == WorkspacesViewType.MOSAIC) this._mosaicViewButton.set_checked(true); else this._singleViewButton.set_checked(true); this._nWorkspacesNotifyId = global.screen.connect('notify::n-workspaces', Lang.bind(this, this._workspacesChanged)); actor.connect('destroy', Lang.bind(this, function() { this._controlsBar = null; global.screen.disconnect(this._nWorkspacesNotifyId); })); this._controlsBar = actor; this._workspacesChanged(); return actor; }, _workspacesChanged: function() { if (this._controlsBar == null) return; if (global.screen.n_workspaces == 1) this._controlsBar.set_opacity(0); else this._controlsBar.set_opacity(255); } }; Signals.addSignalMethods(WorkspacesViewSwitch.prototype);