/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Big = imports.gi.Big; const Clutter = imports.gi.Clutter; const GLib = imports.gi.GLib; const Lang = imports.lang; const Mainloop = imports.mainloop; const Shell = imports.gi.Shell; const Signals = imports.signals; const Gettext = imports.gettext.domain('gnome-shell'); const _ = Gettext.gettext; const Main = imports.ui.main; const OVERLAY_COLOR = new Clutter.Color(); OVERLAY_COLOR.from_pixel(0x00000044); const BOX_BACKGROUND_COLOR = new Clutter.Color(); BOX_BACKGROUND_COLOR.from_pixel(0x000000cc); const BOX_TEXT_COLOR = new Clutter.Color(); BOX_TEXT_COLOR.from_pixel(0xffffffff); const BOX_WIDTH = 320; const BOX_HEIGHT = 56; function RunDialog() { this._init(); }; RunDialog.prototype = { _init : function() { let global = Shell.Global.get(); this._isOpen = false; this._internalCommands = { 'lg': Lang.bind(this, function() { // Run in an idle to avoid recursive key grab problems Mainloop.idle_add(function() { Main.createLookingGlass().open(); }); }), 'r': Lang.bind(this, function() { let global = Shell.Global.get(); global.reexec_self(); }), // Developer brain backwards compatibility 'restart': Lang.bind(this, function() { let global = Shell.Global.get(); global.reexec_self(); }) }; // All actors are inside _group. We create it initially // hidden then show it in show() this._group = new Clutter.Group({ visible: false }); global.stage.add_actor(this._group); this._overlay = new Clutter.Rectangle({ color: OVERLAY_COLOR, width: global.screen_width, height: global.screen_height, border_width: 0, reactive: true }); this._group.add_actor(this._overlay); let boxGroup = new Clutter.Group(); boxGroup.set_position((global.screen_width - BOX_WIDTH) / 2, (global.screen_height - BOX_HEIGHT) / 2); this._group.add_actor(boxGroup); let box = new Big.Box({ background_color: BOX_BACKGROUND_COLOR, corner_radius: 4, reactive: false, width: BOX_WIDTH, height: BOX_HEIGHT }); boxGroup.add_actor(box); let label = new Clutter.Text({ color: BOX_TEXT_COLOR, font_name: '18px Sans', text: _("Please enter a command:") }); label.set_position(6, 6); boxGroup.add_actor(label); this._entry = new Clutter.Text({ color: BOX_TEXT_COLOR, font_name: '20px Sans Bold', editable: true, activatable: true, singleLineMode: true, text: '', width: BOX_WIDTH - 12, height: BOX_HEIGHT - 12 }); // TODO: Implement relative positioning using Tidy. this._entry.set_position(6, 30); boxGroup.add_actor(this._entry); this._entry.connect('activate', Lang.bind(this, function (o, e) { this._run(o.get_text()); this.close(); return false; })); this._entry.connect('key-press-event', Lang.bind(this, function(o, e) { let symbol = Shell.get_event_key_symbol(e); if (symbol == Clutter.Escape) { this.close(); return true; } return false; })); }, _run : function(command) { let f = this._internalCommands[command]; if (f) { f(); } else if (command) { try { let [ok, len, args] = GLib.shell_parse_argv(command); let p = new Shell.Process({'args' : args}); p.run(); } catch (e) { // TODO: Give the user direct feedback. log('Could not run command ' + command + ': ' + e); } } }, open : function() { if (this._isOpen) // Already shown return; if (!Main.beginModal()) return; this._isOpen = true; this._group.show(); let global = Shell.Global.get(); global.stage.set_key_focus(this._entry); }, close : function() { if (!this._isOpen) return; this._isOpen = false; this._group.hide(); this._entry.text = ''; Main.endModal(); } }; Signals.addSignalMethods(RunDialog.prototype);