/* tidy-actor.h: Base class for Tidy actors * * Copyright (C) 2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef __TIDY_ACTOR_H__ #define __TIDY_ACTOR_H__ #include #include G_BEGIN_DECLS #define TIDY_TYPE_ACTOR (tidy_actor_get_type ()) #define TIDY_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), TIDY_TYPE_ACTOR, TidyActor)) #define TIDY_IS_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), TIDY_TYPE_ACTOR)) #define TIDY_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), TIDY_TYPE_ACTOR, TidyActorClass)) #define TIDY_IS_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), TIDY_TYPE_ACTOR)) #define TIDY_ACTOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), TIDY_TYPE_ACTOR, TidyActorClass)) typedef struct _TidyActor TidyActor; typedef struct _TidyActorPrivate TidyActorPrivate; typedef struct _TidyActorClass TidyActorClass; /** * TidyActor: * * Base class for stylable actors. The contents of the #TidyActor * structure are private and should only be accessed through the * public API. */ struct _TidyActor { /*< private >*/ ClutterActor parent_instance; TidyActorPrivate *priv; }; /** * TidyActorClass: * * Base class for stylable actors. */ struct _TidyActorClass { /*< private >*/ ClutterActorClass parent_class; }; GType tidy_actor_get_type (void) G_GNUC_CONST; void tidy_actor_set_padding (TidyActor *actor, const TidyPadding *padding); void tidy_actor_get_padding (TidyActor *actor, TidyPadding *padding); void tidy_actor_set_alignment (TidyActor *actor, gdouble x_align, gdouble y_align); void tidy_actor_get_alignment (TidyActor *actor, gdouble *x_align, gdouble *y_align); void tidy_actor_set_alignmentx (TidyActor *actor, ClutterFixed x_align, ClutterFixed y_align); void tidy_actor_get_alignmentx (TidyActor *actor, ClutterFixed *x_align, ClutterFixed *y_align); G_END_DECLS #endif /* __TIDY_ACTOR_H__ */