/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Clutter = imports.gi.Clutter; const Lang = imports.lang; const Mainloop = imports.mainloop; const Meta = imports.gi.Meta; const AltTab = imports.ui.altTab; const Main = imports.ui.main; const Tweener = imports.ui.tweener; const WINDOW_ANIMATION_TIME = 0.25; function WindowManager() { this._init(); } WindowManager.prototype = { _init : function() { let shellwm = global.window_manager; this._minimizing = []; this._maximizing = []; this._unmaximizing = []; this._mapping = []; this._destroying = []; this._switchData = null; shellwm.connect('switch-workspace', Lang.bind(this, this._switchWorkspace)); shellwm.connect('kill-switch-workspace', Lang.bind(this, this._switchWorkspaceDone)); shellwm.connect('minimize', Lang.bind(this, this._minimizeWindow)); shellwm.connect('kill-minimize', Lang.bind(this, this._minimizeWindowDone)); shellwm.connect('maximize', Lang.bind(this, this._maximizeWindow)); shellwm.connect('kill-maximize', Lang.bind(this, this._maximizeWindowDone)); shellwm.connect('unmaximize', Lang.bind(this, this._unmaximizeWindow)); shellwm.connect('kill-unmaximize', Lang.bind(this, this._unmaximizeWindowDone)); shellwm.connect('map', Lang.bind(this, this._mapWindow)); shellwm.connect('kill-map', Lang.bind(this, this._mapWindowDone)); shellwm.connect('destroy', Lang.bind(this, this._destroyWindow)); shellwm.connect('kill-destroy', Lang.bind(this, this._destroyWindowDone)); shellwm.connect('begin-alt-tab', Lang.bind(this, this._beginAltTab)); }, _shouldAnimate : function(actor) { if (Main.overview.visible) return false; if (actor && (actor.get_window_type() != Meta.CompWindowType.NORMAL)) return false; return true; }, _removeEffect : function(list, actor) { let idx = list.indexOf(actor); if (idx != -1) { list.splice(idx, 1); return true; } return false; }, _minimizeWindow : function(shellwm, actor) { if (!this._shouldAnimate(actor)) { shellwm.completed_minimize(actor); return; } actor.set_scale(1.0, 1.0); actor.move_anchor_point_from_gravity(Clutter.Gravity.CENTER); /* scale window down to 0x0. * maybe TODO: get icon geometry passed through and move the window towards it? */ this._minimizing.push(actor); Tweener.addTween(actor, { scale_x: 0.0, scale_y: 0.0, time: WINDOW_ANIMATION_TIME, transition: "easeOutQuad", onComplete: this._minimizeWindowDone, onCompleteScope: this, onCompleteParams: [shellwm, actor], onOverwrite: this._minimizeWindowOverwritten, onOverwriteScope: this, onOverwriteParams: [shellwm, actor] }); }, _minimizeWindowDone : function(shellwm, actor) { if (this._removeEffect(this._minimizing, actor)) { Tweener.removeTweens(actor); actor.set_scale(1.0, 1.0); actor.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_WEST); shellwm.completed_minimize(actor); } }, _minimizeWindowOverwritten : function(shellwm, actor) { if (this._removeEffect(this._minimizing, actor)) { shellwm.completed_minimize(actor); } }, _maximizeWindow : function(shellwm, actor, targetX, targetY, targetWidth, targetHeight) { shellwm.completed_maximize(actor); }, _maximizeWindowDone : function(shellwm, actor) { }, _maximizeWindowOverwrite : function(shellwm, actor) { }, _unmaximizeWindow : function(shellwm, actor, targetX, targetY, targetWidth, targetHeight) { shellwm.completed_unmaximize(actor); }, _unmaximizeWindowDone : function(shellwm, actor) { }, _mapWindow : function(shellwm, actor) { if (!this._shouldAnimate(actor)) { shellwm.completed_map(actor); return; } actor.move_anchor_point_from_gravity(Clutter.Gravity.CENTER); actor.set_scale(0.0, 0.0); actor.show(); /* scale window up from 0x0 to normal size */ this._mapping.push(actor); Tweener.addTween(actor, { scale_x: 1.0, scale_y: 1.0, time: WINDOW_ANIMATION_TIME, transition: "easeOutQuad", onComplete: this._mapWindowDone, onCompleteScope: this, onCompleteParams: [shellwm, actor], onOverwrite: this._mapWindowOverwrite, onOverwriteScope: this, onOverwriteParams: [shellwm, actor] }); }, _mapWindowDone : function(shellwm, actor) { if (this._removeEffect(this._mapping, actor)) { Tweener.removeTweens(actor); actor.set_scale(1.0, 1.0); actor.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_WEST); shellwm.completed_map(actor); } }, _mapWindowOverwrite : function(shellwm, actor) { if (this._removeEffect(this._mapping, actor)) { shellwm.completed_map(actor); } }, _destroyWindow : function(shellwm, actor) { if (!this._shouldAnimate(actor)) { shellwm.completed_destroy(actor); return; } actor.move_anchor_point_from_gravity(Clutter.Gravity.CENTER); /* anachronistic 'tv-like' effect - squash on y axis, leave x alone */ this._destroying.push(actor); Tweener.addTween(actor, { scale_x: 1.0, scale_y: 0.0, time: WINDOW_ANIMATION_TIME, transition: "easeOutQuad", onComplete: this._destroyWindowDone, onCompleteScope: this, onCompleteParams: [shellwm, actor], onOverwrite: this._destroyWindowOverwrite, onOverwriteScope: this, onOverwriteParams: [shellwm, actor] }); }, _destroyWindowDone : function(shellwm, actor) { if (this._removeEffect(this._destroying, actor)) { shellwm.completed_destroy(actor); Tweener.removeTweens(actor); actor.set_scale(1.0, 1.0); } }, _destroyWindowOverwrite : function(shellwm, actor) { if (this._removeEffect(this._destroying, actor)) { shellwm.completed_destroy(actor); } }, _switchWorkspace : function(shellwm, from, to, direction) { if (!this._shouldAnimate()) { shellwm.completed_switch_workspace(); return; } let windows = shellwm.get_switch_workspace_actors(); /* @direction is the direction that the "camera" moves, so the * screen contents have to move one screen's worth in the * opposite direction. */ let xDest = 0, yDest = 0; if (direction == Meta.MotionDirection.UP || direction == Meta.MotionDirection.UP_LEFT || direction == Meta.MotionDirection.UP_RIGHT) yDest = global.screen_height; else if (direction == Meta.MotionDirection.DOWN || direction == Meta.MotionDirection.DOWN_LEFT || direction == Meta.MotionDirection.DOWN_RIGHT) yDest = -global.screen_height; if (direction == Meta.MotionDirection.LEFT || direction == Meta.MotionDirection.UP_LEFT || direction == Meta.MotionDirection.DOWN_LEFT) xDest = global.screen_width; else if (direction == Meta.MotionDirection.RIGHT || direction == Meta.MotionDirection.UP_RIGHT || direction == Meta.MotionDirection.DOWN_RIGHT) xDest = -global.screen_width; let switchData = {}; this._switchData = switchData; switchData.inGroup = new Clutter.Group(); switchData.outGroup = new Clutter.Group(); switchData.windows = []; let wgroup = global.window_group; wgroup.add_actor(switchData.inGroup); wgroup.add_actor(switchData.outGroup); for (let i = 0; i < windows.length; i++) { let window = windows[i]; if (!window.meta_window.showing_on_its_workspace()) continue; if (window.get_workspace() == from) { switchData.windows.push({ window: window, parent: window.get_parent() }); window.reparent(switchData.outGroup); } else if (window.get_workspace() == to) { switchData.windows.push({ window: window, parent: window.get_parent() }); window.reparent(switchData.inGroup); window.show_all(); } } switchData.inGroup.set_position(-xDest, -yDest); switchData.inGroup.raise_top(); Tweener.addTween(switchData.outGroup, { x: xDest, y: yDest, time: WINDOW_ANIMATION_TIME, transition: "easeOutQuad", onComplete: this._switchWorkspaceDone, onCompleteScope: this, onCompleteParams: [shellwm] }); Tweener.addTween(switchData.inGroup, { x: 0, y: 0, time: WINDOW_ANIMATION_TIME, transition: "easeOutQuad" }); }, _switchWorkspaceDone : function(shellwm) { let switchData = this._switchData; if (!switchData) return; this._switchData = null; for (let i = 0; i < switchData.windows.length; i++) { let w = switchData.windows[i]; if (w.window.get_parent() == switchData.outGroup) { w.window.reparent(w.parent); w.window.hide(); } else w.window.reparent(w.parent); } Tweener.removeTweens(switchData.inGroup); Tweener.removeTweens(switchData.outGroup); switchData.inGroup.destroy(); switchData.outGroup.destroy(); shellwm.completed_switch_workspace(); }, _beginAltTab : function(shellwm, handler) { let popup = new AltTab.AltTabPopup(); handler.connect('window-added', function(handler, window) { popup.addWindow(window); }); handler.connect('show', function(handler, initialSelection) { popup.show(initialSelection); }); handler.connect('destroy', function() { popup.destroy(); }); handler.connect('notify::selected', function() { popup.select(handler.selected); }); } };