// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- /* exported WindowPreview */ const { Atk, Clutter, GLib, GObject, Graphene, Meta, Pango, Shell, St } = imports.gi; const DND = imports.ui.dnd; var WINDOW_DND_SIZE = 256; var WINDOW_OVERLAY_IDLE_HIDE_TIMEOUT = 750; var WINDOW_OVERLAY_FADE_TIME = 200; var DRAGGING_WINDOW_OPACITY = 100; var WindowPreviewLayout = GObject.registerClass({ Properties: { 'bounding-box': GObject.ParamSpec.boxed( 'bounding-box', 'Bounding box', 'Bounding box', GObject.ParamFlags.READABLE, Clutter.ActorBox.$gtype), }, }, class WindowPreviewLayout extends Clutter.LayoutManager { _init() { super._init(); this._container = null; this._boundingBox = new Clutter.ActorBox(); this._windows = new Map(); } _layoutChanged() { let frameRect; for (const windowInfo of this._windows.values()) { const frame = windowInfo.metaWindow.get_frame_rect(); frameRect = frameRect ? frameRect.union(frame) : frame; } if (!frameRect) frameRect = new Meta.Rectangle(); const oldBox = this._boundingBox.copy(); this._boundingBox.set_origin(frameRect.x, frameRect.y); this._boundingBox.set_size(frameRect.width, frameRect.height); if (!this._boundingBox.equal(oldBox)) this.notify('bounding-box'); // Always call layout_changed(), a size or position change of an // attached dialog might not affect the boundingBox this.layout_changed(); } vfunc_set_container(container) { this._container = container; } vfunc_get_preferred_height(_container, _forWidth) { return [0, this._boundingBox.get_height()]; } vfunc_get_preferred_width(_container, _forHeight) { return [0, this._boundingBox.get_width()]; } vfunc_allocate(container, box) { // If the scale isn't 1, we weren't allocated our preferred size // and have to scale the children allocations accordingly. const scaleX = box.get_width() / this._boundingBox.get_width(); const scaleY = box.get_height() / this._boundingBox.get_height(); const childBox = new Clutter.ActorBox(); for (const child of container) { if (!child.visible) continue; const windowInfo = this._windows.get(child); if (windowInfo) { const bufferRect = windowInfo.metaWindow.get_buffer_rect(); childBox.set_origin( bufferRect.x - this._boundingBox.x1, bufferRect.y - this._boundingBox.y1); const [, , natWidth, natHeight] = child.get_preferred_size(); childBox.set_size(natWidth, natHeight); childBox.x1 *= scaleX; childBox.x2 *= scaleX; childBox.y1 *= scaleY; childBox.y2 *= scaleY; child.allocate(childBox); } else { child.allocate_preferred_size(); } } } /** * addWindow: * @param {Meta.Window} window: the MetaWindow instance * * Creates a ClutterActor drawing the texture of @window and adds it * to the container. If @window is already part of the preview, this * function will do nothing. * * @returns {Clutter.Actor} The newly created actor drawing @window */ addWindow(window) { const index = [...this._windows.values()].findIndex(info => info.metaWindow === window); if (index !== -1) return null; const windowActor = window.get_compositor_private(); const actor = new Clutter.Clone({ source: windowActor }); this._windows.set(actor, { metaWindow: window, windowActor, sizeChangedId: window.connect('size-changed', () => this._layoutChanged()), positionChangedId: window.connect('position-changed', () => this._layoutChanged()), windowActorDestroyId: windowActor.connect('destroy', () => actor.destroy()), destroyId: actor.connect('destroy', () => this.removeWindow(window)), }); this._container.add_child(actor); this._layoutChanged(); return actor; } /** * removeWindow: * @param {Meta.Window} window: the window to remove from the preview * * Removes a MetaWindow @window from the preview which has been added * previously using addWindow(). If @window is not part of preview, * this function will do nothing. */ removeWindow(window) { const entry = [...this._windows].find( ([, i]) => i.metaWindow === window); if (!entry) return; const [actor, windowInfo] = entry; windowInfo.metaWindow.disconnect(windowInfo.sizeChangedId); windowInfo.metaWindow.disconnect(windowInfo.positionChangedId); windowInfo.windowActor.disconnect(windowInfo.windowActorDestroyId); actor.disconnect(windowInfo.destroyId); this._windows.delete(actor); this._container.remove_child(actor); this._layoutChanged(); } /** * getWindows: * * Gets an array of all MetaWindows that were added to the layout * using addWindow(), ordered by the insertion order. * * @returns {Array} An array including all windows */ getWindows() { return [...this._windows.values()].map(i => i.metaWindow); } // eslint-disable-next-line camelcase get bounding_box() { return this._boundingBox; } }); var WindowPreview = GObject.registerClass({ Signals: { 'drag-begin': {}, 'drag-cancelled': {}, 'drag-end': {}, 'selected': { param_types: [GObject.TYPE_UINT] }, 'show-chrome': {}, 'size-changed': {}, }, }, class WindowPreview extends St.Widget { _init(metaWindow, workspace) { this.metaWindow = metaWindow; this.metaWindow._delegate = this; this._windowActor = metaWindow.get_compositor_private(); this._workspace = workspace; super._init({ reactive: true, can_focus: true, accessible_role: Atk.Role.PUSH_BUTTON, offscreen_redirect: Clutter.OffscreenRedirect.AUTOMATIC_FOR_OPACITY, }); this._windowContainer = new Clutter.Actor(); // gjs currently can't handle setting an actors layout manager during // the initialization of the actor if that layout manager keeps track // of its container, so set the layout manager after creating the // container this._windowContainer.layout_manager = new WindowPreviewLayout(); this.add_child(this._windowContainer); this._addWindow(metaWindow); this._delegate = this; this.slotId = 0; this._stackAbove = null; this._windowContainer.layout_manager.connect( 'notify::bounding-box', layout => { // A bounding box of 0x0 means all windows were removed if (layout.bounding_box.get_area() > 0) this.emit('size-changed'); }); this._windowDestroyId = this._windowActor.connect('destroy', () => this.destroy()); this._updateAttachedDialogs(); this.x = this.boundingBox.x; this.y = this.boundingBox.y; let clickAction = new Clutter.ClickAction(); clickAction.connect('clicked', () => this._activate()); clickAction.connect('long-press', this._onLongPress.bind(this)); this.add_action(clickAction); this.connect('destroy', this._onDestroy.bind(this)); this._draggable = DND.makeDraggable(this, { restoreOnSuccess: true, manualMode: true, dragActorMaxSize: WINDOW_DND_SIZE, dragActorOpacity: DRAGGING_WINDOW_OPACITY }); this._draggable.connect('drag-begin', this._onDragBegin.bind(this)); this._draggable.connect('drag-cancelled', this._onDragCancelled.bind(this)); this._draggable.connect('drag-end', this._onDragEnd.bind(this)); this.inDrag = false; this._selected = false; this._closeRequested = false; this._idleHideOverlayId = 0; this._border = new St.Widget({ visible: false, style_class: 'window-clone-border', }); this._borderConstraint = new Clutter.BindConstraint({ source: this._windowContainer, coordinate: Clutter.BindCoordinate.SIZE, }); this._border.add_constraint(this._borderConstraint); this._border.add_constraint(new Clutter.AlignConstraint({ source: this._windowContainer, align_axis: Clutter.AlignAxis.BOTH, factor: 0.5, })); this._borderCenter = new Clutter.Actor(); this._border.bind_property('visible', this._borderCenter, 'visible', GObject.BindingFlags.SYNC_CREATE); this._borderCenterConstraint = new Clutter.BindConstraint({ source: this._windowContainer, coordinate: Clutter.BindCoordinate.SIZE, }); this._borderCenter.add_constraint(this._borderCenterConstraint); this._borderCenter.add_constraint(new Clutter.AlignConstraint({ source: this._windowContainer, align_axis: Clutter.AlignAxis.BOTH, factor: 0.5, })); this._border.connect('style-changed', this._onBorderStyleChanged.bind(this)); this._title = new St.Label({ visible: false, style_class: 'window-caption', text: this._getCaption(), reactive: true, }); this._title.add_constraint(new Clutter.BindConstraint({ source: this._borderCenter, coordinate: Clutter.BindCoordinate.POSITION, })); this._title.add_constraint(new Clutter.AlignConstraint({ source: this._borderCenter, align_axis: Clutter.AlignAxis.X_AXIS, factor: 0.5, })); this._title.add_constraint(new Clutter.AlignConstraint({ source: this._borderCenter, align_axis: Clutter.AlignAxis.Y_AXIS, pivot_point: new Graphene.Point({ x: -1, y: 0.5 }), factor: 1, })); this._title.clutter_text.ellipsize = Pango.EllipsizeMode.END; this.label_actor = this._title; this._updateCaptionId = this.metaWindow.connect('notify::title', () => { this._title.text = this._getCaption(); }); const layout = Meta.prefs_get_button_layout(); this._closeButtonSide = layout.left_buttons.includes(Meta.ButtonFunction.CLOSE) ? St.Side.LEFT : St.Side.RIGHT; this._closeButton = new St.Button({ visible: false, style_class: 'window-close', child: new St.Icon({ icon_name: 'window-close-symbolic' }), }); this._closeButton.add_constraint(new Clutter.BindConstraint({ source: this._borderCenter, coordinate: Clutter.BindCoordinate.POSITION, })); this._closeButton.add_constraint(new Clutter.AlignConstraint({ source: this._borderCenter, align_axis: Clutter.AlignAxis.X_AXIS, pivot_point: new Graphene.Point({ x: 0.5, y: -1 }), factor: this._closeButtonSide === St.Side.LEFT ? 0 : 1, })); this._closeButton.add_constraint(new Clutter.AlignConstraint({ source: this._borderCenter, align_axis: Clutter.AlignAxis.Y_AXIS, pivot_point: new Graphene.Point({ x: -1, y: 0.5 }), factor: 0, })); this._closeButton.connect('clicked', () => this._deleteAll()); this.add_child(this._borderCenter); this.add_child(this._border); this.add_child(this._title); this.add_child(this._closeButton); } vfunc_get_preferred_width(forHeight) { const themeNode = this.get_theme_node(); // Only include window previews in size request, not chrome const [minWidth, natWidth] = this._windowContainer.get_preferred_width( themeNode.adjust_for_height(forHeight)); return themeNode.adjust_preferred_width(minWidth, natWidth); } vfunc_get_preferred_height(forWidth) { const themeNode = this.get_theme_node(); const [minHeight, natHeight] = this._windowContainer.get_preferred_height( themeNode.adjust_for_width(forWidth)); return themeNode.adjust_preferred_height(minHeight, natHeight); } vfunc_allocate(box) { this.set_allocation(box); for (const child of this) child.allocate_available_size(0, 0, box.get_width(), box.get_height()); } _onBorderStyleChanged() { let borderNode = this._border.get_theme_node(); this._borderSize = borderNode.get_border_width(St.Side.TOP); // Increase the size of the border actor so the border outlines // the bounding box this._borderConstraint.offset = this._borderSize * 2; this._borderCenterConstraint.offset = this._borderSize; } _windowCanClose() { return this.metaWindow.can_close() && !this._hasAttachedDialogs(); } _getCaption() { if (this.metaWindow.title) return this.metaWindow.title; let tracker = Shell.WindowTracker.get_default(); let app = tracker.get_window_app(this.metaWindow); return app.get_name(); } chromeHeights() { this._border.ensure_style(); this._title.ensure_style(); const [, closeButtonHeight] = this._closeButton.get_preferred_height(-1); const [, titleHeight] = this._title.get_preferred_height(-1); const topOversize = (this._borderSize / 2) + (closeButtonHeight / 2); const bottomOversize = Math.max( this._borderSize, (titleHeight / 2) + (this._borderSize / 2)); return [topOversize, bottomOversize]; } chromeWidths() { this._border.ensure_style(); const [, closeButtonWidth] = this._closeButton.get_preferred_width(-1); const leftOversize = this._closeButtonSide === St.Side.LEFT ? (this._borderSize / 2) + (closeButtonWidth / 2) : this._borderSize; const rightOversize = this._closeButtonSide === St.Side.LEFT ? this._borderSize : (this._borderSize / 2) + (closeButtonWidth / 2); return [leftOversize, rightOversize]; } showOverlay(animate) { const ongoingTransition = this._border.get_transition('opacity'); // Don't do anything if we're fully visible already if (this._border.visible && !ongoingTransition) return; // If we're supposed to animate and an animation in our direction // is already happening, let that one continue if (animate && ongoingTransition && ongoingTransition.get_interval().peek_final_value() === 255) return; const toShow = this._windowCanClose() ? [this._border, this._title, this._closeButton] : [this._border, this._title]; toShow.forEach(a => { a.opacity = 0; a.show(); a.ease({ opacity: 255, duration: animate ? WINDOW_OVERLAY_FADE_TIME : 0, mode: Clutter.AnimationMode.EASE_OUT_QUAD, }); }); this.emit('show-chrome'); } hideOverlay(animate) { const ongoingTransition = this._border.get_transition('opacity'); // Don't do anything if we're fully hidden already if (!this._border.visible && !ongoingTransition) return; // If we're supposed to animate and an animation in our direction // is already happening, let that one continue if (animate && ongoingTransition && ongoingTransition.get_interval().peek_final_value() === 0) return; [this._border, this._title, this._closeButton].forEach(a => { a.opacity = 255; a.ease({ opacity: 0, duration: animate ? WINDOW_OVERLAY_FADE_TIME : 0, mode: Clutter.AnimationMode.EASE_OUT_QUAD, onComplete: () => a.hide(), }); }); } _addWindow(metaWindow) { const clone = this._windowContainer.layout_manager.addWindow(metaWindow); // We expect this to be used for all interaction rather than // the ClutterClone; as the former is reactive and the latter // is not, this just works for most cases. However, for DND all // actors are picked, so DND operations would operate on the clone. // To avoid this, we hide it from pick. Shell.util_set_hidden_from_pick(clone, true); } vfunc_has_overlaps() { return this._hasAttachedDialogs(); } _deleteAll() { const windows = this._windowContainer.layout_manager.getWindows(); // Delete all windows, starting from the bottom-most (most-modal) one for (const window of windows.reverse()) window.delete(global.get_current_time()); this._closeRequested = true; } addDialog(win) { let parent = win.get_transient_for(); while (parent.is_attached_dialog()) parent = parent.get_transient_for(); // Display dialog if it is attached to our metaWindow if (win.is_attached_dialog() && parent == this.metaWindow) this._addWindow(win); // The dialog popped up after the user tried to close the window, // assume it's a close confirmation and leave the overview if (this._closeRequested) this._activate(); } _hasAttachedDialogs() { return this._windowContainer.layout_manager.getWindows().length > 1; } _updateAttachedDialogs() { let iter = win => { let actor = win.get_compositor_private(); if (!actor) return false; if (!win.is_attached_dialog()) return false; this._addWindow(win); win.foreach_transient(iter); return true; }; this.metaWindow.foreach_transient(iter); } get boundingBox() { const box = this._windowContainer.layout_manager.bounding_box; return { x: box.x1, y: box.y1, width: box.get_width(), height: box.get_height(), }; } get windowCenter() { const box = this._windowContainer.layout_manager.bounding_box; return new Graphene.Point({ x: box.get_x() + box.get_width() / 2, y: box.get_y() + box.get_height() / 2, }); } // Find the actor just below us, respecting reparenting done by DND code _getActualStackAbove() { if (this._stackAbove == null) return null; if (this.inDrag) { if (this._stackAbove._delegate) return this._stackAbove._delegate._getActualStackAbove(); else return null; } else { return this._stackAbove; } } setStackAbove(actor) { this._stackAbove = actor; if (this.inDrag) // We'll fix up the stack after the drag return; let parent = this.get_parent(); let actualAbove = this._getActualStackAbove(); if (actualAbove == null) parent.set_child_below_sibling(this, null); else parent.set_child_above_sibling(this, actualAbove); } _onDestroy() { this._windowActor.disconnect(this._windowDestroyId); this.metaWindow._delegate = null; this._delegate = null; this.metaWindow.disconnect(this._updateCaptionId); if (this._longPressLater) { Meta.later_remove(this._longPressLater); delete this._longPressLater; } if (this._idleHideOverlayId > 0) { GLib.source_remove(this._idleHideOverlayId); this._idleHideOverlayId = 0; } if (this.inDrag) { this.emit('drag-end'); this.inDrag = false; } } _activate() { this._selected = true; this.emit('selected', global.get_current_time()); } vfunc_enter_event(crossingEvent) { this.showOverlay(true); return super.vfunc_enter_event(crossingEvent); } vfunc_leave_event(crossingEvent) { if (this._idleHideOverlayId > 0) GLib.source_remove(this._idleHideOverlayId); this._idleHideOverlayId = GLib.timeout_add( GLib.PRIORITY_DEFAULT, WINDOW_OVERLAY_IDLE_HIDE_TIMEOUT, () => { if (this._closeButton['has-pointer'] || this._title['has-pointer']) return GLib.SOURCE_CONTINUE; if (!this['has-pointer']) this.hideOverlay(true); this._idleHideOverlayId = 0; return GLib.SOURCE_REMOVE; }); GLib.Source.set_name_by_id(this._idleHideOverlayId, '[gnome-shell] this._idleHideOverlayId'); return super.vfunc_leave_event(crossingEvent); } vfunc_key_focus_in() { super.vfunc_key_focus_in(); this.showOverlay(true); } vfunc_key_focus_out() { super.vfunc_key_focus_out(); this.hideOverlay(true); } vfunc_key_press_event(keyEvent) { let symbol = keyEvent.keyval; let isEnter = symbol == Clutter.KEY_Return || symbol == Clutter.KEY_KP_Enter; if (isEnter) { this._activate(); return true; } return super.vfunc_key_press_event(keyEvent); } _onLongPress(action, actor, state) { // Take advantage of the Clutter policy to consider // a long-press canceled when the pointer movement // exceeds dnd-drag-threshold to manually start the drag if (state == Clutter.LongPressState.CANCEL) { let event = Clutter.get_current_event(); this._dragTouchSequence = event.get_event_sequence(); if (this._longPressLater) return true; // A click cancels a long-press before any click handler is // run - make sure to not start a drag in that case this._longPressLater = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => { delete this._longPressLater; if (this._selected) return; let [x, y] = action.get_coords(); action.release(); this._draggable.startDrag(x, y, global.get_current_time(), this._dragTouchSequence, event.get_device()); }); } else { this.showOverlay(true); } return true; } _onDragBegin(_draggable, _time) { this.inDrag = true; this.hideOverlay(false); this.emit('drag-begin'); } handleDragOver(source, actor, x, y, time) { return this._workspace.handleDragOver(source, actor, x, y, time); } acceptDrop(source, actor, x, y, time) { return this._workspace.acceptDrop(source, actor, x, y, time); } _onDragCancelled(_draggable, _time) { this.emit('drag-cancelled'); } _onDragEnd(_draggable, _time, _snapback) { this.inDrag = false; // We may not have a parent if DnD completed successfully, in // which case our clone will shortly be destroyed and replaced // with a new one on the target workspace. let parent = this.get_parent(); if (parent !== null) { if (this._stackAbove == null) parent.set_child_below_sibling(this, null); else parent.set_child_above_sibling(this, this._stackAbove); } if (this['has-pointer']) this.showOverlay(true); this.emit('drag-end'); } });