/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Big = imports.gi.Big; const Clutter = imports.gi.Clutter; const GdkPixbuf = imports.gi.GdkPixbuf; const Gdk = imports.gi.Gdk; const Gtk = imports.gi.Gtk; const Lang = imports.lang; const Mainloop = imports.mainloop; const Meta = imports.gi.Meta; const Pango = imports.gi.Pango; const Shell = imports.gi.Shell; const St = imports.gi.St; const Signals = imports.signals; const DND = imports.ui.dnd; const Lightbox = imports.ui.lightbox; const Main = imports.ui.main; const Overview = imports.ui.overview; const Panel = imports.ui.panel; const Tweener = imports.ui.tweener; const Workspace = imports.ui.workspace; const WORKSPACE_SWITCH_TIME = 0.25; // Note that mutter has a compile-time limit of 36 const MAX_WORKSPACES = 16; // The values here are also used for gconf, and the key and value // names must match const WorkspacesViewType = { SINGLE: 'single', GRID: 'grid' }; const WORKSPACES_VIEW_KEY = 'overview/workspaces_view'; const WORKSPACE_DRAGGING_SCALE = 0.85; const WORKSPACE_SHADOW_SCALE = (1 - WORKSPACE_DRAGGING_SCALE) / 2; function GenericWorkspacesView(width, height, x, y, workspaces) { this._init(width, height, x, y, workspaces); } GenericWorkspacesView.prototype = { _init: function(width, height, x, y, workspaces) { this.actor = new St.Bin({ style_class: "workspaces" }); this._actor = new Clutter.Group(); this.actor.connect('destroy', Lang.bind(this, this._onDestroy)); this.actor.add_actor(this._actor); this.actor.connect('style-changed', Lang.bind(this, function() { let node = this.actor.get_theme_node(); let [a, spacing] = node.get_length('spacing', false); this._spacing = spacing; if (Main.overview.animationInProgress) this._positionWorkspaces(); else this._transitionWorkspaces(); })); this._width = width; this._height = height; this._x = x; this._y = y; this._spacing = 0; this._windowSelectionAppId = null; this._highlightWindow = null; let activeWorkspaceIndex = global.screen.get_active_workspace_index(); this._workspaces = workspaces; // Add workspace actors for (let w = 0; w < global.screen.n_workspaces; w++) this._workspaces[w].actor.reparent(this._actor); this._workspaces[activeWorkspaceIndex].actor.raise_top(); // Position/scale the desktop windows and their children after the // workspaces have been created. This cannot be done first because // window movement depends on the Workspaces object being accessible // as an Overview member. this._overviewShowingId = Main.overview.connect('showing', Lang.bind(this, function() { this._onRestacked(); for (let w = 0; w < this._workspaces.length; w++) this._workspaces[w].zoomToOverview(); })); this._switchWorkspaceNotifyId = global.window_manager.connect('switch-workspace', Lang.bind(this, this._activeWorkspaceChanged)); this._restackedNotifyId = global.screen.connect('restacked', Lang.bind(this, this._onRestacked)); }, _lookupWorkspaceForMetaWindow: function (metaWindow) { for (let i = 0; i < this._workspaces.length; i++) { if (this._workspaces[i].containsMetaWindow(metaWindow)) return this._workspaces[i]; } return null; }, _lookupCloneForMetaWindow: function (metaWindow) { for (let i = 0; i < this._workspaces.length; i++) { let clone = this._workspaces[i].lookupCloneForMetaWindow(metaWindow); if (clone) return clone; } return null; }, setHighlightWindow: function (metaWindow) { // Looping over all workspaces is easier than keeping track of the last // highlighted window while trying to handle the window or workspace possibly // going away. for (let i = 0; i < this._workspaces.length; i++) { this._workspaces[i].setHighlightWindow(null); } if (metaWindow != null) { let workspace = this._lookupWorkspaceForMetaWindow(metaWindow); workspace.setHighlightWindow(metaWindow); } }, _clearApplicationWindowSelection: function(reposition) { if (this._windowSelectionAppId == null) return; this._windowSelectionAppId = null; for (let i = 0; i < this._workspaces.length; i++) { this._workspaces[i].setLightboxMode(false); this._workspaces[i].setShowOnlyWindows(null, reposition); } }, /** * setApplicationWindowSelection: * @appid: Application identifier string * * Enter a mode which shows only the windows owned by the * given application, and allow highlighting of a specific * window with setHighlightWindow(). */ setApplicationWindowSelection: function (appId) { if (appId == null) { this._clearApplicationWindowSelection(true); return; } if (appId == this._windowSelectionAppId) return; this._windowSelectionAppId = appId; let appSys = Shell.AppSystem.get_default(); let showOnlyWindows = {}; let app = appSys.get_app(appId); let windows = app.get_windows(); for (let i = 0; i < windows.length; i++) { showOnlyWindows[windows[i]] = 1; } for (let i = 0; i < this._workspaces.length; i++) { this._workspaces[i].setLightboxMode(true); this._workspaces[i].setShowOnlyWindows(showOnlyWindows, true); } }, hide: function() { let activeWorkspaceIndex = global.screen.get_active_workspace_index(); let activeWorkspace = this._workspaces[activeWorkspaceIndex]; if (this._windowSelectionAppId != null) this._clearApplicationWindowSelection(false); activeWorkspace.actor.raise_top(); for (let w = 0; w < this._workspaces.length; w++) this._workspaces[w].zoomFromOverview(); }, destroy: function() { this.actor.destroy(); }, _onDestroy: function() { Main.overview.disconnect(this._overviewShowingId); global.window_manager.disconnect(this._switchWorkspaceNotifyId); global.screen.disconnect(this._restackedNotifyId); }, getScale: function() { return this._workspaces[0].scale; }, _onRestacked: function() { let stack = global.get_windows(); let stackIndices = {}; for (let i = 0; i < stack.length; i++) { // Use the stable sequence for an integer to use as a hash key stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i; } for (let i = 0; i < this._workspaces.length; i++) this._workspaces[i].syncStacking(stackIndices); }, // Handles a drop onto the (+) button; assumes the new workspace // has already been added acceptNewWorkspaceDrop: function(source, dropActor, x, y, time) { return this._workspaces[this._workspaces.length - 1].acceptDrop(source, dropActor, x, y, time); }, // Get the grid position of the active workspace. getActiveWorkspacePosition: function() { let activeWorkspaceIndex = global.screen.get_active_workspace_index(); let activeWorkspace = this._workspaces[activeWorkspaceIndex]; return [activeWorkspace.gridX, activeWorkspace.gridY]; }, createControllerBar: function() { throw new Error("Not implemented"); }, canAddWorkspace: function() { return global.screen.n_workspaces < MAX_WORKSPACES; }, addWorkspace: function() { throw new Error("Not implemented"); }, canRemoveWorkspace: function() { throw new Error("Not implemented"); }, removeWorkspace: function() { throw new Error("Not implemented"); }, updateWorkspaces: function() { throw new Error("Not implemented"); }, _transitionWorkspaces: function() { throw new Error("Not implemented"); }, _positionWorkspaces: function() { throw new Error("Not implemented"); }, _activeWorkspaceChanged: function() { throw new Error("Not implemented"); }, _acceptNewWorkspaceDrop: function(source, dropActor, x, y, time) { this.addWorkspace(); return this.acceptNewWorkspaceDrop(source, dropActor, x, y, time); } }; function MosaicView(width, height, x, y, workspaces) { this._init(width, height, x, y, workspaces); } MosaicView.prototype = { __proto__: GenericWorkspacesView.prototype, _init: function(width, height, x, y, workspaces) { GenericWorkspacesView.prototype._init.call(this, width, height, x, y, workspaces); this.actor.add_style_class_name('mosaic'); this._actor.set_clip(x - Workspace.FRAME_SIZE, y - Workspace.FRAME_SIZE, width + 2 * Workspace.FRAME_SIZE, height + 2 * Workspace.FRAME_SIZE); this._workspaces[global.screen.get_active_workspace_index()].setSelected(true); }, // Assign grid positions to workspaces. We can't just do a simple // row-major or column-major numbering, because we don't want the // existing workspaces to get rearranged when we add a row or // column. So we alternate between adding to rows and adding to // columns. (So, eg, when going from a 2x2 grid of 4 workspaces to // a 3x2 grid of 5 workspaces, the 4 existing workspaces stay // where they are, and the 5th one is added to the end of the // first row.) // // FIXME: need to make the metacity internal layout agree with this! _positionWorkspaces: function() { let gridWidth = Math.ceil(Math.sqrt(this._workspaces.length)); let gridHeight = Math.ceil(this._workspaces.length / gridWidth); // adjust vertical spacing so workspaces can preserve their aspect // ratio without exceeding this._height let verticalSpacing = this._spacing * this._height / this._width; let wsWidth = (this._width - (gridWidth - 1) * this._spacing) / gridWidth; let wsHeight = (this._height - (gridHeight - 1) * verticalSpacing) / gridHeight; let scale = wsWidth / global.screen_width; let span = 1, n = 0, row = 0, col = 0, horiz = true; for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; workspace.gridRow = row; workspace.gridCol = col; workspace.gridX = this._x + workspace.gridCol * (wsWidth + this._spacing); workspace.gridY = this._y + workspace.gridRow * (wsHeight + verticalSpacing); workspace.scale = scale; if (horiz) { col++; if (col == span) { row = 0; horiz = false; } } else { row++; if (row == span) { col = 0; horiz = true; span++; } } } }, _transitionWorkspaces: function() { // update workspace parameters this._positionWorkspaces(); let active = global.screen.get_active_workspace_index(); let activeWorkspace = this._workspaces[active]; // scale is the factor needed to translate from the new scale // (this view) to the currently active scale (previous view) let scale = this._workspaces[0].actor.scale_x / activeWorkspace.scale; for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; let originX, originY; let dx, dy; // The correct transition would be a straightforward animation // of each workspace's old position/scale to the new one; // however, this looks overly busy, so we only use a zoom effect. // Unfortunately this implies that we cannot pretend to not knowing // the other view's layout at this point: // We position the workspaces in the grid, which we scale up so // that the active workspace fills the viewport. dx = workspace.gridX - activeWorkspace.gridX; dy = workspace.gridY - activeWorkspace.gridY; originX = this._x + scale * dx; originY = this._y + scale * dy; workspace.actor.set_position(originX, originY); workspace.positionWindows(Workspace.WindowPositionFlags.ANIMATE); workspace.setSelected(false); workspace.hideWindowsOverlays(); Tweener.addTween(workspace.actor, { x: workspace.gridX, y: workspace.gridY, scale_x: workspace.scale, scale_y: workspace.scale, time: Overview.ANIMATION_TIME, transition: 'easeOutQuad', onComplete: function() { workspace.zoomToOverview(false); if (workspace.metaWorkspace.index() == active) workspace.setSelected(true); }}); } }, updateWorkspaces: function(oldNumWorkspaces, newNumWorkspaces, lostWorkspaces) { let oldScale = this._workspaces[0].scale; let oldGridWidth = Math.ceil(Math.sqrt(oldNumWorkspaces)); let oldGridHeight = Math.ceil(oldNumWorkspaces / oldGridWidth); // Add actors if (newNumWorkspaces > oldNumWorkspaces) for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) this._actor.add_actor(this._workspaces[w].actor); // Figure out the new layout this._positionWorkspaces(); let newScale = this._workspaces[0].scale; let newGridWidth = Math.ceil(Math.sqrt(newNumWorkspaces)); let newGridHeight = Math.ceil(newNumWorkspaces / newGridWidth); if (newGridWidth != oldGridWidth || newGridHeight != oldGridHeight) { // We need to resize/move the existing workspaces/windows let existingWorkspaces = Math.min(oldNumWorkspaces, newNumWorkspaces); for (let w = 0; w < existingWorkspaces; w++) this._workspaces[w].resizeToGrid(oldScale); } if (newScale != oldScale) { // The workspace scale affects window size/positioning because we clamp // window size to a 1:1 ratio and never scale them up let existingWorkspaces = Math.min(oldNumWorkspaces, newNumWorkspaces); for (let w = 0; w < existingWorkspaces; w++) this._workspaces[w].positionWindows(Workspace.WindowPositionFlags.ANIMATE); } if (newNumWorkspaces > oldNumWorkspaces) { // Slide new workspaces in from offscreen // New workspaces can contain windows. for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) { this._workspaces[w].positionWindows(0); this._workspaces[w].slideIn(oldScale); } } else { // Slide old workspaces out for (let w = 0; w < lostWorkspaces.length; w++) { let workspace = lostWorkspaces[w]; workspace.slideOut(function () { workspace.destroy(); }); } } // Reset the selection state; if we went from > 1 workspace to 1, // this has the side effect of removing the frame border let activeIndex = global.screen.get_active_workspace_index(); this._workspaces[activeIndex].setSelected(true); }, _activeWorkspaceChanged: function(wm, from, to, direction) { this._workspaces[from].setSelected(false); this._workspaces[to].setSelected(true); }, createControllerBar: function() { return null; }, addWorkspace: function() { global.screen.append_new_workspace(false, global.get_current_time()); }, canRemoveWorkspace: function() { return global.screen.n_workspaces > 1; }, removeWorkspace: function() { let removedIndex = this._workspaces.length - 1; let metaWorkspace = this._workspaces[removedIndex].metaWorkspace; global.screen.remove_workspace(metaWorkspace, global.get_current_time()); } }; function NewWorkspaceArea() { this._init(); } NewWorkspaceArea.prototype = { _init: function() { let width = Math.ceil(global.screen_width * WORKSPACE_SHADOW_SCALE); this.actor = new Clutter.Group({ width: width, height: global.screen_height, x: global.screen_width }); this._child1 = new St.Bin({ style_class: 'new-workspace-area', width: width, height: global.screen_height }); this._child2 = new St.Bin({ style_class: 'new-workspace-area-internal', width: width, height: global.screen_height, reactive: true }); this.actor.add_actor(this._child1); this.actor.add_actor(this._child2); }, setStyle: function(isHover) { this._child1.set_hover(isHover); } }; function SingleView(width, height, x, y, workspaces) { this._init(width, height, x, y, workspaces); } SingleView.prototype = { __proto__: GenericWorkspacesView.prototype, _init: function(width, height, x, y, workspaces) { this._newWorkspaceArea = new NewWorkspaceArea(); this._leftShadow = new St.Bin({ style_class: 'left-workspaces-shadow', width: Math.ceil(global.screen_width * WORKSPACE_SHADOW_SCALE), height: global.screen_height, x: global.screen_width }) this._rightShadow = new St.Bin({ style_class: 'right-workspaces-shadow', width: Math.ceil(global.screen_width * WORKSPACE_SHADOW_SCALE), height: global.screen_height, x: global.screen_width }) GenericWorkspacesView.prototype._init.call(this, width, height, x, y, workspaces); for (let i = 0; i < this._workspaces.length; i++) { this._workspaces[i]._windowDragBeginId = this._workspaces[i].connect('window-drag-begin', Lang.bind(this, this._onWindowDragBegin)); this._workspaces[i]._windowDragEndId = this._workspaces[i].connect('window-drag-end', Lang.bind(this, this._onWindowDragEnd)); } this._actor.add_actor(this._newWorkspaceArea.actor); this._actor.add_actor(this._leftShadow); this._actor.add_actor(this._rightShadow); this.actor.add_style_class_name('single'); this._actor.set_clip(x, y, width, height); this._indicatorsPanel = null; this._indicatorsPanelWidth = 0; this._scroll = null; this._lostWorkspaces = []; this._scrolling = false; this._animatingScroll = false; let primary = global.get_primary_monitor(); this._dropGroup = new Clutter.Group({ x: 0, y: 0, width: primary.width, height: primary.height }); this._dropGroup._delegate = this; global.stage.add_actor(this._dropGroup); this._dropGroup.lower_bottom(); this._dragIndex = -1; this._buttonPressId = 0; this._capturedEventId = 0; this._timeoutId = 0; this._windowDragBeginId = 0; this._windowDragEndId = 0; }, _positionWorkspaces: function() { let scale; if (this._inDrag) scale = this._width * WORKSPACE_DRAGGING_SCALE / global.screen_width; else scale = this._width / global.screen_width; let active = global.screen.get_active_workspace_index(); let _width = this._workspaces[0].actor.width * scale; this._setWorkspaceDraggable(active, true); for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; if (this._inDrag) workspace.opacity = 200; else workspace.opacity = 255; if (active == w) workspace.opacity = 255; workspace.gridRow = 0; workspace.gridCol = 0; workspace.scale = scale; workspace.gridX = this._x + (this._width - _width) / 2 + (w - active) * (_width + this._spacing); workspace.gridY = this._y + (this._height - workspace.actor.height * scale) / 2; workspace.setSelected(false); } this._newWorkspaceArea.scale = scale; this._newWorkspaceArea.gridX = this._x + (this._width - _width) / 2 + (this._workspaces.length - active) * (_width + this._spacing); this._newWorkspaceArea.gridY = this._y + (this._height - this._newWorkspaceArea.actor.height * scale) / 2; this._leftShadow.scale = scale; this._leftShadow.gridX = this._x + (this._width - _width) / 2 - (this._leftShadow.width * scale + this._spacing); this._leftShadow.gridY = this._y + (this._height - this._leftShadow.height * scale) / 2; this._rightShadow.scale = scale; this._rightShadow.gridX = this._x + (this._width - _width) / 2 + (_width + this._spacing); this._rightShadow.gridY = this._y + (this._height - this._rightShadow.height * scale) / 2; }, _transitionWorkspaces: function() { // update workspace parameters this._positionWorkspaces(); let active = global.screen.get_active_workspace_index(); let activeActor = this._workspaces[active].actor; // scale is the factor needed to translate from the currently // active scale (previous view) to the new scale (this view) let scale = this._workspaces[active].scale / activeActor.scale_x; for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; let targetX, targetY; // The correct transition would be a straightforward animation // of each workspace's old position/scale to the new one; // however, this looks overly busy, so we only use a zoom effect. // Therefore we scale up each workspace's distance to the active // workspace, so the latter fills the viewport while the other // workspaces maintain their relative position targetX = this._x + scale * (workspace.actor.x - activeActor.x); targetY = this._y + scale * (workspace.actor.y - activeActor.y); workspace.positionWindows(Workspace.WindowPositionFlags.ANIMATE); workspace.setSelected(false); workspace._hideAllOverlays(); Tweener.addTween(workspace.actor, { x: targetX, y: targetY, scale_x: workspace.scale, scale_y: workspace.scale, time: Overview.ANIMATION_TIME, transition: 'easeOutQuad', onComplete: function() { workspace.zoomToOverview(false); }}); } }, _scrollToActive: function(showAnimation) { let active = global.screen.get_active_workspace_index(); this._updateWorkspaceActors(showAnimation); this._scrollScrollBarToIndex(active, showAnimation); }, // _setWorkspaceDraggable: // @index: workspace index // @draggable: whether workspace @index should be draggable // // If @draggable is %true, set up workspace @index to allow switching // workspaces by dragging the desktop - if a draggable workspace has // been set up before, it will be reset before the new one is made // draggable. // If @draggable is %false, workspace @index is reset to no longer allow // dragging. _setWorkspaceDraggable: function(index, draggable) { if (index < 0 || index >= global.n_workspaces) return; let dragActor = this._workspaces[index]._desktop.actor; if (draggable) { this._workspaces[index].actor.reactive = true; // reset old draggable workspace if (this._dragIndex > -1) this._setWorkspaceDraggable(this._dragIndex, false); this._dragIndex = index; this._buttonPressId = dragActor.connect('button-press-event', Lang.bind(this, this._onButtonPress)); } else { this._dragIndex = -1; if (this._buttonPressId > 0) { if (dragActor.get_stage()) dragActor.disconnect(this._buttonPressId); this._buttonPressId = 0; } if (this._capturedEventId > 0) { global.stage.disconnect(this._capturedEventId); this._capturedEventId = 0; } } }, // start dragging the active workspace _onButtonPress: function(actor, event) { if (this._dragIndex == -1) return; let [stageX, stageY] = event.get_coords(); this._dragStartX = this._dragX = stageX; this._scrolling = true; this._capturedEventId = global.stage.connect('captured-event', Lang.bind(this, this._onCapturedEvent)); }, // handle captured events while dragging a workspace _onCapturedEvent: function(actor, event) { let active = global.screen.get_active_workspace_index(); let stageX, stageY; switch (event.type()) { case Clutter.EventType.BUTTON_RELEASE: this._scrolling = false; [stageX, stageY] = event.get_coords(); // default to snapping back to the original workspace let activate = this._dragIndex; let last = global.screen.n_workspaces - 1; // switch workspaces according to the drag direction if (stageX > this._dragStartX && activate > 0) activate--; else if (stageX < this._dragStartX && activate < last) activate++; if (activate != active) { let workspace = this._workspaces[activate].metaWorkspace; workspace.activate(global.get_current_time()); } else { this._scrollToActive(true); } if (stageX == this._dragStartX) // no motion? It's a click! return false; return true; case Clutter.EventType.MOTION: [stageX, stageY] = event.get_coords(); let dx = this._dragX - stageX; let primary = global.get_primary_monitor(); this._scroll.adjustment.value += (dx / primary.width); this._dragX = stageX; return true; } return false; }, _updateWorkspaceActors: function(showAnimation) { let active = global.screen.get_active_workspace_index(); this._positionWorkspaces(); let dx = this._workspaces[0].gridX - this._workspaces[0].actor.x; this._setWorkspaceDraggable(active, true); for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; workspace.actor.show(); workspace.hideWindowsOverlays(); let i = w; if (showAnimation) { Tweener.addTween(workspace.actor, { x: workspace.gridX, y: workspace.gridY, scale_x: workspace.scale, scale_y: workspace.scale, time: WORKSPACE_SWITCH_TIME, opacity: workspace.opacity, transition: 'easeOutQuad', onCompleteScope: this, onComplete: function() { if (i == active) { if (!this._inDrag) workspace.showWindowsOverlays(); } else workspace.actor.visible = Math.abs(i - active) <= 1; }}); } else { workspace.actor.set_scale(workspace.scale, workspace.scale); workspace.actor.set_position(workspace.gridX, workspace.gridY); workspace.actor.opacity = workspace.opacity; if (i == active) { if (!this._inDrag) workspace.showWindowsOverlays(); } else workspace.actor.visible = Math.abs(i - active) <= 1; } workspace.positionWindows(0); } if (active) this._leftShadow.show(); else this._leftShadow.hide(); if (active == this._workspaces.length - 1) this._rightShadow.hide(); else this._rightShadow.show(); this._leftShadow.raise_top(); this._rightShadow.raise_top(); if (showAnimation) { Tweener.addTween(this._newWorkspaceArea.actor, { x: this._newWorkspaceArea.gridX, y: this._newWorkspaceArea.gridY, scale_x: this._newWorkspaceArea.scale, scale_y: this._newWorkspaceArea.scale, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad' }); this._leftShadow.x = this._leftShadow.gridX; Tweener.addTween(this._leftShadow, { y: this._leftShadow.gridY, scale_x: this._leftShadow.scale, scale_y: this._leftShadow.scale, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad' }); this._rightShadow.x = this._rightShadow.gridX; Tweener.addTween(this._rightShadow, { y: this._rightShadow.gridY, scale_x: this._rightShadow.scale, scale_y: this._rightShadow.scale, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad' }); } else { this._newWorkspaceArea.actor.set_scale(this._newWorkspaceArea.scale, this._newWorkspaceArea.scale); this._newWorkspaceArea.actor.set_position(this._newWorkspaceArea.gridX, this._newWorkspaceArea.gridY); this._leftShadow.set_scale(this._leftShadow.scale, this._leftShadow.scale); this._leftShadow.set_position(this._leftShadow.gridX, this._leftShadow.gridY); this._rightShadow.set_scale(this._rightShadow.scale, this._rightShadow.scale); this._rightShadow.set_position(this._rightShadow.gridX, this._rightShadow.gridY); } for (let l = 0; l < this._lostWorkspaces.length; l++) { let workspace = this._lostWorkspaces[l]; workspace.gridX += dx; workspace.actor.show(); workspace._hideAllOverlays(); if (showAnimation) { Tweener.addTween(workspace.actor, { x: workspace.gridX, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, this._cleanWorkspaces) }); } else { this._cleanWorkspaces(); } } }, _cleanWorkspaces: function() { if (this._lostWorkspaces.length == 0) return; for (let l = 0; l < this._lostWorkspaces.length; l++) this._lostWorkspaces[l].destroy(); this._lostWorkspaces = []; this._positionWorkspaces(); this._updateWorkspaceActors(); }, _scrollScrollBarToIndex: function(index, showAnimation) { if (!this._scroll || this._scrolling) return; this._animatingScroll = true; if (showAnimation) { Tweener.addTween(this._scroll.adjustment, { value: index, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function() { this._animatingScroll = false; }) }); } else { this._scroll.adjustment.value = index; this._animatingScroll = false; } }, updateWorkspaces: function(oldNumWorkspaces, newNumWorkspaces, lostWorkspaces) { let active = global.screen.get_active_workspace_index(); for (let l = 0; l < lostWorkspaces.length; l++) lostWorkspaces[l].disconnectAll(); if (this._scroll != null) this._scroll.adjustment.upper = newNumWorkspaces; if (newNumWorkspaces > oldNumWorkspaces) { for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) { this._actor.add_actor(this._workspaces[w].actor); this._workspaces[w]._windowDragBeginId = this._workspaces[w].connect('window-drag-begin', Lang.bind(this, this._onWindowDragBegin)); this._workspaces[w]._windowDragEndId = this._workspaces[w].connect('window-drag-end', Lang.bind(this, this._onWindowDragEnd)); } this._positionWorkspaces(); this._updateWorkspaceActors(); this._scrollScrollBarToIndex(active + 1, false); } else { this._lostWorkspaces = lostWorkspaces; this._scrollScrollBarToIndex(active, false); this._scrollToActive(true); } this._updatePanelVisibility(); }, _activeWorkspaceChanged: function(wm, from, to, direction) { this._updatePanelVisibility(); if (this._scrolling) return; this._scrollToActive(true); }, _onDestroy: function() { GenericWorkspacesView.prototype._onDestroy.call(this); this._setWorkspaceDraggable(this._dragIndex, false); this._dropGroup.destroy(); if (this._timeoutId) { Mainloop.source_remove(this._timeoutId); this._timeoutId = 0; } for (let w = 0; w < this._workspaces.length; w++) { if (this._workspaces[w]._windowDragBeginId) { this._workspaces[w].disconnect(this._workspaces[w]._windowDragBeginId); this._workspaces[w]._windowDragBeginId = 0; } if (this._workspaces[w]._windowDragEndId) { this._workspaces[w].disconnect(this._workspaces[w]._windowDragEndId); this._workspaces[w]._windowDragEndId = 0; } } }, acceptDrop: function(source, dropActor, x, y, time) { if (x < this._x || y < this._y || y > this._y + this._height) { this._dropGroup.lower_bottom(); dropActor.hide(); let target = global.stage.get_actor_at_pos(Clutter.PickMode.ALL, x, y); dropActor.show(); if (target._delegate && target._delegate != this && target._delegate.acceptDrop) { let [targX, targY] = target.get_transformed_position(); return target._delegate.acceptDrop(source, dropActor, (x - targX) / target.scale_x, (y - targY) / target.scale_y, time); } return false; } for (let i = 0; i < this._workspaces.length; i++) { let [dx, dy] = this._workspaces[i].actor.get_transformed_position(); let [dw, dh] = this._workspaces[i].actor.get_transformed_size(); if (x > dx && x < dx + dw && y > dy && y < dy + dh) return this._workspaces[i].acceptDrop(source, dropActor, x, y, time); } let [dx, dy] = this._newWorkspaceArea.actor.get_transformed_position(); let [dw, dh] = this._newWorkspaceArea.actor.get_transformed_size(); if (x > dx && y > dy && y < dy + dh) return this._acceptNewWorkspaceDrop(source, dropActor, x, y, time); return false; }, _onWindowDragBegin: function(w, actor) { if (!this._scroll || this._scrolling) return; this._inDrag = true; this._updateWorkspaceActors(true); this._dropGroup.raise_top(); }, handleDragOver: function(self, actor, x, y) { let onPanel = false; let activeWorkspaceIndex = global.screen.get_active_workspace_index(); if (x == 0 && activeWorkspaceIndex > 0 && this._dragOverLastX !== 0) { this._workspaces[activeWorkspaceIndex - 1].metaWorkspace.activate(global.get_current_time()); this._workspaces[activeWorkspaceIndex - 1].setReservedSlot(actor._delegate); this._dragOverLastX = 0; return; } if (x == global.screen_width - 1 && this._workspaces[activeWorkspaceIndex + 1] && this._dragOverLastX != global.screen_width - 1) { this._workspaces[activeWorkspaceIndex + 1].metaWorkspace.activate(global.get_current_time()); this._workspaces[activeWorkspaceIndex + 1].setReservedSlot(actor._delegate); this._dragOverLastX = global.screen_width - 1; return; } this._dragOverLastX = x; let [dx, dy] = this._newWorkspaceArea.actor.get_transformed_position(); let [dw, dh] = this._newWorkspaceArea.actor.get_transformed_size(); this._newWorkspaceArea.setStyle(x > dx && y > dy && y < dy + dh); [dx, dy] = this._leftShadow.get_transformed_position(); [dw, dh] = this._leftShadow.get_transformed_size(); if (this._workspaces[activeWorkspaceIndex - 1]) { if (x > dx && x < dx + dw && y > dy && y < dy + dh) { onPanel = -1; this._workspaces[activeWorkspaceIndex - 1].actor.opacity = 255; } else this._workspaces[activeWorkspaceIndex - 1].actor.opacity = 200; } [dx, dy] = this._rightShadow.get_transformed_position(); [dw, dh] = this._rightShadow.get_transformed_size(); if (this._workspaces[activeWorkspaceIndex + 1]) { if (x > dx && x < dx + dw && y > dy && y < dy + dh) { onPanel = 1; this._workspaces[activeWorkspaceIndex + 1].actor.opacity = 255; } else this._workspaces[activeWorkspaceIndex + 1].actor.opacity = 200; } if (onPanel) { if (!this._timeoutId) this._timeoutId = Mainloop.timeout_add_seconds (1, Lang.bind(this, function() { let i = global.screen.get_active_workspace_index(); if (this._workspaces[i + onPanel]) { this._workspaces[i + onPanel].metaWorkspace.activate(global.get_current_time()); this._workspaces[i + onPanel].setReservedSlot(actor._delegate); } return true; })); } else { if (this._timeoutId) { Mainloop.source_remove(this._timeoutId); this._timeoutId = 0; } } }, _onWindowDragEnd: function(w, actor) { if (this._timeoutId) { Mainloop.source_remove(this._timeoutId); this._timeoutId = 0; } this._dropGroup.lower_bottom(); actor.opacity = 255; this._inDrag = false; this._updateWorkspaceActors(true); for (let i = 0; i < this._workspaces.length; i++) this._workspaces[i].setReservedSlot(null); }, // handle changes to the scroll bar's adjustment: // sync the workspaces' positions to the position of the scroll bar handle // and change the active workspace if appropriate _onScroll: function(adj) { if (this._animatingScroll) return; let active = global.screen.get_active_workspace_index(); let current = Math.round(adj.value); if (active != current) { let metaWorkspace = this._workspaces[current].metaWorkspace; if (!this._scrolling) { // This here is a little tricky - we get here when StScrollBar // animates paging; we switch the active workspace, but // leave out any extra animation (just like we would do when // the handle was dragged) // If StScrollBar emitted scroll-start before and scroll-stop // after the animation, this would not be necessary this._scrolling = true; metaWorkspace.activate(global.get_current_time()); this._scrolling = false; } else { metaWorkspace.activate(global.get_current_time()); } } let last = this._workspaces.length - 1; let firstWorkspaceX = this._workspaces[0].actor.x; let lastWorkspaceX = this._workspaces[last].actor.x; let workspacesWidth = lastWorkspaceX - firstWorkspaceX; // The scrollbar is hidden when there is only one workspace, so // adj.upper should at least be 2 - but better be safe than sorry if (adj.upper == 1) return; let currentX = firstWorkspaceX; let newX = this._x - adj.value / (adj.upper - 1) * workspacesWidth; let dx = newX - currentX; for (let i = 0; i < this._workspaces.length; i++) { this._workspaces[i]._hideAllOverlays(); this._workspaces[i].actor.visible = Math.abs(i - adj.value) <= 1; this._workspaces[i].actor.x += dx; } if (!this._scrolling && active == adj.value) { // Again, work around the paging in StScrollBar: simulate // the effect of scroll-stop this._scrolling = true; this._scrollToActive(false); this._scrolling = false; } }, // handle scroll wheel events: // activate the next or previous workspace and let the signal handler // manage the animation _onScrollEvent: function(actor, event) { let direction = event.get_scroll_direction(); let current = global.screen.get_active_workspace_index(); let last = global.screen.n_workspaces - 1; let activate = current; if (direction == Clutter.ScrollDirection.DOWN && current < last) activate++; else if (direction == Clutter.ScrollDirection.UP && current > 0) activate--; if (activate != current) { let metaWorkspace = this._workspaces[activate].metaWorkspace; metaWorkspace.activate(global.get_current_time()); } }, createControllerBar: function() { let actor = new St.BoxLayout({ style_class: 'single-view-controls', pack_start: true, vertical: true }); let active = global.screen.get_active_workspace_index(); let adj = new St.Adjustment({ value: active, lower: 0, page_increment: 1, page_size: 1, step_increment: 0, upper: this._workspaces.length }); this._scroll = new St.ScrollBar({ adjustment: adj, vertical: false, name: 'SwitchScroll' }); // we have set adj.step_increment to 0, so all scroll wheel events // are processed with this handler - this allows us to animate the // workspace switch this._scroll.connect('scroll-event', Lang.bind(this, this._onScrollEvent)); this._scroll.adjustment.connect('notify::value', Lang.bind(this, this._onScroll)); this._scroll.connect('scroll-start', Lang.bind(this, function() { this._scrolling = true; })); this._scroll.connect('scroll-stop', Lang.bind(this, function() { this._scrolling = false; this._scrollToActive(true); })); actor.add(this._createPositionalIndicator(), { expand: true, x_fill: true, y_fill: true }); actor.add(this._scroll, { expand: true, x_fill: true, y_fill: false, y_align: St.Align.START }); this._updatePanelVisibility(); return actor; }, _addIndicatorClone: function(i, active) { let actor = new St.Button({ style_class: 'workspace-indicator' }); if (active) { actor.style_class = 'workspace-indicator active'; } actor.connect('clicked', Lang.bind(this, function() { if (this._workspaces[i] != undefined) this._workspaces[i].metaWorkspace.activate(global.get_current_time()); })); actor._delegate = {}; actor._delegate.acceptDrop = Lang.bind(this, function(source, actor, x, y, time) { if (this._workspaces[i].acceptDrop(source, actor, x, y, time)) { this._workspaces[i].metaWorkspace.activate(global.get_current_time()); return true; } else return false; }); actor.connect('scroll-event', Lang.bind(this, this._onScrollEvent)); this._indicatorsPanel.add_actor(actor); let [a, spacing] = actor.get_theme_node().get_length('border-spacing', false); if (this._indicatorsPanelWidth < spacing * (i + 1) + actor.width * (i + 1)) actor.hide(); actor.x = spacing * i + actor.width * i; }, _fillPositionalIndicator: function() { if (this._indicatorsPanel == null || this._indicatorsPanelWidth == 0) return; let width = this._indicatorsPanelWidth; this._indicatorsPanel.remove_all(); let activeWorkspaceIndex = global.screen.get_active_workspace_index(); for (let i = 0; i < this._workspaces.length; i++) { this._addIndicatorClone(i, i == activeWorkspaceIndex); } this._indicatorsPanel.x = (this._indicatorsPanelWidth - this._indicatorsPanel.width) / 2; }, _createPositionalIndicator: function() { let actor = new St.Bin({ style_class: 'panel-button' }); let group = new Clutter.Group(); this._indicatorsPanel = new Shell.GenericContainer(); this._indicatorsPanel.connect('get-preferred-width', Lang.bind(this, function (actor, fh, alloc) { let children = actor.get_children(); let width = 0; for (let i = 0; i < children.length; i++) { if (!children[i].visible) continue; if (children[i].x + children[i].width <= width) continue; width = children[i].x + children[i].width; } alloc.min_size = width; alloc.natural_size = width; })); this._indicatorsPanel.connect('get-preferred-height', Lang.bind(this, function (actor, fw, alloc) { let children = actor.get_children(); let height = 0; if (children.length) height = children[0].height; alloc.min_size = height; alloc.natural_size = height; })); this._indicatorsPanel.connect('allocate', Lang.bind(this, function (actor, box, flags) { let children = actor.get_children(); for (let i = 0; i < children.length; i++) { if (!children[i].visible) continue; let childBox = new Clutter.ActorBox(); childBox.x1 = children[i].x; childBox.y1 = 0; childBox.x2 = children[i].x + children[i].width; childBox.y2 = children[i].height; children[i].allocate(childBox, flags); } })); group.add_actor(this._indicatorsPanel); actor.set_child(group); actor.set_alignment(St.Align.START, St.Align.START); actor.set_fill(true, true); this._indicatorsPanel.hide(); actor.connect('notify::width', Lang.bind(this, function(actor) { this._indicatorsPanelWidth = actor.width; this._updatePanelVisibility(); })); actor.connect('destroy', Lang.bind(this, function() { this._indicatorsPanel = null; })); return actor; }, canRemoveWorkspace: function() { return global.screen.get_active_workspace_index() != 0; }, _updatePanelVisibility: function() { let showSwitches = (global.screen.n_workspaces > 1); if (this._scroll != null) { if (showSwitches) this._scroll.show(); else this._scroll.hide(); } if (this._indicatorsPanel != null) { if (showSwitches) this._indicatorsPanel.show(); else this._indicatorsPanel.hide(); } this._fillPositionalIndicator(); }, addWorkspace: function() { let ws = global.screen.append_new_workspace(false, global.get_current_time()); ws.activate(global.get_current_time()); }, removeWorkspace: function() { let removedIndex = global.screen.get_active_workspace_index(); let metaWorkspace = this._workspaces[removedIndex].metaWorkspace; global.screen.remove_workspace(metaWorkspace, global.get_current_time()); } }; function WorkspacesControls() { this._init(); } WorkspacesControls.prototype = { _init: function() { this.actor = new St.BoxLayout({ style_class: 'workspaces-bar' }); this.actor.connect('destroy', Lang.bind(this, this._onDestroy)); this._gconf = Shell.GConf.get_default(); let view = this._gconf.get_string(WORKSPACES_VIEW_KEY).toUpperCase(); if (view in WorkspacesViewType) this._currentViewType = WorkspacesViewType[view]; else this._currentViewType = WorkspacesViewType.SINGLE; this._currentView = null; // View switcher button this._toggleViewButton = new St.Button(); this._updateToggleButtonStyle(); this._toggleViewButton.connect('clicked', Lang.bind(this, function() { if (this._currentViewType == WorkspacesViewType.SINGLE) this._setView(WorkspacesViewType.GRID); else this._setView(WorkspacesViewType.SINGLE); })); this.actor.add(this._toggleViewButton, { y_fill: false, y_align: St.Align.START }); // View specific controls this._viewControls = new St.Bin({ x_fill: true, y_fill: true }); this.actor.add(this._viewControls, { expand: true, x_fill: true }); // Add/remove workspace buttons this._removeButton = new St.Button({ style_class: 'workspace-controls remove' }); this._removeButton.connect('clicked', Lang.bind(this, function() { this._currentView.removeWorkspace(); })); this.actor.add(this._removeButton, { y_fill: false, y_align: St.Align.START }); this._addButton = new St.Button({ style_class: 'workspace-controls add' }); this._addButton.connect('clicked', Lang.bind(this, function() { this._currentView.addWorkspace(); })); this._addButton._delegate = this._addButton; this._addButton._delegate.acceptDrop = Lang.bind(this, function(source, actor, x, y, time) { return this._currentView._acceptNewWorkspaceDrop(source, actor, x, y, time); }); this.actor.add(this._addButton, { y_fill: false, y_align: St.Align.START }); this._nWorkspacesNotifyId = global.screen.connect('notify::n-workspaces', Lang.bind(this, this._workspacesChanged)); this._workspacesChanged(); }, updateControls: function(view) { this._currentView = view; let newControls = this._currentView.createControllerBar(); if (newControls) { this._viewControls.child = newControls; this._viewControls.child.opacity = 0; Tweener.addTween(this._viewControls.child, { opacity: 255, time: Overview.ANIMATION_TIME, transition: 'easeOutQuad' }); } else { if (this._viewControls.child) Tweener.addTween(this._viewControls.child, { opacity: 0, time: Overview.ANIMATION_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function() { this._viewControls.child.destroy(); })}); } }, _updateToggleButtonStyle: function() { if (this._currentViewType == WorkspacesViewType.SINGLE) this._toggleViewButton.set_style_class_name('workspace-controls switch-mosaic'); else this._toggleViewButton.set_style_class_name('workspace-controls switch-single'); }, _setView: function(view) { if (this._currentViewType == view) return; if (WorkspacesViewType.SINGLE == view) this._toggleViewButton.set_style_class_name('workspace-controls switch-mosaic'); else this._toggleViewButton.set_style_class_name('workspace-controls switch-single'); this._currentViewType = view; this._gconf.set_string(WORKSPACES_VIEW_KEY, view); }, setCanRemove: function(canRemove) { this._setButtonSensitivity(this._removeButton, canRemove); }, setCanAdd: function(canAdd) { this._setButtonSensitivity(this._addButton, canAdd); }, _onDestroy: function() { if (this._nWorkspacesNotifyId > 0) { global.screen.disconnect(this._nWorkspacesNotifyId); this._nWorkspacesNotifyId = 0; } }, _setButtonSensitivity: function(button, sensitive) { if (button == null) return; button.reactive = sensitive; button.opacity = sensitive ? 255 : 85; }, _workspacesChanged: function() { if (global.screen.n_workspaces == 1) this._toggleViewButton.hide(); else this._toggleViewButton.show(); } }; Signals.addSignalMethods(WorkspacesControls.prototype); function WorkspacesManager(width, height, x, y) { this._init(width, height, x, y); } WorkspacesManager.prototype = { _init: function(width, height, x, y) { this._workspacesWidth = width; this._workspacesHeight = height; this._workspacesX = x; this._workspacesY = y; this._workspaces = []; for (let w = 0; w < global.screen.n_workspaces; w++) { let metaWorkspace = global.screen.get_workspace_by_index(w); this._workspaces[w] = new Workspace.Workspace(metaWorkspace); } this.workspacesView = null; this.controlsBar = new WorkspacesControls(); this._updateView(); this.controlsBar.actor.connect('destroy', Lang.bind(this, this._onDestroy)); this._viewChangedId = Shell.GConf.get_default().connect('changed::' + WORKSPACES_VIEW_KEY, Lang.bind(this, this._updateView)); this._nWorkspacesNotifyId = global.screen.connect('notify::n-workspaces', Lang.bind(this, this._workspacesChanged)); this._switchWorkspaceNotifyId = global.window_manager.connect('switch-workspace', Lang.bind(this, this._updateControlsSensitivity)); }, _updateView: function() { let viewType, newView; let view = Shell.GConf.get_default().get_string(WORKSPACES_VIEW_KEY).toUpperCase(); if (view in WorkspacesViewType) viewType = WorkspacesViewType[view]; else viewType = WorkspacesViewType.SINGLE; switch (viewType) { case WorkspacesViewType.SINGLE: newView = new SingleView(this._workspacesWidth, this._workspacesHeight, this._workspacesX, this._workspacesY, this._workspaces); break; case WorkspacesViewType.GRID: default: newView = new MosaicView(this._workspacesWidth, this._workspacesHeight, this._workspacesX, this._workspacesY, this._workspaces); break; } if (this.workspacesView) this.workspacesView.destroy(); this.workspacesView = newView; this.controlsBar.updateControls(this.workspacesView); this.emit('view-changed'); }, _workspacesChanged: function() { let oldNumWorkspaces = this._workspaces.length; let newNumWorkspaces = global.screen.n_workspaces; let active = global.screen.get_active_workspace_index(); if (oldNumWorkspaces == newNumWorkspaces) return; let lostWorkspaces = []; if (newNumWorkspaces > oldNumWorkspaces) { // Assume workspaces are only added at the end for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) { let metaWorkspace = global.screen.get_workspace_by_index(w); this._workspaces[w] = new Workspace.Workspace(metaWorkspace); } } else { // Assume workspaces are only removed sequentially // (e.g. 2,3,4 - not 2,4,7) let removedIndex; let removedNum = oldNumWorkspaces - newNumWorkspaces; for (let w = 0; w < oldNumWorkspaces; w++) { let metaWorkspace = global.screen.get_workspace_by_index(w); if (this._workspaces[w].metaWorkspace != metaWorkspace) { removedIndex = w; break; } } lostWorkspaces = this._workspaces.splice(removedIndex, removedNum); // Don't let the user try to select this workspace as it's // making its exit. for (let l = 0; l < lostWorkspaces.length; l++) lostWorkspaces[l].setReactive(false); } this.workspacesView.updateWorkspaces(oldNumWorkspaces, newNumWorkspaces, lostWorkspaces); this.controlsBar.setCanAdd(this.workspacesView.canAddWorkspace()); this.controlsBar.setCanRemove(this.workspacesView.canRemoveWorkspace()); }, _updateControlsSensitivity: function() { this.controlsBar.setCanAdd(this.workspacesView.canAddWorkspace()); this.controlsBar.setCanRemove(this.workspacesView.canRemoveWorkspace()); }, _onDestroy: function() { if (this._nWorkspacesNotifyId > 0) global.screen.disconnect(this._nWorkspacesNotifyId); if (this._switchWorkspaceNotifyId > 0) global.window_manager.disconnect(this._switchWorkspaceNotifyId); if (this._viewChangedId > 0) Shell.GConf.get_default().disconnect(this._viewChangedId); for (let w = 0; w < this._workspaces.length; w++) { this._workspaces[w].disconnectAll(); this._workspaces[w].destroy(); } } }; Signals.addSignalMethods(WorkspacesManager.prototype);