/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /** * SECTION:shell-stack * @short_description: Pure "Z-axis" container class * * A #ShellStack draws its children on top of each other, * aligned to the top left. It will be sized in width/height * according to the largest such dimension of its children, and * all children will be allocated that size. This differs * from #ClutterGroup which allocates its children their natural * size, even if that would overflow the size allocated to the stack. */ #include "config.h" #include "shell-stack.h" G_DEFINE_TYPE (ShellStack, shell_stack, ST_TYPE_WIDGET); static void shell_stack_allocate (ClutterActor *self, const ClutterActorBox *box, ClutterAllocationFlags flags) { StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); ClutterActorBox content_box; ClutterActor *child; clutter_actor_set_allocation (self, box, flags); st_theme_node_get_content_box (theme_node, box, &content_box); for (child = clutter_actor_get_first_child (self); child != NULL; child = clutter_actor_get_next_sibling (child)) { ClutterActorBox child_box = content_box; clutter_actor_allocate (child, &child_box, flags); } } static void shell_stack_get_preferred_height (ClutterActor *actor, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); gboolean first = TRUE; float min = 0, natural = 0; ClutterActor *child; st_theme_node_adjust_for_width (theme_node, &for_width); for (child = clutter_actor_get_first_child (actor); child != NULL; child = clutter_actor_get_next_sibling (child)) { float child_min, child_natural; clutter_actor_get_preferred_height (child, for_width, &child_min, &child_natural); if (first) { first = FALSE; min = child_min; natural = child_natural; } else { if (child_min > min) min = child_min; if (child_natural > natural) natural = child_natural; } } if (min_height_p) *min_height_p = min; if (natural_height_p) *natural_height_p = natural; st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p); } static void shell_stack_get_preferred_width (ClutterActor *actor, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p) { StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); gboolean first = TRUE; float min = 0, natural = 0; ClutterActor *child; st_theme_node_adjust_for_height (theme_node, &for_height); for (child = clutter_actor_get_first_child (actor); child != NULL; child = clutter_actor_get_next_sibling (child)) { float child_min, child_natural; clutter_actor_get_preferred_width (child, for_height, &child_min, &child_natural); if (first) { first = FALSE; min = child_min; natural = child_natural; } else { if (child_min > min) min = child_min; if (child_natural > natural) natural = child_natural; } } if (min_width_p) *min_width_p = min; if (natural_width_p) *natural_width_p = natural; st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p); } static gboolean shell_stack_navigate_focus (StWidget *widget, ClutterActor *from, GtkDirectionType direction) { ClutterActor *top_actor; /* If the stack is itself focusable, then focus into or out of * it, as appropriate. */ if (st_widget_get_can_focus (widget)) { if (from && clutter_actor_contains (CLUTTER_ACTOR (widget), from)) return FALSE; clutter_actor_grab_key_focus (CLUTTER_ACTOR (widget)); return TRUE; } top_actor = clutter_actor_get_last_child (CLUTTER_ACTOR (widget)); if (ST_IS_WIDGET (top_actor)) return st_widget_navigate_focus (ST_WIDGET (top_actor), from, direction, FALSE); else return FALSE; } static void shell_stack_class_init (ShellStackClass *klass) { ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); StWidgetClass *widget_class = ST_WIDGET_CLASS (klass); actor_class->get_preferred_width = shell_stack_get_preferred_width; actor_class->get_preferred_height = shell_stack_get_preferred_height; actor_class->allocate = shell_stack_allocate; widget_class->navigate_focus = shell_stack_navigate_focus; } static void shell_stack_init (ShellStack *actor) { }