Compare commits
23 Commits
citadel
...
gbsneto/ne
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c9e2afcf65 | ||
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be5ab24e97 | ||
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caf0c8dd7d | ||
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10a194e6ed |
@ -1929,6 +1929,7 @@ StScrollBar {
|
||||
|
||||
StEntry {
|
||||
@extend %search_entry;
|
||||
width: -1px;
|
||||
border-radius: $button_radius;
|
||||
@if $variant=='dark' {
|
||||
$_gdm_entry_bg: transparentize(lighten(desaturate(#241f31, 20%), 2%), 0.5);
|
||||
@ -1986,6 +1987,15 @@ StScrollBar {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.cancel-button {
|
||||
padding: 0;
|
||||
border-radius: 16px;
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
|
||||
StIcon { icon-size: 16px; }
|
||||
}
|
||||
}
|
||||
|
||||
.login-dialog-logo-bin { padding: 24px 0px; }
|
||||
@ -2069,42 +2079,28 @@ StScrollBar {
|
||||
|
||||
$_screenshield_shadow: 0px 0px 6px rgba(0, 0, 0, 0.726);
|
||||
|
||||
.screen-shield-arrows {
|
||||
padding-bottom: 3em;
|
||||
}
|
||||
|
||||
.screen-shield-arrows Gjs_Arrow {
|
||||
color: white;
|
||||
width: 80px;
|
||||
height: 48px;
|
||||
-arrow-thickness: 12px;
|
||||
-arrow-shadow: $_screenshield_shadow;
|
||||
}
|
||||
|
||||
.screen-shield-clock {
|
||||
color: white;
|
||||
text-shadow: $_screenshield_shadow;
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||||
font-weight: bold;
|
||||
text-align: center;
|
||||
padding-bottom: 1.5em;
|
||||
padding-bottom: 2.5em;
|
||||
}
|
||||
|
||||
.screen-shield-clock-time {
|
||||
font-size: 72pt;
|
||||
text-shadow: $_screenshield_shadow;
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||||
font-size: 64pt;
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||||
font-weight: 200;
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||||
padding-bottom: 24px;
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||||
font-feature-settings: "tnum";
|
||||
}
|
||||
|
||||
.screen-shield-clock-date {
|
||||
font-size: 28pt;
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||||
font-weight: normal;
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||||
font-size: 16pt;
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||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.screen-shield-notifications-container {
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||||
spacing: 6px;
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||||
width: 30em;
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||||
background-color: transparent;
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||||
max-height: 500px;
|
||||
padding: 24px 0;
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||||
.summary-notification-stack-scrollview {
|
||||
padding-top: 0;
|
||||
padding-bottom: 0;
|
||||
@ -2112,7 +2108,7 @@ $_screenshield_shadow: 0px 0px 6px rgba(0, 0, 0, 0.726);
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||||
|
||||
.notification,
|
||||
.screen-shield-notification-source {
|
||||
padding: 12px 6px;
|
||||
padding: 12px;
|
||||
border: 1px solid $osd_outer_borders_color;
|
||||
background-color: transparentize($osd_bg_color,0.5);
|
||||
color: $osd_fg_color;
|
||||
|
@ -16,6 +16,10 @@ var DEFAULT_BUTTON_WELL_ANIMATION_TIME = 300;
|
||||
|
||||
var MESSAGE_FADE_OUT_ANIMATION_TIME = 500;
|
||||
|
||||
const WIGGLE_OFFSET = 6;
|
||||
const WIGGLE_DURATION = 65;
|
||||
const N_WIGGLES = 3;
|
||||
|
||||
var AuthPromptMode = {
|
||||
UNLOCK_ONLY: 0,
|
||||
UNLOCK_OR_LOG_IN: 1
|
||||
@ -90,40 +94,14 @@ var AuthPrompt = class {
|
||||
x_fill: false,
|
||||
y_fill: true,
|
||||
x_align: St.Align.START });
|
||||
this._entry = new St.Entry({ style_class: 'login-dialog-prompt-entry',
|
||||
can_focus: true });
|
||||
ShellEntry.addContextMenu(this._entry, { isPassword: true, actionMode: Shell.ActionMode.NONE });
|
||||
|
||||
this.actor.add(this._entry,
|
||||
{ expand: true,
|
||||
x_fill: true,
|
||||
y_fill: false,
|
||||
x_align: St.Align.START });
|
||||
|
||||
this._entry.grab_key_focus();
|
||||
this._initEntryRow();
|
||||
|
||||
this._message = new St.Label({ opacity: 0,
|
||||
styleClass: 'login-dialog-message' });
|
||||
this._message.clutter_text.line_wrap = true;
|
||||
this._message.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
|
||||
this.actor.add(this._message, { x_fill: false, x_align: St.Align.START, y_align: St.Align.START });
|
||||
|
||||
this._buttonBox = new St.BoxLayout({ style_class: 'login-dialog-button-box',
|
||||
vertical: false });
|
||||
this.actor.add(this._buttonBox,
|
||||
{ expand: true,
|
||||
x_align: St.Align.MIDDLE,
|
||||
y_align: St.Align.END });
|
||||
|
||||
this._defaultButtonWell = new St.Widget({ layout_manager: new Clutter.BinLayout() });
|
||||
this._defaultButtonWellActor = null;
|
||||
|
||||
this._initButtons();
|
||||
|
||||
this._spinner = new Animation.Spinner(DEFAULT_BUTTON_WELL_ICON_SIZE);
|
||||
this._spinner.actor.opacity = 0;
|
||||
this._spinner.actor.show();
|
||||
this._defaultButtonWell.add_child(this._spinner.actor);
|
||||
}
|
||||
|
||||
_onDestroy() {
|
||||
@ -131,52 +109,47 @@ var AuthPrompt = class {
|
||||
this._userVerifier = null;
|
||||
}
|
||||
|
||||
_initButtons() {
|
||||
this.cancelButton = new St.Button({ style_class: 'modal-dialog-button button',
|
||||
button_mask: St.ButtonMask.ONE | St.ButtonMask.THREE,
|
||||
reactive: true,
|
||||
can_focus: true,
|
||||
label: _("Cancel") });
|
||||
_initEntryRow() {
|
||||
let mainBox = new St.BoxLayout({
|
||||
style_class: 'login-dialog-button-box',
|
||||
vertical: false,
|
||||
});
|
||||
this.actor.add_child(mainBox);
|
||||
|
||||
this.cancelButton = new St.Button({
|
||||
style_class: 'modal-dialog-button button cancel-button',
|
||||
button_mask: St.ButtonMask.ONE | St.ButtonMask.THREE,
|
||||
reactive: true,
|
||||
can_focus: true,
|
||||
child: new St.Icon({ icon_name: 'go-previous-symbolic' }),
|
||||
});
|
||||
this.cancelButton.connect('clicked', () => this.cancel());
|
||||
this._buttonBox.add(this.cancelButton,
|
||||
{ expand: false,
|
||||
x_fill: false,
|
||||
y_fill: false,
|
||||
x_align: St.Align.START,
|
||||
y_align: St.Align.END });
|
||||
mainBox.add_child(this.cancelButton);
|
||||
|
||||
this._buttonBox.add(this._defaultButtonWell,
|
||||
{ expand: true,
|
||||
x_fill: false,
|
||||
y_fill: false,
|
||||
x_align: St.Align.END,
|
||||
y_align: St.Align.MIDDLE });
|
||||
this.nextButton = new St.Button({ style_class: 'modal-dialog-button button',
|
||||
button_mask: St.ButtonMask.ONE | St.ButtonMask.THREE,
|
||||
reactive: true,
|
||||
can_focus: true,
|
||||
label: _("Next") });
|
||||
this.nextButton.connect('clicked', () => this.emit('next'));
|
||||
this.nextButton.add_style_pseudo_class('default');
|
||||
this._buttonBox.add(this.nextButton,
|
||||
{ expand: false,
|
||||
x_fill: false,
|
||||
y_fill: false,
|
||||
x_align: St.Align.END,
|
||||
y_align: St.Align.END });
|
||||
this._entry = new St.Entry({
|
||||
style_class: 'login-dialog-prompt-entry',
|
||||
can_focus: true,
|
||||
x_expand: true,
|
||||
});
|
||||
ShellEntry.addContextMenu(this._entry, { isPassword: true, actionMode: Shell.ActionMode.NONE });
|
||||
|
||||
this._updateNextButtonSensitivity(this._entry.text.length > 0);
|
||||
mainBox.add_child(this._entry);
|
||||
|
||||
this._entry.grab_key_focus();
|
||||
this._entry.clutter_text.connect('activate', () => this.emit('next'));
|
||||
this._entry.clutter_text.connect('text-changed', () => {
|
||||
if (!this._userVerifier.hasPendingMessages)
|
||||
this._fadeOutMessage();
|
||||
});
|
||||
|
||||
this._updateNextButtonSensitivity(this._entry.text.length > 0 || this.verificationStatus == AuthPromptStatus.VERIFYING);
|
||||
});
|
||||
this._entry.clutter_text.connect('activate', () => {
|
||||
if (this.nextButton.reactive)
|
||||
this.emit('next');
|
||||
});
|
||||
this._defaultButtonWell = new St.Widget({ layout_manager: new Clutter.BinLayout() });
|
||||
this._defaultButtonWellActor = null;
|
||||
mainBox.add_child(this._defaultButtonWell);
|
||||
|
||||
this._spinner = new Animation.Spinner(DEFAULT_BUTTON_WELL_ICON_SIZE);
|
||||
this._spinner.actor.opacity = 0;
|
||||
this._spinner.actor.show();
|
||||
this._defaultButtonWell.add_child(this._spinner.actor);
|
||||
}
|
||||
|
||||
_onAskQuestion(verifier, serviceName, question, passwordChar) {
|
||||
@ -191,16 +164,6 @@ var AuthPrompt = class {
|
||||
}
|
||||
this.setPasswordChar(passwordChar);
|
||||
this.setQuestion(question);
|
||||
|
||||
if (passwordChar) {
|
||||
if (this._userVerifier.reauthenticating)
|
||||
this.nextButton.label = _("Unlock");
|
||||
else
|
||||
this.nextButton.label = C_("button", "Sign In");
|
||||
} else {
|
||||
this.nextButton.label = _("Next");
|
||||
}
|
||||
|
||||
this.updateSensitivity(true);
|
||||
this.emit('prompted');
|
||||
}
|
||||
@ -241,6 +204,35 @@ var AuthPrompt = class {
|
||||
this.updateSensitivity(canRetry);
|
||||
this.setActorInDefaultButtonWell(null);
|
||||
this.verificationStatus = AuthPromptStatus.VERIFICATION_FAILED;
|
||||
|
||||
this._wiggle();
|
||||
}
|
||||
|
||||
_wiggle() {
|
||||
// Accelerate before wiggling
|
||||
this._entry.ease({
|
||||
translation_x: -WIGGLE_OFFSET,
|
||||
duration: WIGGLE_DURATION,
|
||||
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
|
||||
onComplete: () => {
|
||||
// Wiggle
|
||||
this._entry.ease({
|
||||
translation_x: WIGGLE_OFFSET,
|
||||
duration: WIGGLE_DURATION,
|
||||
mode: Clutter.AnimationMode.LINEAR,
|
||||
repeat_count: N_WIGGLES,
|
||||
auto_reverse: true,
|
||||
onComplete: () => {
|
||||
// Decelerate and return to the original position
|
||||
this._entry.ease({
|
||||
translation_x: 0,
|
||||
duration: WIGGLE_DURATION,
|
||||
mode: Clutter.AnimationMode.EASE_IN_QUAD,
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
_onVerificationComplete() {
|
||||
@ -393,13 +385,7 @@ var AuthPrompt = class {
|
||||
}
|
||||
}
|
||||
|
||||
_updateNextButtonSensitivity(sensitive) {
|
||||
this.nextButton.reactive = sensitive;
|
||||
this.nextButton.can_focus = sensitive;
|
||||
}
|
||||
|
||||
updateSensitivity(sensitive) {
|
||||
this._updateNextButtonSensitivity(sensitive && (this._entry.text.length > 0 || this.verificationStatus == AuthPromptStatus.VERIFYING));
|
||||
this._entry.reactive = sensitive;
|
||||
this._entry.clutter_text.editable = sensitive;
|
||||
}
|
||||
@ -430,7 +416,6 @@ var AuthPrompt = class {
|
||||
let oldStatus = this.verificationStatus;
|
||||
this.verificationStatus = AuthPromptStatus.NOT_VERIFYING;
|
||||
this.cancelButton.reactive = true;
|
||||
this.nextButton.label = _("Next");
|
||||
this._preemptiveAnswer = null;
|
||||
|
||||
if (this._userVerifier)
|
||||
|
@ -105,6 +105,16 @@ function _easeActor(actor, params) {
|
||||
actor.set_easing_delay(params.delay);
|
||||
delete params.delay;
|
||||
|
||||
let repeat_count = 0;
|
||||
if (params.repeat_count != undefined)
|
||||
repeat_count = params.repeat_count;
|
||||
delete params.repeat_count;
|
||||
|
||||
let auto_reverse = false;
|
||||
if (params.auto_reverse != undefined)
|
||||
auto_reverse = params.auto_reverse;
|
||||
delete params.auto_reverse;
|
||||
|
||||
if (params.mode != undefined)
|
||||
actor.set_easing_mode(params.mode);
|
||||
delete params.mode;
|
||||
@ -124,10 +134,14 @@ function _easeActor(actor, params) {
|
||||
let transition = animatedProps.map(p => actor.get_transition(p))
|
||||
.find(t => t !== null);
|
||||
|
||||
if (transition)
|
||||
if (transition) {
|
||||
transition.repeat_count = repeat_count;
|
||||
transition.auto_reverse = auto_reverse;
|
||||
|
||||
transition.connect('stopped', (t, finished) => callback(finished));
|
||||
else
|
||||
} else {
|
||||
callback(true);
|
||||
}
|
||||
}
|
||||
|
||||
function _easeActorProperty(actor, propName, target, params) {
|
||||
@ -140,6 +154,16 @@ function _easeActorProperty(actor, propName, target, params) {
|
||||
params.duration = adjustAnimationTime(params.duration);
|
||||
let duration = Math.floor(params.duration || 0);
|
||||
|
||||
let repeat_count = 0;
|
||||
if (params.repeat_count != undefined)
|
||||
repeat_count = params.repeat_count;
|
||||
delete params.repeat_count;
|
||||
|
||||
let auto_reverse = false;
|
||||
if (params.auto_reverse != undefined)
|
||||
auto_reverse = params.auto_reverse;
|
||||
delete params.auto_reverse;
|
||||
|
||||
// Copy Clutter's behavior for implicit animations, see
|
||||
// should_skip_implicit_transition()
|
||||
if (actor instanceof Clutter.Actor && !actor.mapped)
|
||||
@ -166,7 +190,9 @@ function _easeActorProperty(actor, propName, target, params) {
|
||||
let transition = new Clutter.PropertyTransition(Object.assign({
|
||||
property_name: propName,
|
||||
interval: new Clutter.Interval({ value_type: pspec.value_type }),
|
||||
remove_on_complete: true
|
||||
remove_on_complete: true,
|
||||
repeat_count: repeat_count,
|
||||
auto_reverse: auto_reverse,
|
||||
}, params));
|
||||
actor.add_transition(propName, transition);
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
|
||||
|
||||
const { AccountsService, Clutter, Cogl, Gio, GLib,
|
||||
GnomeDesktop, GObject, Meta, Shell, St } = imports.gi;
|
||||
GObject, Meta, Shell, St } = imports.gi;
|
||||
const Cairo = imports.cairo;
|
||||
const Signals = imports.signals;
|
||||
|
||||
@ -16,6 +16,7 @@ const Overview = imports.ui.overview;
|
||||
const MessageTray = imports.ui.messageTray;
|
||||
const ShellDBus = imports.ui.shellDBus;
|
||||
const SmartcardManager = imports.misc.smartcardManager;
|
||||
const Params = imports.misc.params;
|
||||
|
||||
const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver';
|
||||
const LOCK_ENABLED_KEY = 'lock-enabled';
|
||||
@ -25,16 +26,14 @@ const LOCKDOWN_SCHEMA = 'org.gnome.desktop.lockdown';
|
||||
const DISABLE_LOCK_KEY = 'disable-lock-screen';
|
||||
|
||||
const LOCKED_STATE_STR = 'screenShield.locked';
|
||||
|
||||
const BLUR_BRIGHTNESS = 0.55;
|
||||
const BLUR_RADIUS = 200;
|
||||
|
||||
// fraction of screen height the arrow must reach before completing
|
||||
// the slide up automatically
|
||||
var ARROW_DRAG_THRESHOLD = 0.1;
|
||||
|
||||
// Parameters for the arrow animation
|
||||
var N_ARROWS = 3;
|
||||
var ARROW_ANIMATION_TIME = 600;
|
||||
var ARROW_ANIMATION_PEAK_OPACITY = 0.4;
|
||||
var ARROW_IDLE_TIME = 30000; // ms
|
||||
|
||||
var SUMMARY_ICON_SIZE = 48;
|
||||
|
||||
// ScreenShield animation time
|
||||
@ -46,373 +45,6 @@ var STANDARD_FADE_TIME = 10000;
|
||||
var MANUAL_FADE_TIME = 300;
|
||||
var CURTAIN_SLIDE_TIME = 300;
|
||||
|
||||
var Clock = class {
|
||||
constructor() {
|
||||
this.actor = new St.BoxLayout({ style_class: 'screen-shield-clock',
|
||||
vertical: true });
|
||||
|
||||
this._time = new St.Label({ style_class: 'screen-shield-clock-time' });
|
||||
this._date = new St.Label({ style_class: 'screen-shield-clock-date' });
|
||||
|
||||
this.actor.add(this._time, { x_align: St.Align.MIDDLE });
|
||||
this.actor.add(this._date, { x_align: St.Align.MIDDLE });
|
||||
|
||||
this._wallClock = new GnomeDesktop.WallClock({ time_only: true });
|
||||
this._wallClock.connect('notify::clock', this._updateClock.bind(this));
|
||||
|
||||
this._updateClock();
|
||||
}
|
||||
|
||||
_updateClock() {
|
||||
this._time.text = this._wallClock.clock;
|
||||
|
||||
let date = new Date();
|
||||
/* Translators: This is a time format for a date in
|
||||
long format */
|
||||
let dateFormat = Shell.util_translate_time_string(N_("%A, %B %d"));
|
||||
this._date.text = date.toLocaleFormat(dateFormat);
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.actor.destroy();
|
||||
this._wallClock.run_dispose();
|
||||
}
|
||||
};
|
||||
|
||||
var NotificationsBox = class {
|
||||
constructor() {
|
||||
this.actor = new St.BoxLayout({ vertical: true,
|
||||
name: 'screenShieldNotifications',
|
||||
style_class: 'screen-shield-notifications-container' });
|
||||
|
||||
this._scrollView = new St.ScrollView({ x_fill: false, x_align: St.Align.START,
|
||||
hscrollbar_policy: St.PolicyType.NEVER });
|
||||
this._notificationBox = new St.BoxLayout({ vertical: true,
|
||||
style_class: 'screen-shield-notifications-container' });
|
||||
this._scrollView.add_actor(this._notificationBox);
|
||||
|
||||
this.actor.add(this._scrollView, { x_fill: true, x_align: St.Align.START });
|
||||
|
||||
this._sources = new Map();
|
||||
Main.messageTray.getSources().forEach(source => {
|
||||
this._sourceAdded(Main.messageTray, source, true);
|
||||
});
|
||||
this._updateVisibility();
|
||||
|
||||
this._sourceAddedId = Main.messageTray.connect('source-added', this._sourceAdded.bind(this));
|
||||
}
|
||||
|
||||
destroy() {
|
||||
if (this._sourceAddedId) {
|
||||
Main.messageTray.disconnect(this._sourceAddedId);
|
||||
this._sourceAddedId = 0;
|
||||
}
|
||||
|
||||
let items = this._sources.entries();
|
||||
for (let [source, obj] of items) {
|
||||
this._removeSource(source, obj);
|
||||
}
|
||||
|
||||
this.actor.destroy();
|
||||
}
|
||||
|
||||
_updateVisibility() {
|
||||
this._notificationBox.visible =
|
||||
this._notificationBox.get_children().some(a => a.visible);
|
||||
|
||||
this.actor.visible = this._notificationBox.visible;
|
||||
}
|
||||
|
||||
_makeNotificationCountText(count, isChat) {
|
||||
if (isChat)
|
||||
return ngettext("%d new message", "%d new messages", count).format(count);
|
||||
else
|
||||
return ngettext("%d new notification", "%d new notifications", count).format(count);
|
||||
}
|
||||
|
||||
_makeNotificationSource(source, box) {
|
||||
let sourceActor = new MessageTray.SourceActor(source, SUMMARY_ICON_SIZE);
|
||||
box.add(sourceActor, { y_fill: true });
|
||||
|
||||
let textBox = new St.BoxLayout({ vertical: true });
|
||||
box.add(textBox, { y_fill: false, y_align: St.Align.START });
|
||||
|
||||
let title = new St.Label({ text: source.title,
|
||||
style_class: 'screen-shield-notification-label' });
|
||||
textBox.add(title);
|
||||
|
||||
let count = source.unseenCount;
|
||||
let countLabel = new St.Label({ text: this._makeNotificationCountText(count, source.isChat),
|
||||
style_class: 'screen-shield-notification-count-text' });
|
||||
textBox.add(countLabel);
|
||||
|
||||
box.visible = count != 0;
|
||||
return [title, countLabel];
|
||||
}
|
||||
|
||||
_makeNotificationDetailedSource(source, box) {
|
||||
let sourceActor = new MessageTray.SourceActor(source, SUMMARY_ICON_SIZE);
|
||||
let sourceBin = new St.Bin({ y_align: St.Align.START,
|
||||
x_align: St.Align.START,
|
||||
child: sourceActor });
|
||||
box.add(sourceBin);
|
||||
|
||||
let textBox = new St.BoxLayout({ vertical: true });
|
||||
box.add(textBox, { y_fill: false, y_align: St.Align.START });
|
||||
|
||||
let title = new St.Label({ text: source.title,
|
||||
style_class: 'screen-shield-notification-label' });
|
||||
textBox.add(title);
|
||||
|
||||
let visible = false;
|
||||
for (let i = 0; i < source.notifications.length; i++) {
|
||||
let n = source.notifications[i];
|
||||
|
||||
if (n.acknowledged)
|
||||
continue;
|
||||
|
||||
let body = '';
|
||||
if (n.bannerBodyText) {
|
||||
body = n.bannerBodyMarkup
|
||||
? n.bannerBodyText
|
||||
: GLib.markup_escape_text(n.bannerBodyText, -1);
|
||||
}
|
||||
|
||||
let label = new St.Label({ style_class: 'screen-shield-notification-count-text' });
|
||||
label.clutter_text.set_markup('<b>' + n.title + '</b> ' + body);
|
||||
textBox.add(label);
|
||||
|
||||
visible = true;
|
||||
}
|
||||
|
||||
box.visible = visible;
|
||||
return [title, null];
|
||||
}
|
||||
|
||||
_shouldShowDetails(source) {
|
||||
return source.policy.detailsInLockScreen ||
|
||||
source.narrowestPrivacyScope == MessageTray.PrivacyScope.SYSTEM;
|
||||
}
|
||||
|
||||
_showSource(source, obj, box) {
|
||||
if (obj.detailed) {
|
||||
[obj.titleLabel, obj.countLabel] = this._makeNotificationDetailedSource(source, box);
|
||||
} else {
|
||||
[obj.titleLabel, obj.countLabel] = this._makeNotificationSource(source, box);
|
||||
}
|
||||
|
||||
box.visible = obj.visible && (source.unseenCount > 0);
|
||||
}
|
||||
|
||||
_sourceAdded(tray, source, initial) {
|
||||
let obj = {
|
||||
visible: source.policy.showInLockScreen,
|
||||
detailed: this._shouldShowDetails(source),
|
||||
sourceDestroyId: 0,
|
||||
sourceCountChangedId: 0,
|
||||
sourceTitleChangedId: 0,
|
||||
sourceUpdatedId: 0,
|
||||
sourceBox: null,
|
||||
titleLabel: null,
|
||||
countLabel: null,
|
||||
};
|
||||
|
||||
obj.sourceBox = new St.BoxLayout({ style_class: 'screen-shield-notification-source',
|
||||
x_expand: true });
|
||||
this._showSource(source, obj, obj.sourceBox);
|
||||
this._notificationBox.add(obj.sourceBox, { x_fill: false, x_align: St.Align.START });
|
||||
|
||||
obj.sourceCountChangedId = source.connect('count-updated', source => {
|
||||
this._countChanged(source, obj);
|
||||
});
|
||||
obj.sourceTitleChangedId = source.connect('title-changed', source => {
|
||||
this._titleChanged(source, obj);
|
||||
});
|
||||
obj.policyChangedId = source.policy.connect('policy-changed', (policy, key) => {
|
||||
if (key == 'show-in-lock-screen')
|
||||
this._visibleChanged(source, obj);
|
||||
else
|
||||
this._detailedChanged(source, obj);
|
||||
});
|
||||
obj.sourceDestroyId = source.connect('destroy', source => {
|
||||
this._onSourceDestroy(source, obj);
|
||||
});
|
||||
|
||||
this._sources.set(source, obj);
|
||||
|
||||
if (!initial) {
|
||||
// block scrollbars while animating, if they're not needed now
|
||||
let boxHeight = this._notificationBox.height;
|
||||
if (this._scrollView.height >= boxHeight)
|
||||
this._scrollView.vscrollbar_policy = St.PolicyType.NEVER;
|
||||
|
||||
let widget = obj.sourceBox;
|
||||
let [, natHeight] = widget.get_preferred_height(-1);
|
||||
widget.height = 0;
|
||||
widget.ease({
|
||||
height: natHeight,
|
||||
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
|
||||
duration: 250,
|
||||
onComplete: () => {
|
||||
this._scrollView.vscrollbar_policy = St.PolicyType.AUTOMATIC;
|
||||
widget.set_height(-1);
|
||||
}
|
||||
});
|
||||
|
||||
this._updateVisibility();
|
||||
if (obj.sourceBox.visible)
|
||||
this.emit('wake-up-screen');
|
||||
}
|
||||
}
|
||||
|
||||
_titleChanged(source, obj) {
|
||||
obj.titleLabel.text = source.title;
|
||||
}
|
||||
|
||||
_countChanged(source, obj) {
|
||||
// A change in the number of notifications may change whether we show
|
||||
// details.
|
||||
let newDetailed = this._shouldShowDetails(source);
|
||||
let oldDetailed = obj.detailed;
|
||||
|
||||
obj.detailed = newDetailed;
|
||||
|
||||
if (obj.detailed || oldDetailed != newDetailed) {
|
||||
// A new notification was pushed, or a previous notification was destroyed.
|
||||
// Give up, and build the list again.
|
||||
|
||||
obj.sourceBox.destroy_all_children();
|
||||
obj.titleLabel = obj.countLabel = null;
|
||||
this._showSource(source, obj, obj.sourceBox);
|
||||
} else {
|
||||
let count = source.unseenCount;
|
||||
obj.countLabel.text = this._makeNotificationCountText(count, source.isChat);
|
||||
}
|
||||
|
||||
obj.sourceBox.visible = obj.visible && (source.unseenCount > 0);
|
||||
|
||||
this._updateVisibility();
|
||||
if (obj.sourceBox.visible)
|
||||
this.emit('wake-up-screen');
|
||||
}
|
||||
|
||||
_visibleChanged(source, obj) {
|
||||
if (obj.visible == source.policy.showInLockScreen)
|
||||
return;
|
||||
|
||||
obj.visible = source.policy.showInLockScreen;
|
||||
obj.sourceBox.visible = obj.visible && source.unseenCount > 0;
|
||||
|
||||
this._updateVisibility();
|
||||
if (obj.sourceBox.visible)
|
||||
this.emit('wake-up-screen');
|
||||
}
|
||||
|
||||
_detailedChanged(source, obj) {
|
||||
let newDetailed = this._shouldShowDetails(source);
|
||||
if (obj.detailed == newDetailed)
|
||||
return;
|
||||
|
||||
obj.detailed = newDetailed;
|
||||
|
||||
obj.sourceBox.destroy_all_children();
|
||||
obj.titleLabel = obj.countLabel = null;
|
||||
this._showSource(source, obj, obj.sourceBox);
|
||||
}
|
||||
|
||||
_onSourceDestroy(source, obj) {
|
||||
this._removeSource(source, obj);
|
||||
this._updateVisibility();
|
||||
}
|
||||
|
||||
_removeSource(source, obj) {
|
||||
obj.sourceBox.destroy();
|
||||
obj.sourceBox = obj.titleLabel = obj.countLabel = null;
|
||||
|
||||
source.disconnect(obj.sourceDestroyId);
|
||||
source.disconnect(obj.sourceCountChangedId);
|
||||
source.disconnect(obj.sourceTitleChangedId);
|
||||
source.policy.disconnect(obj.policyChangedId);
|
||||
|
||||
this._sources.delete(source);
|
||||
}
|
||||
};
|
||||
Signals.addSignalMethods(NotificationsBox.prototype);
|
||||
|
||||
var Arrow = GObject.registerClass(
|
||||
class ScreenShieldArrow extends St.Bin {
|
||||
_init(params) {
|
||||
super._init(params);
|
||||
this.x_fill = this.y_fill = true;
|
||||
|
||||
this._drawingArea = new St.DrawingArea();
|
||||
this._drawingArea.connect('repaint', this._drawArrow.bind(this));
|
||||
this.child = this._drawingArea;
|
||||
|
||||
this._shadowHelper = null;
|
||||
this._shadowWidth = this._shadowHeight = 0;
|
||||
}
|
||||
|
||||
_drawArrow(arrow) {
|
||||
let cr = arrow.get_context();
|
||||
let [w, h] = arrow.get_surface_size();
|
||||
let node = this.get_theme_node();
|
||||
let thickness = node.get_length('-arrow-thickness');
|
||||
|
||||
Clutter.cairo_set_source_color(cr, node.get_foreground_color());
|
||||
|
||||
cr.setLineCap(Cairo.LineCap.ROUND);
|
||||
cr.setLineWidth(thickness);
|
||||
|
||||
cr.moveTo(thickness / 2, h - thickness / 2);
|
||||
cr.lineTo(w / 2, thickness);
|
||||
cr.lineTo(w - thickness / 2, h - thickness / 2);
|
||||
cr.stroke();
|
||||
cr.$dispose();
|
||||
}
|
||||
|
||||
vfunc_get_paint_volume(volume) {
|
||||
if (!super.vfunc_get_paint_volume(volume))
|
||||
return false;
|
||||
|
||||
if (!this._shadow)
|
||||
return true;
|
||||
|
||||
let shadowBox = new Clutter.ActorBox();
|
||||
this._shadow.get_box(this._drawingArea.get_allocation_box(), shadowBox);
|
||||
|
||||
volume.set_width(Math.max(shadowBox.x2 - shadowBox.x1, volume.get_width()));
|
||||
volume.set_height(Math.max(shadowBox.y2 - shadowBox.y1, volume.get_height()));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
vfunc_style_changed() {
|
||||
let node = this.get_theme_node();
|
||||
this._shadow = node.get_shadow('-arrow-shadow');
|
||||
if (this._shadow)
|
||||
this._shadowHelper = St.ShadowHelper.new(this._shadow);
|
||||
else
|
||||
this._shadowHelper = null;
|
||||
|
||||
super.vfunc_style_changed();
|
||||
}
|
||||
|
||||
vfunc_paint() {
|
||||
if (this._shadowHelper) {
|
||||
this._shadowHelper.update(this._drawingArea);
|
||||
|
||||
let allocation = this._drawingArea.get_allocation_box();
|
||||
let paintOpacity = this._drawingArea.get_paint_opacity();
|
||||
let framebuffer = Cogl.get_draw_framebuffer();
|
||||
|
||||
this._shadowHelper.paint(framebuffer, allocation, paintOpacity);
|
||||
}
|
||||
|
||||
this._drawingArea.paint();
|
||||
}
|
||||
});
|
||||
|
||||
function clamp(value, min, max) {
|
||||
return Math.max(min, Math.min(max, value));
|
||||
}
|
||||
@ -430,67 +62,24 @@ var ScreenShield = class {
|
||||
this.actor = Main.layoutManager.screenShieldGroup;
|
||||
|
||||
this._lockScreenState = MessageTray.State.HIDDEN;
|
||||
this._lockScreenGroup = new St.Widget({
|
||||
x_expand: true,
|
||||
y_expand: true,
|
||||
reactive: true,
|
||||
can_focus: true,
|
||||
name: 'lockScreenGroup',
|
||||
visible: false,
|
||||
});
|
||||
this._lockScreenGroup.connect('key-press-event',
|
||||
this._onLockScreenKeyPress.bind(this));
|
||||
this._lockScreenGroup.connect('scroll-event',
|
||||
this._onLockScreenScroll.bind(this));
|
||||
Main.ctrlAltTabManager.addGroup(this._lockScreenGroup, _("Lock"), 'changes-prevent-symbolic');
|
||||
|
||||
this._lockScreenContents = new St.Widget({ layout_manager: new Clutter.BinLayout(),
|
||||
name: 'lockScreenContents' });
|
||||
this._lockScreenContents.add_constraint(new Layout.MonitorConstraint({ primary: true }));
|
||||
|
||||
this._lockScreenGroup.add_actor(this._lockScreenContents);
|
||||
|
||||
this._backgroundGroup = new Clutter.Actor();
|
||||
|
||||
this._lockScreenGroup.add_actor(this._backgroundGroup);
|
||||
this._backgroundGroup.lower_bottom();
|
||||
this._bgManagers = [];
|
||||
|
||||
this._updateBackgrounds();
|
||||
Main.layoutManager.connect('monitors-changed', this._updateBackgrounds.bind(this));
|
||||
|
||||
this._arrowAnimationId = 0;
|
||||
this._arrowWatchId = 0;
|
||||
this._arrowActiveWatchId = 0;
|
||||
this._arrowContainer = new St.BoxLayout({ style_class: 'screen-shield-arrows',
|
||||
vertical: true,
|
||||
x_align: Clutter.ActorAlign.CENTER,
|
||||
y_align: Clutter.ActorAlign.END,
|
||||
// HACK: without these, ClutterBinLayout
|
||||
// ignores alignment properties on the actor
|
||||
x_expand: true,
|
||||
y_expand: true });
|
||||
|
||||
for (let i = 0; i < N_ARROWS; i++) {
|
||||
let arrow = new Arrow({ opacity: 0 });
|
||||
this._arrowContainer.add_actor(arrow);
|
||||
}
|
||||
this._lockScreenContents.add_actor(this._arrowContainer);
|
||||
|
||||
this._dragAction = new Clutter.GestureAction();
|
||||
this._dragAction.connect('gesture-begin', this._onDragBegin.bind(this));
|
||||
this._dragAction.connect('gesture-progress', this._onDragMotion.bind(this));
|
||||
this._dragAction.connect('gesture-end', this._onDragEnd.bind(this));
|
||||
this._lockScreenGroup.add_action(this._dragAction);
|
||||
|
||||
this._lockDialogGroup = new St.Widget({ x_expand: true,
|
||||
y_expand: true,
|
||||
reactive: true,
|
||||
pivot_point: new Clutter.Point({ x: 0.5, y: 0.5 }),
|
||||
name: 'lockDialogGroup' });
|
||||
this._lockDialogGroup.connect('key-press-event',
|
||||
this._onLockScreenKeyPress.bind(this));
|
||||
|
||||
this.actor.add_actor(this._lockDialogGroup);
|
||||
this.actor.add_actor(this._lockScreenGroup);
|
||||
|
||||
this._backgroundGroup = new Clutter.Actor();
|
||||
this._lockDialogGroup.add_actor(this._backgroundGroup);
|
||||
this._backgroundGroup.lower_bottom();
|
||||
this._bgManagers = [];
|
||||
|
||||
this._updateBackgrounds();
|
||||
Main.layoutManager.connect('monitors-changed', this._updateBackgrounds.bind(this));
|
||||
|
||||
this._presence = new GnomeSession.Presence((proxy, error) => {
|
||||
if (error) {
|
||||
@ -510,14 +99,14 @@ var ScreenShield = class {
|
||||
this._smartcardManager.connect('smartcard-inserted',
|
||||
(manager, token) => {
|
||||
if (this._isLocked && token.UsedToLogin)
|
||||
this._liftShield(true, 0);
|
||||
this._liftShield();
|
||||
});
|
||||
|
||||
this._oVirtCredentialsManager = OVirt.getOVirtCredentialsManager();
|
||||
this._oVirtCredentialsManager.connect('user-authenticated',
|
||||
() => {
|
||||
if (this._isLocked)
|
||||
this._liftShield(true, 0);
|
||||
this._liftShield();
|
||||
});
|
||||
|
||||
this._loginManager = LoginManager.getLoginManager();
|
||||
@ -542,7 +131,6 @@ var ScreenShield = class {
|
||||
this._lockSettings.connect(`changed::${DISABLE_LOCK_KEY}`, this._syncInhibitor.bind(this));
|
||||
|
||||
this._isModal = false;
|
||||
this._hasLockScreen = false;
|
||||
this._isGreeter = false;
|
||||
this._isActive = false;
|
||||
this._isLocked = false;
|
||||
@ -585,6 +173,7 @@ var ScreenShield = class {
|
||||
_createBackground(monitorIndex) {
|
||||
let monitor = Main.layoutManager.monitors[monitorIndex];
|
||||
let widget = new St.Widget({ style_class: 'screen-shield-background',
|
||||
clip_to_allocation: true,
|
||||
x: monitor.x,
|
||||
y: monitor.y,
|
||||
width: monitor.width,
|
||||
@ -598,12 +187,27 @@ var ScreenShield = class {
|
||||
this._bgManagers.push(bgManager);
|
||||
|
||||
this._backgroundGroup.add_child(widget);
|
||||
|
||||
widget.add_effect(new Shell.BlurEffect({
|
||||
blur_radius: BLUR_RADIUS,
|
||||
vertical: true,
|
||||
}));
|
||||
widget.add_effect(new Shell.BlurEffect({
|
||||
blur_radius: BLUR_RADIUS,
|
||||
brightness: BLUR_BRIGHTNESS,
|
||||
}));
|
||||
}
|
||||
|
||||
_updateBackgrounds() {
|
||||
let isGreeter = Main.sessionMode.isGreeter;
|
||||
this._backgroundGroup.visible = !isGreeter;
|
||||
|
||||
for (let i = 0; i < this._bgManagers.length; i++)
|
||||
this._bgManagers[i].destroy();
|
||||
|
||||
if (isGreeter)
|
||||
return;
|
||||
|
||||
this._bgManagers = [];
|
||||
this._backgroundGroup.destroy_all_children();
|
||||
|
||||
@ -611,28 +215,17 @@ var ScreenShield = class {
|
||||
this._createBackground(i);
|
||||
}
|
||||
|
||||
_liftShield(onPrimary, velocity) {
|
||||
_liftShield() {
|
||||
if (this._isLocked) {
|
||||
if (this._ensureUnlockDialog(onPrimary, true /* allowCancel */))
|
||||
this._hideLockScreen(true /* animate */, velocity);
|
||||
if (this._ensureUnlockDialog(true /* allowCancel */))
|
||||
this._hideLockScreen();
|
||||
} else {
|
||||
this.deactivate(true /* animate */);
|
||||
}
|
||||
}
|
||||
|
||||
_maybeCancelDialog() {
|
||||
if (!this._dialog)
|
||||
return;
|
||||
|
||||
this._dialog.cancel();
|
||||
if (this._isGreeter) {
|
||||
// LoginDialog.cancel() will grab the key focus
|
||||
// on its own, so ensure it stays on lock screen
|
||||
// instead
|
||||
this._lockScreenGroup.grab_key_focus();
|
||||
} else {
|
||||
this._dialog = null;
|
||||
}
|
||||
}
|
||||
|
||||
_becomeModal() {
|
||||
@ -672,31 +265,10 @@ var ScreenShield = class {
|
||||
return Clutter.EVENT_PROPAGATE;
|
||||
|
||||
if (this._isLocked &&
|
||||
this._ensureUnlockDialog(true, true) &&
|
||||
this._ensureUnlockDialog(true) &&
|
||||
GLib.unichar_isgraph(unichar))
|
||||
this._dialog.addCharacter(unichar);
|
||||
|
||||
this._liftShield(true, 0);
|
||||
return Clutter.EVENT_STOP;
|
||||
}
|
||||
|
||||
_onLockScreenScroll(actor, event) {
|
||||
if (this._lockScreenState != MessageTray.State.SHOWN)
|
||||
return Clutter.EVENT_PROPAGATE;
|
||||
|
||||
let delta = 0;
|
||||
if (event.get_scroll_direction() == Clutter.ScrollDirection.SMOOTH)
|
||||
delta = Math.abs(event.get_scroll_delta()[0]);
|
||||
else
|
||||
delta = 5;
|
||||
|
||||
this._lockScreenScrollCounter += delta;
|
||||
|
||||
// 7 standard scrolls to lift up
|
||||
if (this._lockScreenScrollCounter > 35) {
|
||||
this._liftShield(true, 0);
|
||||
}
|
||||
|
||||
return Clutter.EVENT_STOP;
|
||||
}
|
||||
|
||||
@ -728,79 +300,6 @@ var ScreenShield = class {
|
||||
}
|
||||
}
|
||||
|
||||
_animateArrows() {
|
||||
let arrows = this._arrowContainer.get_children();
|
||||
let unitaryDelay = ARROW_ANIMATION_TIME / (arrows.length + 1);
|
||||
let maxOpacity = 255 * ARROW_ANIMATION_PEAK_OPACITY;
|
||||
for (let i = 0; i < arrows.length; i++) {
|
||||
arrows[i].opacity = 0;
|
||||
arrows[i].ease({
|
||||
opacity: maxOpacity,
|
||||
delay: unitaryDelay * (N_ARROWS - (i + 1)),
|
||||
duration: ARROW_ANIMATION_TIME / 2,
|
||||
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
|
||||
onComplete: () => {
|
||||
arrows[i].ease({
|
||||
opacity: 0,
|
||||
duration: ARROW_ANIMATION_TIME / 2,
|
||||
mode: Clutter.AnimationMode.EASE_IN_QUAD
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
return GLib.SOURCE_CONTINUE;
|
||||
}
|
||||
|
||||
_onDragBegin() {
|
||||
this._lockScreenGroup.remove_all_transitions();
|
||||
this._lockScreenState = MessageTray.State.HIDING;
|
||||
|
||||
if (this._isLocked)
|
||||
this._ensureUnlockDialog(false, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
_onDragMotion() {
|
||||
let [, origY] = this._dragAction.get_press_coords(0);
|
||||
let [, currentY] = this._dragAction.get_motion_coords(0);
|
||||
|
||||
let newY = currentY - origY;
|
||||
newY = clamp(newY, -global.stage.height, 0);
|
||||
|
||||
this._lockScreenGroup.y = newY;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
_onDragEnd(_action, _actor, _eventX, _eventY, _modifiers) {
|
||||
if (this._lockScreenState != MessageTray.State.HIDING)
|
||||
return;
|
||||
if (this._lockScreenGroup.y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) {
|
||||
// Complete motion automatically
|
||||
let [velocity_, velocityX_, velocityY] = this._dragAction.get_velocity(0);
|
||||
this._liftShield(true, -velocityY);
|
||||
} else {
|
||||
// restore the lock screen to its original place
|
||||
// try to use the same speed as the normal animation
|
||||
let h = global.stage.height;
|
||||
let duration = MANUAL_FADE_TIME * (-this._lockScreenGroup.y) / h;
|
||||
this._lockScreenGroup.remove_all_transitions();
|
||||
this._lockScreenGroup.ease({
|
||||
y: 0,
|
||||
duration,
|
||||
mode: Clutter.AnimationMode.EASE_IN_QUAD,
|
||||
onComplete: () => {
|
||||
this._lockScreenGroup.fixed_position_set = false;
|
||||
this._lockScreenState = MessageTray.State.SHOWN;
|
||||
}
|
||||
});
|
||||
|
||||
this._maybeCancelDialog();
|
||||
}
|
||||
}
|
||||
|
||||
_onStatusChanged(status) {
|
||||
if (status != GnomeSession.PresenceStatus.IDLE)
|
||||
return;
|
||||
@ -904,57 +403,19 @@ var ScreenShield = class {
|
||||
this.actor.show();
|
||||
this._isGreeter = Main.sessionMode.isGreeter;
|
||||
this._isLocked = true;
|
||||
if (this._ensureUnlockDialog(true, true))
|
||||
this._hideLockScreen(false, 0);
|
||||
if (this._ensureUnlockDialog(true))
|
||||
this._hideLockScreen();
|
||||
}
|
||||
|
||||
_hideLockScreenComplete() {
|
||||
if (Main.sessionMode.currentMode == 'lock-screen')
|
||||
Main.sessionMode.popMode('lock-screen');
|
||||
|
||||
this._lockScreenState = MessageTray.State.HIDDEN;
|
||||
this._lockScreenGroup.hide();
|
||||
|
||||
if (this._dialog) {
|
||||
this._dialog.grab_key_focus();
|
||||
this._dialog.navigate_focus(null, St.DirectionType.TAB_FORWARD, false);
|
||||
}
|
||||
}
|
||||
|
||||
_hideLockScreen(animate, velocity) {
|
||||
_hideLockScreen() {
|
||||
if (this._lockScreenState == MessageTray.State.HIDDEN)
|
||||
return;
|
||||
|
||||
this._lockScreenState = MessageTray.State.HIDING;
|
||||
|
||||
this._lockScreenGroup.remove_all_transitions();
|
||||
|
||||
if (animate) {
|
||||
// Tween the lock screen out of screen
|
||||
// if velocity is not specified (i.e. we come here from pressing ESC),
|
||||
// use the same speed regardless of original position
|
||||
// if velocity is specified, it's in pixels per milliseconds
|
||||
let h = global.stage.height;
|
||||
let delta = (h + this._lockScreenGroup.y);
|
||||
let minVelocity = global.stage.height / CURTAIN_SLIDE_TIME;
|
||||
|
||||
velocity = Math.max(minVelocity, velocity);
|
||||
let duration = delta / velocity;
|
||||
|
||||
this._lockScreenGroup.ease({
|
||||
y: -h,
|
||||
duration,
|
||||
mode: Clutter.AnimationMode.EASE_IN_QUAD,
|
||||
onComplete: () => this._hideLockScreenComplete()
|
||||
});
|
||||
} else {
|
||||
this._hideLockScreenComplete();
|
||||
}
|
||||
|
||||
this._lockScreenState = MessageTray.State.HIDDEN;
|
||||
this._cursorTracker.set_pointer_visible(true);
|
||||
}
|
||||
|
||||
_ensureUnlockDialog(onPrimary, allowCancel) {
|
||||
_ensureUnlockDialog(allowCancel) {
|
||||
if (!this._dialog) {
|
||||
let constructor = Main.sessionMode.unlockDialog;
|
||||
if (!constructor) {
|
||||
@ -967,7 +428,7 @@ var ScreenShield = class {
|
||||
|
||||
|
||||
let time = global.get_current_time();
|
||||
if (!this._dialog.open(time, onPrimary)) {
|
||||
if (!this._dialog.open(time)) {
|
||||
// This is kind of an impossible error: we're already modal
|
||||
// by the time we reach this...
|
||||
log('Could not open login dialog: failed to acquire grab');
|
||||
@ -995,20 +456,17 @@ var ScreenShield = class {
|
||||
if (this._lockScreenState != MessageTray.State.HIDDEN)
|
||||
return;
|
||||
|
||||
this._ensureLockScreen();
|
||||
this._lockDialogGroup.scale_x = 1;
|
||||
this._lockDialogGroup.scale_y = 1;
|
||||
this._ensureUnlockDialog(false);
|
||||
|
||||
this._lockScreenGroup.show();
|
||||
this._lockScreenState = MessageTray.State.SHOWING;
|
||||
|
||||
let fadeToBlack = params.fadeToBlack;
|
||||
|
||||
if (params.animateLockScreen) {
|
||||
this._lockScreenGroup.y = -global.screen_height;
|
||||
this._lockScreenGroup.remove_all_transitions();
|
||||
this._lockScreenGroup.ease({
|
||||
y: 0,
|
||||
this._lockDialogGroup.translation_y = -global.screen_height;
|
||||
this._lockDialogGroup.remove_all_transitions();
|
||||
this._lockDialogGroup.ease({
|
||||
translation_y: 0,
|
||||
duration: MANUAL_FADE_TIME,
|
||||
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
|
||||
onComplete: () => {
|
||||
@ -1016,73 +474,17 @@ var ScreenShield = class {
|
||||
}
|
||||
});
|
||||
} else {
|
||||
this._lockScreenGroup.fixed_position_set = false;
|
||||
this._lockScreenShown({ fadeToBlack: fadeToBlack,
|
||||
animateFade: false });
|
||||
}
|
||||
|
||||
this._lockScreenGroup.grab_key_focus();
|
||||
this._lockDialogGroup.grab_key_focus();
|
||||
|
||||
if (Main.sessionMode.currentMode != 'lock-screen')
|
||||
Main.sessionMode.pushMode('lock-screen');
|
||||
}
|
||||
|
||||
_startArrowAnimation() {
|
||||
this._arrowActiveWatchId = 0;
|
||||
|
||||
if (!this._arrowAnimationId) {
|
||||
this._arrowAnimationId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, 6000, this._animateArrows.bind(this));
|
||||
GLib.Source.set_name_by_id(this._arrowAnimationId, '[gnome-shell] this._animateArrows');
|
||||
this._animateArrows();
|
||||
}
|
||||
|
||||
if (!this._arrowWatchId)
|
||||
this._arrowWatchId = this.idleMonitor.add_idle_watch(ARROW_IDLE_TIME,
|
||||
this._pauseArrowAnimation.bind(this));
|
||||
}
|
||||
|
||||
_pauseArrowAnimation() {
|
||||
if (this._arrowAnimationId) {
|
||||
GLib.source_remove(this._arrowAnimationId);
|
||||
this._arrowAnimationId = 0;
|
||||
}
|
||||
|
||||
if (!this._arrowActiveWatchId)
|
||||
this._arrowActiveWatchId = this.idleMonitor.add_user_active_watch(this._startArrowAnimation.bind(this));
|
||||
}
|
||||
|
||||
_stopArrowAnimation() {
|
||||
if (this._arrowAnimationId) {
|
||||
GLib.source_remove(this._arrowAnimationId);
|
||||
this._arrowAnimationId = 0;
|
||||
}
|
||||
if (this._arrowActiveWatchId) {
|
||||
this.idleMonitor.remove_watch(this._arrowActiveWatchId);
|
||||
this._arrowActiveWatchId = 0;
|
||||
}
|
||||
if (this._arrowWatchId) {
|
||||
this.idleMonitor.remove_watch(this._arrowWatchId);
|
||||
this._arrowWatchId = 0;
|
||||
}
|
||||
}
|
||||
|
||||
_checkArrowAnimation() {
|
||||
let idleTime = this.idleMonitor.get_idletime();
|
||||
|
||||
if (idleTime < ARROW_IDLE_TIME)
|
||||
this._startArrowAnimation();
|
||||
else
|
||||
this._pauseArrowAnimation();
|
||||
if (Main.sessionMode.currentMode != 'unlock-dialog')
|
||||
Main.sessionMode.pushMode('unlock-dialog');
|
||||
}
|
||||
|
||||
_lockScreenShown(params) {
|
||||
if (this._dialog && !this._isGreeter) {
|
||||
this._dialog.destroy();
|
||||
this._dialog = null;
|
||||
}
|
||||
|
||||
this._checkArrowAnimation();
|
||||
|
||||
let motionId = global.stage.connect('captured-event', (stage, event) => {
|
||||
if (event.type() == Clutter.EventType.MOTION) {
|
||||
this._cursorTracker.set_pointer_visible(true);
|
||||
@ -1094,8 +496,6 @@ var ScreenShield = class {
|
||||
this._cursorTracker.set_pointer_visible(false);
|
||||
|
||||
this._lockScreenState = MessageTray.State.SHOWN;
|
||||
this._lockScreenGroup.fixed_position_set = false;
|
||||
this._lockScreenScrollCounter = 0;
|
||||
|
||||
if (params.fadeToBlack && params.animateFade) {
|
||||
// Take a beat
|
||||
@ -1118,54 +518,6 @@ var ScreenShield = class {
|
||||
this.emit('lock-screen-shown');
|
||||
}
|
||||
|
||||
// Some of the actors in the lock screen are heavy in
|
||||
// resources, so we only create them when needed
|
||||
_ensureLockScreen() {
|
||||
if (this._hasLockScreen)
|
||||
return;
|
||||
|
||||
this._lockScreenContentsBox = new St.BoxLayout({ x_align: Clutter.ActorAlign.CENTER,
|
||||
y_align: Clutter.ActorAlign.CENTER,
|
||||
x_expand: true,
|
||||
y_expand: true,
|
||||
vertical: true,
|
||||
style_class: 'screen-shield-contents-box' });
|
||||
this._clock = new Clock();
|
||||
this._lockScreenContentsBox.add(this._clock.actor, { x_fill: true,
|
||||
y_fill: true });
|
||||
|
||||
this._lockScreenContents.add_actor(this._lockScreenContentsBox);
|
||||
|
||||
this._notificationsBox = new NotificationsBox();
|
||||
this._wakeUpScreenId = this._notificationsBox.connect('wake-up-screen', this._wakeUpScreen.bind(this));
|
||||
this._lockScreenContentsBox.add(this._notificationsBox.actor, { x_fill: true,
|
||||
y_fill: true,
|
||||
expand: true });
|
||||
|
||||
this._hasLockScreen = true;
|
||||
}
|
||||
|
||||
_wakeUpScreen() {
|
||||
this._onUserBecameActive();
|
||||
this.emit('wake-up-screen');
|
||||
}
|
||||
|
||||
_clearLockScreen() {
|
||||
this._clock.destroy();
|
||||
this._clock = null;
|
||||
|
||||
if (this._notificationsBox) {
|
||||
this._notificationsBox.disconnect(this._wakeUpScreenId);
|
||||
this._notificationsBox.destroy();
|
||||
this._notificationsBox = null;
|
||||
}
|
||||
|
||||
this._stopArrowAnimation();
|
||||
|
||||
this._lockScreenContentsBox.destroy();
|
||||
|
||||
this._hasLockScreen = false;
|
||||
}
|
||||
|
||||
get locked() {
|
||||
return this._isLocked;
|
||||
@ -1180,20 +532,12 @@ var ScreenShield = class {
|
||||
}
|
||||
|
||||
deactivate(animate) {
|
||||
if (this._dialog)
|
||||
this._dialog.finish(() => this._continueDeactivate(animate));
|
||||
else
|
||||
this._continueDeactivate(animate);
|
||||
this._dialog.finish(() => this._continueDeactivate(animate));
|
||||
}
|
||||
|
||||
_continueDeactivate(animate) {
|
||||
this._hideLockScreen(animate, 0);
|
||||
this._hideLockScreen();
|
||||
|
||||
if (this._hasLockScreen)
|
||||
this._clearLockScreen();
|
||||
|
||||
if (Main.sessionMode.currentMode == 'lock-screen')
|
||||
Main.sessionMode.popMode('lock-screen');
|
||||
if (Main.sessionMode.currentMode == 'unlock-dialog')
|
||||
Main.sessionMode.popMode('unlock-dialog');
|
||||
|
||||
@ -1210,7 +554,7 @@ var ScreenShield = class {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this._dialog && !this._isGreeter)
|
||||
if (!this._isGreeter)
|
||||
this._dialog.popModal();
|
||||
|
||||
if (this._isModal) {
|
||||
@ -1219,9 +563,8 @@ var ScreenShield = class {
|
||||
}
|
||||
|
||||
this._lockDialogGroup.ease({
|
||||
scale_x: 0,
|
||||
scale_y: 0,
|
||||
duration: animate ? Overview.ANIMATION_TIME : 0,
|
||||
translation_y: -global.screen_height,
|
||||
duration: CURTAIN_SLIDE_TIME,
|
||||
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
|
||||
onComplete: () => this._completeDeactivate()
|
||||
});
|
||||
@ -1260,8 +603,7 @@ var ScreenShield = class {
|
||||
|
||||
this.actor.show();
|
||||
|
||||
if (Main.sessionMode.currentMode != 'unlock-dialog' &&
|
||||
Main.sessionMode.currentMode != 'lock-screen') {
|
||||
if (Main.sessionMode.currentMode != 'unlock-dialog') {
|
||||
this._isGreeter = Main.sessionMode.isGreeter;
|
||||
if (!this._isGreeter)
|
||||
Main.sessionMode.pushMode('unlock-dialog');
|
||||
|
@ -53,19 +53,6 @@ const _modes = {
|
||||
panelStyle: 'login-screen'
|
||||
},
|
||||
|
||||
'lock-screen': {
|
||||
isLocked: true,
|
||||
isGreeter: undefined,
|
||||
unlockDialog: undefined,
|
||||
components: ['polkitAgent', 'telepathyClient'],
|
||||
panel: {
|
||||
left: [],
|
||||
center: [],
|
||||
right: ['aggregateMenu']
|
||||
},
|
||||
panelStyle: 'lock-screen'
|
||||
},
|
||||
|
||||
'unlock-dialog': {
|
||||
isLocked: true,
|
||||
unlockDialog: undefined,
|
||||
|
@ -1,17 +1,376 @@
|
||||
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
|
||||
/* exported UnlockDialog */
|
||||
|
||||
const { AccountsService, Atk, Clutter,
|
||||
Gdm, Gio, GLib, GObject, Meta, Shell, St } = imports.gi;
|
||||
const { AccountsService, Atk, Clutter, Gdm, Gio, GLib,
|
||||
GnomeDesktop, GObject, Meta, Shell, St } = imports.gi;
|
||||
|
||||
const Layout = imports.ui.layout;
|
||||
const Main = imports.ui.main;
|
||||
const MessageTray = imports.ui.messageTray;
|
||||
const Signals = imports.signals;
|
||||
|
||||
const AuthPrompt = imports.gdm.authPrompt;
|
||||
|
||||
// The timeout before going back automatically to the lock screen (in seconds)
|
||||
const IDLE_TIMEOUT = 2 * 60;
|
||||
|
||||
var SUMMARY_ICON_SIZE = 24;
|
||||
|
||||
var Clock = class {
|
||||
constructor() {
|
||||
this.actor = new St.BoxLayout({
|
||||
style_class: 'screen-shield-clock',
|
||||
vertical: true,
|
||||
});
|
||||
|
||||
this._time = new St.Label({ style_class: 'screen-shield-clock-time' });
|
||||
this._date = new St.Label({ style_class: 'screen-shield-clock-date' });
|
||||
|
||||
this.actor.add(this._time, { x_align: St.Align.MIDDLE });
|
||||
this.actor.add(this._date, { x_align: St.Align.MIDDLE });
|
||||
|
||||
this._wallClock = new GnomeDesktop.WallClock({ time_only: true });
|
||||
this._wallClock.connect('notify::clock', this._updateClock.bind(this));
|
||||
|
||||
this._updateClock();
|
||||
}
|
||||
|
||||
_updateClock() {
|
||||
this._time.text = this._wallClock.clock;
|
||||
|
||||
let date = new Date();
|
||||
/* Translators: This is a time format for a date in
|
||||
long format */
|
||||
let dateFormat = Shell.util_translate_time_string(N_("%A, %B %d"));
|
||||
this._date.text = date.toLocaleFormat(dateFormat);
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.actor.destroy();
|
||||
this._wallClock.run_dispose();
|
||||
}
|
||||
};
|
||||
|
||||
var NotificationsBox = class {
|
||||
constructor() {
|
||||
this.actor = new St.BoxLayout({ vertical: true,
|
||||
name: 'screenShieldNotifications',
|
||||
style_class: 'screen-shield-notifications-container' });
|
||||
|
||||
this._scrollView = new St.ScrollView({ x_fill: false, x_align: St.Align.START,
|
||||
hscrollbar_policy: St.PolicyType.NEVER });
|
||||
this._notificationBox = new St.BoxLayout({ vertical: true,
|
||||
style_class: 'screen-shield-notifications-container' });
|
||||
this._scrollView.add_actor(this._notificationBox);
|
||||
|
||||
this.actor.add(this._scrollView, { x_fill: true, x_align: St.Align.START });
|
||||
|
||||
this._sources = new Map();
|
||||
Main.messageTray.getSources().forEach(source => {
|
||||
this._sourceAdded(Main.messageTray, source, true);
|
||||
});
|
||||
this._updateVisibility();
|
||||
|
||||
this._sourceAddedId = Main.messageTray.connect('source-added', this._sourceAdded.bind(this));
|
||||
}
|
||||
|
||||
destroy() {
|
||||
if (this._sourceAddedId) {
|
||||
Main.messageTray.disconnect(this._sourceAddedId);
|
||||
this._sourceAddedId = 0;
|
||||
}
|
||||
|
||||
let items = this._sources.entries();
|
||||
for (let [source, obj] of items) {
|
||||
this._removeSource(source, obj);
|
||||
}
|
||||
|
||||
this.actor.destroy();
|
||||
}
|
||||
|
||||
_updateVisibility() {
|
||||
this._notificationBox.visible =
|
||||
this._notificationBox.get_children().some(a => a.visible);
|
||||
|
||||
this.actor.visible = this._notificationBox.visible;
|
||||
}
|
||||
|
||||
_makeNotificationSource(source, box) {
|
||||
let sourceActor = new MessageTray.SourceActor(source, SUMMARY_ICON_SIZE);
|
||||
box.add(sourceActor, { y_fill: true });
|
||||
|
||||
let title = new St.Label({
|
||||
text: source.title,
|
||||
style_class: 'screen-shield-notification-label',
|
||||
x_expand: true,
|
||||
y_align: Clutter.ActorAlign.START,
|
||||
y_expand: true,
|
||||
y_align: Clutter.ActorAlign.CENTER,
|
||||
});
|
||||
box.add_child(title);
|
||||
|
||||
let count = source.unseenCount;
|
||||
let countLabel = new St.Label({
|
||||
text: '%d'.format(count),
|
||||
style_class: 'screen-shield-notification-count-text',
|
||||
y_expand: true,
|
||||
y_align: Clutter.ActorAlign.CENTER,
|
||||
});
|
||||
box.add_child(countLabel);
|
||||
|
||||
box.visible = count != 0;
|
||||
return [title, countLabel];
|
||||
}
|
||||
|
||||
_makeNotificationDetailedSource(source, box) {
|
||||
let sourceActor = new MessageTray.SourceActor(source, SUMMARY_ICON_SIZE);
|
||||
let sourceBin = new St.Bin({ y_align: St.Align.START,
|
||||
x_align: St.Align.START,
|
||||
child: sourceActor });
|
||||
box.add(sourceBin);
|
||||
|
||||
let textBox = new St.BoxLayout({ vertical: true });
|
||||
box.add(textBox, { y_fill: false, y_align: St.Align.START });
|
||||
|
||||
let title = new St.Label({ text: source.title,
|
||||
style_class: 'screen-shield-notification-label' });
|
||||
textBox.add(title);
|
||||
|
||||
let visible = false;
|
||||
for (let i = 0; i < source.notifications.length; i++) {
|
||||
let n = source.notifications[i];
|
||||
|
||||
if (n.acknowledged)
|
||||
continue;
|
||||
|
||||
let body = '';
|
||||
if (n.bannerBodyText) {
|
||||
body = n.bannerBodyMarkup
|
||||
? n.bannerBodyText
|
||||
: GLib.markup_escape_text(n.bannerBodyText, -1);
|
||||
}
|
||||
|
||||
let label = new St.Label({ style_class: 'screen-shield-notification-count-text' });
|
||||
label.clutter_text.set_markup('<b>' + n.title + '</b> ' + body);
|
||||
textBox.add(label);
|
||||
|
||||
visible = true;
|
||||
}
|
||||
|
||||
box.visible = visible;
|
||||
return [title, null];
|
||||
}
|
||||
|
||||
_shouldShowDetails(source) {
|
||||
return source.policy.detailsInLockScreen ||
|
||||
source.narrowestPrivacyScope == MessageTray.PrivacyScope.SYSTEM;
|
||||
}
|
||||
|
||||
_showSource(source, obj, box) {
|
||||
if (obj.detailed) {
|
||||
[obj.titleLabel, obj.countLabel] = this._makeNotificationDetailedSource(source, box);
|
||||
} else {
|
||||
[obj.titleLabel, obj.countLabel] = this._makeNotificationSource(source, box);
|
||||
}
|
||||
|
||||
box.visible = obj.visible && (source.unseenCount > 0);
|
||||
}
|
||||
|
||||
_sourceAdded(tray, source, initial) {
|
||||
let obj = {
|
||||
visible: source.policy.showInLockScreen,
|
||||
detailed: this._shouldShowDetails(source),
|
||||
sourceDestroyId: 0,
|
||||
sourceCountChangedId: 0,
|
||||
sourceTitleChangedId: 0,
|
||||
sourceUpdatedId: 0,
|
||||
sourceBox: null,
|
||||
titleLabel: null,
|
||||
countLabel: null,
|
||||
};
|
||||
|
||||
obj.sourceBox = new St.BoxLayout({ style_class: 'screen-shield-notification-source',
|
||||
x_expand: true });
|
||||
this._showSource(source, obj, obj.sourceBox);
|
||||
this._notificationBox.add(obj.sourceBox, { x_fill: false, x_align: St.Align.START });
|
||||
|
||||
obj.sourceCountChangedId = source.connect('count-updated', source => {
|
||||
this._countChanged(source, obj);
|
||||
});
|
||||
obj.sourceTitleChangedId = source.connect('title-changed', source => {
|
||||
this._titleChanged(source, obj);
|
||||
});
|
||||
obj.policyChangedId = source.policy.connect('policy-changed', (policy, key) => {
|
||||
if (key == 'show-in-lock-screen')
|
||||
this._visibleChanged(source, obj);
|
||||
else
|
||||
this._detailedChanged(source, obj);
|
||||
});
|
||||
obj.sourceDestroyId = source.connect('destroy', source => {
|
||||
this._onSourceDestroy(source, obj);
|
||||
});
|
||||
|
||||
this._sources.set(source, obj);
|
||||
|
||||
if (!initial) {
|
||||
// block scrollbars while animating, if they're not needed now
|
||||
let boxHeight = this._notificationBox.height;
|
||||
if (this._scrollView.height >= boxHeight)
|
||||
this._scrollView.vscrollbar_policy = St.PolicyType.NEVER;
|
||||
|
||||
let widget = obj.sourceBox;
|
||||
let [, natHeight] = widget.get_preferred_height(-1);
|
||||
widget.height = 0;
|
||||
widget.ease({
|
||||
height: natHeight,
|
||||
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
|
||||
duration: 250,
|
||||
onComplete: () => {
|
||||
this._scrollView.vscrollbar_policy = St.PolicyType.AUTOMATIC;
|
||||
widget.set_height(-1);
|
||||
}
|
||||
});
|
||||
|
||||
this._updateVisibility();
|
||||
if (obj.sourceBox.visible)
|
||||
this.emit('wake-up-screen');
|
||||
}
|
||||
}
|
||||
|
||||
_titleChanged(source, obj) {
|
||||
obj.titleLabel.text = source.title;
|
||||
}
|
||||
|
||||
_countChanged(source, obj) {
|
||||
// A change in the number of notifications may change whether we show
|
||||
// details.
|
||||
let newDetailed = this._shouldShowDetails(source);
|
||||
let oldDetailed = obj.detailed;
|
||||
|
||||
obj.detailed = newDetailed;
|
||||
|
||||
if (obj.detailed || oldDetailed != newDetailed) {
|
||||
// A new notification was pushed, or a previous notification was destroyed.
|
||||
// Give up, and build the list again.
|
||||
|
||||
obj.sourceBox.destroy_all_children();
|
||||
obj.titleLabel = obj.countLabel = null;
|
||||
this._showSource(source, obj, obj.sourceBox);
|
||||
} else {
|
||||
let count = source.unseenCount;
|
||||
obj.countLabel.text = '%d'.format(count);
|
||||
}
|
||||
|
||||
obj.sourceBox.visible = obj.visible && (source.unseenCount > 0);
|
||||
|
||||
this._updateVisibility();
|
||||
if (obj.sourceBox.visible)
|
||||
this.emit('wake-up-screen');
|
||||
}
|
||||
|
||||
_visibleChanged(source, obj) {
|
||||
if (obj.visible == source.policy.showInLockScreen)
|
||||
return;
|
||||
|
||||
obj.visible = source.policy.showInLockScreen;
|
||||
obj.sourceBox.visible = obj.visible && source.unseenCount > 0;
|
||||
|
||||
this._updateVisibility();
|
||||
if (obj.sourceBox.visible)
|
||||
this.emit('wake-up-screen');
|
||||
}
|
||||
|
||||
_detailedChanged(source, obj) {
|
||||
let newDetailed = this._shouldShowDetails(source);
|
||||
if (obj.detailed == newDetailed)
|
||||
return;
|
||||
|
||||
obj.detailed = newDetailed;
|
||||
|
||||
obj.sourceBox.destroy_all_children();
|
||||
obj.titleLabel = obj.countLabel = null;
|
||||
this._showSource(source, obj, obj.sourceBox);
|
||||
}
|
||||
|
||||
_onSourceDestroy(source, obj) {
|
||||
this._removeSource(source, obj);
|
||||
this._updateVisibility();
|
||||
}
|
||||
|
||||
_removeSource(source, obj) {
|
||||
obj.sourceBox.destroy();
|
||||
obj.sourceBox = obj.titleLabel = obj.countLabel = null;
|
||||
|
||||
source.disconnect(obj.sourceDestroyId);
|
||||
source.disconnect(obj.sourceCountChangedId);
|
||||
source.disconnect(obj.sourceTitleChangedId);
|
||||
source.policy.disconnect(obj.policyChangedId);
|
||||
|
||||
this._sources.delete(source);
|
||||
}
|
||||
};
|
||||
Signals.addSignalMethods(NotificationsBox.prototype);
|
||||
|
||||
var UnlockDialogLayout = GObject.registerClass(
|
||||
class UnlockDialogLayout extends Clutter.LayoutManager {
|
||||
_init(clockStack, notifications) {
|
||||
super._init();
|
||||
|
||||
this._clockStack = clockStack;
|
||||
this._notifications = notifications;
|
||||
}
|
||||
|
||||
vfunc_get_preferred_width(container, forHeight) {
|
||||
return this._clockStack.get_preferred_width(forHeight);
|
||||
}
|
||||
|
||||
vfunc_get_preferred_height(container, forWidth) {
|
||||
return this._clockStack.get_preferred_height(forWidth);
|
||||
}
|
||||
|
||||
vfunc_allocate(container, box, flags) {
|
||||
let [width, height] = box.get_size();
|
||||
|
||||
let tenthOfHeight = height / 10.0;
|
||||
let thirdOfHeight = height / 3.0;
|
||||
|
||||
let [clockStackWidth, clockStackHeight] =
|
||||
this._clockStack.get_preferred_size();
|
||||
|
||||
let [, , notificationsWidth, notificationsHeight] =
|
||||
this._notifications.get_preferred_size();
|
||||
|
||||
let columnWidth = Math.max(clockStackWidth, notificationsWidth);
|
||||
|
||||
let columnX1 = Math.floor(width / 2.0 - columnWidth / 2.0);
|
||||
let actorBox = new Clutter.ActorBox();
|
||||
|
||||
// Notifications
|
||||
let maxNotificationsHeight = Math.min(
|
||||
notificationsHeight,
|
||||
height - tenthOfHeight - clockStackHeight);
|
||||
|
||||
actorBox.x1 = columnX1;
|
||||
actorBox.y1 = height - maxNotificationsHeight;
|
||||
actorBox.x2 = columnX1 + columnWidth;
|
||||
actorBox.y2 = actorBox.y1 + maxNotificationsHeight;
|
||||
|
||||
this._notifications.allocate(actorBox, flags);
|
||||
|
||||
// Clock Stack
|
||||
let clockStackY = Math.min(
|
||||
thirdOfHeight,
|
||||
height - clockStackHeight - maxNotificationsHeight);
|
||||
|
||||
actorBox.x1 = columnX1;
|
||||
actorBox.y1 = clockStackY;
|
||||
actorBox.x2 = columnX1 + columnWidth;
|
||||
actorBox.y2 = clockStackY + clockStackHeight;
|
||||
|
||||
this._clockStack.allocate(actorBox, flags);
|
||||
}
|
||||
});
|
||||
|
||||
var UnlockDialog = GObject.registerClass({
|
||||
Signals: { 'failed': {} },
|
||||
}, class UnlockDialog extends St.Widget {
|
||||
@ -19,10 +378,16 @@ var UnlockDialog = GObject.registerClass({
|
||||
super._init({
|
||||
accessible_role: Atk.Role.WINDOW,
|
||||
style_class: 'login-dialog',
|
||||
layout_manager: new Clutter.BoxLayout(),
|
||||
reactive: true,
|
||||
visible: false,
|
||||
});
|
||||
|
||||
let tapAction = new Clutter.TapAction();
|
||||
tapAction.connect('tap', () => {
|
||||
this._showAuth();
|
||||
})
|
||||
this.add_action(tapAction);
|
||||
|
||||
this.add_constraint(new Layout.MonitorConstraint({ primary: true }));
|
||||
parentActor.add_child(this);
|
||||
|
||||
@ -30,21 +395,31 @@ var UnlockDialog = GObject.registerClass({
|
||||
this._userName = GLib.get_user_name();
|
||||
this._user = this._userManager.get_user(this._userName);
|
||||
|
||||
this._promptBox = new St.BoxLayout({ vertical: true,
|
||||
x_align: Clutter.ActorAlign.CENTER,
|
||||
y_align: Clutter.ActorAlign.CENTER,
|
||||
x_expand: true,
|
||||
y_expand: true });
|
||||
this.add_child(this._promptBox);
|
||||
let clockStack = new Shell.Stack();
|
||||
this.add_child(clockStack);
|
||||
|
||||
this._clock = new Clock();
|
||||
clockStack.add_child(this._clock.actor);
|
||||
|
||||
this._activePage = this._clock.actor;
|
||||
|
||||
this._authBox = new St.BoxLayout({
|
||||
x_align: Clutter.ActorAlign.CENTER,
|
||||
y_align: Clutter.ActorAlign.CENTER,
|
||||
x_expand: true,
|
||||
y_expand: true,
|
||||
vertical: true,
|
||||
visible: false,
|
||||
});
|
||||
clockStack.add_child(this._authBox);
|
||||
|
||||
this._authPrompt = new AuthPrompt.AuthPrompt(new Gdm.Client(), AuthPrompt.AuthPromptMode.UNLOCK_ONLY);
|
||||
this._authPrompt.connect('failed', this._fail.bind(this));
|
||||
this._authPrompt.connect('cancelled', this._fail.bind(this));
|
||||
this._authPrompt.connect('reset', this._onReset.bind(this));
|
||||
this._authPrompt.setPasswordChar('\u25cf');
|
||||
this._authPrompt.nextButton.label = _("Unlock");
|
||||
|
||||
this._promptBox.add_child(this._authPrompt.actor);
|
||||
this._authBox.add_child(this._authPrompt.actor);
|
||||
|
||||
this.allowCancel = false;
|
||||
|
||||
@ -59,11 +434,15 @@ var UnlockDialog = GObject.registerClass({
|
||||
x_align: St.Align.START,
|
||||
x_fill: false });
|
||||
this._otherUserButton.connect('clicked', this._otherUserClicked.bind(this));
|
||||
this._promptBox.add_child(this._otherUserButton);
|
||||
this._authBox.add_child(this._otherUserButton);
|
||||
} else {
|
||||
this._otherUserButton = null;
|
||||
}
|
||||
|
||||
this._notificationsBox = new NotificationsBox();
|
||||
this._wakeUpScreenId = this._notificationsBox.connect('wake-up-screen', this._wakeUpScreen.bind(this));
|
||||
this.add_child(this._notificationsBox.actor);
|
||||
|
||||
this._authPrompt.reset();
|
||||
this._updateSensitivity(true);
|
||||
|
||||
@ -72,9 +451,81 @@ var UnlockDialog = GObject.registerClass({
|
||||
this._idleMonitor = Meta.IdleMonitor.get_core();
|
||||
this._idleWatchId = this._idleMonitor.add_idle_watch(IDLE_TIMEOUT * 1000, this._escape.bind(this));
|
||||
|
||||
this.layout_manager = new UnlockDialogLayout(
|
||||
clockStack,
|
||||
this._notificationsBox.actor);
|
||||
|
||||
this.connect('destroy', this._onDestroy.bind(this));
|
||||
}
|
||||
|
||||
_showClock() {
|
||||
if (this._activePage == this._clock.actor)
|
||||
return;
|
||||
|
||||
this._activePage = this._clock.actor;
|
||||
this._clock.actor.show();
|
||||
|
||||
this._authBox.ease({
|
||||
opacity: 0,
|
||||
duration: 300,
|
||||
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
|
||||
onComplete: () => this._authBox.hide(),
|
||||
});
|
||||
|
||||
this._clock.actor.ease({
|
||||
opacity: 255,
|
||||
duration: 300,
|
||||
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
|
||||
});
|
||||
}
|
||||
|
||||
_showAuth() {
|
||||
if (this._activePage == this._authBox)
|
||||
return;
|
||||
|
||||
this._activePage = this._authBox;
|
||||
this._authBox.show();
|
||||
|
||||
this._clock.actor.ease({
|
||||
opacity: 0,
|
||||
duration: 300,
|
||||
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
|
||||
onComplete: () => this._clock.actor.hide(),
|
||||
});
|
||||
|
||||
this._authBox.ease({
|
||||
opacity: 255,
|
||||
duration: 300,
|
||||
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
|
||||
});
|
||||
}
|
||||
|
||||
vfunc_captured_event(event) {
|
||||
if (event.type() != Clutter.EventType.KEY_PRESS)
|
||||
return Clutter.EVENT_PROPAGATE;
|
||||
|
||||
if (this._activePage == this._authBox)
|
||||
return Clutter.EVENT_PROPAGATE;
|
||||
|
||||
let symbol = event.get_key_symbol();
|
||||
let unichar = event.get_key_unicode();
|
||||
|
||||
let isEnter = (symbol == Clutter.KEY_Return ||
|
||||
symbol == Clutter.KEY_KP_Enter ||
|
||||
symbol == Clutter.KEY_ISO_Enter);
|
||||
let isEscape = (symbol == Clutter.KEY_Escape);
|
||||
let isLiftChar = (GLib.unichar_isprint(unichar) &&
|
||||
(this._activePage == this._clock.actor ||
|
||||
!GLib.unichar_isgraph(unichar)));
|
||||
|
||||
if (!isEnter && !isEscape && !isLiftChar)
|
||||
return Clutter.EVENT_PROPAGATE;
|
||||
|
||||
this._showAuth();
|
||||
|
||||
return Clutter.EVENT_PROPAGATE;
|
||||
}
|
||||
|
||||
_updateSensitivity(sensitive) {
|
||||
this._authPrompt.updateSensitivity(sensitive);
|
||||
|
||||
@ -85,6 +536,7 @@ var UnlockDialog = GObject.registerClass({
|
||||
}
|
||||
|
||||
_fail() {
|
||||
this._showClock();
|
||||
this.emit('failed');
|
||||
}
|
||||
|
||||
@ -111,9 +563,24 @@ var UnlockDialog = GObject.registerClass({
|
||||
this._authPrompt.cancel();
|
||||
}
|
||||
|
||||
_wakeUpScreen() {
|
||||
// FIXME
|
||||
//this._onUserBecameActive();
|
||||
this.emit('wake-up-screen');
|
||||
}
|
||||
|
||||
_onDestroy() {
|
||||
this.popModal();
|
||||
|
||||
if (this._notificationsBox) {
|
||||
this._notificationsBox.disconnect(this._wakeUpScreenId);
|
||||
this._notificationsBox.destroy();
|
||||
this._notificationsBox = null;
|
||||
}
|
||||
|
||||
this._clock.destroy();
|
||||
this._clock = null;
|
||||
|
||||
if (this._idleWatchId) {
|
||||
this._idleMonitor.remove_watch(this._idleWatchId);
|
||||
this._idleWatchId = 0;
|
||||
@ -122,11 +589,10 @@ var UnlockDialog = GObject.registerClass({
|
||||
|
||||
cancel() {
|
||||
this._authPrompt.cancel();
|
||||
|
||||
this.destroy();
|
||||
}
|
||||
|
||||
addCharacter(unichar) {
|
||||
this._showAuth();
|
||||
this._authPrompt.addCharacter(unichar);
|
||||
}
|
||||
|
||||
|
@ -95,6 +95,7 @@ libshell_public_headers = [
|
||||
'shell-app.h',
|
||||
'shell-app-system.h',
|
||||
'shell-app-usage.h',
|
||||
'shell-blur-effect.h',
|
||||
'shell-embedded-window.h',
|
||||
'shell-glsl-effect.h',
|
||||
'shell-gtk-embed.h',
|
||||
@ -129,6 +130,7 @@ libshell_sources = [
|
||||
'shell-app.c',
|
||||
'shell-app-system.c',
|
||||
'shell-app-usage.c',
|
||||
'shell-blur-effect.c',
|
||||
'shell-embedded-window.c',
|
||||
'shell-embedded-window-private.h',
|
||||
'shell-global.c',
|
||||
|
506
src/shell-blur-effect.c
Normal file
506
src/shell-blur-effect.c
Normal file
@ -0,0 +1,506 @@
|
||||
/* shell-blur-effect.c
|
||||
*
|
||||
* Copyright 2019 Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
#include "shell-blur-effect.h"
|
||||
|
||||
static const gchar *gaussian_blur_glsl_declarations =
|
||||
"uniform float blur_radius; \n"
|
||||
"uniform float brightness; \n"
|
||||
"uniform float pixel_step; \n"
|
||||
"uniform int vertical; \n"
|
||||
" \n"
|
||||
"float gaussian (float sigma, float x) { \n"
|
||||
" return exp ( - (x * x) / (2.0 * sigma * sigma)); \n"
|
||||
"} \n"
|
||||
" \n";
|
||||
|
||||
static const gchar *gaussian_blur_glsl =
|
||||
" float radius = blur_radius * 2.30348; \n"
|
||||
" float total = 0.0; \n"
|
||||
" vec4 ret = vec4 (0); \n"
|
||||
" vec2 uv = vec2(cogl_tex_coord.st); \n"
|
||||
" \n"
|
||||
" int half_radius = max(int(radius / 2.0), 1); \n"
|
||||
" \n"
|
||||
" if (vertical != 0) { \n"
|
||||
" for (int y = -half_radius; y < half_radius; y++) { \n"
|
||||
" float fy = gaussian (radius / 2.0, float(y)); \n"
|
||||
" float offset_y = float(y) * pixel_step; \n"
|
||||
" \n"
|
||||
" vec4 c = texture2D(cogl_sampler, uv + vec2(0.0, offset_y)); \n"
|
||||
" total += fy; \n"
|
||||
" ret += c * fy; \n"
|
||||
" } \n"
|
||||
" } else { \n"
|
||||
" for (int x = -half_radius; x < half_radius; x++) { \n"
|
||||
" float fx = gaussian (radius / 2.0, float(x)); \n"
|
||||
" float offset_x = float(x) * pixel_step; \n"
|
||||
" \n"
|
||||
" vec4 c = texture2D(cogl_sampler, uv + vec2(offset_x, 0.0)); \n"
|
||||
" total += fx; \n"
|
||||
" ret += c * fx; \n"
|
||||
" } \n"
|
||||
" } \n"
|
||||
" \n"
|
||||
" cogl_texel = vec4 (ret / total); \n"
|
||||
" cogl_texel.rgb *= brightness; \n";
|
||||
|
||||
#define DOWNSCALE_FACTOR 4.0
|
||||
|
||||
struct _ShellBlurEffect
|
||||
{
|
||||
ClutterOffscreenEffect parent_instance;
|
||||
|
||||
CoglPipeline *pipeline;
|
||||
int blur_radius_uniform;
|
||||
int brightness_uniform;
|
||||
int pixel_step_uniform;
|
||||
int vertical_uniform;
|
||||
|
||||
unsigned int tex_width;
|
||||
unsigned int tex_height;
|
||||
|
||||
gboolean vertical;
|
||||
float brightness;
|
||||
int blur_radius;
|
||||
};
|
||||
|
||||
G_DEFINE_TYPE (ShellBlurEffect, shell_blur_effect, CLUTTER_TYPE_OFFSCREEN_EFFECT)
|
||||
|
||||
enum {
|
||||
PROP_0,
|
||||
PROP_BLUR_RADIUS,
|
||||
PROP_BRIGHTNESS,
|
||||
PROP_VERTICAL,
|
||||
N_PROPS
|
||||
};
|
||||
|
||||
static GParamSpec *properties [N_PROPS] = { NULL, };
|
||||
|
||||
static CoglPipeline*
|
||||
create_pipeline (void)
|
||||
{
|
||||
static CoglPipeline *base_pipeline = NULL;
|
||||
|
||||
if (G_UNLIKELY (base_pipeline == NULL))
|
||||
{
|
||||
CoglSnippet *snippet;
|
||||
CoglContext *ctx =
|
||||
clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
||||
|
||||
base_pipeline = cogl_pipeline_new (ctx);
|
||||
|
||||
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_LOOKUP,
|
||||
gaussian_blur_glsl_declarations,
|
||||
NULL);
|
||||
cogl_snippet_set_replace (snippet, gaussian_blur_glsl);
|
||||
cogl_pipeline_add_layer_snippet (base_pipeline, 0, snippet);
|
||||
cogl_object_unref (snippet);
|
||||
|
||||
cogl_pipeline_set_layer_null_texture (base_pipeline, 0);
|
||||
cogl_pipeline_set_layer_filters (base_pipeline,
|
||||
0,
|
||||
COGL_PIPELINE_FILTER_LINEAR,
|
||||
COGL_PIPELINE_FILTER_LINEAR);
|
||||
cogl_pipeline_set_layer_wrap_mode (base_pipeline,
|
||||
0,
|
||||
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
return cogl_pipeline_copy (base_pipeline);
|
||||
}
|
||||
|
||||
static void
|
||||
queue_actor_repaint (ShellBlurEffect *self)
|
||||
{
|
||||
ClutterActor *actor =
|
||||
clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (self));
|
||||
|
||||
if (actor)
|
||||
clutter_actor_queue_redraw (actor);
|
||||
}
|
||||
|
||||
static void
|
||||
update_uniforms (ShellBlurEffect *self)
|
||||
{
|
||||
ClutterOffscreenEffect *offscreen_effect =
|
||||
CLUTTER_OFFSCREEN_EFFECT (self);
|
||||
CoglHandle texture;
|
||||
|
||||
texture = clutter_offscreen_effect_get_texture (offscreen_effect);
|
||||
self->tex_width = cogl_texture_get_width (texture) * DOWNSCALE_FACTOR;
|
||||
self->tex_height = cogl_texture_get_height (texture) * DOWNSCALE_FACTOR;
|
||||
|
||||
if (self->pixel_step_uniform > -1)
|
||||
{
|
||||
ClutterRect rect;
|
||||
float pixel_step;
|
||||
|
||||
clutter_offscreen_effect_get_target_rect (CLUTTER_OFFSCREEN_EFFECT (self),
|
||||
&rect);
|
||||
|
||||
if (self->vertical)
|
||||
pixel_step = 1.f / rect.size.height;
|
||||
else
|
||||
pixel_step = 1.f / rect.size.width;
|
||||
|
||||
cogl_pipeline_set_uniform_1f (self->pipeline,
|
||||
self->pixel_step_uniform,
|
||||
pixel_step / DOWNSCALE_FACTOR);
|
||||
}
|
||||
|
||||
if (self->blur_radius_uniform > -1)
|
||||
{
|
||||
cogl_pipeline_set_uniform_1f (self->pipeline,
|
||||
self->blur_radius_uniform,
|
||||
self->blur_radius / DOWNSCALE_FACTOR);
|
||||
}
|
||||
|
||||
if (self->brightness_uniform > -1)
|
||||
{
|
||||
cogl_pipeline_set_uniform_1f (self->pipeline,
|
||||
self->brightness_uniform,
|
||||
self->brightness);
|
||||
}
|
||||
|
||||
if (self->vertical_uniform > -1)
|
||||
{
|
||||
cogl_pipeline_set_uniform_1i (self->pipeline,
|
||||
self->vertical_uniform,
|
||||
self->vertical);
|
||||
}
|
||||
|
||||
cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
shell_blur_effect_pre_paint (ClutterEffect *effect)
|
||||
{
|
||||
gboolean success;
|
||||
|
||||
success = CLUTTER_EFFECT_CLASS (shell_blur_effect_parent_class)->pre_paint (effect);
|
||||
|
||||
if (success)
|
||||
{
|
||||
CoglFramebuffer *offscreen = cogl_get_draw_framebuffer ();
|
||||
|
||||
/* Texture is downscaled, draw downscaled as well */
|
||||
cogl_framebuffer_scale (offscreen,
|
||||
1.0 / DOWNSCALE_FACTOR,
|
||||
1.0 / DOWNSCALE_FACTOR,
|
||||
1.0);
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
static void
|
||||
shell_blur_effect_paint_target (ClutterOffscreenEffect *effect)
|
||||
{
|
||||
ShellBlurEffect *self = SHELL_BLUR_EFFECT (effect);
|
||||
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
|
||||
ClutterActor *actor;
|
||||
float blur_radius_offset_h;
|
||||
float blur_radius_offset_v;
|
||||
guint8 paint_opacity;
|
||||
|
||||
update_uniforms (self);
|
||||
|
||||
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (self));
|
||||
paint_opacity = clutter_actor_get_paint_opacity (actor);
|
||||
|
||||
cogl_pipeline_set_color4ub (self->pipeline,
|
||||
paint_opacity,
|
||||
paint_opacity,
|
||||
paint_opacity,
|
||||
paint_opacity);
|
||||
|
||||
blur_radius_offset_h =
|
||||
self->blur_radius / (float) self->tex_width / DOWNSCALE_FACTOR;
|
||||
blur_radius_offset_v =
|
||||
self->blur_radius / (float) self->tex_height / DOWNSCALE_FACTOR;
|
||||
|
||||
cogl_framebuffer_draw_textured_rectangle (framebuffer,
|
||||
self->pipeline,
|
||||
0, 0,
|
||||
self->tex_width,
|
||||
self->tex_height,
|
||||
blur_radius_offset_h,
|
||||
blur_radius_offset_v,
|
||||
1.f - blur_radius_offset_h,
|
||||
1.f - blur_radius_offset_v);
|
||||
}
|
||||
|
||||
static void
|
||||
shell_blur_effect_post_paint (ClutterEffect *effect)
|
||||
{
|
||||
CoglFramebuffer *offscreen = cogl_get_draw_framebuffer ();
|
||||
|
||||
cogl_framebuffer_scale (offscreen,
|
||||
DOWNSCALE_FACTOR,
|
||||
DOWNSCALE_FACTOR,
|
||||
1.f);
|
||||
|
||||
CLUTTER_EFFECT_CLASS (shell_blur_effect_parent_class)->post_paint (effect);
|
||||
}
|
||||
|
||||
static CoglTexture*
|
||||
shell_blur_effect_create_texture (ClutterOffscreenEffect *effect,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
CoglContext *ctx =
|
||||
clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
||||
|
||||
return cogl_texture_2d_new_with_size (ctx,
|
||||
width / DOWNSCALE_FACTOR,
|
||||
height / DOWNSCALE_FACTOR);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
shell_blur_effect_modify_paint_volume (ClutterEffect *effect,
|
||||
ClutterPaintVolume *volume)
|
||||
{
|
||||
ShellBlurEffect *self = SHELL_BLUR_EFFECT (effect);
|
||||
ClutterVertex origin;
|
||||
float width;
|
||||
float height;
|
||||
|
||||
clutter_paint_volume_get_origin (volume, &origin);
|
||||
width = clutter_paint_volume_get_width (volume);
|
||||
height = clutter_paint_volume_get_height (volume);
|
||||
|
||||
if (self->vertical)
|
||||
{
|
||||
origin.y -= self->blur_radius;
|
||||
height += 2 * self->blur_radius;
|
||||
}
|
||||
else
|
||||
{
|
||||
origin.x -= self->blur_radius;
|
||||
width += 2 * self->blur_radius;
|
||||
}
|
||||
|
||||
clutter_paint_volume_set_origin (volume, &origin);
|
||||
clutter_paint_volume_set_width (volume, width);
|
||||
clutter_paint_volume_set_height (volume, height);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
shell_blur_effect_finalize (GObject *object)
|
||||
{
|
||||
ShellBlurEffect *self = (ShellBlurEffect *)object;
|
||||
|
||||
g_clear_pointer (&self->pipeline, cogl_object_unref);
|
||||
|
||||
G_OBJECT_CLASS (shell_blur_effect_parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
static void
|
||||
shell_blur_effect_get_property (GObject *object,
|
||||
guint prop_id,
|
||||
GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ShellBlurEffect *self = SHELL_BLUR_EFFECT (object);
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_BLUR_RADIUS:
|
||||
g_value_set_int (value, self->blur_radius);
|
||||
break;
|
||||
|
||||
case PROP_BRIGHTNESS:
|
||||
g_value_set_int (value, self->brightness);
|
||||
break;
|
||||
|
||||
case PROP_VERTICAL:
|
||||
g_value_set_boolean (value, self->vertical);
|
||||
break;
|
||||
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
shell_blur_effect_set_property (GObject *object,
|
||||
guint prop_id,
|
||||
const GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ShellBlurEffect *self = SHELL_BLUR_EFFECT (object);
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_BLUR_RADIUS:
|
||||
shell_blur_effect_set_blur_radius (self, g_value_get_int (value));
|
||||
break;
|
||||
|
||||
case PROP_BRIGHTNESS:
|
||||
shell_blur_effect_set_brightness (self, g_value_get_float (value));
|
||||
break;
|
||||
|
||||
case PROP_VERTICAL:
|
||||
shell_blur_effect_set_vertical (self, g_value_get_boolean (value));
|
||||
break;
|
||||
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
shell_blur_effect_class_init (ShellBlurEffectClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
|
||||
ClutterOffscreenEffectClass *offscreen_class =
|
||||
CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
|
||||
|
||||
object_class->finalize = shell_blur_effect_finalize;
|
||||
object_class->get_property = shell_blur_effect_get_property;
|
||||
object_class->set_property = shell_blur_effect_set_property;
|
||||
|
||||
effect_class->pre_paint = shell_blur_effect_pre_paint;
|
||||
effect_class->post_paint = shell_blur_effect_post_paint;
|
||||
effect_class->modify_paint_volume = shell_blur_effect_modify_paint_volume;
|
||||
|
||||
offscreen_class->paint_target = shell_blur_effect_paint_target;
|
||||
offscreen_class->create_texture = shell_blur_effect_create_texture;
|
||||
|
||||
properties[PROP_BLUR_RADIUS] =
|
||||
g_param_spec_int ("blur-radius",
|
||||
"Blur radius",
|
||||
"Blur radius",
|
||||
0, G_MAXINT, 0,
|
||||
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
|
||||
|
||||
properties[PROP_BRIGHTNESS] =
|
||||
g_param_spec_float ("brightness",
|
||||
"Brightness",
|
||||
"Brightness",
|
||||
0.f, 1.f, 1.f,
|
||||
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
|
||||
|
||||
properties[PROP_VERTICAL] =
|
||||
g_param_spec_boolean ("vertical",
|
||||
"Vertical",
|
||||
"Whether the blur is vertical or horizontal",
|
||||
FALSE,
|
||||
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
|
||||
|
||||
g_object_class_install_properties (object_class, N_PROPS, properties);
|
||||
}
|
||||
|
||||
static void
|
||||
shell_blur_effect_init (ShellBlurEffect *self)
|
||||
{
|
||||
self->blur_radius = 0;
|
||||
self->brightness = 1.f;
|
||||
self->vertical = FALSE;
|
||||
self->pipeline = create_pipeline ();
|
||||
|
||||
self->blur_radius_uniform =
|
||||
cogl_pipeline_get_uniform_location (self->pipeline, "blur_radius");
|
||||
self->brightness_uniform =
|
||||
cogl_pipeline_get_uniform_location (self->pipeline, "brightness");
|
||||
self->pixel_step_uniform =
|
||||
cogl_pipeline_get_uniform_location (self->pipeline, "pixel_step");
|
||||
self->vertical_uniform =
|
||||
cogl_pipeline_get_uniform_location (self->pipeline, "vertical");
|
||||
}
|
||||
|
||||
ShellBlurEffect *
|
||||
shell_blur_effect_new (void)
|
||||
{
|
||||
return g_object_new (SHELL_TYPE_BLUR_EFFECT, NULL);
|
||||
}
|
||||
|
||||
int
|
||||
shell_blur_effect_get_blur_radius (ShellBlurEffect *self)
|
||||
{
|
||||
g_return_val_if_fail (SHELL_IS_BLUR_EFFECT (self), -1);
|
||||
|
||||
return self->blur_radius;
|
||||
}
|
||||
|
||||
void
|
||||
shell_blur_effect_set_blur_radius (ShellBlurEffect *self,
|
||||
int radius)
|
||||
{
|
||||
g_return_if_fail (SHELL_IS_BLUR_EFFECT (self));
|
||||
|
||||
if (self->blur_radius == radius)
|
||||
return;
|
||||
|
||||
self->blur_radius = radius;
|
||||
queue_actor_repaint (self);
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_BLUR_RADIUS]);
|
||||
}
|
||||
|
||||
float
|
||||
shell_blur_effect_get_brightness (ShellBlurEffect *self)
|
||||
{
|
||||
g_return_val_if_fail (SHELL_IS_BLUR_EFFECT (self), FALSE);
|
||||
|
||||
return self->brightness;
|
||||
}
|
||||
|
||||
void
|
||||
shell_blur_effect_set_brightness (ShellBlurEffect *self,
|
||||
float brightness)
|
||||
{
|
||||
g_return_if_fail (SHELL_IS_BLUR_EFFECT (self));
|
||||
|
||||
if (self->brightness == brightness)
|
||||
return;
|
||||
|
||||
self->brightness = brightness;
|
||||
queue_actor_repaint (self);
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_BRIGHTNESS]);
|
||||
}
|
||||
|
||||
gboolean
|
||||
shell_blur_effect_get_vertical (ShellBlurEffect *self)
|
||||
{
|
||||
g_return_val_if_fail (SHELL_IS_BLUR_EFFECT (self), FALSE);
|
||||
|
||||
return self->vertical;
|
||||
}
|
||||
|
||||
void
|
||||
shell_blur_effect_set_vertical (ShellBlurEffect *self,
|
||||
gboolean vertical)
|
||||
{
|
||||
g_return_if_fail (SHELL_IS_BLUR_EFFECT (self));
|
||||
|
||||
if (self->vertical == vertical)
|
||||
return;
|
||||
|
||||
self->vertical = vertical;
|
||||
queue_actor_repaint (self);
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_VERTICAL]);
|
||||
}
|
45
src/shell-blur-effect.h
Normal file
45
src/shell-blur-effect.h
Normal file
@ -0,0 +1,45 @@
|
||||
/* shell-blur-effect.h
|
||||
*
|
||||
* Copyright 2019 Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define SHELL_TYPE_BLUR_EFFECT (shell_blur_effect_get_type())
|
||||
|
||||
G_DECLARE_FINAL_TYPE (ShellBlurEffect, shell_blur_effect, SHELL, BLUR_EFFECT, ClutterOffscreenEffect)
|
||||
|
||||
ShellBlurEffect *shell_blur_effect_new (void);
|
||||
|
||||
int shell_blur_effect_get_blur_radius (ShellBlurEffect *self);
|
||||
void shell_blur_effect_set_blur_radius (ShellBlurEffect *self,
|
||||
int radius);
|
||||
|
||||
float shell_blur_effect_get_brightness (ShellBlurEffect *self);
|
||||
void shell_blur_effect_set_brightness (ShellBlurEffect *self,
|
||||
float brightness);
|
||||
|
||||
gboolean shell_blur_effect_get_vertical (ShellBlurEffect *self);
|
||||
void shell_blur_effect_set_vertical (ShellBlurEffect *self,
|
||||
gboolean vertical);
|
||||
|
||||
G_END_DECLS
|
Loading…
Reference in New Issue
Block a user