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Author SHA1 Message Date
672ca8850a windowManager: add animations for fullscreen and unfullscreen
We use the newly introduced feature from Mutter to hook up our own
fullscreen and unfullscreen animations.
To give the illusion of a transition as smooth as possible, we create a
snapshot of the current contents of the actor before its state is
changed, and crossfade between the two states while the size changes.

https://bugzilla.gnome.org/show_bug.cgi?id=707248
2015-10-12 15:40:30 -04:00
11 changed files with 369 additions and 584 deletions

26
NEWS
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@ -1,29 +1,3 @@
3.18.1
======
* Fix screen freezes when a notification is pushed [Carlos; #755425]
* Fix overzealous ellipsization in system status menu [Adel, Florian; #708472]
* Hide app menu when disabled by setting [Florian; #745919]
* Fix lightbox effect when animations are disabled [Rui; #755827]
* Do not mark hotplug notifications as critical [Florian; #657923]
* Fix icons getting cut off in dash [Florian; #745649]
* Animate fullscreen/unfullscreen operations [Cosimo; #707248]
* Misc. bug fixes [Florian, Owen; #748919, #674799, #754581]
Contributors:
Emmanuele Bassi, Michael Catanzaro, Cosimo Cecchi, Matthias Clasen,
Adel Gadllah, Carlos Garnacho, Ekaterina Gerasimova, Rui Matos,
Florian Müllner, Owen W. Taylor
Translations:
Марко Костић [sr], Милош Поповић [sr@latin], Khaled Hosny [ar],
Trần Ngọc Quân [vi], Petr Kovar [cs], Alexandre Franke [fr],
Fran Dieguez [gl], Anders Jonsson [sv], Piotr Drąg [pl], Dušan Kazik [sk],
Milo Casagrande [it], Changwoo Ryu [ko], Stas Solovey [ru],
Rafael Fontenelle [pt_BR], Tom Tryfonidis [el], Aurimas Černius [lt],
Seán de Búrca [ga], Christian Kirbach [de], Jiri Grönroos [fi],
Pedro Albuquerque [pt], Baurzhan Muftakhidinov [kk], Daniel Mustieles [es],
Marek Černocký [cs], Ask Hjorth Larsen [da], Inaki Larranaga Murgoitio [eu]
3.18.0
======

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@ -1,5 +1,5 @@
AC_PREREQ(2.63)
AC_INIT([gnome-shell],[3.18.1],[https://bugzilla.gnome.org/enter_bug.cgi?product=gnome-shell],[gnome-shell])
AC_INIT([gnome-shell],[3.18.0],[https://bugzilla.gnome.org/enter_bug.cgi?product=gnome-shell],[gnome-shell])
AX_IS_RELEASE([git-directory])
AC_CONFIG_HEADERS([config.h])
@ -77,7 +77,7 @@ AC_MSG_RESULT($enable_systemd)
CLUTTER_MIN_VERSION=1.21.5
GOBJECT_INTROSPECTION_MIN_VERSION=1.45.4
GJS_MIN_VERSION=1.39.0
MUTTER_MIN_VERSION=3.18.1
MUTTER_MIN_VERSION=3.18.0
GTK_MIN_VERSION=3.15.0
GIO_MIN_VERSION=2.45.3
LIBECAL_MIN_VERSION=3.5.3

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@ -408,9 +408,9 @@ StScrollBar {
spacing-rows: 15px;
spacing-columns: 1em; }
/* Popovers/Menus */
/* Popvers/Menus */
.popup-menu {
min-width: 15em; }
min-width: 200px; }
.popup-menu .popup-sub-menu {
background-color: black;
box-shadow: inset 0 -1px 0px #0d0d0d; }
@ -752,7 +752,7 @@ StScrollBar {
/* Message list */
.message-list {
width: 31.5em; }
width: 420px; }
.message-list-sections {
spacing: 1.5em; }
@ -823,7 +823,8 @@ StScrollBar {
color: transparent; }
.aggregate-menu {
min-width: 21em; }
min-width: 280px;
max-width: 400px; }
.aggregate-menu .popup-menu-icon {
padding: 0 4px; }

View File

@ -408,9 +408,9 @@ StScrollBar {
spacing-rows: 15px;
spacing-columns: 1em; }
/* Popovers/Menus */
/* Popvers/Menus */
.popup-menu {
min-width: 15em; }
min-width: 200px; }
.popup-menu .popup-sub-menu {
background-color: #343a3a;
box-shadow: inset 0 -1px 0px #282c2c; }
@ -752,7 +752,7 @@ StScrollBar {
/* Message list */
.message-list {
width: 31.5em; }
width: 420px; }
.message-list-sections {
spacing: 1.5em; }
@ -823,7 +823,8 @@ StScrollBar {
color: transparent; }
.aggregate-menu {
min-width: 21em; }
min-width: 280px;
max-width: 400px; }
.aggregate-menu .popup-menu-icon {
padding: 0 4px; }

View File

@ -16,34 +16,6 @@
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
/*
* In order for transformation animations to look good, they need to be
* incremental and have some order to them (e.g., fade out hidden items,
* then shrink to close the void left over). Chaining animations in this way can
* be error-prone and wordy using just Tweener callbacks.
*
* The classes in this file help with this:
*
* - Task. encapsulates schedulable work to be run in a specific scope.
*
* - ConsecutiveBatch. runs a series of tasks in order and completes
* when the last in the series finishes.
*
* - ConcurrentBatch. runs a set of tasks at the same time and completes
* when the last to finish completes.
*
* - Hold. prevents a batch from completing the pending task until
* the hold is released.
*
* The tasks associated with a batch are specified in a list at batch
* construction time as either task objects or plain functions.
* Batches are task objects, themselves, so they can be nested.
*
* These classes aren't specific to GDM, but were found to be unintuitive and so
* are not used elsewhere. These APIs may ultimately get dropped entirely and
* replaced by something else.
*/
const Lang = imports.lang;
const Signals = imports.signals;

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@ -644,14 +644,15 @@ const Dash = new Lang.Class({
let firstIcon = firstButton._delegate.icon;
let minHeight, natHeight;
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
// Enforce the current icon size during the size request
firstIcon.icon.ensure_style();
let [currentWidth, currentHeight] = firstIcon.icon.get_size();
firstIcon.icon.set_size(this.iconSize * scaleFactor, this.iconSize * scaleFactor);
firstIcon.setIconSize(this.iconSize);
[minHeight, natHeight] = firstButton.get_preferred_height(-1);
firstIcon.icon.set_size(currentWidth, currentHeight);
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
let iconSizes = baseIconSizes.map(function(s) {
return s * scaleFactor;
});
// Subtract icon padding and box spacing from the available height
availHeight -= iconChildren.length * (natHeight - this.iconSize * scaleFactor) +
@ -659,10 +660,6 @@ const Dash = new Lang.Class({
let availSize = availHeight / iconChildren.length;
let iconSizes = baseIconSizes.map(function(s) {
return s * scaleFactor;
});
let newIconSize = baseIconSizes[0];
for (let i = 0; i < iconSizes.length; i++) {
if (iconSizes[i] < availSize)

View File

@ -652,39 +652,6 @@ const PanelCorner = new Lang.Class({
}
});
const AggregateLayout = new Lang.Class({
Name: 'AggregateLayout',
Extends: Clutter.BoxLayout,
_init: function(params) {
if (!params)
params = {};
params['orientation'] = Clutter.Orientation.VERTICAL;
this.parent(params);
this._sizeChildren = [];
},
addSizeChild: function(actor) {
this._sizeChildren.push(actor);
this.layout_changed();
},
vfunc_get_preferred_width: function(container, forHeight) {
let themeNode = container.get_theme_node();
let minWidth = themeNode.get_min_width();
let natWidth = minWidth;
for (let i = 0; i < this._sizeChildren.length; i++) {
let child = this._sizeChildren[i];
let [childMin, childNat] = child.get_preferred_width(forHeight);
minWidth = Math.max(minWidth, childMin);
natWidth = Math.max(minWidth, childNat);
}
return [minWidth, natWidth];
}
});
const AggregateMenu = new Lang.Class({
Name: 'AggregateMenu',
Extends: PanelMenu.Button,
@ -693,9 +660,6 @@ const AggregateMenu = new Lang.Class({
this.parent(0.0, C_("System menu in the top bar", "System"), false);
this.menu.actor.add_style_class_name('aggregate-menu');
let menuLayout = new AggregateLayout();
this.menu.box.set_layout_manager(menuLayout);
this._indicators = new St.BoxLayout({ style_class: 'panel-status-indicators-box' });
this.actor.add_child(this._indicators);
@ -744,11 +708,6 @@ const AggregateMenu = new Lang.Class({
this.menu.addMenuItem(this._rfkill.menu);
this.menu.addMenuItem(this._power.menu);
this.menu.addMenuItem(this._system.menu);
menuLayout.addSizeChild(this._location.menu.actor);
menuLayout.addSizeChild(this._rfkill.menu.actor);
menuLayout.addSizeChild(this._power.menu.actor);
menuLayout.addSizeChild(this._system.menu.actor);
},
});

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@ -677,7 +677,6 @@ const WindowManager = new Lang.Class({
this._minimizing = [];
this._unminimizing = [];
this._mapping = [];
this._resizing = [];
this._destroying = [];
this._movingWindow = null;
@ -1235,25 +1234,6 @@ const WindowManager = new Lang.Class({
},
_fullscreenWindow: function(shellwm, actor, oldFrameRect, oldBufferRect) {
actor.translation_x = oldFrameRect.x;
actor.translation_y = oldFrameRect.y;
this._fullscreenAnimation(shellwm, actor, oldFrameRect);
},
_unfullscreenWindow: function(shellwm, actor, oldFrameRect, oldBufferRect) {
let targetRect = actor.meta_window.get_frame_rect();
actor.translation_x = -targetRect.x;
actor.translation_y = -targetRect.y;
this._fullscreenAnimation(shellwm, actor, oldFrameRect);
},
_fullscreenAnimation: function(shellwm, actor, oldFrameRect) {
this._resizing.push(actor);
// Position a clone of the window on top of the old position,
// while actor updates are frozen.
// Note that the MetaWindow has up to date sizing information for
// the new geometry already.
let targetRect = actor.meta_window.get_frame_rect();
let actorContent = Shell.util_get_content_for_window_actor(actor, oldFrameRect);
let actorClone = new St.Widget({ content: actorContent });
@ -1267,55 +1247,93 @@ const WindowManager = new Lang.Class({
let scaleX = targetRect.width / oldFrameRect.width;
let scaleY = targetRect.height / oldFrameRect.height;
// Now scale and fade out the clone
Tweener.addTween(actorClone,
{ x: targetRect.x,
y: targetRect.y,
scale_x: scaleX,
scale_y: scaleY,
scaleX: scaleX,
scaleY: scaleY,
opacity: 0,
time: WINDOW_ANIMATION_TIME,
transition: 'easeOutQuad'
});
// Now set scale the actor to size it as the clone.
// Note that the caller of this function already set a translation
// on the actor.
actor.scale_x = 1 / scaleX;
actor.scale_y = 1 / scaleY;
// Scale it to its actual new size
Tweener.addTween(actor,
{ scale_x: 1.0,
scale_y: 1.0,
translation_x: 0,
translation_y: 0,
time: WINDOW_ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._sizeChangeWindowDone,
onCompleteScope: this,
onCompleteParams: [shellwm, actor]
});
// Now unfreeze actor updates, to get it to the new size.
// It's important that we don't wait until the animation is completed to
// do this, otherwise our scale will be applied to the old texture size.
actor.translation_x = actor.x;
actor.translation_y = actor.y;
actor.scaleX = 1 / scaleX;
actor.scaleY = 1 / scaleY;
Tweener.addTween(actor,
{ scaleX: 1.0,
scaleY: 1.0,
translation_x: 0,
translation_y: 0,
time: WINDOW_ANIMATION_TIME,
transition: 'easeOutQuad'
});
shellwm.completed_size_change(actor);
},
_unfullscreenWindow: function(shellwm, actor, oldFrameRect, oldBufferRect) {
let targetRect = actor.meta_window.get_frame_rect();
let actorContent = Shell.util_get_content_for_window_actor(actor, oldFrameRect);
let actorClone = new St.Widget({ content: actorContent });
actorClone.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
actorClone.set_position(oldFrameRect.x, oldFrameRect.y);
actorClone.set_size(oldFrameRect.width, oldFrameRect.height);
Main.uiGroup.add_actor(actorClone);
actor.__unfullscreenClone = actorClone;
let scaleX = targetRect.width / oldFrameRect.width;
let scaleY = targetRect.height / oldFrameRect.height;
Tweener.addTween(actorClone,
{ x: targetRect.x,
y: targetRect.y,
scaleX: scaleX,
scaleY: scaleY,
opacity: 0,
time: WINDOW_ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._sizeChangeWindowDone,
onCompleteScope: this,
onCompleteParams: [shellwm, actor]
});
actor.translation_x = -actor.x;
actor.translation_y = -actor.y;
actor.scaleX = 1 / scaleX;
actor.scaleY = 1 / scaleY;
Tweener.addTween(actor,
{ scaleX: 1.0,
scaleY: 1.0,
translation_x: 0,
translation_y: 0,
time: WINDOW_ANIMATION_TIME,
transition: 'easeOutQuad'
});
shellwm.completed_size_change(actor);
},
_sizeChangeWindowDone: function(shellwm, actor) {
if (this._removeEffect(this._resizing, actor)) {
Tweener.removeTweens(actor);
actor.scale_x = 1.0;
actor.scale_y = 1.0;
actor.translation_x = 0;
actor.translation_y = 0;
Tweener.removeTweens(actor);
let actorClone = actor.__fullscreenClone;
if (actorClone) {
actorClone.destroy();
delete actor.__fullscreenClone;
}
let actorClone = actor.__fullscreenClone;
if (actorClone) {
actorClone.destroy();
delete actor.__fullscreenClone;
}
actorClone = actor.__unfullscreenClone;
if (actorClone) {
actorClone.destroy();
delete actor.__unfullscreenClone;
}
},

666
po/eu.po

File diff suppressed because it is too large Load Diff

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@ -562,24 +562,6 @@ layout_notify (GObject *object,
g_object_notify (self, prop_name);
}
static void
on_layout_manager_notify (GObject *object,
GParamSpec *pspec,
gpointer user_data)
{
ClutterActor *actor = CLUTTER_ACTOR (object);
ClutterLayoutManager *layout = clutter_actor_get_layout_manager (actor);
g_warn_if_fail (CLUTTER_IS_BOX_LAYOUT (layout));
if (layout == NULL)
return;
g_signal_connect_swapped (layout, "layout-changed",
G_CALLBACK (clutter_actor_queue_relayout), actor);
g_signal_connect (layout, "notify", G_CALLBACK (layout_notify), object);
}
static void
st_box_layout_class_init (StBoxLayoutClass *klass)
{
@ -632,11 +614,14 @@ st_box_layout_class_init (StBoxLayoutClass *klass)
static void
st_box_layout_init (StBoxLayout *self)
{
self->priv = BOX_LAYOUT_PRIVATE (self);
ClutterLayoutManager *layout;
g_signal_connect (self, "notify::layout-manager",
G_CALLBACK (on_layout_manager_notify), NULL);
clutter_actor_set_layout_manager (CLUTTER_ACTOR (self), clutter_box_layout_new ());
self->priv = BOX_LAYOUT_PRIVATE (self);
layout = clutter_box_layout_new ();
g_signal_connect_swapped (layout, "layout-changed",
G_CALLBACK (clutter_actor_queue_relayout), self);
g_signal_connect (layout, "notify", G_CALLBACK (layout_notify), self);
clutter_actor_set_layout_manager (CLUTTER_ACTOR (self), layout);
}
/**