For mysterious reasons I'm not sure of myself, navigate_focus will only focus
mapped actors. So, make sure the widget is showing before navigating to it.
https://bugzilla.gnome.org/show_bug.cgi?id=709853
The methods we call in _updateState may not be reentrant, so make
sure that we never get into a situation where _updateState, through
some crazy chain of events, calls itself.
https://bugzilla.gnome.org/show_bug.cgi?id=711694
When a notification becomes expanded, it's either already shown,
or in the process of being shown. Don't set the state to SHOWING
again, which confuses our state machine.
Some consumers may want to construct their buttons specially, so allow them
to do that by adding a new API that takes a button instead of a label.
https://bugzilla.gnome.org/show_bug.cgi?id=710137
Otherwise, when closing the tray, we'll try to focus an actor, which will
focus the stage window, which will drop the focus from whatever window we
already had focused.
https://bugzilla.gnome.org/show_bug.cgi?id=710347
If we pushNotification the same notification multiple times, we
won't append it to the array again, but we will attach multiple
handlers needlessly.
https://bugzilla.gnome.org/show_bug.cgi?id=710115
NotificationDaemon doesn't pass a gicon to the Notification constructor,
because it calls .update() immediately after, so messageTray.js
calls into Source.createIcon(), which returns null and crashes.
Instead, shortcut the Notification constructor by skipping
.update() completely.
https://bugzilla.gnome.org/show_bug.cgi?id=709998
According to the designs, the notifications switch was supposed
to move from the user menu to the new message tray menu. However
so far the new system status implementation only removed the old
switch, so add it back in its new place now.
https://bugzilla.gnome.org/show_bug.cgi?id=707073
_updateState has a lot of variables that sort of gunk up the
code and make it more unreadable than need be. Clean up the logic
a lot by moving those variables into the places that they actually
matter, renaming them to remove prefixes, and remove some conditions
that are always met.
Right now the code chooses to animate based on whether or not the
notification was "removed", which is quite a sketchy subject. For
now, add an additional case so that we don't animate when we transition
to the lock screen.
Using a signal handlers causes us to depend on connection order, but
we need the message tray code to run last, so it can notice that
notifications are destroyed when hiding the boxpointer and skip
the broken animation.
https://bugzilla.gnome.org/show_bug.cgi?id=686855
We can easily implement much of the same behavior ourselves by
keeping track of Clutter's focus events. Reintroduce heavily
modified FocusGrabber to do the work for us.
This will temporarily break when the user selects a window until
we can make gnome-shell automatically set the stage focus.
This also removes our only use of focus grabs, so remove those
as well.
https://bugzilla.gnome.org/show_bug.cgi?id=700735
If we focus notifications before they're expanded, the body and action
area won't be visible, and the can_focus members like the text entry
will not be able to be focused.
Ensure that all of the all actors that would be in an expanded notification
are visible before we attempt to focus them.
https://bugzilla.gnome.org/show_bug.cgi?id=698778
Commit d0310bd745 blindly replaced global.overlay_group with
Main.layout.overviewGroup, but unlike the former, the latter is
hidden while the overview is not active, which makes it unsuitable
for the message tray's light box. In fact, with the removal of
global.overlay_group, there is no longer a container which may
be used both inside and outside the overview, so we can either
recreate the lightbox each time we show/hide the overview, or
use different lightboxes altogether; this opts for the latter.
https://bugzilla.gnome.org/show_bug.cgi?id=701097