Instead of potentially loading a background mid-way when it changes, and
loading it again for every file monitor event, leverage
CHANGES_DONE_HINT events, which allow us to ignore CREATED and CHANGED
signals from the file monitor.
https://bugzilla.gnome.org/show_bug.cgi?id=747794
About every other situation can do with synchronizing keyboard visibility,
and keyboard layout changes are already handled internally in the Keyboard
object.
A downside of this approach is that once created, there will always be a
Keyboard instance and its full actor hierarchy. Seems reasonable to do that
since we can't tell it won't ever be needed.
https://bugzilla.gnome.org/show_bug.cgi?id=785309
In case where a method- and property name overlap, using the method
is less unambiguous than I thought - mozjs52-based gjs will only see
the method, while mozjs38-based gjs will only see the property. We
are in luck though, and the real property name contains dashes that
allow us to refer to the property in a way that works for all gjs
versions.
https://bugzilla.gnome.org/show_bug.cgi?id=785090
Meson is on track to replace autotools as the build system of choice,
so support it in addition to autotools. If all goes well, we'll
eventually be able to drop the latter ...
https://bugzilla.gnome.org/show_bug.cgi?id=783229
Meson's gtk-doc support currently requires the main SGML/XML file
to be located in the srcdir, so instead of substituting the module
version in that file directly, use a small auxiliary file that's
included via a custom entity.
https://bugzilla.gnome.org/show_bug.cgi?id=783229
When using the meson build system, gvc will be built as a subproject.
As meson restricts submodules to a subprojects/ directory in the
source tree root, move the submodule there.
https://bugzilla.gnome.org/show_bug.cgi?id=783229
ClutterActor has both a has_pointer() method and a :has-pointer
property (that we represent as 'has_pointer'). So far gjs was
able to deal with the name overlap, but now trying to use the
property will instead test for the availability of the method.
Just avoid the conflict by switching to the method, which is
unambiguous.
https://bugzilla.gnome.org/show_bug.cgi?id=785090
We now cancel animations on override, however we also want to cancel
animations altogether on unmap (that is, when hiding the overview)
to avoid icons swarming into the void.
https://bugzilla.gnome.org/show_bug.cgi?id=736148
Until now we were waiting the animation to complete to allow the user to
make a new animation. This could bring some problems and annoy nervous
users.
Instead of that, destroy clones on new animations triggers and
create a new animation with the new direction.
https://bugzilla.gnome.org/show_bug.cgi?id=736148
The animation needs the icons' final positions, so we currently defer
it to a ::notify::allocation handler; however as starting the animation
during an allocation cycle would trigger a Clutter warning, it is
further deferred to a MetaLater. While this usually works, it is possible
that the allocation is already valid when we connect the signal, in which
case the animation is triggered at a later unexpected time. Switch to
a more robust ::paint handler instead, which also allows us to get rid
of the double-delay.
https://bugzilla.gnome.org/show_bug.cgi?id=736148
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.
https://bugzilla.gnome.org/show_bug.cgi?id=785084
Symbols that are defined with 'let' are no longer visible outside
the module that defines them. To unbreak the code base, define all
non-private properties as global.
https://bugzilla.gnome.org/show_bug.cgi?id=785084