The date actors get destroyed and recreated on every date change which drops
key focus for the selected date. Restore key focus in such a case, but only
when the selected date was actually clicked. Whenever the next/prev month
buttons code is used (for scrolling, mouse click, or keyboard click), have
the corresponding button grab focus. Changing months currently causes the
calendar to update twice as the eventSource gets changed, so key focus gets
lost if it is on a date when the month changes.
https://bugzilla.gnome.org/show_bug.cgi?id=667434
In most cases, we'll transition between two states on hover / focus.
Instead of recalculating and repainting our resources on state change,
simply cache the last state when we transition.
https://bugzilla.gnome.org/show_bug.cgi?id=697274
The background image, background image shadow and border image are
allocation-indepedent, so we can keep these in the node. Given that these are
are likely cached in the StTextureCache, the slight increase in code complexity
may not be worth caching these textures and materials -- we might be better off
just computing when we need to paint.
https://bugzilla.gnome.org/show_bug.cgi?id=697274
This ensures that two widgets sharing the same theme node won't trample
on each other's prerendered materials if the actors are of different
sizes. This also tries to be very careful to share as much as possible
during a transition.
This has the side effect that if a widget changes state a bunch of times,
we won't cache every state. Since we expect that state changes are
infrequent and that most cases we'll be able to use the texture cache
to do most of the heavy lifting, this cost is much more insignificant
than rendering a number of different actors with the same theme node
and different sizes.
https://bugzilla.gnome.org/show_bug.cgi?id=697274
Since we now share theme nodes between, we shouldn't cache the paint state
across all nodes. As a first step towards putting this in the actor, split
out the state into another structure. Keep it in the theme node for now
so that we don't make too many changes in one commit.
It's possible that some of these pieces of drawing state could be shared
between theme nodes. For the sake of simplicity, assume that none of them
are shared or should be shared. A future commit could identify those that
could be shared and move them back into the theme node.
https://bugzilla.gnome.org/show_bug.cgi?id=697274
We want to put the paint state in the actor rather than in the theme
node, as having two actors with different sizes but the same theme node
is now much less efficient.
https://bugzilla.gnome.org/show_bug.cgi?id=697274
The nautilus icon sticks out pretty badly among the symbolic
icons we use for other desktop components. This commit finds
windows of type DESKTOP, and uses the video-display-symbolic
icon for them.
https://bugzilla.gnome.org/show_bug.cgi?id=697914
Before the fix, the message tray highlighted all urls containing "://", even
invalid ones. This change fixes this by have the message tray highlight only
the urls with http, https, ftp schemes.
Credit goes to: Phuong Vu, Liye Fu, Monica Chelliah, Owen Taylor
https://bugzilla.gnome.org/show_bug.cgi?id=661225
Since we now have global.screen::in-fullscreen-changed, remove the
duplicate signal. To prevent ordering problems in connecting to
this signal, make inFullscreen a property-function of a new Monitor
object rather than a data property we tack on to a Rectangle object.
https://bugzilla.gnome.org/show_bug.cgi?id=649748
If we created a workspace after showing the view, we would never
set the geometry on it, which would cause an exception in the
window layout code and leave the DND state tracking in an undefined
state.
https://bugzilla.gnome.org/show_bug.cgi?id=699029
We put these "access point objects" in "this._networks" and
"this._activeNetwork", so let's rename it. This also makes
the fact that each "access point object" can contain multiple
access points a tiny bit less confusing.
https://bugzilla.gnome.org/show_bug.cgi?id=698918
NM is now a lot smarter about dealing with automatic connections, so just
create an empty connection and pass it to it. The only places where NM
requires connection settings is where we require explicit setup: Bluetooth
DUN, WPA-Enterprise and WWAN/VPN. These cases are already handled by
gnome-control-center, where complex configuration is handled, so remove
the automatic connection management for now and just let NM handle it.
https://bugzilla.gnome.org/show_bug.cgi?id=698918
We already do this when navigating between menus via mouse or
keynav, but miss cases where a menu is opened by other means,
for instance via a keyboard shortcut.
https://bugzilla.gnome.org/show_bug.cgi?id=686756
It makes sense to allow closing the app menu with the same shortcut
that is used to open it, so make it a toggle action and allow it
TOPBAR_POPUP mode.
https://bugzilla.gnome.org/show_bug.cgi?id=686756
Currently all keybindings are disabled while some popup menu is open.
However some keybindings may still be useful in some cases, so expose
GrabHelper's modal params parameter to allow specifying a keybinding
mode for particular menus.
https://bugzilla.gnome.org/show_bug.cgi?id=698938
Eval() is expected to return a boolean success value and a string result.
However when the function is disabled (via the development-tools setting),
we return null for the latter which is not a valid string value.
Return an empty string instead.
https://bugzilla.gnome.org/show_bug.cgi?id=698959
Since [1], GIO supports generic serialization and deserialization of a
GIcon into a GVariant. This is also implemented by GdkPixbuf and could be
used instead of our homegrown code for it.
This commit adds support to another 'icon' key in the metas dictionary
returned by applications for it. The previous 'gicon' and 'icon-data'
keys are still parsed and supported as before, but are now deprecated.
[1]
https://git.gnome.org/browse/glib/commit/?id=c16f914b40c749b938490a4e10a3c54ec1855c42https://bugzilla.gnome.org/show_bug.cgi?id=698761
StLabel doesn't like that we set its properties after destructions,
and this would happen in currentInputSourceChanged() at the end,
when setting the ornament.