Commit Graph

81 Commits

Author SHA1 Message Date
Florian Müllner
0846238f69 js: Use implicit animations for animatable properties
We now have everything in place to replace Tweener for all animatable
properties with implicit animations, which has the following benefits:

 - they run entirely in C, while Tweener requires context switches
   to JS each frame

 - they are more reliable, as Tweener only detects when an animation
   is overwritten with another Tween, while Clutter considers any
   property change

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
2019-08-06 23:54:29 +02:00
Florian Müllner
476816732f cleanup: Use milliseconds for animation times
The different units - seconds for Tweener and milliseconds for
timeouts - are not a big issue currently, as there is little
overlap. However this will change when we start using Clutter's
own animation framework (which uses milliseconds as well), in
particular where constants are shared between modules.

In order to prepare for the transition, define all animation times
as milliseconds and adjust them when passing them to Tweener.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/663
2019-08-05 21:55:20 +00:00
Florian Müllner
e357559582 cleanup: Mark globals used from other modules as exported
eslint cannot figure out that those symbols are used from other modules
via imports, so they trigger unused-variable errors. To fix, explicitly
mark those symbols as exported.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
2019-07-24 00:28:45 +02:00
Florian Müllner
11b116cb9d cleanup: Remove some unhelpful unused variables in destructuring
We aren't using them, and they don't add much in terms of clarity,
so drop them to fix a couple of eslint errors.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
2019-07-24 00:28:45 +02:00
Florian Müllner
6ed5bc2f6c cleanup: Use consistent switch indentation
We are currently inconsistent on whether case labels share the same
indentation level as the corresponding switch statement or not. gjs
goes with the default of no additional indentation, so go along with
that.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
2019-07-02 12:17:46 +00:00
Florian Müllner
7ac35c644e style: Fix stray/missing spaces
Spotted by eslint.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/607
2019-07-01 23:44:11 +02:00
Florian Müllner
29b04fcbf2 style: Fix stray/missing semi-colons
Spotted by eslint.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/607
2019-07-01 23:44:11 +02:00
Florian Müllner
0b08ee54bb cleanup: Clean up unused imports
Spotted by eslint.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/607
2019-07-01 23:44:10 +02:00
Marco Trevisan (Treviño)
76dc77f617 boxpointer: Remove deprecated show/hide methods
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/576
2019-06-17 14:22:42 +02:00
Marco Trevisan (Treviño)
cb4c0d32c0 boxpointer: Trigger a relayout when setting position
Since the repositioning is now done during allocation, we can just queue
a relayout when setting the boxpointer positioning via the source actor.

As per this _relayout() and _updateFlip now needs to be called during allocation
only and with an allocation box set.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/576
2019-06-17 14:22:40 +02:00
Marco Trevisan (Treviño)
3d4ba028c4 boxpointer: Don't trigger a relayout when updating arrow side
Changing the arrow side might need to reposition the boxpointer, however
if this happens during allocation, we don't need to trigger a new relayout since
we'd set the new allocation once _updateFlip's _reposition call is terminated,
otherwise if the position has changed, changing the boxpointer coordinates
will trigger a relayout anyways.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/576
2019-06-17 14:22:19 +02:00
Marco Trevisan (Treviño)
5481c1899f boxpointer: Don't set actor position during allocation
As per commit 044572cb60 boxpointer uses its own coordinates to position itself.
However this would lead to warning when mutter-clutter is compiled with debug
options as we'd might try to set the box coordinates during the allocation
cycle.

So, when calling _reposition during allocation, instead of setting the actor's
coordinates we just pass the allocation box and we adjust its origin, in order
to set it properly in the vfunc.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1382
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/576
2019-06-17 14:22:18 +02:00
Marco Trevisan (Treviño)
2fd120162f boxpointer: Unset the sourceActor on destruction
A boxpointer sourceActor could be destroyed before the boxpointer itself.
In such case, unset the sourceActor reference, connecting to 'destroy' signal.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1295
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/576
2019-06-17 12:39:26 +02:00
Marco Trevisan (Treviño)
1be933bc49 boxpointer: Don't use boxpointer actor, as it's now an actor itself
Remove this.actor = actor, since the class is now an actor itself.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/487
2019-04-17 21:32:18 +00:00
Marco Trevisan (Treviño)
244a329ee7 boxpointer: Compute source allocation and work area just once
Compute the source actor workarea and allocation when repositioning and keep it
cached so that we've not to calculating it again in _calculateArrowSide.

Since _calculateArrowSide only is called inside _updateFlip that is always
called just after reposition, we can be sure that the computed values are still
correct.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/435
2019-04-11 19:38:17 +00:00
Marco Trevisan (Treviño)
044572cb60 boxpointer: Use X/Y actor positioning instead of an anchor point
Currently all the widgets using BoxPointer and so popup actors are always drawn
at screen origin and then shifted at paint time in the proper position.

This doesn't work when using resource scale, since the widgets need to know
in which monitor they currently are in order to use properly scaled resources.

So, basically revert commit 22c22e0d7 and go back using the actual actor
coordinates for positioning and the actor translation for animating it, as the
relayouting issues of the past seem to be gone now.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/1008
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/435
2019-04-11 19:38:17 +00:00
Marco Trevisan (Treviño)
4892a87dfe boxpointer: Compute arrowStride using sourceActor monitor as reference
I suppose this was also the goal of commit 96e14dc, but because it was checking
the value of the always-undefined this.sourceActor, it really never worked as
expected.

So, now since we assume that this._sourceActor is always defined just use it
as reference to compute the monitor menu position.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1029
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/435
2019-04-11 19:38:17 +00:00
Andrea Azzarone
2f3f3fbcdb boxpointer: Calculate position using workarea
Take the workarea into consideration when calculating the position and the size
of box pointer and of its arrow.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1102
2019-03-22 12:31:48 +00:00
Florian Müllner
fd50b9a45e cleanup: Use destructuring for imports from GI
This is *much* nicer than repetitive "imports.gi" lines ...

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/399
2019-02-09 07:39:20 +01:00
Florian Müllner
a1534dab02 cleanup: Clean up unused imports
Spotted by eslint.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/399
2019-02-09 05:05:07 +01:00
Florian Müllner
e68dfed1f7 cleanup: Port GObject classes to JS6 classes
GJS added API for defining GObject classes with ES6 class syntax
last cycle, use it to port the remaining Lang.Class classes to
the new syntax.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
2019-01-25 14:02:44 +00:00
Georges Basile Stavracas Neto
3fa19e58ac
boxPointer: Stop using Shell.GenericContainer
An easy removal too.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
2018-10-08 22:43:01 -03:00
Georges Basile Stavracas Neto
f460f2748d
boxPointer: Add compatibility API
Because we're late in the cycle, and don't know how many
extensions actually rely on this API, this commit adds
back the BoxPointer.show() and .hide() functions, with
warning messages to notify consumers that this is going
to be removed.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
2018-10-08 22:43:01 -03:00
Georges Basile Stavracas Neto
8b215b2446
boxPointer: Rename show/hide to open/close
Pretty much like dd4709bb2, BoxPointer's show() and hide()
functions will clash with Clutter.Actor's ones.

In addition to that, on a conceptual level, the current API
is not great, because calling boxPointer.hide() won't result
in boxPointer.actor.visible == false.

For these reasons, rename show() and hide() to open() and
close(). A compatibility layer will be added in a following
commit, warning about the usage of show() and hide().

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
2018-10-08 22:42:53 -03:00
Daniel van Vugt
f77b3da74f js/ui: Choose some actors to cache on the GPU
Flag some actors that are good candidates for caching in texture memory
(what Clutter calls "offscreen redirect"), thereby mostly eliminating
their repaint overhead.

This isn't exactly groundbreaking, it's how you're meant to use
OpenGL in the first place. But the difficulty is in the design of
Clutter which has some peculiarities making universal caching
inefficient at the moment:

 * Repainting an offscreen actor is measurably slower than repainting
   the same actor if it was uncached. But only by less than 100%,
   so if an actor can avoid changing every frame then caching is usually
   more efficient over that timeframe.

 * The cached painting from a container typically includes its children,
   so you can't cache containers whose children are usually animating at
   full frame rate. That results in a performance loss.
     This could be remedied in future by Clutter explicitly separating a
   container's background painting from its child painting and always
   caching the background (as StWidget tries to in some cases already).

So this commit selects just a few areas where caching has been verified
to be beneficial, and many use cases now see their CPU usage halved:

One small window active...... 10% -> 7% (-30%)
...under a panel menu........ 23% -> 9% (-61%)
One maximized window active.. 12% -> 9% (-25%)
...under a panel menu........ 23% -> 11% (-52%)
...under a shell dialog...... 22% -> 12% (-45%)
...in activities overview.... 32% -> 17% (-47%)
(on an i7-7700)

Also a couple of bugs are fixed by this:

https://bugzilla.gnome.org/show_bug.cgi?id=792634
https://bugzilla.gnome.org/show_bug.cgi?id=792633
2018-08-27 14:16:59 +00:00
Florian Müllner
3b1330880f cleanup: Use Function.prototype.bind()
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:55:02 +00:00
Florian Müllner
213e38c2ef cleanup: Use arrow notation for anonymous functions
Arrow notation is great, use it consistently through-out the code base
to bind `this` to anonymous functions, replacing the more overbose
Lang.bind(this, function() {}).

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:55:00 +00:00
Florian Müllner
76f09b1e49 cleanup: Use method syntax
Modern javascript has a short-hand for function properties, embrace
it for better readability and to prepare for an eventual port to
ES6 classes.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:54:58 +00:00
Jonas Ådahl
96e14dcbe7 boxpointer: If available, use source actor for constraining
If a source actor is set, use that for determining the arrow side (i.e.
whether the BoxPointer widget should expand in a certain direction).
This is better because it ensures that the popup is displayed on the
same monitor as the widget it originates from.

Without this, entering text with a vertically aligned input method
close to the bottom of a monitor would expand the BoxPointer downwards
on the monitor beneath it, instead of upwards, which is what one would
expect.

https://bugzilla.gnome.org/show_bug.cgi?id=786886
2017-09-04 16:28:58 +08:00
Florian Müllner
033277b68f Define externally accessible contants with 'var' instead of 'const'
Just as we did with classes, define other constants that are (or
may be) used from other modules with 'var' to cut down on warnings.

https://bugzilla.gnome.org/show_bug.cgi?id=785084
2017-07-18 21:52:06 +02:00
Florian Müllner
2582d16ca7 Define classes with 'var' instead of 'const'
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.

https://bugzilla.gnome.org/show_bug.cgi?id=785084
2017-07-18 21:52:06 +02:00
Tarun Kumar Joshi
cbceac4c8a boxpointer: Add condition checks for -arrow-rise:0px
This is done for properly drawing popup menu when arrow rise is 0 (in
case of background menu).

Normally, the menu with arrow rise set to 0 is drawn properly having
all four corners rounded. But when the source(click/arrowOrigin) is
near screen's edges, one of the corners (depending on source's position
and arrow alignment) is drawn right angled.

This happens because the rounded corners are skipped and right angled
arrow is drawn when arrow origin is close to the edges.(That's why when
arrow-rise is 0, it forms right angled corner).

So, a few condition checks are made to ensure that right angled corner
is not drawn.

https://bugzilla.gnome.org/show_bug.cgi?id=699608
2014-01-15 18:28:31 +01:00
Florian Müllner
deb2f30b37 js: Use EVENT_PROPAGATE/EVENT_STOP constants in event handlers
Just as SOURCE_CONTINUE/SOURCE_REMOVE in source functions, these
constants increase code clarity over plain true/false.

https://bugzilla.gnome.org/show_bug.cgi?id=719567
2013-12-16 18:27:19 +01:00
Jasper St. Pierre
d77fc01580 boxpointer: Don't hide when we're already hidden
You would think we would already do something like this, but apparently
lots of code was calling hide() without checking if the box pointer was
already visible, causing it to queue a full tween. The biggest win was
with ibusCandidatePopup.js, which called hide() on every DBus message.

This increases the performance for me to enter the overview by a tiny
bit. The remaining time is spent updating the frequent apps / all apps
display.

https://bugzilla.gnome.org/show_bug.cgi?id=712727
2013-11-19 23:23:25 -05:00
Giovanni Campagna
e426f8ac47 BoxPointer: account for border width when requesting size
We must reduce the forWidth in the call to get_preferred_height()
with the border width, otherwise we might request a smaller height
that we actually need and overflow.

https://bugzilla.gnome.org/show_bug.cgi?id=696564
2013-10-07 20:18:48 +02:00
Giovanni Campagna
255cb8edb1 AppFolderPopup: fix the position of close buttons
We need to adjust the offset of close buttons, in case the box
pointer has the arrow at the top. To do so, extend close buttons
to hook into a boxpointer (since that's the common use for them)
and automatically adjust their position.

https://bugzilla.gnome.org/show_bug.cgi?id=707842
2013-09-12 14:33:35 +02:00
Carlos Soriano
1313c1b157 appDisplay: Align and contain collection grid with parent view
The popup of the FolderView is now contained inside
the parent view, solving the overflow of apps with a ScrollView.
Also, solved a lot of bugs in popup/FolderView calculation
of position and size.

https://bugzilla.gnome.org/show_bug.cgi?id=706081
2013-09-02 19:54:23 +02:00
Emilio Pozuelo Monfort
74cd20116a boxpointer: fix left/right arrow side calculation
Commit d6cace32 introduced a typo in the left/right arrow side
calculation code that causes in most scenarios (where the monitor
width is greater then the height) to not flip the box when it doesn't
fit inside the monitor.

https://bugzilla.gnome.org/show_bug.cgi?id=703403
2013-07-01 18:42:00 +02:00
Giovanni Campagna
37700b4b1a AppDisplay: fix folder popup arrow
The arrow origin must be in the coordinate space of the box pointer,
but it cannot be calculated when the box pointer is shown, because it's
not allocated yet, so pass the source to the boxpointer and adjust
the arrow at the next paint.

https://bugzilla.gnome.org/show_bug.cgi?id=694264
2013-02-20 16:04:54 +01:00
Jasper St. Pierre
9548cd8341 js: Explicitly dispose all cairo contexts
Due to limitations and bugs in SpiderMonkey's GC, wrapper objects
for cairo contexts and similar may not get cleaned up immediately
after repainting, leading to leaking memory. Explicitly disposing
of such objects after they're not needed can clean up large portions
of memory for cairo surfaces.

https://bugzilla.gnome.org/show_bug.cgi?id=685513
2013-01-08 13:07:51 -05:00
Jasper St. Pierre
8899325a0e boxpointer: Fix a small typo
This was showing up in my auto-complete results.
2012-12-21 12:24:48 -05:00
Jasper St. Pierre
43876a9357 boxpointer: Defer re-allocation after a flip
As we may be flipping the box pointer in response to re-allocation,
like the addition of a new actor to the boxpointer, we can't queue
a re-layout while in a re-layout, so defer.

https://bugzilla.gnome.org/show_bug.cgi?id=690608
2012-12-21 12:24:48 -05:00
Jasper St. Pierre
d6cace32f5 boxpointer: Don't use the box allocation when calculating the arrow side
Depending on the current state of arrowSide, the box allocation may be
wrong; e.g. if the user requested a TOP, but we flipped to a BOTTOM, the
next request would look to the y2 value of the flipped BOTTOM, which is
wrong.

Instead, use the origin, plus the calculated preferred size of the box.

https://bugzilla.gnome.org/show_bug.cgi?id=690608
2012-12-21 12:24:48 -05:00
Jasper St. Pierre
2388de455b boxpointer: Rework how flipping works
Make sure we re-allocate after we flip sides, to ensure that
padding around the child actor is updated correctly. Additionally,
ensure that we flip after we setPosition, as we won't get re-allocated
auotmatically by just changing the position.

https://bugzilla.gnome.org/show_bug.cgi?id=690608
2012-12-21 12:24:48 -05:00
Jasper St. Pierre
b14b3ab276 boxpointer: Clean up reposition
Given that it's modifying state, there's no reason it can't be
using it instead. This makes it easier to use, so we aren't passing
in a bunch of instance variables every time.

https://bugzilla.gnome.org/show_bug.cgi?id=690608
2012-12-21 12:24:48 -05:00
Florian Müllner
98b313c75f popupMenu: Overwrite ongoing animations when calling close repeatedly
Currently close() is a no-op when the menu has already been closed.
However, repeated calls could pass different animation parameters.
For instance in the user menu, we try to hide the menu immediately
before locking the screen, to avoid the popup jumping across the
screen while fading out - as we do this from the corresponding
item's activate handler, the closing is still animated if the menu's
own handler (which requests a full animation) is run first.
Fix this by changing close() to overwrite ongoing animations before
bailing out early.

https://bugzilla.gnome.org/show_bug.cgi?id=686484
2012-10-23 22:21:45 +02:00
Debarshi Ray
10da35cbef boxpointer: Clean up
https://bugzilla.gnome.org/show_bug.cgi?id=680077
2012-09-06 20:59:58 +02:00
Debarshi Ray
00f15c1075 boxpointer: Avoid malformed boxpointer arrow
If the arrow's origin is so close to the edge that the arrow will not
be isosceles, we try to compensate as follows:
  - We skip the rounded corner and settle for a right angled arrow as
    as shown below.
    |\_____
    |
    |
  - If the arrow was going to be acute angled, we move the position of
    the box to maintain the arrow's accuracy.

https://bugzilla.gnome.org/show_bug.cgi?id=680077
2012-09-06 20:56:04 +02:00
Debarshi Ray
43caace1b6 boxpointer: Use the -arrow-rise as padding instead of a magic number
This makes sense if we want to follow what the following comment says:
// We also want to keep it onscreen, and separated from the
// edge by the same distance as the main part of the box is
// separated from its sourceActor

Using a magic number violates the "separated from the edge ...
separated from its sourceActor" part.

https://bugzilla.gnome.org/show_bug.cgi?id=682343
2012-09-01 13:14:45 +02:00
Jasper St. Pierre
e7e56e175a boxpointer: Cope with a missing -arrow-border-color when we have no border
https://bugzilla.gnome.org/show_bug.cgi?id=680426
2012-08-03 14:26:24 -03:00