We have made good progress on object literals as well, although there
are still a lot that use the old style, given how ubiquitous object
literals are.
But the needed reindentation isn't overly intrusive, as changes are
limited to the object literals themselves (i.e. they don't affect
surrounding code).
And given that object literals account for quite a bit of the remaining
differences between regular and legacy rules, doing the transition now
is still worthwhile.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2200>
The indicator shows the recording duration and lets the user stop it on
click. It is more discoverable than the stop entry in the aggregate
menu.
The class extends ButtonBox directly rather than Button because Button
does nothing that it uses, and actually causes issues with its dummy
menu (its vfunc_hide() throws an "open-state-changed: Error: incorrect
pop").
The menu-set signal declaration is required by the panel.
The screencast is stopped upon button press in vfunc_event(), which
matches PanelMenu.Button's input handling.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2163>
There is a big overlap between the app menu in the top bar and the
context menu of app icons. It makes sense to unify the two both
from a design- and from a code perspective, so split out the more
modern one into a separate module as basis for a shared class.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>
Right now we always recreate the icon of the appMenu when calling
_sync(). This will relayout the panel everytime we open the overview,
because we call _sync() in that case.
We can easily avoid that by only recreating the icon actor in case the
app that's opened actually changes. This gets us close to doing no more
relayouts of the panel when opening the overview.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1733>
We already set the AppMenuButton to be non-reactive and transparent when
we hide it. Hiding it completely using clutter_actor_hide() will
additionally make it no longer affect layout and thus queue a relayout.
Since we hide the appMenu in the overview and we want to avoid
relayouting the panel when entering and leaving the overview, don't
completely hide the AppMenuButton to avoid queueing this relayout.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1733>
There's this little hack that we do to match the panel transition from
transparent to black with leaving the overview via swipe down. The only
problem is that, while the duration of the panel transition itself is
matches, the corners don't, and they get out of sync.
This isn't very noticeable with the swipe gesture, but it'll be much
more prominent when booting straight into the overview.
Bind the 'style' property of the panel to the corners', so that the
transition duration hack applies to all of them.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1678>
The current way of indicating focus of elements in the panel does not
work very well with a fully-transparent panel, a line at the bottom of
the panel doesn't make too much sense if there is no real panel, but
only the text and icons.
To make the indicators look better in this case, switch to a pill-shaped
background color to indicate the focus of items in the panel.
For this to look good, there has to be a small black border above and
below the background, this also requires increasing the height of the
panel (from 1.86em to 2.2em) for visual purposes.
Also, since we now no longer need to color the lower bottom of the
panel, we can remove the custom drawing code for the border of the
panels corner, so do that.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1397>
The panel corners try to match their style to the buttons closest
to them. In order to make sure the corner styles stay in sync with
their neighboring buttons, they connect to the style-changed signals
of the buttons.
In order to make sure the style-changed signal handler isn't leaked,
it gets disconnected when the button is destroyed.
Unfortunately, the destroy signal handler connection itself gets leaked!
This commit ensures the destroy signal handler gets disconnected any
time the neighboring button is re-determined.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1460
It's best to not mix transient indicators with (probably) permanently
visible items, so move the remote-access indicator (which also handles
screencasts now) to the position of the old screen recorder icon.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1438
Move the screencasting into a separate D-Bus service process, using
PipeWire instead of Clutter API. The service is implemented in
Javascript using the dbusService.js helper, and implements the same API
as was done by screencast.js and the corresponding C code.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1372
Clutter.Animation doesn't contain any animation modes, they live in
Clutter.AnimationMode. The places we did `Clutter.Animation.WHATEVER`
just evaluated to `undefined`. Thus, use the correct namespace for the
animation mode enums.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1199
A promisified method expects the callback parameter to be either
a function (in which case the original method is called normally)
or omitted altogether (in which case a Promise is returned).
The call to open application details in Software does neither and
passes null instead, which will result in a warning (because no
function argument means a promise will be used, but not omitting
the parameter means we end up with too many arguments).
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2551
Promises make asynchronous operations easier to manage, in particular
when used through the async/await syntax that allows for asynchronous
code to closely resemble synchronous one.
gjs has included a Gio._promisify() helper for a while now, which
monkey-patches methods that follow GIO's async pattern to return a
Promise when called without a callback argument.
Use that to get rid of all those GAsyncReadyCallbacks!
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1126
Commit 55b57421d changed signal handlers to the corresponding vfuncs,
but didn't always chain up as necessary. In most places this doesn't
matter, but at the very least the commit broke activating message list
items via the keyboard.
Add all (hopefully) the missing chain-ups to get the expected behavior
back.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2319
This reverts commit c0c027c608. Because for
some reason animating external opacity and position is still incurring
internal repaints, which disables offscreening and makes fading of
overlapping actors look wrong. `ON_IDLE` should be fixed in mutter before
it is used (in boxpointer at least) again.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/2270
To bypass offscreening in cases where continuous animation is happening.
Offscreening is slower in such cases so this reduces the render time of
animations within offscreenable actors.
On an i7-7700 this reduces the render time of boxpointers for example by
25-30%.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/1025
xgettext gained some support for template strings, and no longer
fails when encountering '/' somewhere between backticks.
Unfortunately its support is still buggy as hell, and it is now
silently dropping translatable strings, yay. I hate making the
code worse, but until xgettext really gets its shit together,
the only viable way forward seems to be to not use template
strings in any files listed in POTFILES.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/1014
We currently handle the case where the indicator itself is disabled
(read: hidden), but not when the entire top bar is invisible (for
instance when the primary monitor is in fullscreen state).
It is odd to pop up a top bar menu without the top bar, so check for
the indicator's mapped- instead of visible state.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/2002
Just as with c35b4cede5, there's no
default vfunc implemented by any parent which causes gjs to crash when
trying to call it.
So return EVENT_STOP if the key press successfully toggled the button,
and EVENT_PROPAGATE otherwise.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/830
Since ES5, trailing commas in arrays and object literals are valid.
We generally haven't used them so far, but they are actually a good
idea, as they make additions and removals in diffs much cleaner.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
ES6 allows to omit property names where they match the name of the
assigned variable, which makes code less redunant and thus cleaner.
We will soon enforce that in our eslint rules, so make sure we use
the shorthand wherever possible.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
We currently only update the windows section when either the focus app changes,
or when the app's windows change (that is, a window is opened or closed). This
allows the menu item labels to become stale if the window title changes after
one of those events (for example when switching tabs).
Fix this by updating menu items when the corresponding window title changes.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1830
Remove the `this.actor = ...` and `this.actor._delegate = this` patterns in most
of classes, by inheriting all the actor container classes.
Uses interfaces when needed for making sure that multiple classes will implement
some required methods or to avoid redefining the same code multiple times.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
We now have everything in place to replace Tweener for all animatable
properties with implicit animations, which has the following benefits:
- they run entirely in C, while Tweener requires context switches
to JS each frame
- they are more reliable, as Tweener only detects when an animation
is overwritten with another Tween, while Clutter considers any
property change
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
The different units - seconds for Tweener and milliseconds for
timeouts - are not a big issue currently, as there is little
overlap. However this will change when we start using Clutter's
own animation framework (which uses milliseconds as well), in
particular where constants are shared between modules.
In order to prepare for the transition, define all animation times
as milliseconds and adjust them when passing them to Tweener.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/663