When the screen shield is activated from the user menu, animate
it instead of showing it abruptly. Also, ensure that the animation
had time to finish before calling UPower to suspend, to avoid
showing it when resuming.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Track screen lock status in the message tray, and filter banner
notifications. The message tray is completely hidden when the screen is
locked, but exceptions can be made for individual transient notifications,
such as shell messages and the on screen keyboard.
Non transient sources are shown in the middle of the lock screen. Resident
notifications (such as those from Rhythmbox) are shown in full, while
persistent ones are displayed as icon and message count.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Track locked status and use it to provide a reduced version of
the panel in the locked screen. Accessibility, input sources and
volume menus are preserved, without the link to the control center.
Network, battery and user menu are reduced to pure indicators,
with no menu.
This is similar to the design but not exactly, because designers
in IRC said that network needs more analysis before exposing, and
because the design didn't account for a11y and IM (so the one menu
metaphor is not really appropriate).
https://bugzilla.gnome.org/show_bug.cgi?id=619955
The design calls for the curtain to appear in the gdm greeter too.
Implement this by having the screenshield manage the login dialog
(delegating its creation to SessionMode).
https://bugzilla.gnome.org/show_bug.cgi?id=619955
This separates the screen shield into two main screens. One is
the lock screen, and it is shown when coming back from idle status
and when failing authentication. The other is the actual unlock
dialog.
Moving from the first to the second is possible by pressing Escape
or by dragging an arrow on the bottom on the screen.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
This ensures that the screen shield is created at the right
stacking level, so the message tray is visible in the lock screen
(showing PAM messages, critical notifications and the on screen
keyboard)
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Ensure that the lightbox is above everything (including the screenlock
itself) when fading in - this allows for fading while showing the
unlock dialog. Also, don't pushModal again when already locked, or
we won't get out of it.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
When the screenshield is deactivated, instead of going back to the
session immediately, prompt the user for authentication.
This essentially reinstates what used to be provided by gnome-screensaver.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
We are replacing the gnome-screensaver module with with a screen shield
that is part of gnome-shell.
This patch fades out the screen on idle and shows a shield with a background
image when there is activity again. The shield can be removed with a key or
button press.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Add 'default' parameter to setButtons, that controls the binding
of Return (unless overridden) and applies the 'default' pseudo-class.
Currently it has no effect, but it will start having after the
login dialog redesign.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
To allow more than one summary icon actor for a source we split
the model of the source icon (which is iconName, if the default
implementation is used, or a GIcon otherwise) and replace
createNotificationIcon() with a generic createIcon(size). Also,
the actual source actor is split into a separate class, that handles
the notification counter automatically.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
The :reactive property is used on StButton to like the :sensitive
property on GtkWidgets, that is, to indicate that the user is not
(yet) expected to click the button, and therefore should affect
styling too.
This allows to remove some code at the JS layer.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Previous code would access the array element before checking that
the index was within bounds, and therefore cause a TypeError.
It wasn't noticed earlier because at least one visible children
is in each panel box in all session modes.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Destroyed modal actors should be completely removed from the modal
stack automatically, including leaving modality if needed.
This allows for destroying modal dialogs without calling close().
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Change visibleInFullscreen to be trackFullscreen. If true, visibility
is fully bound to fullscreen status, if false, no change is made.
This allows to avoid set_skip_paint(), while not messing with
visibility of actors that are sometimes hidden for other reasons.
The flag was reversed because only the panel uses it, so false is
a more useful default.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Make it possible to control the visibility of "Show/hide text" item
at runtime, to reuse the same entry for both password and non-password
prompts.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
When setting an explicit size as we do currently, rounding errors
(for instance introduced by padding not specified in pixels) may
affect the parent's size allocation, e.g. making it shrink or grow
each time the size is reset.
Rather than taking care of possible rounding errors, set up focusBin
to take up the available width and use scaling for the animation.
https://bugzilla.gnome.org/show_bug.cgi?id=675076
Style updates to match current mockups. Give panel menus a
opaque black background, remove the border from notification
boxpointers and give them a bigger pointer.
When GDM was moved over to GDBus it dropped the libgdmgreeter
library and introduced a new libgdm library with a somewhat
different API.
The main differences in the API are:
1) open_connection is now implicit and automatic
2) conversations don't need to be started explicitly, they're
started just-in-time when verification is requested
3) The functions are split up between the client, and new
helper objects that correspond to the dbus interfaces
they were generated from (one for user verification,
one for greeter specific operations, and a couple more
that aren't used by gnome-shell).
4) libgdm supports reauthenticating in an already running
session, so user switching should now affect the users
session more like screen unlocking does.
This commit moves the shell over to the new library.
Based on work by Giovanni Campagna <gcampagna@src.gnome.org>
https://bugzilla.gnome.org/show_bug.cgi?id=676401
As part of wanting to reuse some of the looking glass components,
don't use Main.lookingGlass, but instead pass the parent around.
Don't adjust the evaluator just yet, though. We'll split it into
a separate class soon.
https://bugzilla.gnome.org/show_bug.cgi?id=679944
This makes sense, since we are covering input methods and keyboard
layouts in the same keyboard menu. The effect of this change is that
the ibus status icon no longer appears in the system status area.
Changing the number of workspaces while the popup was visible (which
happens when moving windows on the last non empty workspace) resulted
in a wrong layout. Fix that, by listening to workspace-added and
workspace-removed signals, and by always requesting an updated size
from the actor.
https://bugzilla.gnome.org/show_bug.cgi?id=679005
We connect to the IBus daemon asyncronously and use it to query info
about input sources of the type 'ibus'. In case the daemon is or
becomes unreachable we just skip showing input sources of this type.
https://bugzilla.gnome.org/show_bug.cgi?id=641531