Currently shell_global_get_primary_monitor just returns the first screen,
in the list as primary.
This is not always correct as the first screen reported by mutter isn't always,
the first one listed by RANDR.
Use gdk_screen_* to query the monitor information and add a heuristic to prefer
LVDS displays (similar like in done for gnome-panel) to prefer the laptop's
internal screen over external displays.
https://bugzilla.gnome.org/show_bug.cgi?id=608647
Ok, there admittedly wasn't a strong rationale for having it in a
later, and by performing this immediately we reduce race conditions
for our focus_app versus startup_notification handling.
https://bugzilla.gnome.org/show_bug.cgi?id=612833
Paint/pick all children, regardless of whether or not they lie within
the content_box. The previous behavior was that a child that was 99%
outside the box would be fully visible, but a child that was 100%
outside the box would be fully hidden. This is somewhat odd, and
doesn't match the behavior of the other St container classes, and at
any rate, the use of clutter_actor_get_allocation_box() for this
optimization was incorrect since it doesn't take into account
transformations (anchor point, rotation, etc) that might cause the
child to be drawn within the content_box anyway.
(For scrolled StBoxLayouts, drawing is still clipped to the
content_box, as before, but will now properly take transformations
into account as well.)
https://bugzilla.gnome.org/show_bug.cgi?id=614047
When the window's top-left corner is the same as the monitor's top-left
corner the check in shell_global_get_focus_monitor fails to detect that.
Use <= rather than < to fix that.
https://bugzilla.gnome.org/show_bug.cgi?id=613944
The idea behind this move is that we have a lot more control over
rendering if StWidget isn't a big pile of actors, and things are
more efficient.
https://bugzilla.gnome.org/show_bug.cgi?id=607500
The hover rewrite added a freeze/thaw_notify to
st_clickable_leave_event() (to match the one already in
st_clickable_enter_event()), which broke code in two places that
assumed "pressed" would still be TRUE when "hover" changed to FALSE.
Fix that by exposing the "held" property as well.
A pointer does not equal to an int on x86_64
(which results into pointer - pointer not being an int either),
fix that by casting the resulting value to an int.
Breakage was introduced by commit 909b5ec43c
If track-hover is set, update the hover property automatically, and
the "hover" pseudo class to match, as StClickable used to do. (Remove
the corresponding code in StClickable). Tweak the tooltip handling to
use track-hover, which also makes it slightly more reliable in the
presence of reactive children, etc.
Since style_class and pseudo_class are space-separated lists of names,
add new methods to add and remove individual names rather than just
re-setting the entire name.
Update existing code to use the new pseudo-class methods where
appropriate. In some cases, this may result in actors having multiple
pseudoclasses where previously they only had one at a time, but there
don't seem to be any visible differences.
(There are some places that could usefully use the new style_class
methods as well, but this patch doesn't change them.)
Also, update test-theme.c to test the new methods.
https://bugzilla.gnome.org/show_bug.cgi?id=604943
The way we were loading data into a CoglTexture, then pulling it out
and manipulating it on the CPU, then loading it back into a texture
was a bit lame.
Clean things up a bit here by loading directly into the CPU, doing
the fading, then creating a texture.
Also cache the faded data in StTextureCache.
https://bugzilla.gnome.org/show_bug.cgi?id=612759
If we don't do this, then boolean/int/list keys will seem to sort of
work (but defaulting to false/0/[] instead of the correct schema
defaults), but string keys will return null, which will usually cause
exceptions or crashes.
https://bugzilla.gnome.org/show_bug.cgi?id=611214
The relationship between adjustments and scrollbars and
scrollable widgets was much more complex than it needed to be.
StScrollView: Have the scroll view own a pair of adjustments,
set them on the child on add(), remove unnecessary
change notification signal connections.
StBoxLayout: Remove auto-create of adjustments, just take the
adjustments from the scrollbars and set them on the scrollable
child. Notify for hadjustment/vadjustment properties.
StScrollBar: Notify adjustment property.
StScrollable: Document how adjustment setting works.
https://bugzilla.gnome.org/show_bug.cgi?id=611740
* Add missing chain-up for dispose and finalize methods
* ShellGenericContainer needs to destroy its children in dispose()
* Fix variable naming and excess casts in st_label_dispose()
https://bugzilla.gnome.org/show_bug.cgi?id=612511
StScrollable: Document how to set adjustments
StBoxLayout: Make sure that we always have upper >= lower + page_size,
so that clamping works properly. Set the page_increment to be slightly
less than the page_size so there is some overlap, as is customary.
StScrollView: Remove unnecessary fabs() calls, rewrite expressions
for additional clarity.
https://bugzilla.gnome.org/show_bug.cgi?id=611740
- Fix existing typos and spacing problems
- Get preferred height, not current height, of shadows
- Let shadows overflow don't clamp them when we have too little space
- Remove a now-unecessary stray MAX()
- Fix up scrollview visibility for the pathological case of no child
- Disconnect from adjustments on remove()
- Don't unset the adjustments on the child on remove(), since they
already existed or were autocreated on add()
(We should what we are doing and set the adjustments of the
scrollbars on the child rather than setting the adjustments of
the child, so we match GTK+'s scrolllable interface, but this
at least makes it consistent instead of a weird mix.)
https://bugzilla.gnome.org/show_bug.cgi?id=611740
StScrollable: Document how size negotation now works between the
parent and scrollable child.
StBoxLayout: Adapt to the new contract for how size negotiation
works; in particular, handle being allocated less than the
minimum size when scrolled and treat the minimum size as the
size of the scrolled area in instead of the natural size.
StScrollView: Substantially rewrite with fixes including:
- Implement new size negotation contract; this allows us
to determine scrollbar visibility without having to
connect to the adjustment.
- Implement all ALWAYS along with the existing NEVER/AUTO
- When hiding and showing scrollbars and shadows, don't
hide and show widgets, just turn on and off including them
in pick and paint. This avoids queueing relayouts.
- Cleanups for the code for connecting to adjustments,
for changing policy, and for turning on and off shadows.
scroll-view-sizing.js: New test case for StScrollView, allowing
resizing the scroll view interactively, changing the scrollbar
policies and turning shadows on and off.
https://bugzilla.gnome.org/show_bug.cgi?id=611740
When an StScrollView is allocated, allocating the child would
cause the adjustment values to change, which would result in
the scrollbars queueing a relayout, which isn't allowed during
allocation.
To avoid this, instead of queueing a relayout when the adjustment
changes:
- When we have a valid allocation already, just go ahead
and reallocate the children.
- Otherwise do nothing immediately and wait until we get allocated
Because the 'needs_allocation' flag in ClutterActor isn't exposed,
this requires some slightly ugly code to shadow that state locally.
https://bugzilla.gnome.org/show_bug.cgi?id=611944
Having StDrawingArea use ClutterCairoTexture causes circularity
problems with sizing - StDrawingArea wants to use its allocation for
the size of the texture, but ClutterTexture wants to use the size of
the texture to determine the requited size.
Avoid this by making StDrawingArea directly use Cairo and CoglTexture;
while doing this, the API is changed a bit for simplicity and to
match our use case:
- Instead of clutter_cairo_texture_create(), we have
st_drawing_area_get_context() to retrieve an already created
context. This can only be called in the ::repaint signal.
- The ::redraw signal is changed to ::repaint so we can have
st_drawing_area_queue_repaint() that doesn't collide with
clutter_actor_queue_redraw()
- ::repaint is now emitted lazily when painting the actor rather
than synchronously at various different points.
https://bugzilla.gnome.org/show_bug.cgi?id=611750
- Specify a minimum version of clutter-1.2.0
- Switch clutter branch in the moduleset to master
- Replace deprecated cogl_texture/material_unref() with
cogl_handle_unref()
- Use cogl_clip_push_rectangle() rather than cogl_clip_push()
- Replace cogl_check_extension() with strstr - should be
accurate enough.
https://bugzilla.gnome.org/show_bug.cgi?id=610679
It's wrong to do anything that requires looking up a widget's style
before you add the widget to the stage, since its final style may
depend on properties inherited from its parents.
st_widget_get_theme_node() used to emit a warning in this case, but
many would-be contributors apparently didn't notice. Help them out.
https://bugzilla.gnome.org/show_bug.cgi?id=610279
StButton animated the background for button transitions; since these aren't
presently part of the shell design, simply remove them. We can readd
these in the future.
StTooltip should probably have :vertical and :horizontal pseudo classes
to make the arrow work but it should still function.
https://bugzilla.gnome.org/show_bug.cgi?id=607500
Rather than having ShellTextureCache know about the type of each
item it's caching, this lays the foundation for simply caching
arbitrary string -> CoglHandle.
https://bugzilla.gnome.org/show_bug.cgi?id=607500
For StWidget we want the ability to load raw CoglHandle references
rather than having a big pile of actors backing StWidget.
Several bits of StWidget expect to be able to synchronously load
textures; this is a crutch to support that until we can cleanly
make this asynchronous.
https://bugzilla.gnome.org/show_bug.cgi?id=607500
Brute force merge these two by essentially replacing St.TextureCache
with a (renamed) Shell.TextureCache.
One function was added for convenience, namely "st_texture_cache_load_file_simple".
St.TextureCache had a function to load a texture from a filename, and it
returned NULL on error but only half the callers actually checked this. This
function is better.
https://bugzilla.gnome.org/show_bug.cgi?id=607500