Commit Graph

2 Commits

Author SHA1 Message Date
Jonas Dreßler
f351cfa2f7 blur-effect: Use sigma value instead of blur radius
Almost all implementations, including CSS [1] of gaussian blurs use the
sigma/standard deviation value as the input parameter, even if they call
that value "radius". Since using sigma is more correct mathematically
and avoids confusion for people used to other blur implementations, use
that parameter here, too.

[1] https://www.w3.org/TR/filter-effects-1/#funcdef-filter-blur

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/991
2020-02-12 11:10:38 -03:00
Georges Basile Stavracas Neto
248eb7419e Introduce ShellBlurEffect
This is a moderately fast two-pass gaussian blur implementation.
It downscales the framebuffer dynamically before applying the
gaussian shader, which cuts down rendering time quite considerably.

The blur shader takes 2 uniforms as input: the blur radius; and
whether to blur vertically or horizontally.

The blur radius is treated as an integer in C land to simplify
calculations. The vertical parameter is treated as an integer by
the shader simply due to Cogl not having proper boolean support
in snippets.

At last, brightness is also added to avoid needing to use an extra
effect to achieve that. Brightness is applied in a different pipeline
than blur, so we can control it more tightly.

ShellBlurEffect also implements a "background" mode, where the contents
beneath the actor are blurred, but not the actor itself. This mode is
performance-heavy.

Related: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1848

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/864
2020-01-08 15:59:15 -03:00