Commit Graph

109 Commits

Author SHA1 Message Date
Carlos Garnacho
5a006d9e79 dnd: Use ClutterSeat to fetch devices
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/760
2020-01-30 17:49:08 +00:00
Florian Müllner
61210fdae1 cleanup: Use JSDoc for documentation comments
It's a better fit than gtk-doc, and eslint can validate that they
are complete and use correct syntax.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00
Florian Müllner
e44adb92cf cleanup: Avoid unnecessary parentheses
Extra parentheses usually add noise rather than clarity, so avoid
them.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00
Florian Müllner
ebf77748a8 cleanup: Require "dangling" commas
Since ES5, trailing commas in arrays and object literals are valid.
We generally haven't used them so far, but they are actually a good
idea, as they make additions and removals in diffs much cleaner.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00
Florian Müllner
07cc84f632 cleanup: Only omit braces for single-line blocks
Braces can be avoided when a block consists of a single statement,
but readability suffers when the statement spans more than a single
line.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00
Florian Müllner
9eaa0089d0 cleanup: Fix missing/stray spaces
Those are wrong according to our style guidelines, but the previous
eslint ruleset didn't catch them.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00
Florian Müllner
682bd7e97c cleanup: Don't shadow variables
Having variables that share the same name in overlapping scopes is
confusing and error-prone, and is best avoided.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00
Florian Müllner
67ea424525 cleanup: Avoid unnecessary braces
Our coding style has always been to avoid braces when all blocks
are single-lines.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
2019-11-11 19:25:14 +00:00
Florian Müllner
d3d165243c cleanup: Use non-deprecated key symbols
Clutter originally cluttered its namespace with key symbols, before
prefixing all symbols with KEY. We still use the unprefixed symbols
occasionally, replace them so mutter can drop the deprecated symbols.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/808
2019-11-06 09:42:57 +01:00
Florian Müllner
1e203f4631 cleanup: Replace deprecated lower/raise calls
Those methods have been deprecated for a long time, so
move to the drop-in replacement.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/808
2019-11-06 09:42:57 +01:00
Philip Chimento
055c007ac2 dnd: Skip drag target when its acceptDrop() throws an exception
In the case of bugs in a drag target's acceptDrop() function, it may
throw an exception. In the previous code, this would break out of the
loop entirely and never cancel the drag, so the mouse button release
event would be ignored and you would have to press Esc to get out of the
drag.

In this change, if acceptDrop() throws an exception, we log it and move
on to the next parent target instead.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/777
2019-10-22 18:08:10 -07:00
Georges Basile Stavracas Neto
f76f30fd6a
dnd: Fix drag cancel animation scale
When a drag is cancelled and the source actor
is visible, the drag actor is animated back to
the source position. The scale that the drag
actor will become is calculated as:

    scale = this._dragActor.width / sourceScaledWidth

However, this is wrong; what we wanted to do
is the opposite:

    scale = sourceScaledWidth / this._dragActor.width

Fix the scale calculation to match the math
above.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/671
2019-08-09 10:58:46 -03:00
Florian Müllner
1e20a1249a dnd: Stop using getTweenCount()
Those checks were carried over from the very first DND implementation;
if they were ever actually required at all, this is no longer the case
as we moved away from Tweener for all our animations.

The number of cases where an extension is still using Tweener, creates
draggable actors, *AND* requires the checks for proper functioning
should be indistinguishable from zero, so drop the code.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/669
2019-08-07 18:40:49 +02:00
Florian Müllner
0846238f69 js: Use implicit animations for animatable properties
We now have everything in place to replace Tweener for all animatable
properties with implicit animations, which has the following benefits:

 - they run entirely in C, while Tweener requires context switches
   to JS each frame

 - they are more reliable, as Tweener only detects when an animation
   is overwritten with another Tween, while Clutter considers any
   property change

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
2019-08-06 23:54:29 +02:00
Florian Müllner
476816732f cleanup: Use milliseconds for animation times
The different units - seconds for Tweener and milliseconds for
timeouts - are not a big issue currently, as there is little
overlap. However this will change when we start using Clutter's
own animation framework (which uses milliseconds as well), in
particular where constants are shared between modules.

In order to prepare for the transition, define all animation times
as milliseconds and adjust them when passing them to Tweener.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/663
2019-08-05 21:55:20 +00:00
Florian Müllner
e357559582 cleanup: Mark globals used from other modules as exported
eslint cannot figure out that those symbols are used from other modules
via imports, so they trigger unused-variable errors. To fix, explicitly
mark those symbols as exported.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
2019-07-24 00:28:45 +02:00
Florian Müllner
71759a0769 cleanup: Mark unused (but useful) variables as ignored
While we aren't using those destructured variables, they are still useful
to document the meaning of those elements. We don't want eslint to keep
warning about them though, so mark them accordingly.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
2019-07-24 00:28:45 +02:00
Florian Müllner
11b116cb9d cleanup: Remove some unhelpful unused variables in destructuring
We aren't using them, and they don't add much in terms of clarity,
so drop them to fix a couple of eslint errors.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
2019-07-24 00:28:45 +02:00
Florian Müllner
8fcd6c7153 cleanup: Use arrow functions for tweener callbacks
While it is legal to use method syntax for the function properties
here, arrow notation is less unexpected and allows us to drop the
separate scope properties.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
2019-07-02 12:17:46 +00:00
Florian Müllner
6ed5bc2f6c cleanup: Use consistent switch indentation
We are currently inconsistent on whether case labels share the same
indentation level as the corresponding switch statement or not. gjs
goes with the default of no additional indentation, so go along with
that.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
2019-07-02 12:17:46 +00:00
Florian Müllner
8fda3116f0 style: Fix brace style
Opening braces should be on the same line as the associated statement,
and only be omitted if both surrounding blocks are one-liners.

Partially spotted by eslint.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/607
2019-07-01 23:44:11 +02:00
Florian Müllner
29b04fcbf2 style: Fix stray/missing semi-colons
Spotted by eslint.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/607
2019-07-01 23:44:11 +02:00
Carlos Garnacho
62233a4db4 dnd: Multiply drag threshold by output scale
So it comes out right on hidpi, and consistent with clients.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/455
2019-03-13 17:22:35 +00:00
Carlos Garnacho
4a7e2ddff5 dnd: Make startDrag() fail if there is a current grab
This call just went through stomping over previous drag operations if any,
_maybeStartDrag() accounted for this, but other callers (well, WindowClone
in workspace.js) don't. This must bail out early even if a drag operation is
requested, luckily all callers account for it already.

This broke shell state by preserving connected captured-event handlers if
one tried to drag multiple windows simultaneously through multitouch. We
of course don't support that, now more elegantly.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/455
2019-03-13 17:22:35 +00:00
Andrea Azzarone
60ccdc2deb dnd: Only handle touch events in wayland
There are serveral issues around touch passive grab and touch/pointer doubly
handling to use these on X11, so we stick to single-touch/pointer there.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1015
2019-03-04 16:21:28 +00:00
Florian Müllner
fd50b9a45e cleanup: Use destructuring for imports from GI
This is *much* nicer than repetitive "imports.gi" lines ...

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/399
2019-02-09 07:39:20 +01:00
Carlos Garnacho
81c4c23016 dnd: Use StSettings instead of GtkSettings
Cut a middle man by listening to dconf settings directly, and stop relying
on XSettings for it.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/317
2019-01-30 23:18:53 +01:00
Pascal Nowack
582b3aacf4 dnd: Fix syntax error which led into g-s not starting anymore
With the recent port to JS6 classes, the trailing
comma after functions in the syntax of classes has
been removed.
However commit c2961f21 accidentally reintroduces
one trailing comma after a newly created function,
leading into g-s throwing an exception and not
starting anymore.

Therefore, remove this trailing comma to solve
this problem.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/366
2019-01-28 01:44:07 +01:00
Carlos Garnacho
78608a5080 dnd: Prevent simultaneous DnD operations from happening
Besides the device grab on the drag device, also set up a captured-event
handler to catch other devices (except the keyboard) while the DnD
operation is ongoing. This makes DnD operations exclusive to others.

Also, disallow it in less aggressive ways if maybeStartDrag() gets called
while there is a current draggable.

This might definitely be nicer (eg. having other grabbed devices emit
leave/end events), but can't be done without major surgery to Clutter.
2019-01-26 23:38:50 +00:00
Carlos Garnacho
7a86637f8d dnd: Avoid breaking drag state on cancellation
In the case where the draggable has an actor of its own, state could be
left broken when dragging on a place that would not accept the DnD op.
After button release, drag state is set to "cancelled" and the animation
begins. After the animation is finished, the drag actor would be destroyed
before disconnecting from its destroy handler.

Within the destroy handler, the grab would be undone but drag state would
be left on "cancelled" state for subsequent operations. This results in
DnD oddities and stuck grabs.

In order to fix this, double check in the actor destroy handler that we
are actually dragging before setting the "cancelled" state.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/540
2019-01-26 23:38:50 +00:00
Carlos Garnacho
c2961f2152 dnd: Get dragging device from the triggering events
Instead of fetching the CLUTTER_POINTER_DEVICE device. It will
be wrong if drags get initiated from tablet pointers. This allows
for DnD operations to be started, moved, and more importantly
finished through tablet devices.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/540
2019-01-26 23:38:50 +00:00
Florian Müllner
bacfdbbb03 cleanup: Port non-GObject classes to JS6 classes
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
2019-01-25 14:02:44 +00:00
Jonas Ådahl
4259676f6e dnd: Repick target actor if destroyed mid iteration
The picked target actor may be destroyed (e.g. hover style change
resulting in the ClutterTexture to be destroyed). If we don't handle
this, GJS will abort when it sees the exception caused by Javascript
code trying to access the destroyed target actor.

To handle it, listen on the 'destroy' signal on the target actor, and
repick, so a valid actor is passed to the next motion callback.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/632
2019-01-09 16:15:59 +00:00
Marco Trevisan (Treviño)
3033506f2c dnd: Nullify _dragActor after we've destroyed it, and avoid invalid access
We need to avoid that we use the _dragActor instance after that it has
been destroyed or we'll get errors. We now set it to null when this
happens, protecting any access to that.

Add a DragState enum-like object to keep track of the state
instead of using booleans.

Remove duplicated handler on 'destroy' and just use a generic one.

https://bugzilla.gnome.org/show_bug.cgi?id=791233
2018-09-03 22:43:21 +00:00
Jonas Ådahl
47ea10b7c9 Remove usage of MetaScreen
Remove any usage of MetaScreen, as it has been removed from libmutter
in the API version 3. The corresponding functionality has been moved
into three different places: MetaDisplay, MetaX11Display (for X11
specific functionality) and MetaWorkspaceManager.

https://bugzilla.gnome.org/show_bug.cgi?id=759538
2018-07-06 19:56:19 +02:00
Florian Müllner
3b1330880f cleanup: Use Function.prototype.bind()
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:55:02 +00:00
Florian Müllner
213e38c2ef cleanup: Use arrow notation for anonymous functions
Arrow notation is great, use it consistently through-out the code base
to bind `this` to anonymous functions, replacing the more overbose
Lang.bind(this, function() {}).

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:55:00 +00:00
Florian Müllner
76f09b1e49 cleanup: Use method syntax
Modern javascript has a short-hand for function properties, embrace
it for better readability and to prepare for an eventual port to
ES6 classes.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:54:58 +00:00
Marco Trevisan (Treviño)
69da686fa9 dnd: Declare restore location variables
https://bugzilla.gnome.org/show_bug.cgi?id=791233
2018-01-17 13:04:41 -05:00
Mario Sanchez Prada
703187e996 dnd: Prevent dividing by zero when calculating the scale factor
This ensures that we snap back to the correct size when the
source actor has been scaled to 0.

https://bugzilla.gnome.org/show_bug.cgi?id=787901
2017-09-22 15:50:07 +01:00
Florian Müllner
80151a7d64 dnd: Declare dragMonitors with var
It is used outside the DND module itself.

https://bugzilla.gnome.org/show_bug.cgi?id=787907
2017-09-19 20:07:21 +02:00
Florian Müllner
ecddf1fffd Fix some more undefined property warnings
https://bugzilla.gnome.org/show_bug.cgi?id=787907
2017-09-19 20:07:21 +02:00
Florian Müllner
033277b68f Define externally accessible contants with 'var' instead of 'const'
Just as we did with classes, define other constants that are (or
may be) used from other modules with 'var' to cut down on warnings.

https://bugzilla.gnome.org/show_bug.cgi?id=785084
2017-07-18 21:52:06 +02:00
Florian Müllner
2582d16ca7 Define classes with 'var' instead of 'const'
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.

https://bugzilla.gnome.org/show_bug.cgi?id=785084
2017-07-18 21:52:06 +02:00
Marek Chalupa
1883df2927 dnd: Cancel the animation on drag actor destruction
If the drag actor is destroyed before the animation
callback is called, the callback is never called and
we're sticked with dnd grabing the events after we
dropped the target.

https://bugzilla.gnome.org/show_bug.cgi?id=757676
2016-04-27 18:22:00 +02:00
Carlos Garnacho
508a13ae72 dnd: Implement touch event support
We need to keep track of the pointer emulating touch sequence. In order
to have events properly redirected on touch devices, the
Clutter.grab_pointer and ungrab_pointer() have been replaced by the grab()
and grab_sequence() ClutterInputDevice methods, one or the other is used
depending on the device triggering DnD.

An extra "sequence" argument has been added to startDrag, passing null here
will resort to pointer grabs.

This is enough to make thumbnails in the WorkspaceBox draggable through
touch.

https://bugzilla.gnome.org/show_bug.cgi?id=756748
2015-12-04 11:50:13 +01:00
Bastien Nocera
cd2bd7685a js: Name all the timeouts and idles
With very uninventive names. Names now, good names later.

https://bugzilla.gnome.org/show_bug.cgi?id=727983
2014-04-10 21:08:16 +02:00
Florian Müllner
deb2f30b37 js: Use EVENT_PROPAGATE/EVENT_STOP constants in event handlers
Just as SOURCE_CONTINUE/SOURCE_REMOVE in source functions, these
constants increase code clarity over plain true/false.

https://bugzilla.gnome.org/show_bug.cgi?id=719567
2013-12-16 18:27:19 +01:00
Florian Müllner
751a3f0e94 js: Use SOURCE_CONTINUE/SOURCE_REMOVE constants in source functions
With support for boolean constants in g-i, we can finally use the
more readable constants instead of true/false.

https://bugzilla.gnome.org/show_bug.cgi?id=719567
2013-12-16 18:27:19 +01:00
Florian Müllner
fce2930b85 dnd: Don't queue an idle handler if we already have one
Removing an existing source before scheduling a new one is not wrong,
but slightly less effective than doing nothing and relying on the
previously created source to do the job.

https://bugzilla.gnome.org/show_bug.cgi?id=711555
2013-11-06 18:36:42 +01:00