This is the expected behavior when activating a window or app. Until
now we could rely on the menu being hidden in the overview, but as
that is about to change, make sure the menu behaves as expected.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>
App windows are ordered by recency, so a focus change (correctly)
triggers the ::window-changed signal. If we rebuild the section
immediately in response, the activating item will be destroyed
before the menu's ::activate handler, with the result that the
menu remains open.
Defer the section update in that case to allow the menu to process
the ::activate signal first.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>
For now the menu is only used in the top bar, where we can assume
that it exists "forever". This won't be the case when we start
reusing it elsewhere, so make sure we clean up after ourselves.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>
There is a big overlap between the app menu in the top bar and the
context menu of app icons. It makes sense to unify the two both
from a design- and from a code perspective, so split out the more
modern one into a separate module as basis for a shared class.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>