This is implemented as a separate process, since creating and running
toplevel windows from inside Metacity has issues.
We now grab a DBus name, and exec the child process. The child monitors
our name to know when to exit.
svn path=/trunk/; revision=153
shell-global.[ch]: Replace shell_global_focus_stage()
with shell_global_grab_keyboard()/shell_global_ungrab_keyboard()
main.js: Add startModal()/endModal() functions to go modal and
undo that.
run_dialog.js overlay.js main.js: Use startModal() for the overlay
and for the run dialog.
http://bugzilla.gnome.org/show_bug.cgi?id=561880
svn path=/trunk/; revision=83
Add a a method shell_global_focus_stage() to set the
input focus to the stage window, so that Clutter gets
keyboard events.
Adapted from patch in Bug 561299 from Colin Walters
svn path=/trunk/; revision=59
When we are animating the overlay, we don't want to be continually
redrawing the (obscured) window actors.
src/shell-global.c: Add 'window-group' property to expose the group
holding the window actors.
js/ui/overlay.js: Hide the window group while the overlay is up.
svn path=/trunk/; revision=39
shell-global.[ch]: Add shell_global_get_windows() to get
the list of all MutterWindow for the screen
Makefile.am: Include the metacity typelib so that we can
reference the MutterWindow type
js/ui/overlay.js: Cascade the open windows, scaled down
in the overlay
svn path=/trunk/; revision=24
A plugin for metacity-clutter (mutter) that initializes Javascript
and via Javascript adds an object to the mutter scene graph.
src/gnome-shell-plugin.c: metacity-clutter-plugin
src/shell-global.[ch]: Simple global-information object
js/: Directory for javascript
scripts/start-in-Xephyr: Launch metacity with our plugin
"nested" within an Xephy X server
svn path=/trunk/; revision=2