Since ES5, trailing commas in arrays and object literals are valid.
We generally haven't used them so far, but they are actually a good
idea, as they make additions and removals in diffs much cleaner.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
ES6 allows to omit property names where they match the name of the
assigned variable, which makes code less redunant and thus cleaner.
We will soon enforce that in our eslint rules, so make sure we use
the shorthand wherever possible.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
If an else block only contains an if statement, the two can be
combined into an if-else block, which cuts down on indentation
and usually helps legibility.
There are exceptions (for instance where the outer if and else
blocks are mirrored), but where it makes sense, change the code
to avoid lonely ifs.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
Clutter originally cluttered its namespace with key symbols, before
prefixing all symbols with KEY. We still use the unprefixed symbols
occasionally, replace them so mutter can drop the deprecated symbols.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/808
Every since commit aa394754, StBoxLayout has supported ClutterActor's
expand/align properties in addition to the container-specific child
properties. Given that that's the only container left with a special
child meta, it's time to fully embrace the generic properties (and
eventually remove the child meta).
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/780
Remove the `this.actor = ...` and `this.actor._delegate = this` patterns in most
of classes, by inheriting all the actor container classes.
Uses interfaces when needed for making sure that multiple classes will implement
some required methods or to avoid redefining the same code multiple times.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
We are currently inconsistent whether to put the operators in front
of the corresponding line or at the end of the preceding one. The
most dominant style for now is to put condition and first branch on
the same line, and then align the second branch:
let foo = condition ? fooValue
: notFooValue;
Unfortunately that's a style that eslint doesn't support, so to account
for it, our legacy configuration currently plainly ignores all indentation
in conditionals.
In order to drop that exception and not let messed up indentation slip
through, change all ternary operators to the non-legacy style.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/725
We now have everything in place to replace Tweener for all animatable
properties with implicit animations, which has the following benefits:
- they run entirely in C, while Tweener requires context switches
to JS each frame
- they are more reliable, as Tweener only detects when an animation
is overwritten with another Tween, while Clutter considers any
property change
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
The different units - seconds for Tweener and milliseconds for
timeouts - are not a big issue currently, as there is little
overlap. However this will change when we start using Clutter's
own animation framework (which uses milliseconds as well), in
particular where constants are shared between modules.
In order to prepare for the transition, define all animation times
as milliseconds and adjust them when passing them to Tweener.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/663
For GObject properties, we follow the convention of all-lowercase,
dash-separated names. Those translate to underscores in getters/setters,
so exempt them from the newly added "camelcase" rule.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
Braces are optional for single-line arrow functions, but there's a
subtle difference:
Without braces, the expression is implicitly used as return value; with
braces, the function returns nothing unless there's an explicit return.
We currently reflect that in our style by only omitting braces when the
function is expected to have a return value, but that's not very obvious,
not an important differentiation to make, and not easy to express in an
automatic rule.
So just omit braces consistently as mandated by gjs' coding style.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
While we have some style inconsistencies - mostly regarding split lines,
i.e. aligning to the first arguments vs. a four-space indent - there are
a couple of places where the spacing is simply wrong. Fix those.
Spotted by eslint.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
We are currently inconsistent on whether case labels share the same
indentation level as the corresponding switch statement or not. gjs
goes with the default of no additional indentation, so go along with
that.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
This vfunc override has been introduced to ensure app icons are always
squared, but since the container of the AppIcon gets a square allocation
anyway if the 'square' property of the SwitcherButton is set, there's
no need to return a special width here.
Without the override we can also stop setting the size of the iconBin
manually. And since shell_app_create_icon_texture() uses logical pixels
but clutter_actor_set_size() uses screen pixels, that means we now no
longer set the size of the icon back to the unscaled value after it was
already correct.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1325
We're calculating icon sizes for the alt tab switcher early and at a
point where the style attributes of this._list are not loaded yet. To
make sure the value of this._list.spacing is correct, call
ensure_style() on this._list before accessing the spacing.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/587
gjs now supports an optional GTypeFlags value for GObject subclasses
defined with GObject.registerClass(), so it is not possible to define
abstract classes on the gobject-level, just like from C.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/517
Classes that are sub-classes of GObject don't use a constructor per se, so we
can't check for new.target (as this is undefined) in _init.
Then compare the current constructor name instead.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/503
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
This commit removes all the uses of Shell.GenericContainer from
SwitcherPopup.SwitcherList. Compared to the other patches, this
one was specially trickier to get right, and a few invasive
changes needed to be done.
The most noticeable one is that the allocation of the items is
done entirely by St.BoxLayout -- we don't manually allocate them
anymore. To make it work, get_preferred_width() had to calculate
the correct value. It now assumes that:
* Minimum width: the minimum width of the widest child.
* Natural width: the minimum width of the StBoxLayout (use it
instead of the natural width to force the labels to ellipsize
when too long.)
The AppIcon class became a St.Widget subclass as well, to override
get_preferred_width() and be able to keep the squared shape.
Besides that, add a new SwitcherButton class to reimplement squared
icons without having to resort to hacks in the size allocation
machinery. This class has a single vfunc override to ensure that it
is squared when the SwitcherList is.
The arrows indicating multiple windows are now in this._list
actor to the SwitcherPopup itself, since this._list automatically
manages its own children now.
At last, adapt (but preserve) the hack in CyclerPopup.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
This commit turns SwitcherPopup.SwitcherPopup into a St.Widget
subclass, and gets rid of Shell.GenericContainer usage. Subclasses
were adapted to that too.
This class introduced a new challenge: it overrides show(). As per
discussions, we now call this.visible = true inside show().
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
In the process of purging all usages of Shell.GenericContainer
of GNOME Shell, one specific problematic situation that might
occur is when classes have functions that would clash with any
ClutterActor or StWidget function name.
One of such example is SwitcherPopup.destroy(). Right now, this
class is a pure JavaScript class that wraps a real actor, but
soon this will change, and it'll become a St.Widget subclass.
Another problem with functions that mimic the toolkit ones is
the predictability of them; after calling destroy(), that widget
is expected to not be available anymore. In SwitcherPopup case,
it is still available for a short while. In this case, that's not
a big problem, but the show() and hide() functions in other clases
are more problematic because the actor's visibility does not
follow that.
This commit is a first step in cleaning that up, and changes the
SwitcherPopup.destroy() to fadeAndDestroy().
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
Remove any usage of MetaScreen, as it has been removed from libmutter
in the API version 3. The corresponding functionality has been moved
into three different places: MetaDisplay, MetaX11Display (for X11
specific functionality) and MetaWorkspaceManager.
https://bugzilla.gnome.org/show_bug.cgi?id=759538
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
Similar to what has been done for the apps switcher, this allows closing
windows pressing W or F4 while operating the windows switcher popup or
the apps switcher popup while navigating the list of windows for an app.
https://bugzilla.gnome.org/show_bug.cgi?id=620106
This will be mainly useful for closing apps from the applications
switcher, but can be implemented generically enough to select the
nearest existing item after removal if there's any, or destroying
the popup's actor otherwise.
Specifically for the apps switcher, doing this also removes the need
of having to manually either update the current app in AppSwitcher
and highlight it, if there are still any items after the removal, or
simply destroy the AppSwitcher otherwise. Besides, calling _select()
in the handler for item-removed makes sure that the list of thumbnails
in the switcher is always closed, if open, when quitting the app.
https://bugzilla.gnome.org/show_bug.cgi?id=620106