Use the new meta_window_check_alive() to verify if the application is
responding after the user activates an action from the app menu.
This in particular restores the ability to force quit applications
from the menu, even if the use a custom GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=684340
Calculate an icon based on our current state, not a mess of
signal emissions and callbacks. This is a preliminary basic
cleanup patch in preparation for the next one.
https://bugzilla.gnome.org/show_bug.cgi?id=690539
Instead of faking it by adding a bunch of main icons and secondary
icons to our own box, try and recreate the original button box
with the original icons.
https://bugzilla.gnome.org/show_bug.cgi?id=690589
As we may be flipping the box pointer in response to re-allocation,
like the addition of a new actor to the boxpointer, we can't queue
a re-layout while in a re-layout, so defer.
https://bugzilla.gnome.org/show_bug.cgi?id=690608
Depending on the current state of arrowSide, the box allocation may be
wrong; e.g. if the user requested a TOP, but we flipped to a BOTTOM, the
next request would look to the y2 value of the flipped BOTTOM, which is
wrong.
Instead, use the origin, plus the calculated preferred size of the box.
https://bugzilla.gnome.org/show_bug.cgi?id=690608
Make sure we re-allocate after we flip sides, to ensure that
padding around the child actor is updated correctly. Additionally,
ensure that we flip after we setPosition, as we won't get re-allocated
auotmatically by just changing the position.
https://bugzilla.gnome.org/show_bug.cgi?id=690608
Given that it's modifying state, there's no reason it can't be
using it instead. This makes it easier to use, so we aren't passing
in a bunch of instance variables every time.
https://bugzilla.gnome.org/show_bug.cgi?id=690608
Allow users to smoothly scroll on the volume indicator icon
to adjust the volume. Do this by simply passing the scroll
event to the slider inside the menu.
https://bugzilla.gnome.org/show_bug.cgi?id=687573
After the first time the title was placed, we were setting its width,
thus forcing get_preferred_width() to return that as the minimum and
natural width.
To workaround that, explicitly reset the width to -1, -1, causing
StLabel->get_preferred_width() to be called, which would give us a meaningful
value for minimum and natural width.
https://bugzilla.gnome.org/show_bug.cgi?id=688234
WindowOverlay was at times seeing bogus values reported as WindowClone
sizes. Fix that by storing and passing the value from the authoritative
source, that is, the LayoutStrategy.
https://bugzilla.gnome.org/show_bug.cgi?id=688234
If present, InfiniBand devices show up with the ethernet devices (and
the presence of an InfiniBand connection will cause "Wired" to be
renamed to "Ethernet").
https://bugzilla.gnome.org/show_bug.cgi?id=677150
Both WorkspacesDisplay and ThumbnailsBox need to know when windows have been
restacked. Instead of each tracking changes on their own or trying to call
each other, have the overview keep track and do the calculations, emitting
a signal with the result.
https://bugzilla.gnome.org/show_bug.cgi?id=690175
meta_display_add_keybinding() returns a keybinding action ID for
dynamically registered keybindings which can be used to match a
keycode/mask pair to the action it is bound to.
https://bugzilla.gnome.org/show_bug.cgi?id=682315
Instead of storing them globally and having an hardcoded list of
engines which are allowed to change their indicator symbol when the
InputMode property changes.
https://bugzilla.gnome.org/show_bug.cgi?id=682318
We previously scaled windows to (primary.x, 0), which is wrong if the
primary monitor is not at y == 0. At the same time, change the policy
to pick the hot corner on the monitor the window is on, because that's
closest to where it will appear in the overview.
https://bugzilla.gnome.org/show_bug.cgi?id=690241
This makes the method usable in places where the associated window actor
might not have the right size (such as from window manager animations).
Also, make the method public from LayoutManager.
https://bugzilla.gnome.org/show_bug.cgi?id=690241
If we overwrite a map animation (for example because the actor is now destroyed),
we need to complete it first, otherwise it starts off from a random
middle point. This is the same treatment opacity gets for normal windows.
https://bugzilla.gnome.org/show_bug.cgi?id=690241