Sorting actors by the distance in the axis of movement first and against
the axis otherwise means that if we have a situation like:
A F
B
where "F" is the focused actor, and it slightly overlaps with B vertically,
then we'll choose "B" to go left, rather than "A", which is most likely
what the user intended.
This is especially apparent in the overview where slight window size
differences mean we might not get an exact grid shape.
https://bugzilla.gnome.org/show_bug.cgi?id=644306
For mysterious reasons I'm not sure of myself, navigate_focus will only focus
mapped actors. So, make sure the widget is showing before navigating to it.
https://bugzilla.gnome.org/show_bug.cgi?id=709853
If the background is already removed, or we're trying to remove bad content,
this is probably a bug in content accounting, so let us crash so we can fix
the bugs.
https://bugzilla.gnome.org/show_bug.cgi?id=719803
Stomping on local variables and trying to keep loop state isn't
too fun. Just use a new variable here so we aren't too confused
with what we're doing.
https://bugzilla.gnome.org/show_bug.cgi?id=719803
We don't have any better way of determining whether something is a slideshow
animation, so discriminate on the .xml filename instead of waiting for
gdk-pixbuf to determine whether it can load a file or not.
https://bugzilla.gnome.org/show_bug.cgi?id=719803
The destroy vfunc might be called during object finalization, and
we can't call any JS from a GC finalizer, so we use a signal
connection instead, as that is removed by GObject the first time
the object is disposed.
https://bugzilla.gnome.org/show_bug.cgi?id=719730
After a user types in their password at the login screen, one
of two things can happen
1) a new session is started
2) an existing session is switched to
In the latter case, GDM sends a reset signal to the login screen,
so it knows to go back to the user list and wait to be summoned
again.
Unfortunately, all reset signals are ignored after verification
success. The reason is because the reset handler was copied from
the unlock dialog as part of a deduplication effort in commit
7e7295f259 and the unlock dialog
handler at the time also emitted a "failed" signal on reset
(which wouldn't make sense to emit after success).
These days "failed" is handled in a different way.
This commit changes the code to let reset signals through after
successful verification.
https://bugzilla.gnome.org/show_bug.cgi?id=710456
AppDisplay queues a deferred work to load frequently used apps when the
apps page is loaded. Unfortunately, when the overview is first opened,
all the pages start out visible and then immediately get hidden, so the
deferred work runs immediately after the first overview opening, whether
the user was going to view their frequent apps or not.
Start all pages off as hidden, and rearrange the code so that pages are
only shown when they really need to be.
https://bugzilla.gnome.org/show_bug.cgi?id=712753
This is also exposed in the ShowOSD DBus method, the "monitor"
parameter may contain an integer to indicate the monitor number.
If the value is not provided or <0 is used, the monitor is shown
on the primary monitor as usually.
This way, the OSD can be used to notify upon events that solely
apply to one monitor, like tablet mapping as discussed in
https://bugzilla.gnome.org/show_bug.cgi?id=710373.
https://bugzilla.gnome.org/show_bug.cgi?id=712664
You would think we would already do something like this, but apparently
lots of code was calling hide() without checking if the box pointer was
already visible, causing it to queue a full tween. The biggest win was
with ibusCandidatePopup.js, which called hide() on every DBus message.
This increases the performance for me to enter the overview by a tiny
bit. The remaining time is spent updating the frequent apps / all apps
display.
https://bugzilla.gnome.org/show_bug.cgi?id=712727
The methods we call in _updateState may not be reentrant, so make
sure that we never get into a situation where _updateState, through
some crazy chain of events, calls itself.
https://bugzilla.gnome.org/show_bug.cgi?id=711694
Rather than scanning all apps for searching, use Ryan's new desktop
file index and the glib support APIs for app searching instead of our
own system.
https://bugzilla.gnome.org/show_bug.cgi?id=711631
If monitor-changed fires at startup, it will destroy all of the
backgrounds, but since this._isStartup is true, won't recreate any
of them. Additionally, since _bgManagers is indexed by monitor index,
if the primary index is not 0, it could become a sparse array (e.g.
[undefined, undefined, primaryBackground]), and our for loop will
crash trying to access properties of undefined.
Fix both of these issues by always creating background managers for
every monitor, hiding them on startup but only showing them after
the startup animation is complete.
One thing we need to watch out for is that while LayoutManager is
constructing, Main.uiGroup / Main.layoutManager will be undefined,
so addBackgroundMenu will fail. Fix this by passing down the uiGroup
to the background menu code.
https://bugzilla.gnome.org/show_bug.cgi?id=709313
If desktop icons are enabled and not covered by maximized windows,
we will fade them in/out during overview transitions. However when
moving background handling into mutter/gnome-shell, we ended up with
the overview background on top of the DESKTOP window clone, hiding
the fade transition.
Fix the stack order to bring the effect back.
https://bugzilla.gnome.org/show_bug.cgi?id=707671