Tray icons make for a terrible UI on their own, but trying to
shoehorn them into the notification system has only made them
worse. At least for the time being this removal is temporary
and support for tray icons will be back, but no longer as part
of the notification system.
https://bugzilla.gnome.org/show_bug.cgi?id=744815
Just like keybindings and the message tray pointer barrier, gestures
don't always make sense - for instance, swiping up the screen shield
should not trigger the message tray just as the SelectArea action around
the left edge should not open the overview.
To avoid this, restrict gestures based on the current keybinding mode.
https://bugzilla.gnome.org/show_bug.cgi?id=740237
It is really annoying for the user to acknowledge multiple notifications
when they queue up. So, to prevent a notification flood that has to be
handled by the user one-by-one, a summarized-notification feature is
added which leaves a single summarized-notification for the user,
replacing multiple notifications if the number exceeds 1, which they may
or may not acknowledge. When this summarized-notification is acknowledged,
the message-tray is opened where they can view the notifications that were
summarized. This helps the user concentrate on his primary task
simultaneously informing them about the new notifications.
https://bugzilla.gnome.org/show_bug.cgi?id=702460
The summary container will trap the focus if any sources are present,
making the message tray menu unreachable by keynav. Apply the same
hack as in searchDisplay and add a focusTrap to move the focus manually
as necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=707799
When the pointer leaves the notification area, we queue a timeout to
hide the notification after a little while. If the user is hovering over
a notification and clicks the X button to close the notification, we will
destroy the notification, which causes a "pointer left" event on the
notification area. This queues a timeout which erroneously fires after
the next notification in the queue shows up.
The code and state machine are too complex to properly make sure this
timeout doesn't fire when there is no notification up next, so instead
just clear it when showing a notification to make sure that any
previously queued timeout doesn't apply to us.
https://bugzilla.gnome.org/show_bug.cgi?id=731118
If the notification is updated while SHOWING, we'll overwrite the
tween updating it to the new 'y' position, but forget to update the
state to SHOWN at the end of our transition. Make sure to always set
the state to SHOWN at the end.
https://bugzilla.gnome.org/show_bug.cgi?id=704844
Doing so is inconsistent with the behavior in the summary, and
is quite annoying when dealing with chats (because there is no way
to unfocus a chat notification with the keyboard only)
https://bugzilla.gnome.org/show_bug.cgi?id=724178
Commit b7e1539699 removed the size to support hidpi but that caused the
actor to no longer be square. Fix that by going back to setting a size
but apply the scale factor before doing so.
Split the current implementation of SourceActor into
SourceActor and SourceActorWithLabel.
In this manner we can use source actors withouth count labels,
required in the screenShield to not clash with the count
text label.
https://bugzilla.gnome.org/show_bug.cgi?id=709275
If the notification is destroyed between an allocate and the redraw,
the meta_later is invoked on a destroyed object, and fails because
the clutter calls are invalid at that point.
https://bugzilla.gnome.org/show_bug.cgi?id=722547
As far as I can tell, the only behavior change of a transient source
is that they auto-destroy after viewing their summary box pointer.
Since all transient sources are only associated with transient
notifications, it seems that we can never get to their summary box
pointer in the first place! Remove support for this.
https://bugzilla.gnome.org/show_bug.cgi?id=710115
For mysterious reasons I'm not sure of myself, navigate_focus will only focus
mapped actors. So, make sure the widget is showing before navigating to it.
https://bugzilla.gnome.org/show_bug.cgi?id=709853
The methods we call in _updateState may not be reentrant, so make
sure that we never get into a situation where _updateState, through
some crazy chain of events, calls itself.
https://bugzilla.gnome.org/show_bug.cgi?id=711694
When a notification becomes expanded, it's either already shown,
or in the process of being shown. Don't set the state to SHOWING
again, which confuses our state machine.
Some consumers may want to construct their buttons specially, so allow them
to do that by adding a new API that takes a button instead of a label.
https://bugzilla.gnome.org/show_bug.cgi?id=710137
Otherwise, when closing the tray, we'll try to focus an actor, which will
focus the stage window, which will drop the focus from whatever window we
already had focused.
https://bugzilla.gnome.org/show_bug.cgi?id=710347
If we pushNotification the same notification multiple times, we
won't append it to the array again, but we will attach multiple
handlers needlessly.
https://bugzilla.gnome.org/show_bug.cgi?id=710115
NotificationDaemon doesn't pass a gicon to the Notification constructor,
because it calls .update() immediately after, so messageTray.js
calls into Source.createIcon(), which returns null and crashes.
Instead, shortcut the Notification constructor by skipping
.update() completely.
https://bugzilla.gnome.org/show_bug.cgi?id=709998
According to the designs, the notifications switch was supposed
to move from the user menu to the new message tray menu. However
so far the new system status implementation only removed the old
switch, so add it back in its new place now.
https://bugzilla.gnome.org/show_bug.cgi?id=707073
_updateState has a lot of variables that sort of gunk up the
code and make it more unreadable than need be. Clean up the logic
a lot by moving those variables into the places that they actually
matter, renaming them to remove prefixes, and remove some conditions
that are always met.
Right now the code chooses to animate based on whether or not the
notification was "removed", which is quite a sketchy subject. For
now, add an additional case so that we don't animate when we transition
to the lock screen.
Using a signal handlers causes us to depend on connection order, but
we need the message tray code to run last, so it can notice that
notifications are destroyed when hiding the boxpointer and skip
the broken animation.
https://bugzilla.gnome.org/show_bug.cgi?id=686855
We can easily implement much of the same behavior ourselves by
keeping track of Clutter's focus events. Reintroduce heavily
modified FocusGrabber to do the work for us.
This will temporarily break when the user selects a window until
we can make gnome-shell automatically set the stage focus.
This also removes our only use of focus grabs, so remove those
as well.
https://bugzilla.gnome.org/show_bug.cgi?id=700735
If we focus notifications before they're expanded, the body and action
area won't be visible, and the can_focus members like the text entry
will not be able to be focused.
Ensure that all of the all actors that would be in an expanded notification
are visible before we attempt to focus them.
https://bugzilla.gnome.org/show_bug.cgi?id=698778
Commit d0310bd745 blindly replaced global.overlay_group with
Main.layout.overviewGroup, but unlike the former, the latter is
hidden while the overview is not active, which makes it unsuitable
for the message tray's light box. In fact, with the removal of
global.overlay_group, there is no longer a container which may
be used both inside and outside the overview, so we can either
recreate the lightbox each time we show/hide the overview, or
use different lightboxes altogether; this opts for the latter.
https://bugzilla.gnome.org/show_bug.cgi?id=701097
Variable names like "sourceNotificationStackDoneShowing" are too
long, and too undescriptive: this one points to a source, not a
notification stack that has been done showing.
The point of a hash table is that you don't need to list all the
elements. To avoid that, keep a "clearableCount" in MessageTray,
which can be used by the message tray menu to show and hide the
clear item, and that is updated in constant time when sources
are added or removed.
https://bugzilla.gnome.org/show_bug.cgi?id=700194
Since we now have global.screen::in-fullscreen-changed, remove the
duplicate signal. To prevent ordering problems in connecting to
this signal, make inFullscreen a property-function of a new Monitor
object rather than a data property we tack on to a Rectangle object.
https://bugzilla.gnome.org/show_bug.cgi?id=649748
As the context menu and notification boxpointer can only appear if we already
take a modal grab, grabFocus will have problematic results if the focus does
somehow change.
https://bugzilla.gnome.org/show_bug.cgi?id=698483
Putting the notification actor in the tray actor has caused a lot
of various bugs and glitches over the years related to syncing the
two, fizzling out events, and so on. It's a much simpler model if
we consider the notification actor and tray to be separate widgets.
As a side effect, this makes the context menu not pop up when we
right-click on notifications.
https://bugzilla.gnome.org/show_bug.cgi?id=695800
This does nothing while the tray is active, so it doesn't make sense
to track it on the tray. This also makes the code a lot easier to read,
with notification behavior being labeled "notification" rather than
"tray".
https://bugzilla.gnome.org/show_bug.cgi?id=695800
notify::* doesn't guarantee that the value has changed, only that it
may have been. We need to ensure that we track the old value to make sure
we don't do things like overwrite timeouts if they already exist.
https://bugzilla.gnome.org/show_bug.cgi?id=695659