If we are trying to render a shadow at a size that is very large in one
direction, but small in the other direction (so that we don't 9-slice
the texture), then allocating the backing texture for the offscreen
buffer may fail due to texture-size limits. Don't crash in that case.
https://bugzilla.gnome.org/show_bug.cgi?id=757150
There are quite a few crashes in retrace.fedoraproject.org that are a result of
of cairo_pattern_get_surface() failing, then a subsequent call to
cairo_image_surface_get_width() crashing because no surface was returned to the
out parameter. Knowing what causes these is hard - my best guess is widgets getting
allocated at ridiculous sizes - but avoiding the crash makes sense in any case.
See https://bugzilla.redhat.com/show_bug.cgi?id=1206754https://bugzilla.gnome.org/show_bug.cgi?id=756983
It's very unexpected that a spinner animation would
preempt idles from running.
This commit runs the spinner animation with a low
priority to ensure it doesn't take over the main
loop.
https://bugzilla.gnome.org/show_bug.cgi?id=754814
Right now the spinner animation updates every 14ms.
60 frames per second would be one frame per 16.667ms,
so we're waking up more frequently than we need to.
This commit changes the wakeup to happen after 16ms.
https://bugzilla.gnome.org/show_bug.cgi?id=754814
The text-scaling-factor GSetting was not being properly propagated
to clutter and the Pango font map; under X this is done by Clutter,
which listens to XSETTINGS directly.
https://bugzilla.gnome.org/show_bug.cgi?id=756447
If the source actor is sized 0x0, the grabHelper will close the menu
on button release if the menu ends up flipped because in that case the
release event happens when the pointer is neither over the source
actor (since it's 0x0) or over the menu actor. A zero sized source
actor works for the non-flipped menu case because the menu's actor
itself ends up underneath the pointer.
https://bugzilla.gnome.org/show_bug.cgi?id=756605
If we get another effect on the same actor, we should make sure to
remove the clone through the "overwrite" methods provided by Tweener, or
there will be a race that might end up with a stray clone being left
around.
https://bugzilla.gnome.org/show_bug.cgi?id=756714
The translation should describe the difference between the fullscreened
and unfullscreened position of the window - however we are currently
assuming a fullscreen position of (0, 0) instead of the monitor's origin,
which causes glitches on dualscreen setups.
https://bugzilla.gnome.org/show_bug.cgi?id=756697
gdk_window_set_composited() is deprecated, and we don't need it as
we end up setting it to the default anyway.
We do need gtk_widget_set_double_buffered() though, which has been
deprecated as well because it is only meaningful on X11 - but so
is XEmbed, so just shut up that warning.
Composite is a hard requirement for mutter's compositor, so if we get
to the point of managing the tray, we already know that the extension
is supported. So let's get rid of yet another deprecation warning.
It has been deprecated for a while in favor of GdkRgba, though in our
case translating ClutterColors to an intermediate color type before
setting _NET_SYSTEM_TRAY_COLORS is a bit silly, so just move to
ClutterColor as the rest of the code base.
Cut down on boilerplate by using the (no longer that) new helper
macros. We don't care about breaking ABI in private libraries, so
use G_DECLARE_FINAL_TYPE even where the class struct used to be
exposed in the header, except for types we inherit from ourselves
(obviously) or where the class exposes any vfuncs (where changes
could affect inheritance in extensions).
Both ShellAppSystem and ShellTrayManager are used as singletons, which
significantly reduces the usefulness of inheritance - it's unlikely for
extensions to inherit from them anyway (AND use any of the vfuncs), so
drop them to allow defining the types as final in an upcoming commit.
Cut down on boilerplate by using the (no longer that) new helper
macros. We don't care about breaking ABI in private libraries, so
use G_DECLARE_FINAL_TYPE even where the class struct used to be
exposed in the header, except for types we inherit from ourselves
(obviously) or where the class exposes any vfuncs (where changes
could affect inheritance in extensions).
They are unused, as we don't use them ourselves and the class is not
exposed to introspection. Drop them to allow defining the type as final
in an upcoming commit.
For menus, it makes more sense to pick a width that fits a reasonable amount
of content rather than a fixed amount of screen estate, so use font-relative
sizes instead of pixel values.
https://bugzilla.gnome.org/show_bug.cgi?id=754581
Some labels in the system status menu - namely network names - are out
of our control, and may thus grow the width "infinitively" unless we
restrict the menu width. So far we have been doing this by setting a
fixed width or max-width, but any value we put there might end up
being too restrictive in some locales. Instead, request a width that
fits all the labels we want to show unellipsized and use that instead
of an arbitrary limit.
https://bugzilla.gnome.org/show_bug.cgi?id=708472
There is nothing preventing callers from replacing the internal
layout manager, and as long as the replacement is a (or derives
from) ClutterBoxLayout, everything should work fine except for
losing a bit of automatic property mapping - and the latter is
easily fixable by moving the setup out of the constructor.
https://bugzilla.gnome.org/show_bug.cgi?id=708472
We use the newly introduced feature from Mutter to hook up our own
fullscreen and unfullscreen animations.
To give the illusion of a transition as smooth as possible, we create a
snapshot of the current contents of the actor before its state is
changed, and crossfade between the two states while the size changes.
https://bugzilla.gnome.org/show_bug.cgi?id=707248
StIcon will skip loading the texture when its theme node is unset (which
may happen on style changes while the widget is hidden). While our size
request to compute the dash icon size will create the icon's theme node
if necessary (and of all its parents), a missing texture can still throw
off our computation.
Make sure this doesn't happen by ensuring the icon's style first, so the
texture is updated in response to StWidget::style-changed if necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=745649
When adjusting dash icon sizes, we compute the icon padding by subtracting
the configured icon size from the first icon actor's preferred size. To
make sure that the preferred size correctly corresponds to the current
dash icon size even while the icon is animating, we enforce the size
before the size request. For that we used to temporarily manipulate
the icon texture size directly, but commit e92d204d42 cleaned this
up to use the setIconSize() method instead.
This does not work however, as the icon actor's iconSize property will
always match the dash iconSize property, making the method a noop. So
go back to the original approach of enforcing the texture size to make
sure we always base our computations on correct values.
https://bugzilla.gnome.org/show_bug.cgi?id=745649
The JS code could still be holding on to a reference to a window-backed app
after all windows have vanished. (For example, the dash queues an idle to
refetch apps and display them.) Avoid dying with an error message if we
attempt to activate or otherwise manipulate such a window.
https://bugzilla.gnome.org/show_bug.cgi?id=674799