In order to replace GTK+'s GtkDirectionType. It's bit-compatible with it,
too. All callers have been updated to use it.
This is a purely accessory change in terms of X11 Display usage cleanup,
but helps see better what is left.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/317
Just like the "in" operator in the previous patch, "instanceof" has
a lower precedence than negation, resulting in the nonsense condition
of "true instanceof BaseIcon".
Add parentheses to get the intended behavior.
Spotted by eslint.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/375
The only reason for `vfunc_paint` and `vfunc_pick` existing was to
implement a culling optimization. Although that optimization actually
made performance worse than none at all because it forced the painting
and picking cycles to spend more time calling into JavaScript.
Turns out we don't have to choose between native code and culling though.
Just reimplement the culling using native ClutterActor functions and we
get the benefits of both.
Performance on an i7-7700:
Moving the cursor over the icon grid:
Before: 70% CPU, 5.5ms per frame
After : 60% CPU, 4.5ms per frame
Scrolling the icon grid:
Before: 60% CPU, 4.4ms per frame
After : 50% CPU, 3.3ms per frame
Helps with https://gitlab.gnome.org/GNOME/gnome-shell/issues/174
The `reactive` property of icon actors was being restored multiple times
over the course of the pulse animation, all at slightly different times
as each icon finished animating at different times.
The problem is that toggling `reactive` on an `StWidget` incurs a style
change of the `insensitive` pseudo class, and style changes would quickly
queue relayouts incurring full stage reallocation. This occurred many times
during a pulse animation, limiting its smoothness and performance.
The solution is to not toggle the `reactive` property in the pulse
animation at all, which avoids incurring multiple full stage relayouts.
As a bonus, this means the icon under the cursor pulses with the correct
selection highlight, appearing more seamless and responsive.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/261
The `reactive` property of icon actors was being restored 24 times over
the course of the spring animation, all at slightly different times as
each icon finished animating at different times.
The problem is that toggling `reactive` on an `StWidget` incurs a style
change of the `insensitive` pseudo class, and style changes would quickly
queue relayouts incurring full stage reallocation. This occurred many times
during a spring animation hogging the CPU and limiting the frame rate.
The solution is defer and batch the cleanup for all icons until after the
last icon has finished animating. This way the CPU impact of the style
change and stage relayout isn't felt during the animation so the frame
rate remains higher and smoother. The overall CPU usage of the animation
is also reduced as the remaining relayouts are much more likely to be
grouped into a single frame.
Icon spring animation performance on an i7-7700:
Before: 83% CPU and 47 FPS
After : 78% CPU and 54 FPS
which is about a 22% increase in performance per clock (FPS/CPU).
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/253
Removing Shell.GenericContainer from the IconGrid class was
challenging because it needs the "skip paint" API from it.
This API was added, too, as a workaround to the inability
to override vfuncs from GJS.
The overrides are largely copy-pasted and translated versions
of the Shell.GenericContainer code.
The IconGrid:key-focus-in signal was renamed to :child-focused
to avoid clashing with ClutterActor:key-focus-in.
In GridSearchResults, the internal IconGrid had it's y_expand
set to false, so it doesn't push other search elements (the
list results mainly) to the bottom of the screen.
Because skip paint wasn't and still isn't a GObject property,
rename it to _skipPaint to reflect that.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
As part of our quest to obsolete Shell.GenericContainer, IconGrid will
become a Clutter.Actor subclass. As the ::key-focus-in signal would
clash with Clutter.Actor::key-focus-in, rename it to ::child-focused.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
Pretty much like the previous patches, this extends St.Bin. The
most interesting aspect of this patch is that most of the sizing
routines of the icons is now delegated to the actors and layout
managers, removing quite a bunch of code.
The 'spacing' theme property is now redirected to StBoxLayout's
spacing property. Also adjust the Dash code to stop forcing a
potentially invalid width in the first icon too.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
We now cancel animations on override, however we also want to cancel
animations altogether on unmap (that is, when hiding the overview)
to avoid icons swarming into the void.
https://bugzilla.gnome.org/show_bug.cgi?id=736148
Until now we were waiting the animation to complete to allow the user to
make a new animation. This could bring some problems and annoy nervous
users.
Instead of that, destroy clones on new animations triggers and
create a new animation with the new direction.
https://bugzilla.gnome.org/show_bug.cgi?id=736148
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.
https://bugzilla.gnome.org/show_bug.cgi?id=785084
Currently we use the same amount of total delay divided by all items,
but that makes the items animate slow if the amount of items is small.
To avoid that, use a smaller total amount delay for an amount of items
smaller than four.
https://bugzilla.gnome.org/show_bug.cgi?id=737017
The spring animation has to use clones to escape any clip set on the
parent, as it mainly occurs outside the parent. The same does not apply
to the pulse animation, which is very much in place - in fact, if the
parent is clipped (for instance a scrolled app folder), not having the
clip applied to the animated icons is indeed wrong.
Just animate the original grid actors instead, which gives the expected
result.
https://bugzilla.gnome.org/show_bug.cgi?id=736885
Commit 9e5704b introduced a regression due to a sloppy mistake not
making actors reactive on animation out.
Fix that making actors reactive when animating out as well.
Currently we consider the last item animating being the last actor of
the list, but that's wrong since the last item animating depends on the
distance between the source actor and the original position of the
animated actor.
Take that into account to check the last item of the animation.
Although the actor are with opacity 0, they were reactive, so the if the
user quickly make a click on the grid while animating it can launch an
app accidentally.
To avoid that make the actors non reactive while animating.
Following design mockups, animate the icons on AllView, FrequentView,
Dash and Search to zoom out when opening a new window of the app or when
the app is not running and the user execute it.
https://bugzilla.gnome.org/show_bug.cgi?id=734726
Following design decision, we want to animate AllView and FrequentView
when opening and closing with a swarm spring form.
This involves a few changes needed to allow that, since from some time
now, we are animating page changes in viewSelector, using only a fade
transition. However now we want to let appDisplay and iconGrid apply its
own animation.
For that we special case the change to and from apps page on
viewSelector to let appDisplay to animate its own items, using and API
on appDisplay which at the same time uses an API on iconGrid.
Thanks Florian Müllner for the debugging work
https://bugzilla.gnome.org/show_bug.cgi?id=734726
Add a new animation to folder view based on designers mockups that
emulates pulsating icons.
The code on iconGrid is though to work well for the upcoming patches to
animate AllView and FrequentView.
https://bugzilla.gnome.org/show_bug.cgi?id=734726
The scale passed to _updateChildrenScale is exclusively computed from
properties, so it can be moved into the function itself - as the scale
now becomes a mere detail, rename to a more appropriate _updateIconSizes
at the same time.
Currently, our logic for page panning isn't great. If the user starts a
pan upwards and hesitates over a new page, we'll go to the *next* page
on release, since the difference is greater, but the velocity wound down
to 0.
Instead of trying to treat it like page down or scrolls, simply do the
math to find the page where the user scrolled to.
This is unfortunately broken for fast swipes, since the user doesn't get
far enough into the new page to make a difference. I'm getting the
impression we'll need a gesture recognizer for this, though, however
crude. Simple hacks I tried, like a velocity multiplier, didn't work
properly.
https://bugzilla.gnome.org/show_bug.cgi?id=729064
When we create a result actor, cache it, so it can be used for
subsearches of the same initial. For now, to keep memory usage
and the stage graph relatively clean, don't persist the actors
across searches, but maybe we should do this in the future.
This also means that we don't query getResultMetas for items
that we've seen in the same initial search.
https://bugzilla.gnome.org/show_bug.cgi?id=704912
While this is good style anyway, after the latest appDisplay changes
the first call to get_preferred_height() happens before we properly
compute those properties, resulting in a size request of NaN that
triggers a Clutter warning.
Similar to adapting the spacing dynamically to the available
space we already do, scale down icon sizes if the grid is too
small to fit the requested minimum number of rows/columns.
https://bugzilla.gnome.org/show_bug.cgi?id=706081
IconGrid has never really been a general purpose container, but has
always been used in conjunction with BaseIcon. IconGrid will soon
gain the ability to adjust the item size dynamically to adapt to the
available space, which will require that we can make some more
assumptions about the items added to the grid (namely: we need
access to BaseIcon's setIconSize() method).
So change addItem() to take an object instead, which should have
an actor and a (BaseIcon) icon property.
Based on a patch by Carlos Soriano.
https://bugzilla.gnome.org/show_bug.cgi?id=706081
Add methods to open/close extra space for n rows. The app picker
will use those to make AppFolder popups appear inline with the
main grid rather than on top of it.
https://bugzilla.gnome.org/show_bug.cgi?id=706081
The popup of the FolderView is now contained inside
the parent view, solving the overflow of apps with a ScrollView.
Also, solved a lot of bugs in popup/FolderView calculation
of position and size.
https://bugzilla.gnome.org/show_bug.cgi?id=706081
Add a property to also add the calculated spacing
around the grid.
This will allow FolderView to be aligned with the
main grid without cutting off any of the surrounding
boxPointer decorations or the close button
https://bugzilla.gnome.org/show_bug.cgi?id=706081
When we adapt the grid to different display sizes,
we don't want the number of displayed items to get
too small. In the future we will scale down icons to
make sure that the grid fits add least minRows
x minColumns items, but for now we only take the
properties into account when calculating the dynamic spacing.
https://bugzilla.gnome.org/show_bug.cgi?id=706081