Commit Graph

2 Commits

Author SHA1 Message Date
Florian Müllner
7b0a94b246 signalTracker: Use connect_after to track 'destroy'
The 'destroy' signal currently doesn't work with connectObject(),
because the handler is only connected after the signal tracker's
own destroy handler, which disconnects all handlers.

Address this by using connect_after for the cleanup handler, so
that other destroy handlers run before it (unless they also use
ConnectFlags.AFTER, but well *shrug*).

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2221>
2022-03-05 00:12:27 +00:00
Florian Müllner
f45ccc9143 signalTracker: Provide monkey-patching for (dis)connectObject()
The module exports a `addObjectSignalMethods()` method that extends
the provided prototype with `connectObject()` and `disconnectObject()`
methods.

In its simplest form, `connectObject()` looks like the regular
`connect()` method, except for an additional parameter:

```js
    this._button.connectObject('clicked',
        () => this._onButtonClicked(), this);
```

The additional object can be used to disconnect all handlers on the
instance that were connected with that object, similar to
`g_signal_handlers_disconnect_by_data()` (which cannot be used
from introspection).

For objects that are subclasses of Clutter.Actor, that will happen
automatically when the actor is destroyed, similar to
`g_signal_connect_object()`.

Finally, `connectObject()` allows to conveniently connect multiple
signals at once, similar to `g_object_connect()`:

```js
    this._toggleButton.connect(
        'clicked', () => this._onClicked(),
        'notify::checked', () => this._onChecked(), this);
```

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
2022-03-04 14:14:37 +00:00