Follow the design we have in gtk+ for buttons dialogs,
which are at the bottom and they expand full width, having
the same amount of space for each one.
Also, since this removes any space for non-button widgets
in the button area, move the spinner present in the auth prompt
dialog next to the password entry.
https://bugzilla.gnome.org/show_bug.cgi?id=746108
Support was added to Mutter to allow it to trigger a restart
to allow for restarts when switching in or out of stereo mode.
Hook up to the new signals on MetaDisplay to show the restart
message and reexec. Meta.is_restart() is used to suppress
the startup animation.
This also allows us to do 'Alt-F2 r' restarts more cleanly
without a visual flash and animation.
https://bugzilla.gnome.org/show_bug.cgi?id=733026
Use a new ShellGLSLQuad actor class to build a RadialEffect that can be
enabled on Lightboxes to achieve a radial effect similar to the overview
one. Then enable it for modal dialogs.
https://bugzilla.gnome.org/show_bug.cgi?id=669798
All our modal dialogs are given a fixed width and grow vertically
as necessary. Set the request mode accordingly, so that wrapped
labels are considered correctly during size request, and not only
at allocation time (where they'll either take away from the padding
or even cause the dialog to overflow).
https://bugzilla.gnome.org/show_bug.cgi?id=704015
The class is generally useful, so it only makes sense in panel.js
for historical reasons. Because other parts of the code are
using it, though, problems are cropping up that require a
workaround like:
placeSpinner: function(...) {
/* This is here because of recursive imports */
const Panel = imports.ui.panel;
Panel.AnimatedIcon(spinnerIcon, WORK_SPINNER_ICON_SIZE);
...
}
This commit moves AnimatedIcon to its own file so we can drop that
workaround.
https://bugzilla.gnome.org/show_bug.cgi?id=702818
Commit e98eb57e3e added flags to expand the dialog's background
stack, which works fine with the current clutter-1.16 branch, but
breaks on clutter-1.14 (as shipped with GNOME 3.8).
Using an St.Widget with a Clutter.BinLayout fixes this, and is more
modern Clutter usage.
https://bugzilla.gnome.org/show_bug.cgi?id=699877
Currently a system modal dialog's actor hierarchy depends on whether
events should be blocked while the dialog is shown or not. Change
it to always contain a stack, to allow subclasses to add additional
background elements.
https://bugzilla.gnome.org/show_bug.cgi?id=694912
It turns out that we never destroyed modal dialogs when closing
them, causing them to still linger in the scene graph even when
there were no references to them in the JS. The one case where
we don't want to destroy modal dialogs after being closed is
endSessionDialog, so provide a parameter that allows classes
to override this behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=697295
Shell modal dialogs can take their action on a certain key's
key-release-event. For example on <enter> the affirmative action is
usually run.
Make sure that the key was also pressed on the dialog and we're not
seeing a spurious key-release-event from a key that was pressed before
the dialog was displayed.
https://bugzilla.gnome.org/show_bug.cgi?id=692937
Opening and closing a modal dialog is not instant. There
is a transition animation involved. When the dialog is
finished opening, it currently emits the "opened" signal.
When it's finished closing, however, it doesn't emit a
"closed" signal. This means, there's not a good way to
know when the dialog finishes closing.
This commit adds the "closed" signal.
https://bugzilla.gnome.org/show_bug.cgi?id=694296
In a gdm session, we may not know what mouse orientation the user
may be in, so it makes sense to support both the left and right
mouse buttons to activate login or other items.
Additionally, add the behavior to all modal dialog items, even in
a user session, because it's unlikely that the user will right-click
on buttons, and it makes for an easier implementation.
https://bugzilla.gnome.org/show_bug.cgi?id=688748
The "Sign In" button of the login dialog has its look disabled when the
entry is empty, but it can still be triggered by the Enter key.
This fixes the modal dialog so it does not trigger the action of an
insensitive button, and also means we do not need to connect to the
"activate" signal of the entry anymore.
https://bugzilla.gnome.org/show_bug.cgi?id=687113
Make the button layout public for callers to be able to have more
control over like adding custom widgets. Also, the clearButtons and
addButton methods are added as convenience for the most frequent usage.
https://bugzilla.gnome.org/show_bug.cgi?id=687113
For now we just use it to assign an identifier to modal modes in
which we want to allow some keybindings, but we don't use it for
any actual filtering; we'll start doing this shortly.
https://bugzilla.gnome.org/show_bug.cgi?id=688202
Due to a typo, it never worked correctly. After a fix-up to the appropriate
method, the behavior is suboptimal, as the buttons only fade in the first time
the modal dialog is constructed. Just remove the fade-in behavior, rather than
keeping this non-working code around.
https://bugzilla.gnome.org/show_bug.cgi?id=677426
Currently Return is used to activate the default button of a modal
dialog if no key is specified. It makes sense to allow alternatives
as the keypad's Enter key as well in this case.
https://bugzilla.gnome.org/show_bug.cgi?id=685511
This commit makes ModalDialog use the new MonitorConstraint instead
of custom code to force itself on the right monitor.
At the same it ports wanda, which has something similar to a modal
dialog, but is not using the ModalDialog module.
https://bugzilla.gnome.org/show_bug.cgi?id=681743
This separates the screen shield into two main screens. One is
the lock screen, and it is shown when coming back from idle status
and when failing authentication. The other is the actual unlock
dialog.
Moving from the first to the second is possible by pressing Escape
or by dragging an arrow on the bottom on the screen.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Add 'default' parameter to setButtons, that controls the binding
of Return (unless overridden) and applies the 'default' pseudo-class.
Currently it has no effect, but it will start having after the
login dialog redesign.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Show the dialog on the monitor containing the pointer, rather than
the monitor with active focused window. This brings it inline with
the behaviour seen when launching applications.
Remove the focusMonitor/focusIndex from LayoutManager. These
properties were only used by the modal dialogs. Remove them since
they are not being used elsewhere.
https://bugzilla.gnome.org/show_bug.cgi?id=642591
Checking if _buttonLayout contains _initialKeyFocus always fails since we
destroy all children before. Instead, use a signal handler id when explicitly
setting the initial key focus which is zeroed if/when the actor is destroyed.
https://bugzilla.gnome.org/show_bug.cgi?id=663437
For modal dialogs without buttons, the button group still contributes
padding/spacing. To fix that, hide it by default and only show it
when actually adding buttons.
https://bugzilla.gnome.org/show_bug.cgi?id=668209
js2-mode is no longer developed and we recommend js-mode these days,
so switch the modelines to specify that, and make them consistent
across all files.
https://bugzilla.gnome.org/show_bug.cgi?id=660358
ModalDialog provides a method to set the initial focus. However,
when adding buttons, the initial focus is always set to the last
button, thus overwriting a previously set manual focus.
Instead, only set the initial key focus if setInitialKeyFocus()
has not been called manually before.
https://bugzilla.gnome.org/show_bug.cgi?id=659133