Commit Graph

6856 Commits

Author SHA1 Message Date
Georges Basile Stavracas Neto
6fd0aafada authPrompt: Wiggle on failure
WIP
2019-10-15 21:34:35 +02:00
Georges Basile Stavracas Neto
e5091ff17c environment: Parse repeat-count and auto-reverse
Those are two useful ClutterTimeline properties and
will be needed for wiggling the search entry when
failing the password.

Add support for passing repeat-count and auto-reverse
to ClutterActor.ease and ClutterActor.ease_property.
2019-10-15 21:32:21 +02:00
Georges Basile Stavracas Neto
22534c4c64 unlockDialog: Show auth prompt on tap 2019-10-15 15:39:07 +02:00
Georges Basile Stavracas Neto
cd1c45731d fixup! sessonMode: Remove 'lock-screen' mode 2019-10-15 15:38:56 +02:00
Georges Basile Stavracas Neto
5380b06eb5 fixup! unlockDialog: Add UnlockDialogLayout 2019-10-15 15:37:46 +02:00
Georges Basile Stavracas Neto
be714f7401 fixup! screenShield: Blur background 2019-10-14 18:29:31 +02:00
Georges Basile Stavracas Neto
e71c249ea5 authPrompt: Refine entry width
The current entry has a hardcoded size of 320px,
which doesn't really fit the lock screen mockups.

Remove this hardcoded size from AuthPrompt entries
and make them horizontally expand.
2019-10-12 21:33:41 -03:00
Georges Basile Stavracas Neto
5b6deff977 authPrompt: Iconize the cancel button
Replace the "Cancel" label in the cancel button
by an arrow icon, and adjust the theme to make
it circular.
2019-10-12 21:12:45 -03:00
Georges Basile Stavracas Neto
6cd0c3f965 authPrompt: Move cancel button and cog to a single row
Move the cancel button and the user well actors (the cog
menu and the spinner) to a single row.

Ultimately the user well will be splitted out into a different
place, but moving it now at least gives some visual consistency.
2019-10-12 17:58:55 -03:00
Georges Basile Stavracas Neto
d529e222d7 unlockDialog: Add UnlockDialogLayout
This is a specialized layout manager to implement the
UI description of the new lock screen.
2019-10-12 17:49:40 -03:00
Georges Basile Stavracas Neto
2e23a0e6b8 authPrompt: Remove next button 2019-10-12 17:49:40 -03:00
Georges Basile Stavracas Neto
64aaa46333 unlockDialog: Adjust notification style
I think I can flip the development table and
become a designer now -- what else is needed
beyond figuring out spacing anyway?!
2019-10-12 17:49:40 -03:00
Georges Basile Stavracas Neto
d1f61e884d sessonMode: Remove 'lock-screen' mode
As per the latest mockups, the only session mode
related to locked screens will be the unlock dialog.
2019-10-12 17:49:40 -03:00
Georges Basile Stavracas Neto
fe3d55eb80 screenShield: Cleanup unused parameters 2019-10-12 17:49:40 -03:00
Georges Basile Stavracas Neto
7a90b2d908 screenShield: Remove _lockScreenGroup
Now, _lockDialogGroup will be responsible for being
the actual screenshield.
2019-10-12 17:49:40 -03:00
Georges Basile Stavracas Neto
137df4bc26 screenShield: Cleanup lock screen handling 2019-10-12 17:49:40 -03:00
Georges Basile Stavracas Neto
23abe4eb22 screenShield: Translate the dialog group
Instead of the screen lock group, which is now
empty and soon will be removed.
2019-10-12 17:49:40 -03:00
Georges Basile Stavracas Neto
b7feb71490 screenShield: Move notification box to UnlockDialog 2019-10-12 17:49:40 -03:00
Georges Basile Stavracas Neto
c9e2afcf65 screenShield: Move Clock to UnlockDialog
Move the clock to UnlockDialog, as per the latest mockups.
2019-10-12 17:49:40 -03:00
Georges Basile Stavracas Neto
be5ab24e97 screenShield: Remove arrows
They're not used anywhere in the new dialog
2019-10-12 17:49:40 -03:00
Georges Basile Stavracas Neto
caf0c8dd7d screenShield: Blur background
This is a moderately fast two-pass gaussian blur
implementation. It downscales the framebuffer by
half before applying the gaussian shader, which
cuts down rendering time quite considerably.

The blur shader takes 3 uniforms as input: the blur
radius; whether to blur vertically or horizontally;
and a brightness value.

The blur radius is treated as an integer in C land
to simplify calculations. The vertical parameter is
treated as an integer by the shader simply due to
Cogl not having proper boolean support in snippets.
At last, brightness is also added to avoid needing
to use an extra effect to achieve that.
2019-10-12 17:49:40 -03:00
Georges Basile Stavracas Neto
10a194e6ed screenShield: Move background to _screenDialogGroup 2019-10-09 19:42:40 -03:00
Florian Müllner
3d39b32a0b Revert "windowManager: Use new reorder_workspace() API"
It's too easy to break, so revert to the old code until we
figure out a fix.

This reverts commit ff9bb5399b.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/1497
2019-10-08 21:11:19 +02:00
Florian Müllner
6205d5eb27 windowManager: Handle reordering of workspaces
MetaWorkspaceManager gained the ability to reorder workspaces, so make
sure to pick up the new order when that happens.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/1497
2019-10-08 21:11:19 +02:00
Carlos Garnacho
a722b4c51d ibusCandidatePopup: Use an internal actor to track IM focus position
We share this actor with other shell menus, which arguably track a different
"cursor" as we care of the caret/anchor text positions, and menus care about
pointer click coordinates.

Use a standalone actor for this, so popups/IM are entirely decoupled.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1571
2019-10-08 17:12:43 +00:00
Florian Müllner
e00878ab75 shellDBus: Don't assume devices have a node
Clutter.InputDevice.get_device_node() may return null. Handle that
case when building the 'AcceleratorActivated' vardict parameter.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/1641
2019-10-07 21:24:13 +00:00
Lubomir Rintel
3b5675b79a networkAgent: add support for SAE secrets
NetworkManager supports "WPA3 Personal" networks for some time now, they
use the SAE authentication. Add support for it alongside other
password-based mechanisms.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/751
2019-10-07 22:44:39 +02:00
Iain Lane
085531b43d main, util: Notify systemd once we are fully initialised
If graphical applications want to start from systemd units, they need to
start after we're properly ready to display them. This is particularly
important under X where `_GTK_FRAME_EXTENTS` and other xprops are needed
to have the right theming.

We're doing this in an idle callback so that the dynamic starting of
`gnome-session-x11-service.target` (which launches `gsd-xsettings`) as
the result of a signal emission happens before us signalling we're ready
for later things to start.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/750
2019-10-04 15:40:05 +00:00
Marco Trevisan (Treviño)
92c0171aeb lightbox: Show the actor before easing it
As per clutter optimizations in should_skip_implicit_transition() any
transition will be ignored if applied to an actor with unmapped clones.

Since we initialize the lightbox as hidden, when we use it standalone (as it
happens for the long fade in screenShield) the transition will be ignored.
This causes the lockscreen fade-out after the idle delay not to work, but
instead to have an apparently locked system that is instead not locked at
all.

So, just ensure that the lightbox actor is visible before applying to it any
transition.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1683
2019-10-03 15:26:13 +02:00
Marco Trevisan (Treviño)
6a6d66486d ibusManager: Cancel the preload engines timeout on clear
This is created when preloading but never cancelled if ibus disappears

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/743
2019-10-02 18:19:53 +02:00
Marco Trevisan (Treviño)
1cc766d636 ibusManager, inputMethod: Cancel async ibus calls chain on disconnect
The shell tries to spawn the ibus daemon on startup if unavailable, however
as per commit 8adfc5b1 we also force restarting it once the X11 server is
available.
Unfortunately this could cause a race if we disconnect while we were already
connected to an ibus daemon, but still in the process of going through the
various nested calls.
In fact the ::disconnect callback didn't stop any further async ibus call
that, even if failing, would have eventually triggered the emission of a
'ready' signal and to the Keyboard's callback, leading under X11 to a full
grab owned by ibus daemon.

In order to avoid this and keep control of the calls order, use in both
IbusManager and InputMethod a cancellable that is setup before connecting to
the bus, and that is cancelled on disconnection.
Then handle the finish() calls properly, using try/catch to validate the
returned value, taking in account the potential error and just not
proceeding in case of cancellation.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1712
2019-10-02 18:19:53 +02:00
Takao Fujiwara
60cad01880 inputMethod: Do not change IBus.Capabilite by focus events
gnome-shell calls ibus_input_context_focus_in() in InputMethod.focus_in()
but the event is not actually forwarded to panels and engines in GNOME
Wayland because gnome-shell changes IBus.Capabilite by focus events and
disables IBus.Capabilite.FOCUS when ibus_input_context_focus_in() is called.

IBus.Capabilite is assumed a fixed value per input context in the
first place and it should not be changed by focus events.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/573
2019-10-02 08:40:27 +00:00
Jonas Dreßler
2156577333 slider: Unset signal IDs when ending the slider drag
Unset the signal IDs we connected to when starting the drag. Otherwise
we get error messages if a touch drag is ended after a mouse drag
happened because the signal IDs are still set but no signals are
connected.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/740
2019-09-22 22:20:41 +00:00
Florian Müllner
92e5713e29 screenShield: Stop using deprecated actor property
Both LoginDialog and UnlockDialog are now actor subclasses, so stop
using the deprecated actor delegate that will trigger a warning.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/736
2019-09-20 16:58:00 +00:00
Florian Müllner
856c32db91 unlockDialog: Use inheritance instead of composition
The screen shield creates the unlock dialog based on the session mode.

However since commit 0c0d76f7d6 turned LoginDialog into an actor
subclass (while UnlockDialog kept using the delegate pattern), it is
no longer possible to handle both objects the same way without warnings.

Allow this again by turning UnlockDialog into an actor subclass as well.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/736
2019-09-20 16:58:00 +00:00
Florian Müllner
7b45ffa511 loginDialog: Stop using deprecated actor property
Commit 0c0d76f7d6 made the class an actor subclass, so the actor
property is just a deprecated synonym of the object itself.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/736
2019-09-20 16:58:00 +00:00
Florian Müllner
b6754d7db7 environment: Try harder to find a transition
When easing, we need the transition of one of the involved properties
to connect our callbacks. Currently we simply get the transition for
the first property, however as Clutter optimizes the case where a
property doesn't actually change, that transition may be NULL even
though we still animate other properties.

So instead of only looking at the transition of the first property,
try to find a transition for any of the involved properties.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/1572
2019-09-20 16:40:46 +00:00
Marco Trevisan (Treviño)
2a9977a5b3 layout: Don't use the actors pick workaround on update regions
As per introduction of geometric picking in mutter [1], the workaround we
had consisting in picking all the actors to ensure that all the stage
projections were computed to get valid actors stage-transformed coordinates
and sizes is not working anymore as there is more caching involved.

However since this can be now handled properly in mutter [2], initializing a
valid projection matrix since the beginning, we can get rid of the
workaround.

[1] https://gitlab.gnome.org/GNOME/mutter/commit/14c706e51
[2] https://gitlab.gnome.org/GNOME/mutter/merge_requests/803

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/734
2019-09-20 16:05:32 +00:00
Marco Trevisan (Treviño)
dab60d5580 renameFolderMenu: Use a custom menu item inheriting from PopupBaseMenuItem
The RenameFolderMenu uses the internal box as a menu item, while PopupMenu
expects to have PopupBaseMenuItem based children with a delegate set.

Instead of using a custom menu with a customized box acting as menu
item,just add a RenameFolderMenuItem that inherits from the parent,
adjusting the features as we need them. In fact, the rename folder menu item
doesn't need any label, padding or default styling so we can reuse
PopupMenuBaseItem after we use our styling properties and we set the
Ornament to HIDDEN.

To get the proper style in place, define rename-folder-popup and
rename-folder-popup-item to override the default popup-menu-item rule
padding instead of using margins.

Pass the menu item as menu's focusActor as this will key-focus it on pop-up,
by overriding the key_focus_in() vfunc we can then delegate the focus
handling to the entry's clutter-text.

Also override the map() vfunc in order to update the entry's content before
mapping the entry.

Finally, use the item's activate method in order to tell the parent menu
we're done with it and that the menu can be closed.

As consequence we can also remove the menu's popup() method, and just use
the default open().

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/720
2019-09-20 15:53:42 +00:00
Marco Trevisan (Treviño)
8e3aac8ed7 renameFolderMenu: Move to non-legacy coding style
Use proper indentation on multi-line methods calls and use single quotes on
button label.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/720
2019-09-20 15:53:42 +00:00
Marco Trevisan (Treviño)
147cb53140 renameFolderMenu: Set the entry as menu focus actor
When the rename folder menu is opened the text entry is expected to be
focused and selected for a quick editing.
While this is required it doesn't actually happens since PopupMenu by
default gives the key focus to the source actor, that is then free to pass
the key focus to the menu if there's an user interaction.

In this case however, we want the text entry to be focused once we prompt
the menu, so just use the PopupMenu's focusActor property to ensure it will
handle it for us.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1604
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/720
2019-09-20 15:53:42 +00:00
Marco Trevisan (Treviño)
54f369404a popupMenu: Add focusActor property to define the default focus actor
The PopupMenuManager is supposed to grab and focus the menu actors, with
normal menus we always need to grab the actual menu but set the key focus to
the source actor so that it will be able to move the focus to the menu
child, if requested.

However there are menus such as the RenameFolderMenu that requires the
key-focus once prompted, so provide a focusActor property (defaulting to the
sourceActor) that can be set in order to define the actor to give the
keyboard focus to, when the menu is popped-up.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1604
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/720
2019-09-20 15:53:42 +00:00
Marco Trevisan (Treviño)
af1aabff75 popupBaseMenuItem: Add support for Hidden Ornament
The menu item ornament is used to put dots or checks in menus or otherwise
to define a padding for a label.
However in some cases we want to create a menu item with no left (in ltr)
padding.

In order to do that, define a HIDDEN Ornament mode that completely hides the
ornament actor.

The naming here might be confusing as this should probably be called NONE,
while the default mode is the invisible one, but it's too late to change it
now.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/720
2019-09-20 15:53:42 +00:00
Marco Trevisan (Treviño)
d6ba6dc554 renameFolderMenu: Don't save the source
The source actor is already tracked by the PopupMenu internally as
sourceActor, while nothing in RenameFolderMenu uses the source, so we can
drop this.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/720
2019-09-20 15:53:42 +00:00
Marco Trevisan (Treviño)
42188b7698 folderIcon: Remove duplicated addMenu call
The RenameFolderMenu is added already to its menu manager, so no need to
repeat the operation.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/720
2019-09-20 15:53:42 +00:00
Jonas Dreßler
48adb2ef4b workspace: Fix an incorrect signal check
While commit 3094f863 was intended to cancel the ongoing idle hide
timeout before we start a new one, a mistake slipped in there while
rebasing: Obviously we should check if the signal id is NOT 0 here.

This didn't prevent timeouts being started while old ones are still
running and did override `this._idleHideOverlayId`, which caused the old
timeouts to run indefinitely after an overlay actor was destroyed
because we fail early (and don't return TRUE) in `_idleHideOverlay()`.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/735
2019-09-20 11:50:24 +02:00
Jonas Dreßler
f8e648b7e3 appDisplay: Animate DnD app icons at the position they were dropped
Indicate whether dropping an app icon was successful or not by using the
newly added `animateLaunchAtPos()` API of AppIcon which starts a zoom
out animation of the icon at the position the drop happened.

To get the position of the drag actor, we have to forward the arguments
passed to `acceptDrop()` and `handleDragOver()` to the internal drag
handlers of the WorkspaceThumbnails. We can use this position directly
without transforming it to stage coordinates because the actor is a
child of `Main.uiGroup` and the animation actor will also be a child of
this container.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/121
2019-09-18 17:14:16 +00:00
Jonas Dreßler
daa5452af2 appDisplay: Add API to animate launch at given position
Add a `animateLaunchAtPos()` method to the AppIcon class to animate the
launch of an app at a given position. This allows for a visual
indication of whether dropping an app icon using DnD was successful at
the position the drop happened in a later commit.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/121
2019-09-18 17:14:16 +00:00
Jonas Dreßler
259874d731 workspace: Return results of forwarded acceptDrop
Return the results of calls to acceptDrop that we forwarded to the
Workspace object.

This fixes a bug where app icons that were dragged and released above a
window clone would get animated back to their original position
(indicating that nothing happened) even though they opened correctly.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/121
2019-09-18 17:14:16 +00:00
Jonas Dreßler
23344701de overview: Only accept AppIcon drops if the app can open a new window
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/121
2019-09-18 17:14:16 +00:00