Calling onUngrab() may change key focus, either directly or
indirectly (e.g. hiding the actor). Such key focus changes
would cause an extra actor to be ungrabbed, so make sure to
ignore such focus changes while we're ungrabbing.
https://bugzilla.gnome.org/show_bug.cgi?id=693975
If we don't this for a nested grabFocus grab, the notify::key-focus
will be called, not think that the new key focus is part of the
grab, and cancel the full grab. This leaves the grab helper in an
inconsistent and confused state, as the grab is pushed onto the
grab stack after.
https://bugzilla.gnome.org/show_bug.cgi?id=693975
While debugging, I found that the signal to focus-window-changed
was never getting disconnected, making a call to ungrab every time
the focus window changed, even if there were no focus grabs anymore.
https://bugzilla.gnome.org/show_bug.cgi?id=693975
When we reset the state of the checked button due to the overview
showing and hiding, block the normal checked callback and immediately
switch to the workspaces page, so that windows seamlessly fade in.
https://bugzilla.gnome.org/show_bug.cgi?id=693974
Set the checked property explicitly. This is because
resetShowAppsButton() will only be used to flip the button state
blocking the page change in a future commit.
https://bugzilla.gnome.org/show_bug.cgi?id=693974
And use it in overviewControls. When we moved this code from overview.js
to overviewControls.js we lost a condition so we now slide in controls
even when going back from the overview, which looks bad.
https://bugzilla.gnome.org/show_bug.cgi?id=693974
Early on, search was based on a list of terms, which was like a set
of tags, in that terms were OR'd, and that order didn't matter. As
such, modifying any one of the terms wouldn't produce new results.
Nowadays, providers take the order into account, so a substring
should only be the case if new terms are added to the end.
https://bugzilla.gnome.org/show_bug.cgi?id=693935
If WindowOverlay.relayout() is called without animation, we must stop
any preexisting animation, otherwise it will continue to run with the
previous parameters and cause the overlay to end up in the wrong position.
https://bugzilla.gnome.org/show_bug.cgi?id=693970
The slideX property controls the allocation of the view selector; since
we now know when there are no visible views from the page-empty signal,
we can use it to set the full slideX for the next page at that time,
allowing the new view to fade in with the right width.
This allows us to use simple x translations for the side components when
switching pages, keeping the noise due to resizes at the minimum.
The slideX resize for now is kept for DnD, and will always be needed for
the thumbnails box when showing the windows page.
https://bugzilla.gnome.org/show_bug.cgi?id=693924
If we increment our index variable while looping, this means that
firstNewEvent will be one higher than it should. With a length 1
array, all events will be removed, so this has a cascading effect
that events will not be stored at all.
https://bugzilla.gnome.org/show_bug.cgi?id=693854
NMClient recently got more heavyweight, with a property holding supported
connections. As fully initializing a NMObject is a recursive operation
and requires multiple DBus calls, switch to async initalization for NMClient
and NMRemoteSettings.
https://bugzilla.gnome.org/show_bug.cgi?id=683288
We want to make Tweener short-circuit animations when resources are
constrained, so this is not going to work.
Instead, use a one-second timeout until the seconds left reach zero.
https://bugzilla.gnome.org/show_bug.cgi?id=655746
After moving the dummy source actor, we still have to poke the
boxpointer so that it gets repositioned.
This has always been broken but went unnoticed until now since none of
the commonly used engines currently depend on this method. Thanks to
Mathieu Bridon for pointing it out.
https://bugzilla.gnome.org/show_bug.cgi?id=691902
setCandidates() has too many arguments and setting the orientation
isn't particularly related with it. It might also be useful to switch
orientation without changing the candidates.
https://bugzilla.gnome.org/show_bug.cgi?id=691902
Make it look more like the mockups.
In order to do that we stop using PopupMenu and friends as it doesn't
really buy us anything and just makes it more cumbersome to add the
style classes we need.
https://bugzilla.gnome.org/show_bug.cgi?id=691902
SlideLayout is a fixed layout that takes care of requesting and
allocating the right sizes so its contents can slide horizontally as the
actor is resized.
Sliding is controlled with a slideX and slideDirection properties, which
do the right thing wrt. RTL automatically.
Also add a SlidingControl base class that will be used by the overview
to pack and slide the workspace thumbnail switcher and the dash.
https://bugzilla.gnome.org/show_bug.cgi?id=682050
This is nothing but a middle man, as the view selector already owns
the search system. We want to start being a bit more tricky with what
we do with the search system so that we ignore whitespace, so let's
cut the middle-man out now.
https://bugzilla.gnome.org/show_bug.cgi?id=693458
Have two branches, one for input region and one for struts. This
makes it easier to skip one of the branches, like in the case where
we want to skip input regions if we have a popup menu visible.
https://bugzilla.gnome.org/show_bug.cgi?id=633620
reparent() defines the new actor stacking order based on the
existing depth of the actor, which is flat out wrong. Simply
remove the actor from its old parent and add the new one in.
https://bugzilla.gnome.org/show_bug.cgi?id=633620
GrabHelper saves the actor that had key focus when taking over the grab
(if any). On ungrab, the key focus is either restored or moved to some
child of the saved actor. The latter is unexpected and causes some odd
behavior, so don't be fancy and only restore the actual focus.
https://bugzilla.gnome.org/show_bug.cgi?id=693570
The notifications spec has two hints for playing a sound, sound-file
and sound-name. We can support them using the existing code that
wraps libcanberra.
https://bugzilla.gnome.org/show_bug.cgi?id=642831
Message tray and on-screen keyboard are now exclusive, so remove
all code that shuffles boxes around to make it possible to show
both at the same time.
https://bugzilla.gnome.org/show_bug.cgi?id=662687
The message tray currently operates in three modes: in the overview,
normal, and while the on-screen keyboard is up. The last case is
particularly odd, and exclusively used for chat-notifications. As
users can still use the Chat application directly on touch-only
devices, the additional mode isn't really justified, so remove it.
https://bugzilla.gnome.org/show_bug.cgi?id=662687
The screenshield was not checking the return value of pushModal(), meaning
that it believed it was fully locked when it was not. Later, calling
popModal() would fail, causing an exception and blocking the unlock.
Now when we fail we include an explanatory message, pointing the user
to the actual cause of the issue.
https://bugzilla.gnome.org/show_bug.cgi?id=689106
The curtain animation looks jerky at its current speed, and more so if
we blank the screen immediately at the end. Make it a little slower and
it becomes more confortable.
https://bugzilla.gnome.org/show_bug.cgi?id=691964
When there are multiple sessions, we may get a polkit dialog in
response to clicking 'Reboot' in the end session dialog. If the
polkit dialog gets canceled or otherwise ends unsuccessfully,
we are left with the lightbox that the end session dialog puts
up when 'Reboot' is clicked. To remove the lightbox and make the
session fully functional again, gnome-session will call Close.
https://bugzilla.gnome.org/show_bug.cgi?id=688915
A pressure barrier is a barrier that activates after the user pushes
against the bottom of the screen in a short time. Implement this using
the new XInput 2.3 features that provide extended information about
pointer barriers, and use it so that pushing against the bottom of
the screen edge brings up the message tray.
https://bugzilla.gnome.org/show_bug.cgi?id=677215
As pressure barriers need a signalling mechanism to provide
information about when and where they are hit, an object which
provides a signal is a more appropriate abstraction for a pointer
barrier than a functional ID-based approach. Mutter has gained
pointer barrier wrappers, so use its objects instead of ours.
https://bugzilla.gnome.org/show_bug.cgi?id=677215
If the screen lock is enabled, lock the screen before suspension.
When using systemd, this will cover both explicitly suspending from
the user menu and suspension initiated by g-s-d (lid close, power
button).
https://bugzilla.gnome.org/show_bug.cgi?id=686482
If screen locking is enabled, the screen shield should drop down
on suspend. Currently this is achieved by either explicitly locking
the screen (when selecting "Suspend" from the user menu) or by
relying on g-s-d delaying the suspension enough time for the shield
to get into place (lid close, power button).
Systemd inhibitors offer a safer way to ensure that the screen is
locked before going to sleep, so add a small abstraction for them
in the loginManager - with inhibitors being a systemd-only feature,
the ConsoleKit path only has a dummy implementation.
https://bugzilla.gnome.org/show_bug.cgi?id=686482
While it is possible to keep track of removed sources by tracking
their summary items' actor:.destroy signal, a dedicated signal
mirroring the existing 'source-added' one is more convenient.
https://bugzilla.gnome.org/show_bug.cgi?id=693220
The panel used to provide an .in-overview class which was removed after
the theme stopped using it. Classic mode should use a different top bar
style in the overview, so bring it back (but use a pseudo class this
time for consistency with MessageTray and ActivitiesButton).
https://bugzilla.gnome.org/show_bug.cgi?id=693218