We seem to have a lot of code that does something along the lines of:
if (condition)
actor.show();
else
actor.hide();
ClutterActor already has such a thing for exactly this purpose: the 'visible'
property. Use it instead of the mess above.
https://bugzilla.gnome.org/show_bug.cgi?id=672272
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().
https://bugzilla.gnome.org/show_bug.cgi?id=664436
Third step in the class framework port, now it's the turn of
MessageTray.Source and MessageTray.Notification, as well as
the various implementations around the shell.
https://bugzilla.gnome.org/show_bug.cgi?id=664436
js2-mode is no longer developed and we recommend js-mode these days,
so switch the modelines to specify that, and make them consistent
across all files.
https://bugzilla.gnome.org/show_bug.cgi?id=660358
All the system status menus in the panel offer a
menu item to jump to a relevant part of the
control-center.
This means each status icon has the same, or nearly the
same bit of code to:
- Add a new "action" menu item and listen for its activation.
- Hide the overview if it's showing when the menu item is activated
- Find the relevant control-center panel from its desktop file
- Launch the control-center to the relevant panel
This commit consolidates all those details in a new method,
addSettingsAction. This refactoring reduces code duplication and
slight inconsistencies in the code resulting from that duplication.
It will also make it easier in subsequent commits to hide settings menu
items when the shell is used in the login screen.
https://bugzilla.gnome.org/show_bug.cgi?id=657082
A separator only makes sense if there are items on both
sides of it. There is quite a lot of code written
throughout the shell that manages the process of showing
and hiding separators as the items around those separators
change.
This commit drops all that code in favor of changes to the menu
implementation to dynamically hide or show separators as
appropriate, so the callers don't have to deal with it.
https://bugzilla.gnome.org/show_bug.cgi?id=657082
Since almost all of the callers of shell_app_activate were using the
default workspace (by passing -1), remove that parameter.
Add a new shell_app_activate_full() API which takes a workspace as
well as a timestamp; previously we might have been ignoring event
timestamps from elsewhere.
https://bugzilla.gnome.org/show_bug.cgi?id=648149
This dramatically thins down and sanitizes the application code.
The ShellAppSystem changes in a number of ways:
* Preferences are special cased more explicitly; they aren't apps,
they're shortcuts for an app), and we don't have many of them, so
don't need e.g. the optimizations in ShellAppSystem for searching.
* get_app() changes to lookup_app() and returns null if an app isn't
found. The semantics where it tried to find the .desktop file
if we didn't know about it were just broken; I am pretty sure no
caller needs this, and if they do we'll fix them.
* ShellAppSystem maintains two indexes on apps (by desktop file id
and by GMenuTreeEntry), but is no longer in the business of
dealing with GMenuTree as far as hierarchy and categories go. That
is moved up into js/ui/appDisplay.js. Actually, it flattens both
apps and settings.
Also, ShellWindowTracker is now the sole reference-owner for
window-backed apps. We still do the weird "window:0x1234beef" id
for these apps, but a reference is not stored in ShellAppSystem.
The js/ui/appDisplay.js code is rewritten, and sucks a lot less.
Variable names are clearer:
_apps -> _appIcons
_filterApp -> _visibleApps
_filters -> _categoryBox
Similarly for function names. We no longer call (for every app) a
recursive lookup in GMenuTree to see if it's in a particular section
on every category switch; it's all cached.
NOTE - this intentionally reverts the incremental loading code from
commit 7813c5b93f. It's fast enough
here without that.
https://bugzilla.gnome.org/show_bug.cgi?id=648149
Use the new PopupSwitchMenuItem functionality when bluetooth cannot
be enabled. Use it also for showing "connecting..." when activating
device items.
https://bugzilla.gnome.org/show_bug.cgi?id=648048
Previously, we skipped rebuilding device items in case the device
had already been seen, but this caused the connected switch not to
be updated. Now it has been refactored to update in case the device
changes, and to create only when the device is completely new.
https://bugzilla.gnome.org/show_bug.cgi?id=647565
Different methos are being used to launch the control-center panels of each
status icon. Standarize on Shell.AppSystem.
This also fixes the network icon using a non-existant Util.spawnDesktop()
method.
Bug #645091
Inside the inner loop, use the inner iterator, not that of the outer
loop. At the same time, refactor the code to rely less on private
properties appended to foreign objects.
https://bugzilla.gnome.org/show_bug.cgi?id=644858
GJS complains when a NaN is passed in place of an integer, and
parseInt returns that from non numeric string. Pass a sentinel
that cancels the operation in that case.
https://bugzilla.gnome.org/show_bug.cgi?id=642978
When BluetoothApplet::show-full-menu property is notified (when you
switch from a disabled adapter / no adapter to an active one), we
would show all the menu, including the device separator, without
checking if any devices actually existed.
https://bugzilla.gnome.org/show_bug.cgi?id=637690
When receiving a "devices-changed" signal from BluetoothApplet,
check if some device item corresponds to an existing one, destroy
the remaining and add the new ones.
With this patch, signal emission when no device actually changed
(which happen due to bluetoothd creating temporary devices) result
in a no-op.
https://bugzilla.gnome.org/show_bug.cgi?id=637690
Kill one separator by merging all global actions items at the end
of the menu, which ends up divided in three sections: status,
devices and actions.
https://bugzilla.gnome.org/show_bug.cgi?id=637690