We were calling twice showPage() with the correct page, here and in
show() / zoomFromOverview given that _resetShowAppsbutton was called
from the signal 'showing' of overview. Given that the call to
_resetShowAppsbutton is only actually used when hiding the overview we
can actually put the checked state of the button to false when animating
from overview so it shows the workspace page, causing the same behavior
of _resetShowAppsbutton without all the shenanigans of resetting when
the hiding overview signal is triggered.
https://bugzilla.gnome.org/show_bug.cgi?id=732901
Currently the indicators are a BoxLayout inside a BinLayout in AllView.
BinLayout doesn't have any size constraint, so if the indicators request
a bigger size than AllView the entire overview is grown, causing the
overview to go crazy.
To avoid that, create an actor for the page indicators that request as
minimum size 0, and as a natural size, the sum of all indicators natural
sizes. Then we clip_to_allocation, so it doesn't grow more than the
parent.
https://bugzilla.gnome.org/show_bug.cgi?id=723496
If the application reports itself as single window (through
an explicit indication in the desktop file or some heuristics),
not show a "New window" item that doesn't actually open a new window.
https://bugzilla.gnome.org/show_bug.cgi?id=722554
Both Panel.ActivitiesButton and its parent class Panel.MenuButton would
attempt to connect their own _onEvent() function to Clutter::event,
which counterintuitively was connecting the child class' _onEvent()
function twice.
So, actually chain up on the signal handler, and don't connect twice
to the signal. Both methods were calling this.menu.close(), so only
do that on the parent class handler, since we're chaining up and doing
the right thing now.
https://bugzilla.gnome.org/show_bug.cgi?id=733840
We don't need to wait to until the stage window is mapped to take
the modal grab, because that code now runs in a startup-prepared
signal handler, which in turn runs some time after the mainloop
has started and well after the stage window is mapped.
https://bugzilla.gnome.org/show_bug.cgi?id=711682
The grab would previously just consume the button release, while propagating
motion events, possibly down to clients in wayland. This would produce
inconsistent streams there.
On pointer events, the inconsistency would just be having clients receiving
events with the button 1 set in the mask, with no implicit grab. When touch
events are handled, this would be more hindering as the client would receive
touch_motion events with no prior touch_down nor later touch_up, something
never supposed to happen.
https://bugzilla.gnome.org/show_bug.cgi?id=733633
The animation is the same for modal dialogs, but it is now
run for non modal dialogs too (matching the new behavior on
show).
In addition, we run a destroy animation for normal windows,
if they use CSD (there are technical limitations that prevent
running animations after destroy on server decorated windows)
https://bugzilla.gnome.org/show_bug.cgi?id=732857
Handle touch events, so that an interacted button locks to a single sequence,
but multiple sequences are free to interact with multiple key buttons.
https://bugzilla.gnome.org/show_bug.cgi?id=733633
The long press code has been refactored so it can be used on both pointer and
touch events, and the click gesture has been made to account for button=0.
https://bugzilla.gnome.org/show_bug.cgi?id=733633
No sequence checks are done, these UI elements promptly trigger a grab that
will cancel ongoing touches and redirect later ones somewhere else, so that
works as a barrier to multi-toggling.
https://bugzilla.gnome.org/show_bug.cgi?id=733633
This adds a table with mappings for GNOME apps that have recently
renamed their desktop files, and uses that to update the desktop names
saved in user settings with the new values.
https://bugzilla.gnome.org/show_bug.cgi?id=729429
Currently to know how many results we could show for GridResults
we use the width of the bin containing those results. Since it's
expanding it shouldn't be a problem. But it becomes a problem when
no results are displayed, thus the container becomes hidden and
it losts its allocation.
In the next introduction of terms in search we call again
maxDisplayedResults but it doesn't have allocation yet, and therefore no
results are displayed (currently a bug on IconGrid makes the min size =
one icon, so actually we show one and only one icon in this case).
To solve that use the parent container which contains the search results
of all providers or the text label with not displayed results, so it
always have the real available width to calculate maxDisplayedResults.
Thanks Alban Browaeys for the debugging footwork.
https://bugzilla.gnome.org/show_bug.cgi?id=732416
Unlike for the main app view, where we only move the key focus once the
users starts navigating, the key focus is moved immediately when opening
a folder popup. This is unexpected, so make app folders consistent with
the main view.
As arrow keys will not work while the container itself has key focus, we
handle those explicitly by translating them to TAB_FORWARD and
TAB_BACKWARD respectively.
https://bugzilla.gnome.org/show_bug.cgi?id=731477
Support was added to Mutter to allow it to trigger a restart
to allow for restarts when switching in or out of stereo mode.
Hook up to the new signals on MetaDisplay to show the restart
message and reexec. Meta.is_restart() is used to suppress
the startup animation.
This also allows us to do 'Alt-F2 r' restarts more cleanly
without a visual flash and animation.
https://bugzilla.gnome.org/show_bug.cgi?id=733026
Add an option for windows created with Scripting.createTestWindow()
to continually redraw themselves; this is for testing performance
of application updates.
https://bugzilla.gnome.org/show_bug.cgi?id=732350
We currently replay events that should start a search to the search
entry, which is fairly dodgy. Synthesize a new event with the correct
source actor instead, which is a bit less evil.
If an active grab on pointer events happens during multi-touch operations,
all non-pointer-emulating touches will be muted. This may leave the
Clutter.ClickAction incomplete if triggered by one of those sequences,
just to have a gesture take over and trigger a compositor grab, which would
leave the capture-event handler stuck eating events.
So listen for grab-op-begin from the display, and ensure the action is
released if such grab begins.
and the capture event handler stuck.