The polkit password dialog has a spinner that gets displayed
while the users password is being verified.
Unfortunately, the spinner stop method unintentionally calls
back into itself after the stop fade out animation is complete.
The stop method is called at startup, so the looping begins as
soon as the dialog is visible and continues until the dialog is
dismissed.
This commit fixes the loop by having the stop method cease
calling itself, and instead having it call the stop method on the
superclass.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/602
The polkit password dialog has a spinner that gets displayed
while the users password is being verified.
Unfortunately, the spinner stop method unintentionally calls
back into itself after the stop fade out animation is complete.
The stop method is called at startup, so the looping begins as
soon as the dialog is visible and continues until the dialog is
dismissed.
This commit fixes the loop by having the stop method cease
calling itself, and instead having it call the stop method on the
superclass.
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
In contrast to generic animated icons, it is reasonable to expect
spinners to be invisible while inactive. Implement that behavior
in the new Spinner class and optionally animate the transitions.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/316
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.
https://bugzilla.gnome.org/show_bug.cgi?id=785084
Our animation code not only relies on the animation being loaded
(which we handle), but also on having at least one frame - otherwise
the computation of the next frame index will turn up NaN through
division by zero. Guard against this case by treating empty animations
as not loaded.
https://bugzilla.gnome.org/show_bug.cgi?id=774805
It's very unexpected that a spinner animation would
preempt idles from running.
This commit runs the spinner animation with a low
priority to ensure it doesn't take over the main
loop.
https://bugzilla.gnome.org/show_bug.cgi?id=754814
Right now the spinner animation updates every 14ms.
60 frames per second would be one frame per 16.667ms,
so we're waking up more frequently than we need to.
This commit changes the wakeup to happen after 16ms.
https://bugzilla.gnome.org/show_bug.cgi?id=754814
We need to use a GdkPixbufLoader instead of the straightforward
gdk_pixbuf_new_from_file(), since we want to load the image already
scaled if possible - e.g. if it's an SVG file.
https://bugzilla.gnome.org/show_bug.cgi?id=726907
The class is generally useful, so it only makes sense in panel.js
for historical reasons. Because other parts of the code are
using it, though, problems are cropping up that require a
workaround like:
placeSpinner: function(...) {
/* This is here because of recursive imports */
const Panel = imports.ui.panel;
Panel.AnimatedIcon(spinnerIcon, WORK_SPINNER_ICON_SIZE);
...
}
This commit moves AnimatedIcon to its own file so we can drop that
workaround.
https://bugzilla.gnome.org/show_bug.cgi?id=702818