Positioning actors at non-integer positions produces bad looking
text. Therefore, do centering as x + round((a-b)/2) rather than
x + (a-b)/2. (This does mean that centering will be less accurate
if an actor is scaled up by a lot, but it's pretty reasonable
to assume that scaling only occurs during an effect and static
displays are unscaled.)
- include only <clutter/clutter.h>
- cogl_rectangle() takes x1/y1/x2/y2 instead of x/y/width/height
- cogl_color() renamed to cogl_set_source_color4ub()
- use explicit CoglMaterial in BigRectangle to combine a texture
and a color.
- Remove defensive calls to cogl_enable(0) - cogl_enable() no
longer exists (enable flags are part of the material)
- Use ClutterCairoTexture actor (from Clutter) rather than ClutterCairo
This ensures that any popup windows we create in process, such as
the user status menu, will get X events delivered even if the user clicks
on the stage input area.
In particular, this lets us track the actor's location better; the old code
didn't work if the actor was put into a container that got moved around.
Part of #568712.
svn path=/trunk/; revision=167
main.js: set desktop environment to "GNOME" so that GIO can determine correctly which applications should be shown in the menus.
appDisplay.js: filter out applications that should not be shown in the menus, check if get_executable() for GAppInfo is not null before using it
svn path=/trunk/; revision=163
This is implemented as a separate process, since creating and running
toplevel windows from inside Metacity has issues.
We now grab a DBus name, and exec the child process. The child monitors
our name to know when to exit.
svn path=/trunk/; revision=153
gjs requires flags types to be registered with GObject to
work properly; g-ir-scanner requires the get_type() functions
to be present in a scanned header in order to find the
GObject type for a flag. So pass {tidy,big}-enum-types.h to
the scanner as appropriate.
svn path=/trunk/; revision=148
The plugin-gobject branch of Mutter (now merged into our branch) converts
plugins to more-standard GObject GTypePlugin, with the plugin itself
being a GObject class.
gnome-shell-plugin.c: Switch plugin to the new scheme
shell-wm.[ch]: Forward effect signals to ShellWM rather than hooking
directly into the plugin vtable.
default: Remove this (accidentally committed) file
svn path=/trunk/; revision=133
We don't want the X server to draw the icons onto the screen, so
use pass automatic=FALSE to clutter_x11_texture_pixmap_set_window();
causing CompositeRedirectManual to be used.
svn path=/trunk/; revision=122
shell-global.[ch]: Replace shell_global_focus_stage()
with shell_global_grab_keyboard()/shell_global_ungrab_keyboard()
main.js: Add startModal()/endModal() functions to go modal and
undo that.
run_dialog.js overlay.js main.js: Use startModal() for the overlay
and for the run dialog.
http://bugzilla.gnome.org/show_bug.cgi?id=561880
svn path=/trunk/; revision=83
shell_tray_manager.c: Add a bg-color property and implement it
by setting a 1x1 pixmap of the right color as the background.
Also, make the colormap of the tray manager window match that
of the socket. That should (untested) make transparency work
properly if the tray icon supports it.
panel.js: Set the bg-color property of the tray manager to
match the panel.
http://bugzilla.gnome.org/show_bug.cgi?id=561872
svn path=/trunk/; revision=82
Add a a method shell_global_focus_stage() to set the
input focus to the stage window, so that Clutter gets
keyboard events.
Adapted from patch in Bug 561299 from Colin Walters
svn path=/trunk/; revision=59
Move libtidy and libtray from lib_LTLIBRARIES to noinst_LTLIBRARIES; this keeps
automake from passing an -rpath when building them, which in turn convinces
libtool to build them as convenience libraries rather than shared objects.
svn path=/trunk/; revision=55
* configure.ac: Look for paths to all the g-i tools, and
also get the full path to metacity
* src/Makefile.am: Remove noinst library, not necessary now
svn path=/trunk/; revision=45
notification are to the panel. A bit warty, but we don't know how we want
the final UI to look anyway. (The fact that transparency doesn't work is
a known bug.)
svn path=/trunk/; revision=44
For experimenting with using tidy, import TidyButton and TidyGrid
(+ dependencies) into our source tree and set up build machinery
to build them and build a typelib for them.
The sources are build right into libgnome-shell.so, so the Shell.gir
and Tidy.gir actually point to the same shared library.
src/Makefile-tidy.am: Build libtidy-1.0.la
src/Makefile.am: Include built tidy into gnome-shell.la and
build Tidy-1.0.typelib
src/tidy/*: Add some source files from Tidy
svn path=/trunk/; revision=42
When we are animating the overlay, we don't want to be continually
redrawing the (obscured) window actors.
src/shell-global.c: Add 'window-group' property to expose the group
holding the window actors.
js/ui/overlay.js: Hide the window group while the overlay is up.
svn path=/trunk/; revision=39
Make sure that all functions in metacity-symbols.c with a return value
return something so that the compilation is clean.
svn path=/trunk/; revision=38
Installing the plugin typelib into $(libdir)/girepository is
non-sensical since no other program would want to reference it.
Move it to $(pkglibdir)/girepository instead. (Will need to set
environment variables to find it when we make installed operation
work.)
svn path=/trunk/; revision=25
shell-global.[ch]: Add shell_global_get_windows() to get
the list of all MutterWindow for the screen
Makefile.am: Include the metacity typelib so that we can
reference the MutterWindow type
js/ui/overlay.js: Cascade the open windows, scaled down
in the overlay
svn path=/trunk/; revision=24
By default, mutter doesn't pass events to clutter. We need to add an
xevent_filter method to our plugin and do that ourselves.
svn path=/trunk/; revision=7
A plugin for metacity-clutter (mutter) that initializes Javascript
and via Javascript adds an object to the mutter scene graph.
src/gnome-shell-plugin.c: metacity-clutter-plugin
src/shell-global.[ch]: Simple global-information object
js/: Directory for javascript
scripts/start-in-Xephyr: Launch metacity with our plugin
"nested" within an Xephy X server
svn path=/trunk/; revision=2