Make the AppFolderPopup behave much more like a dialog than a
popup itself. To do that, remove the BoxPointer and replace it
by a StBoxLayout. The dialog is is also bind-constrained to the
view selector.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/896
St has the regular abstractions to handle actors that are bigger
than their parent could handle: StScrollable, StScrollView, and
StAdjustment.
However, the only StScrollable implementation available currently
is StBoxLayout, which forces a ClutterBoxLayout as the layout
manager (and relies on it not being unset).
Introduce StViewport, which is a minimal StScrollable implementation
that doesn't rely on any specific layout manager.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/929
Since the overview search results now have a dark background layer, we
can brighten the background image a bit again. As a factor we use 0.5,
since that ensures the texts in the IconGrid are still readable and the
background image is visible, too.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/2133
If a new SwitcherPopup is created and there are no windows or apps to
switch through found, instead of returning from _init(), still
initialize the SwitcherPopup and let the check in SwitcherPopup.show()
return false to terminate the popup.
In both cases, with or without the return statements,
WindowManager._startSwitcher() will call SwicherPopup.destroy(), which
will try to disconnect signal handlers, destroy actors etc. Now if the
constructor can't finish creating the popup, some of the functions
called from _onDestroy() will fail and throw errors.
One of those cases is when window-switcher is limited to the current
workspace, and a WindowCyclerPopup is initiated on an empty workspace.
Because this._highlight hasn't been created, _onDestroy() will fail when
trying to destroy the actor of this._highlight.
Also, the actor of this._switcherList will not get destroyed in case
show() returns because this._items is empty. For example, this will
happen when a new AppSwitcherPopup is initialized with at least 1
running app, but 0 windows on the active workspace.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/168
Instead of removing all button shadows forcibly with
`box-shadow: none !important`, remove only the drop shadows selectively
with button(). This allows %bubble_button to preserve the focus ring
while eliminating the drop shadows.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/2088
- Move the more generic %button style before %bubble_button to reduce
ugly overrides.
- Remove sizing factors from _drawing.scss to reduce ugly !importants.
- Make the %bubble_button style more consistent.
- Add missing focus styling to %notification_bubble.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/931
When pressing the menu key to show the popupMenu inside a ShellEntry,
the menu is currently aligned with the end of the entered text, this
causes a bug in case the text is overflowing the width of the entry: The
menu will be shown outside of the entry field, because it's aligned with
the (invisible) end of the text.
Fix that by simply aligning the popup menu with the cursor of the entry,
which is a behavior that makes sense when pressing the menu-key anyway.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/934
`MessageDialogContent.messageBox` is not really needed and was only
needed to show icons, which is now no longer supported. The styling can
also be done using other CSS classes and this makes it a bit more
straightforward to add actors to the MessageDialogContent.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/886
Since MessageDialogContent.messageBox is going to be removed in a
subsequent commit, move the parts where it's used out of messageBox and
into the contentLayout instead. This will introduce wrong spacings in
some dialogs, which we're going to fix when implementing the redesigned
individual dialogs.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/886
Since the last commit we set the gicon property of StIcon to NULL if an
empty string was given when setting the icon name, this means
`st_icon_get_icon_name()` will return NULL instead of an empty string.
When `getIndicatorIcon()` returns an empty string, the icon_name
property will now be set to NULL, so compare it to NULL here.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/888