Previously we used `get_image()`, which returned `cairo_surface`,
in order to create a `ClutterContent` with a screenshot of the
`MetaWindowActor`. This added a roundtrip from GPU to CPU memory.
Instead, use the new `paint_to_content()` API which lets us use a
`CoglTexture` directly as source of our `ClutterContent`.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1879>
The Eval() method is unarguably the most sensitive D-Bus method
we expose, since it allows running arbitrary code in the compositor.
It is currently tied to the `development-tools` settings that is
enabled by default. As users have become accustomed to the built-in
commands that are enabled by the same setting (restart, lg, ...),
that default cannot easily be changed.
In order to restrict the method without affecting the rather harmless
commands, guard it by the new MetaContext:unsafe-mode property instead
of the setting.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3943
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1970>
Since touchpad smooth scroll events with source finger are handled by
the swipeTracker, the workspace scroll handler can focus on discrete
events.
Thanks to Mutter emulating discrete scroll events, see
meta_seat_impl_notify_scroll_continuous_in_impl in meta-seat-impl.c,
it is safe to ignore smooth scroll in the workspace scroll handler
and handle exclusively discrete events.
In addition, once high-resolution scroll events land in Mutter [1], a
mouse will be able generate non emulated smooth scroll events that
should be ignored in favour of the discrete scroll events.
Otherwise, a single mouse wheel click will scroll through multiple
workspaces at once.
[1] https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1962
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1959>
The keyboard is placed outside of the screen when shown and then slides
in via a transition that changes the translate-y property. This
translation does not affect the allocation of the Keyboard actor and as
such does not trigger any of the signals LayoutManager is connected to
to update the input region. This means the input region remains at the
original position of the actor outside of the screen and as a result on
X11 clicks will go through to the underlying window.
There was a workaround for this by queuing a relayout at the end of the
transition, but this stopped working due to optimizations avoiding
unnecessary allocation changes.
This updates that workaround to toggle the visibility of the actor
instead, which is the other signal that LayoutManager reacts to. Once
ClutterActor provides better ways to react to transforms this can
hopefully be removed entirely.
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4556
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1955>
Sometimes when an icon is dragged and dropped in Dash, one Favourite app icon
can appear to the right of Dash separator. This can happen when available system
resources are low and the PlaceHolder destroy animation is delayed and the
corresponding container child is still present. With this commit the separator
position is calculated correctly, even when the animation is pending.
Fixes#3966, #3799
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1804>
eee2ccac fixed window opacity being changed outside of transitions but
resulted in the final step of the transition, that would set the window
to fully opaque, being missed.
This change now moves the opacity change entirely out of allocation and
instead follows the adjustment changes directly, which still fixes the
original bug and ensures the opacity is also applied for the last step
in the transition.
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4561
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1957>
GJS added a console module that extensions may start using. To ensure that
extensions using console.log() and similar functions don't show up as
'Gjs-Console' in users' system logs, we should call setConsoleLogdomain()
with 'GNOME Shell'.
This GJS API addition is only accessible using ECMAScript Modules (ESM),
this commit moves shell startup to a small init.js module and adapts
CI jobs to either handle or ignore it.
We can drop the .jscheckignore file when future versions of SpiderMonkey
allow for compile checks without validating module specifiers.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1958>
!1940 added support for soup 3, including a fallback to soup 2.4
where the newer version isn't available.
Unfortunately it missed that libgweather has a hidden soup dependency,
and now gnome-shell fails to start if a weather location has been set
up and soup 3 is available.
We don't have a good way to detect that case, so hide the soup 3 support
behind a build option. Distributors are expected to switch it at the
same time as libgweather.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1966>
Unlike for the old Soup.SessionSync/SessionAsync classes,
Soup.Session:ssl-use-system-ca-file already defaults to true.
In Soup3, the behavior was made unconditional and the property
removed.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1940>
Quoting the documentation:
In libsoup 2.44 and later, you can set the session's “proxy-resolver”
property to the resolver returned by g_proxy_resolver_get_default() to
get the same effect. Note that for "plain" SoupSessions (ie, not
SoupSessionAsync or SoupSessionSync), this is done for you automatically.
libsoup 2.44 was released in 2013, so we can safely assume that Soup is
new enough to handle this for us.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1940>
The code that handles extracting extension archives currently uses
an awkward double-callback system. We can do significantly better
by using an async function and exceptions.
Partially based on code from Marco Trevisan.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1940>
Move all remaining bits to the new coding style before making
further changes.
The let → const changes are selectively done to the bits that'll
still be around at the end of the patch series.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1940>
Which better communicates what we are checking for, and is a little more
elegant than repeatedly writing:
```
Main.overview.animationInProgress && Main.overview.visibleTarget == false
```
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1440>
We hide our own "New Window" item if the app itself includes a
"new-window" action. That means that the separator between the
built-in item and desktop actions introduces a small inconsistency
depending on whether a "New Window" item is provided by the desktop
action or ourselves. There's no good reason for that from a user's
perspective, so remove the separator.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>
The context menu in the overview includes actions for managing
favorites. Add those to the AppMenu class, but make it another
option as the actions would be slightly weird in the top bar menu.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>
The top bar menu always corresponds to a running app, so it made
sense to include the 'Quit' item unconditionally. That won't be
the case for the overview context menus, so handle app state changes
and show/hide the item as necessary.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>
Since commit fd0da9606f, we only show the "Open Windows" section
if there are at least two windows. That's another subtle difference
with the overview context menus, but while limiting the section to
a minimum of two windows makes sense where the menu always represents
a running app, it is useful to show the section even for single windows
in the dash/app grid.
Account for both uses cases by adding a corresponding option to the
constructor.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>
There's a subtle difference between the top bar menu and the app
icon context menus in the overview regarding the "Open Window"
section.
The former includes skip-taskbar windows, the latter doesn't. It
clearly doesn't make sense for the context menu to include windows
that aren't shown in the overview, but skip-taskbar windows are
likely also less useful in the top bar menu.
Just settle on the behavior of the context menus and move on.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>
This is the expected behavior when activating a window or app. Until
now we could rely on the menu being hidden in the overview, but as
that is about to change, make sure the menu behaves as expected.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>
App windows are ordered by recency, so a focus change (correctly)
triggers the ::window-changed signal. If we rebuild the section
immediately in response, the activating item will be destroyed
before the menu's ::activate handler, with the result that the
menu remains open.
Defer the section update in that case to allow the menu to process
the ::activate signal first.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>
For now the menu is only used in the top bar, where we can assume
that it exists "forever". This won't be the case when we start
reusing it elsewhere, so make sure we clean up after ourselves.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>
There is a big overlap between the app menu in the top bar and the
context menu of app icons. It makes sense to unify the two both
from a design- and from a code perspective, so split out the more
modern one into a separate module as basis for a shared class.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>