This is how the code works and how it is already used from the C side.
There would also be no point in keeping this transfer none, because
textures generated from this function will not be shared and are not
kept in the cache.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1718>
This reverts commit 87558efbf1.
The commit did not fix the bug it was supposed to fix, it just
complicated the code. The hopefully correct fix is in the previous
commit.
The point of this commit was to ensure everything gets removed when
bind->source gets removed. This however was already the case since the
signal handler was already connected to bind->source and has a
destructor registered that takes care of everything. And since gobject
destroys its signal handlers before it clears the weak refs, this new
weak ref was effectively never being used.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1718>
If the icon surface of a window got updated and its type or format no
longer match what we expect, st_texture_cache_reset_texture() might
overwrite the existing image in the bind with a new image, while still
keeping the weak ref on the old image. Due to this the old image might
trigger a st_texture_cache_on_pixbuf_notify() after the bind has already
been freed by g_signal_handlers_destroy() in the bind source. While this
usually would remove the weak ref, the weak ref it tries to remove is
on the new image, not the old one. The call to
st_texture_cache_on_pixbuf_notify() then tries to read the already
free'd memory from the bind which causes the cast to G_OBJECT to fail,
resulting in the crash.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3785
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1718>
Changing the workspace of a window causes the window tracker to remove
and add it to the app again. If this happens from within
_shell_app_add_window() before the window has been added to the windows
list, this will cause the check that is supposed to prevent adding the
same window multiple times to fail and the window to be added twice.
The app will then be considered still running after the last window has
been closed. Then when clicking on the corresponding app icon, the shell
would attempt to switch to a NULL workspace for the closed window
instead of starting a new instance, resulting in a crash.
Changing the workspace also needs to happen after increasing the
interesting window count, because otherwise removal of the window by
the window tracker would trigger a uint underflow leading the app to be
considered running with UINT_MAX interesting windows, despite having no
windows, leading to crashes right after launching the app.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3833
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1745>
Launching applications on a particular workspace works through
launch contexts and startup notifications. While this is no
longer required by a launcher/WM split, in theory this allows
us to reliably identify the correct window to apply startup
properties to.
However in practice we fail more often than not: Missing support in
toolkits, differences between display protocols, D-Bus activation
and single-instance applications all provide their own pitfalls.
So instead, take advantage of the fact that launcher and WM live in
the same process, and go with the unsophisticated approach: Just
remember the last workspace that was requested when launching an
app, then move the next window that is associated with the app to
that workspace.
This will break X11 applications that set an initial workspace, but
that's legacy functionality anyway (given that there's no wayland
protocol for that functionality), and seems a price worth paying
for making launching apps on workspaces more reliable.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1316>
This will be needed for fine tuning of the visible area for appGrid
navigation purposes. We most nominally can let it happen via CSS as
the size calculations happen on size allocate, so we want to avoid
triggering relayouts while adapting to the given size.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1630>
Instead of taking just vertical/horizontal offsets, take a ClutterMargin
to allow us set the fade offsets on each direction specifically. Also,
handle negative values in margins, the fade effect will run in the negative
space left by the scrollview padding instead. Another difference now is
that areas outside the extents of the effect will be transparent, instead
of the effect ending abruptly past the given extents.
This will be used by the app grid, in order to selectively let see either
of next/prev pages while navigating.
While at it, fix code style issues in st_scroll_view_update_fade_effect(),
and clean up unused variables from the GLSL code.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1630>
This property controls whether the viewport clips the content to its own
allocation or not. This will be necessary in special modes that we want to
render past the viewport inside a scrollview.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1630>
When we're painting off-stage, for example because we're screencasting
or taking a screenshot, there won't be a stage-view associated with the
paint context. The BlurEffect previously didn't handle that case and
would crash.
Fix that and handle that case by assuming the scale is 1 and not
offsetting the rectangle we blit from the draw framebuffer.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1673>
Add a "screenshot-taken" signal from the screenshot service's internal C
implementation, and use that to trigger the camera flash visual effect
and the click sound, allowing them to run in parallel with the PNG
compression instead of waiting until the file is complete to start.
This significantly improves perceived latency on high res setups such as
4K, 5K, or dual 4K screens.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/512
Co-authored-by: Brion Vibber <bvibber@wikimedia.org>
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1658>
Commit 473e77e2c5 fixed applying the :insensitive pseudo class to
initially unreactive widgets, and adjusted the style test to work
with that.
In hindsight, we can do better than just making the test work, and
include a test case for the :insensitive styling as well (namely
the issue the previous commit was fixing).
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1649>
We are applying the :insensitive pseudo class to unreactive widgets,
or at least we are supposed to. As we currently only update the style
on notify, we don't apply it to initially unreactive widgets.
This was covered up partially until recently when Clutter started to
use G_PARAM_EXPLICIT_NOTIFY. Before that, the notify handler would run
when explicitly setting :reactive to FALSE at construction time.
Make sure we always apply the pseudo class correctly by updating it
after construct properties have been set.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3685
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1648>
We want to use the fast path of filling the entire area if either the
left and right shadows would overlap or the top and bottom shadows. The
latter check was wrong due to a typo resulting in the regular path
being used in some cases it couldn't (and shouldn't) handle.
This was causing the inset shadow used to highlight panel buttons to
not appear for buttons above a certain width.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1646>
The shader code currently only accounts for padding for the
bottom and right fades, but not for top and left.
As a result, we only fade the right edge when swiping through app
picker pages, whoops.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1569>
Turns out that shell_screenshot_screenshot_area was affected
by the same issue that shell_screenshot_screenshot used to have.
Adapting code changes from commit id c09be8b0:
"screenshot: Grab screenshot during paint on X11" fixes it.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1549>
While most secrets are serialized as individual settings with a string
value, all VPN secrets are serialized together as a string dict which is
the value of a single setting. Incorrect serialization causes VPN
secrets to not be remembered by NetworkManager.
This commit adds a new method that allows adding secrets as VPN secrets
specifically such that they can be correctly serialized.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1535>
What the blur shader does is going n_steps in each direction (e.g. in case
we're in the horizontal pass that means left and right direction), sampling
the adjacent texels of the texel we're currently blurring. That means
n_steps actually is the amount of texels we're sampling in one direction,
not in both directions.
Make n_steps match what the blur shader does, and rename it to sampling_radius
to match what it really means. Do that for both st-theme-node-drawing.c and
st-private.c
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1542>
This new ClutterOffscreenEffect vastly simplifies subclasses
by allowing them to hand the parent class a CoglPipeline to
use.
Override the create_pipeline() vfunc and return the (cached)
pipeline. Remove the paint_target() override and the now
unnecessary texture size fields from the structure.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1350>
We might not be able to directly paint the stage to an offscreen, if
there currently is a fullscreen unredirected window. To make it possible
to take a screenshot in this situation, disable unredirecting, queue a
frame, and take a screenshot after having painted that frame, before we
go back being unredirected.
Don't do this on Wayland because it's a waste.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1453
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1534>
With ClutterBlurNode available, we can remove our own implementation
and delegate the blur shader and framebuffers. This simply replaces
the pair of layer nodes (vblur and hblur) with a ClutterBlurNode,
and removes all dead code.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1528>
Port the blur effect to the new ClutterEffect.paint_node() vfunc.
Update the function names to match what they do, e.g. "apply_blur()"
now creates the blur subtree and thus was appropriately renamed to
"create_blur_nodes()".
There are 3 subtrees that can be generated by the blur effect:
1. Actor mode (full subtree; no cache)
Root
|
|
Layer (brightness)
|
Layer (horizontal blur)
|
Layer (vertical blur)
|
Layer (actor)
|
Transform (downscale)
|
Actor
2. Actor mode (partial subtree; cached contents)
Root
|
Pipeline
(final result)
3. Background mode
Root
|-----------------------
| |
Layer (brightness) Actor
|
Layer (horizontal blur)
|
Layer (vertical blur)
|
Layer (background)
|
Blit
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1339>
Screen magnification is the compositor's business, not that of "random"
unprivileged tools. And for cases where a more specialised behavior is
wanted, an extension likely does a better job than a consumer of the
D-Bus API.
In addition to that, exporting the interface has been broken for an
unknown time, because the object that holds the implementation isn't
referenced and thus ends up being garbage collected, whoops.
And last but not least, this gets rid of the last public D-Bus name
that isn't clearly in the system namespace (org.gnome.Shell,
org.gnome.Mutter, org.gtk).
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3452
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1523>
This is a relict from the pre-3.0 days, when it was common to
replace a running GNOME 2 session with gnome-shell. There has
been no good reason to claim the name for many years, time to
drop it.
If someone really wants to run gnome-panel alongside the shell,
they probably know what they are doing. Or cannot be helped anyway.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1521>
In some styles the top or left sections of box-shadows would go missing
even though they had non-zero thickness. This was because the inner
local coordinates could become very slightly negative and were then
incorrectly judged to be invisible.
Negative coordinates should not be ignored because that's where the
entire top/left sections of shadow are meant to exist. It's only the
sections of shadow with zero thickness that we should skip.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1417>
Not checking for this would result in `clutter_actor_add_child`
failing, but StBin keeping a copy in `priv->child`. So later on,
`st_bin_remove` would never be called on it and this assertion
would fail and crash the whole shell:
```
static void
st_bin_destroy (ClutterActor *actor)
{
StBinPrivate *priv = st_bin_get_instance_private (ST_BIN (actor));
if (priv->child)
clutter_actor_destroy (priv->child);
g_assert (priv->child == NULL);
```
By disallowing spurious `st_bin_set_child` calls we now prevent StBin
from entering such a corrupt state and the above assertion won't fail
anymore.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1507>