The menu grabs the key focus when opened, which takes focus away from
whichever actor triggered the keyboard. And as the menu doesn't have
any text entries, the keyboard is popped down as a result.
Prevent this by making the menu items unfocusable, so the keyboard
focus just stays where it is. Considering that the menu is part
of the on-screen keyboard itself, not being keyboard-navigatable
isn't a big deal here.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/171
Menu items use a single 'active' state that follows both hover and
keyboard focus. It therefore makes sense for the active item to always
grab the focus, in particular as an item that is sensitive but not
focusable by keynav would be rather weird.
As it turns out, we do have a case that is weird enough where we want
exactly that, so only grab focus if the actor's :can-focus property
allows it.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/171
The markup unit test currently fails with the following message:
TypeError: class heritage MessageList.Message is not an object or null
This is because MessageList imports other modules that end up importing
MessageList themselves in order to inherit from one of its classes. But
as the MessageList imports hasn't finished yet (it's still processing
its own imports), that class hasn't been defined yet.
Work around that by importing Main first, so that the importer can
process imports in a proper order.
Those functions originated in gnome-shell-extension's Convenience
module which is copied by almost every extension out there. Let's
make people's life just a little bit easier by including the code
ourselves.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/150
Window titles aren't restricted in length, so the menu may end up unwieldily
width. Commit 0bec76b6ee therefore limited the app context menus, but that
got accidentally dropped in commit 0ded0dbfd5. Add back the limitation and
extend it to the new app menu as well.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/624
Top bar icons are supposed to by symbolic, but not all applications
provide a symbolic icon. Make the stick out less by desaturating
the appmenu icon if a symbolic style is requested.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/624
As the app menu is being phased out, it is no longer a good indicator
for GtkApplications. Instead, base the check directly on the appropriate
D-Bus properties.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/624
With the app menu being phased out entirely, there's no good reason to
keep support for the fallback app menu in decorations either - the number
of applications that set an app menu and haven't embraced client-side
decorations is extremely small, and they should already have alternative
fallbacks for non-GNOME environment in place.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/624
Since the plans to retire the app menu were announced, nobody objected to
the removal of the menu content, however some concerns were raised about
the menu's secondary role as indicator.
Account for that by not removing the existing app menu, but replacing it
with a built-in menu similar to the existing app icon context menu.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/624
The GtkSettings was originally introduced to inform applications about
the desktop shell's capabilities, but users soon started to use it to
force GTK+ to show the app menu inside the application. We eventually
caved and also handled the setting ourselves to hide the in-shell app
menu to allow users to "move" it.
But now the remote app menu is in the process of being retired[0], and
will be replaced with a simple indicator that cannot be moved, so
stop following the GtkSetting.
[0] https://gitlab.gnome.org/GNOME/Initiatives/wikis/App-Menu-Retirementhttps://gitlab.gnome.org/GNOME/gnome-shell/issues/624
Certain keybindings should continue to work even when a popup
menu is on screen. For instance, the keybinding for showing
the app menu and the keyinding for showing the calendar are
examples.
This is achieved by putting in place a special "POPUP" action
mode, whenever a popup menu is active. This mode replaces
the (e.g., "NORMAL" or "OVERVIEW") action mode that was in place
for as long as the popup menu is active.
But those keybindings should not work when the user is at the
unlock dialog (which uses an action mode of "UNLOCK").
Unfortunately, since commit c79d24b6 they do.
This commit addresses the problem by forcing the action mode
to NONE at the unlock screen when popups are visible.
CVE-2019-3820
Closes https://gitlab.gnome.org/GNOME/gnome-shell/issues/851
We shouldn't allow toggling menus that aren't supported by the
current session mode, but as indicators are hidden rather than
destroyed on mode switches, it is not enough to check for an
indicator's existence.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/851
This keyboard works similar to GTK+'s emoji chooser (actually, both pull
from the same JSON file). Emojis are categorized in sections and variants
and kept in a "model".
The EmojiPager actor then uses this model to generate pages on-the-fly as
the user swipes around. This is an important optimization since the amount
of actors would rival with the rest of the shell otherwise.
The EmojiSelection object puts the EmojiPager, the page indicators and
a KeyContainer with the bottom row of emoji section shortcuts together to
implement the emoji panel as a whole.
The Keyboard object hooked this to an "emoji" key, which is just visible
on the Clutter.InputContentPurpose where showing an emoji would be
meaningful. Otherwise the surrounding buttons are made a bit wider to
cover up for it (i.e. as it was before).
In order to cater for emoji panel usage, we want something like PageIndicators
except:
- It should have horizontal disposition
- It should not be animatable (?)
- It should not be reactive
Separated PageIndicators into a base, non-animated widget, and an
AnimatedPageIndicators that can be used on appDisplay.js. Reactiveness is
set through an extra method, and layout is set as a construct argument.
This will be useful as we want other panels (eg. emoji) to preserve aspect
ratio with the rest of the OSK. Separate the aspect ratio management logic
into this container that will be the parent of them all.
The OSK panel uses 1/3rd of the monitor height, plus we specify a minimum
size for the keys. This doesn't play along if contents won't fit (short
monitor, big fonts, ...) pushing contents offscreen. Reduce the minimum
size a bit so there's better chances to fit.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/675
Since commit 447bf55e45 we turn the top bar translucent when
free-floating. While this looks fancy and reduces the appearance
of cutting into the available screen space, it has also had a
negative effect on legibility.
Nobody stepped up to address those issues in two years, so revert
back to the fully opaque top bar.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/408
While the current textual forecast is non-intrusive, it may be too
much so, making it less effective to spot the current conditions
at a glance.
Refresh the section to use a more conventional graphical representation,
similar to the one used by gnome-weather itself.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/262
Having Unity-like shortcuts for activating the first nine applications
in the dash has been a long requested feature, but somehow nobody got
around to implement it.
As the shortcut is most useful outside the overview where the dash is
not visible, only consider favorite apps as they have a predictable
order.
https://bugzilla.gnome.org/show_bug.cgi?id=648000