Our animation code not only relies on the animation being loaded
(which we handle), but also on having at least one frame - otherwise
the computation of the next frame index will turn up NaN through
division by zero. Guard against this case by treating empty animations
as not loaded.
https://bugzilla.gnome.org/show_bug.cgi?id=774805
It's very unexpected that a spinner animation would
preempt idles from running.
This commit runs the spinner animation with a low
priority to ensure it doesn't take over the main
loop.
https://bugzilla.gnome.org/show_bug.cgi?id=754814
Right now the spinner animation updates every 14ms.
60 frames per second would be one frame per 16.667ms,
so we're waking up more frequently than we need to.
This commit changes the wakeup to happen after 16ms.
https://bugzilla.gnome.org/show_bug.cgi?id=754814
We need to use a GdkPixbufLoader instead of the straightforward
gdk_pixbuf_new_from_file(), since we want to load the image already
scaled if possible - e.g. if it's an SVG file.
https://bugzilla.gnome.org/show_bug.cgi?id=726907
The class is generally useful, so it only makes sense in panel.js
for historical reasons. Because other parts of the code are
using it, though, problems are cropping up that require a
workaround like:
placeSpinner: function(...) {
/* This is here because of recursive imports */
const Panel = imports.ui.panel;
Panel.AnimatedIcon(spinnerIcon, WORK_SPINNER_ICON_SIZE);
...
}
This commit moves AnimatedIcon to its own file so we can drop that
workaround.
https://bugzilla.gnome.org/show_bug.cgi?id=702818