Icons that are changed while an actor is not mapped may not have a theme
node associated with, and thus we'd end up not updating them at all.
In fact we return early in st_update_icon(), and this was not an issue
until commit 0b1dfbf6f3, because we'd end up to update the icon anyways
once the style was changed (and so with a valid theme node), but since
such change we might not updating the icon if no theme detail changed.
To prevent this, add a flag to require an icon update when the theme
changed, if no successfully update happened earlier.
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4568
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1983>
St's theme test now requires the libmutter-test library, which is only
built when tests are enabled. Instead of mandating a particular build
configuration in mutter, add a corresponding option in gnome-shell as
well.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1975>
We currently just call sassc, but don't check its return value. That
means as long as sassc is available, the script (and therefore the
newly added dist CI job) will succeed.
Make sure we fail on failure.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1974>
So far, releases are done locally by invoking `meson dist`.
We can do better and leverage the existing CI infrastructure, to get
to the following release workflow:
- bump version in meson.build, update NEWS etc.
- open merge request for the release
- merge when the pipeline (including dist check) succeeds
- tag the release
- wait for the tag pipeline to spit out the tarball artifact
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1968>
Previously we used `get_image()`, which returned `cairo_surface`,
in order to create a `ClutterContent` with a screenshot of the
`MetaWindowActor`. This added a roundtrip from GPU to CPU memory.
Instead, use the new `paint_to_content()` API which lets us use a
`CoglTexture` directly as source of our `ClutterContent`.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1879>
This signal announces the preferred commit mode of the preedit text when
the input context is reset. Keep this mode around, and ensure to honor this
mode (e.g. maybe commit the preedit string) whenever the input method would
be reset.
This is delegated to the internal layers, so propagate this mode via
clutter_input_method_set_preedit_text().
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1929>
The Eval() method is unarguably the most sensitive D-Bus method
we expose, since it allows running arbitrary code in the compositor.
It is currently tied to the `development-tools` settings that is
enabled by default. As users have become accustomed to the built-in
commands that are enabled by the same setting (restart, lg, ...),
that default cannot easily be changed.
In order to restrict the method without affecting the rather harmless
commands, guard it by the new MetaContext:unsafe-mode property instead
of the setting.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3943
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1970>
Since touchpad smooth scroll events with source finger are handled by
the swipeTracker, the workspace scroll handler can focus on discrete
events.
Thanks to Mutter emulating discrete scroll events, see
meta_seat_impl_notify_scroll_continuous_in_impl in meta-seat-impl.c,
it is safe to ignore smooth scroll in the workspace scroll handler
and handle exclusively discrete events.
In addition, once high-resolution scroll events land in Mutter [1], a
mouse will be able generate non emulated smooth scroll events that
should be ignored in favour of the discrete scroll events.
Otherwise, a single mouse wheel click will scroll through multiple
workspaces at once.
[1] https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1962
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1959>
The keyboard is placed outside of the screen when shown and then slides
in via a transition that changes the translate-y property. This
translation does not affect the allocation of the Keyboard actor and as
such does not trigger any of the signals LayoutManager is connected to
to update the input region. This means the input region remains at the
original position of the actor outside of the screen and as a result on
X11 clicks will go through to the underlying window.
There was a workaround for this by queuing a relayout at the end of the
transition, but this stopped working due to optimizations avoiding
unnecessary allocation changes.
This updates that workaround to toggle the visibility of the actor
instead, which is the other signal that LayoutManager reacts to. Once
ClutterActor provides better ways to react to transforms this can
hopefully be removed entirely.
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4556
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1955>