Commit Graph

63 Commits

Author SHA1 Message Date
Florian Müllner
fd50b9a45e cleanup: Use destructuring for imports from GI
This is *much* nicer than repetitive "imports.gi" lines ...

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/399
2019-02-09 07:39:20 +01:00
Florian Müllner
a1534dab02 cleanup: Clean up unused imports
Spotted by eslint.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/399
2019-02-09 05:05:07 +01:00
Florian Müllner
e68dfed1f7 cleanup: Port GObject classes to JS6 classes
GJS added API for defining GObject classes with ES6 class syntax
last cycle, use it to port the remaining Lang.Class classes to
the new syntax.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
2019-01-25 14:02:44 +00:00
Georges Basile Stavracas Neto
3fa19e58ac
boxPointer: Stop using Shell.GenericContainer
An easy removal too.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
2018-10-08 22:43:01 -03:00
Georges Basile Stavracas Neto
f460f2748d
boxPointer: Add compatibility API
Because we're late in the cycle, and don't know how many
extensions actually rely on this API, this commit adds
back the BoxPointer.show() and .hide() functions, with
warning messages to notify consumers that this is going
to be removed.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
2018-10-08 22:43:01 -03:00
Georges Basile Stavracas Neto
8b215b2446
boxPointer: Rename show/hide to open/close
Pretty much like dd4709bb2, BoxPointer's show() and hide()
functions will clash with Clutter.Actor's ones.

In addition to that, on a conceptual level, the current API
is not great, because calling boxPointer.hide() won't result
in boxPointer.actor.visible == false.

For these reasons, rename show() and hide() to open() and
close(). A compatibility layer will be added in a following
commit, warning about the usage of show() and hide().

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
2018-10-08 22:42:53 -03:00
Daniel van Vugt
f77b3da74f js/ui: Choose some actors to cache on the GPU
Flag some actors that are good candidates for caching in texture memory
(what Clutter calls "offscreen redirect"), thereby mostly eliminating
their repaint overhead.

This isn't exactly groundbreaking, it's how you're meant to use
OpenGL in the first place. But the difficulty is in the design of
Clutter which has some peculiarities making universal caching
inefficient at the moment:

 * Repainting an offscreen actor is measurably slower than repainting
   the same actor if it was uncached. But only by less than 100%,
   so if an actor can avoid changing every frame then caching is usually
   more efficient over that timeframe.

 * The cached painting from a container typically includes its children,
   so you can't cache containers whose children are usually animating at
   full frame rate. That results in a performance loss.
     This could be remedied in future by Clutter explicitly separating a
   container's background painting from its child painting and always
   caching the background (as StWidget tries to in some cases already).

So this commit selects just a few areas where caching has been verified
to be beneficial, and many use cases now see their CPU usage halved:

One small window active...... 10% -> 7% (-30%)
...under a panel menu........ 23% -> 9% (-61%)
One maximized window active.. 12% -> 9% (-25%)
...under a panel menu........ 23% -> 11% (-52%)
...under a shell dialog...... 22% -> 12% (-45%)
...in activities overview.... 32% -> 17% (-47%)
(on an i7-7700)

Also a couple of bugs are fixed by this:

https://bugzilla.gnome.org/show_bug.cgi?id=792634
https://bugzilla.gnome.org/show_bug.cgi?id=792633
2018-08-27 14:16:59 +00:00
Florian Müllner
3b1330880f cleanup: Use Function.prototype.bind()
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:55:02 +00:00
Florian Müllner
213e38c2ef cleanup: Use arrow notation for anonymous functions
Arrow notation is great, use it consistently through-out the code base
to bind `this` to anonymous functions, replacing the more overbose
Lang.bind(this, function() {}).

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:55:00 +00:00
Florian Müllner
76f09b1e49 cleanup: Use method syntax
Modern javascript has a short-hand for function properties, embrace
it for better readability and to prepare for an eventual port to
ES6 classes.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:54:58 +00:00
Jonas Ådahl
96e14dcbe7 boxpointer: If available, use source actor for constraining
If a source actor is set, use that for determining the arrow side (i.e.
whether the BoxPointer widget should expand in a certain direction).
This is better because it ensures that the popup is displayed on the
same monitor as the widget it originates from.

Without this, entering text with a vertically aligned input method
close to the bottom of a monitor would expand the BoxPointer downwards
on the monitor beneath it, instead of upwards, which is what one would
expect.

https://bugzilla.gnome.org/show_bug.cgi?id=786886
2017-09-04 16:28:58 +08:00
Florian Müllner
033277b68f Define externally accessible contants with 'var' instead of 'const'
Just as we did with classes, define other constants that are (or
may be) used from other modules with 'var' to cut down on warnings.

https://bugzilla.gnome.org/show_bug.cgi?id=785084
2017-07-18 21:52:06 +02:00
Florian Müllner
2582d16ca7 Define classes with 'var' instead of 'const'
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.

https://bugzilla.gnome.org/show_bug.cgi?id=785084
2017-07-18 21:52:06 +02:00
Tarun Kumar Joshi
cbceac4c8a boxpointer: Add condition checks for -arrow-rise:0px
This is done for properly drawing popup menu when arrow rise is 0 (in
case of background menu).

Normally, the menu with arrow rise set to 0 is drawn properly having
all four corners rounded. But when the source(click/arrowOrigin) is
near screen's edges, one of the corners (depending on source's position
and arrow alignment) is drawn right angled.

This happens because the rounded corners are skipped and right angled
arrow is drawn when arrow origin is close to the edges.(That's why when
arrow-rise is 0, it forms right angled corner).

So, a few condition checks are made to ensure that right angled corner
is not drawn.

https://bugzilla.gnome.org/show_bug.cgi?id=699608
2014-01-15 18:28:31 +01:00
Florian Müllner
deb2f30b37 js: Use EVENT_PROPAGATE/EVENT_STOP constants in event handlers
Just as SOURCE_CONTINUE/SOURCE_REMOVE in source functions, these
constants increase code clarity over plain true/false.

https://bugzilla.gnome.org/show_bug.cgi?id=719567
2013-12-16 18:27:19 +01:00
Jasper St. Pierre
d77fc01580 boxpointer: Don't hide when we're already hidden
You would think we would already do something like this, but apparently
lots of code was calling hide() without checking if the box pointer was
already visible, causing it to queue a full tween. The biggest win was
with ibusCandidatePopup.js, which called hide() on every DBus message.

This increases the performance for me to enter the overview by a tiny
bit. The remaining time is spent updating the frequent apps / all apps
display.

https://bugzilla.gnome.org/show_bug.cgi?id=712727
2013-11-19 23:23:25 -05:00
Giovanni Campagna
e426f8ac47 BoxPointer: account for border width when requesting size
We must reduce the forWidth in the call to get_preferred_height()
with the border width, otherwise we might request a smaller height
that we actually need and overflow.

https://bugzilla.gnome.org/show_bug.cgi?id=696564
2013-10-07 20:18:48 +02:00
Giovanni Campagna
255cb8edb1 AppFolderPopup: fix the position of close buttons
We need to adjust the offset of close buttons, in case the box
pointer has the arrow at the top. To do so, extend close buttons
to hook into a boxpointer (since that's the common use for them)
and automatically adjust their position.

https://bugzilla.gnome.org/show_bug.cgi?id=707842
2013-09-12 14:33:35 +02:00
Carlos Soriano
1313c1b157 appDisplay: Align and contain collection grid with parent view
The popup of the FolderView is now contained inside
the parent view, solving the overflow of apps with a ScrollView.
Also, solved a lot of bugs in popup/FolderView calculation
of position and size.

https://bugzilla.gnome.org/show_bug.cgi?id=706081
2013-09-02 19:54:23 +02:00
Emilio Pozuelo Monfort
74cd20116a boxpointer: fix left/right arrow side calculation
Commit d6cace32 introduced a typo in the left/right arrow side
calculation code that causes in most scenarios (where the monitor
width is greater then the height) to not flip the box when it doesn't
fit inside the monitor.

https://bugzilla.gnome.org/show_bug.cgi?id=703403
2013-07-01 18:42:00 +02:00
Giovanni Campagna
37700b4b1a AppDisplay: fix folder popup arrow
The arrow origin must be in the coordinate space of the box pointer,
but it cannot be calculated when the box pointer is shown, because it's
not allocated yet, so pass the source to the boxpointer and adjust
the arrow at the next paint.

https://bugzilla.gnome.org/show_bug.cgi?id=694264
2013-02-20 16:04:54 +01:00
Jasper St. Pierre
9548cd8341 js: Explicitly dispose all cairo contexts
Due to limitations and bugs in SpiderMonkey's GC, wrapper objects
for cairo contexts and similar may not get cleaned up immediately
after repainting, leading to leaking memory. Explicitly disposing
of such objects after they're not needed can clean up large portions
of memory for cairo surfaces.

https://bugzilla.gnome.org/show_bug.cgi?id=685513
2013-01-08 13:07:51 -05:00
Jasper St. Pierre
8899325a0e boxpointer: Fix a small typo
This was showing up in my auto-complete results.
2012-12-21 12:24:48 -05:00
Jasper St. Pierre
43876a9357 boxpointer: Defer re-allocation after a flip
As we may be flipping the box pointer in response to re-allocation,
like the addition of a new actor to the boxpointer, we can't queue
a re-layout while in a re-layout, so defer.

https://bugzilla.gnome.org/show_bug.cgi?id=690608
2012-12-21 12:24:48 -05:00
Jasper St. Pierre
d6cace32f5 boxpointer: Don't use the box allocation when calculating the arrow side
Depending on the current state of arrowSide, the box allocation may be
wrong; e.g. if the user requested a TOP, but we flipped to a BOTTOM, the
next request would look to the y2 value of the flipped BOTTOM, which is
wrong.

Instead, use the origin, plus the calculated preferred size of the box.

https://bugzilla.gnome.org/show_bug.cgi?id=690608
2012-12-21 12:24:48 -05:00
Jasper St. Pierre
2388de455b boxpointer: Rework how flipping works
Make sure we re-allocate after we flip sides, to ensure that
padding around the child actor is updated correctly. Additionally,
ensure that we flip after we setPosition, as we won't get re-allocated
auotmatically by just changing the position.

https://bugzilla.gnome.org/show_bug.cgi?id=690608
2012-12-21 12:24:48 -05:00
Jasper St. Pierre
b14b3ab276 boxpointer: Clean up reposition
Given that it's modifying state, there's no reason it can't be
using it instead. This makes it easier to use, so we aren't passing
in a bunch of instance variables every time.

https://bugzilla.gnome.org/show_bug.cgi?id=690608
2012-12-21 12:24:48 -05:00
Florian Müllner
98b313c75f popupMenu: Overwrite ongoing animations when calling close repeatedly
Currently close() is a no-op when the menu has already been closed.
However, repeated calls could pass different animation parameters.
For instance in the user menu, we try to hide the menu immediately
before locking the screen, to avoid the popup jumping across the
screen while fading out - as we do this from the corresponding
item's activate handler, the closing is still animated if the menu's
own handler (which requests a full animation) is run first.
Fix this by changing close() to overwrite ongoing animations before
bailing out early.

https://bugzilla.gnome.org/show_bug.cgi?id=686484
2012-10-23 22:21:45 +02:00
Debarshi Ray
10da35cbef boxpointer: Clean up
https://bugzilla.gnome.org/show_bug.cgi?id=680077
2012-09-06 20:59:58 +02:00
Debarshi Ray
00f15c1075 boxpointer: Avoid malformed boxpointer arrow
If the arrow's origin is so close to the edge that the arrow will not
be isosceles, we try to compensate as follows:
  - We skip the rounded corner and settle for a right angled arrow as
    as shown below.
    |\_____
    |
    |
  - If the arrow was going to be acute angled, we move the position of
    the box to maintain the arrow's accuracy.

https://bugzilla.gnome.org/show_bug.cgi?id=680077
2012-09-06 20:56:04 +02:00
Debarshi Ray
43caace1b6 boxpointer: Use the -arrow-rise as padding instead of a magic number
This makes sense if we want to follow what the following comment says:
// We also want to keep it onscreen, and separated from the
// edge by the same distance as the main part of the box is
// separated from its sourceActor

Using a magic number violates the "separated from the edge ...
separated from its sourceActor" part.

https://bugzilla.gnome.org/show_bug.cgi?id=682343
2012-09-01 13:14:45 +02:00
Jasper St. Pierre
e7e56e175a boxpointer: Cope with a missing -arrow-border-color when we have no border
https://bugzilla.gnome.org/show_bug.cgi?id=680426
2012-08-03 14:26:24 -03:00
Rui Matos
cf6f149888 boxpointer: Change 'animate' parameter on show/hide to a bitmask
This allows us to have more control of the animation.

https://bugzilla.gnome.org/show_bug.cgi?id=678337
2012-07-06 16:04:42 +02:00
Rui Matos
8d017ceaf1 boxpointer: Flip side if we would end outside the monitor
This flips the BoxPointer if it ends outside the monitor and we have
enough space to fit it inside, on the opposite side of the source
actor.

https://bugzilla.gnome.org/show_bug.cgi?id=678164
2012-07-06 16:03:59 +02:00
Rui Matos
36804a60c9 boxpointer: Prevent spurious input events while animating
The hide animation causes hover notifications for the actors inside the
boxpointer. PopupBaseMenuItems, in particular, grab the keyboard focus on
hover notifications to enable keyboard navigation on menus. This, in turn,
breaks modal dialogs' keyboard navigation since key focus is taken away from a
just created dialog when the menu is hiding.

Since input events aren't useful while menus are animating we just prevent
them from propagating.

https://bugzilla.gnome.org/show_bug.cgi?id=662493
2012-03-12 20:58:53 +01:00
Giovanni Campagna
17c46c2452 Port everything to class framework
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().

https://bugzilla.gnome.org/show_bug.cgi?id=664436
2011-11-24 09:50:04 +01:00
Florian Müllner
85520e34ab popup-menu: Allow adjusting where in the source the arrow points to
Currently BoxPointer/Menus always point to the center of the
associated source actor. This is generally what we want, but
add some API to adjust that behavior for the cases where it
isn't.

https://bugzilla.gnome.org/show_bug.cgi?id=659274
2011-10-13 15:03:32 +02:00
Dan Winship
75b824d032 *.js: Make emacs modelines consistent
js2-mode is no longer developed and we recommend js-mode these days,
so switch the modelines to specify that, and make them consistent
across all files.

https://bugzilla.gnome.org/show_bug.cgi?id=660358
2011-10-11 08:05:12 -04:00
Jasper St. Pierre
f13f5bc1bb Use '' for non-translated strings
Pay attention to the style guidelines.

https://bugzilla.gnome.org/show_bug.cgi?id=660600
2011-10-04 16:47:53 -04:00
Jasper St. Pierre
7a8a189c48 boxpointer: Don't constrain box pointer to primary monitor
A boxPointer should be able to be attached to any actor, not just ones on the
primary monitor. Assume that the sourceActor doesn't straddle monitors, and
constrain the boxPointer to the monitor the sourceActor is on.

https://bugzilla.gnome.org/show_bug.cgi?id=659861
2011-09-29 13:15:01 -04:00
Dan Winship
2403fd0680 panelMenu: add a gap between the panel and its menus
The specs call for a 2 pixel gap between the panel and its menus,
though we need to specify this as 4 pixels, since it's relative to the
bottom of the icon/title, not the bottom of the panel (up until now,
the point of the menu arrow was actually overlapping the menu's
highlight underline).

Also, move the gap specification into the CSS, since it makes more
sense there.

https://bugzilla.gnome.org/show_bug.cgi?id=655627
2011-08-01 11:48:02 -04:00
Dan Winship
64b2b4a7d4 layout: new file handling shell layout
Remove ShellGlobal's monitor-related methods, and have
Main.layoutManager provide that information instead. Move
Main._relayout() to LayoutManager, and have other objects connect to
the layout manager's 'monitors-changed' signal to know when the screen
geometry has changed.

https://bugzilla.gnome.org/show_bug.cgi?id=636963
2011-07-06 08:38:35 -04:00
Owen W. Taylor
22c22e0d7a boxPointer: Use the anchor point to fix problems with allocations
Instead of setting the x/y position of the box pointer, which results
in a long change of workarounds for limitations of the Clutter
layout system, set the anchor point instead, which takes the
positioning out of the layout system.

The position is computed as a combination of the position computed
from the allocation and the box pointer's size, and an offset that
we tween when animating showing and hiding the box pointer.

https://bugzilla.gnome.org/show_bug.cgi?id=645744
2011-03-28 15:27:10 -04:00
Owen W. Taylor
bc48bd5f4a boxPointer: use shell_util_get_transformed_allocation()
Using ClutterActor.get_transformed_size() can produce bugs if we
happen to position the box pointer when the source actor has a
relayout queued. Use our newly added reliable utility function
instead.

https://bugzilla.gnome.org/show_bug.cgi?id=645744
2011-03-28 15:27:10 -04:00
Dan Winship
475161f716 boxpointer: reposition after a size change
If the BoxPointer changes size (eg, when opening the "More" section of
the network menu), reposition it to make sure it's still aligned
correctly and still completely on-screen.

This is not the right fix for this problem (and causes the menu to be
drawn in the wrong position for one frame). The right fix would
involve a ClutterConstraint, but that would be more invasive, and can
happen post-3.0.0.

https://bugzilla.gnome.org/show_bug.cgi?id=645647
2011-03-25 18:55:06 -04:00
Sardem FF7
8f3376ce62 Add "precision" to boxpointer alignment
Allows the boxpointer arrow to be at a fixed percentage of the bubble

https://bugzilla.gnome.org/show_bug.cgi?id=642031
2011-02-16 10:19:39 -05:00
Dan Winship
1224e959b6 StThemeNode: use (out caller-allocates) on ClutterColor-returning methods
Properly annotate the themenode methods that return ClutterColors, and
update their JS callers to take advantage of that.

https://bugzilla.gnome.org/show_bug.cgi?id=642295
2011-02-14 10:49:26 -05:00
Sardem FF7
c705b64d67 boxpointer: Use the right source center for the arrow pointing
Point the arrow to the center of the sourceActor's content box, rather
than its allocation, in case it has asymmetric padding (as the
rightmost message tray summary item does).

https://bugzilla.gnome.org/show_bug.cgi?id=641728
2011-02-09 12:49:07 -05:00
Sardem FF7
70dd9c9d3d boxpointer: Change the alternate drawing of boxpointer arrows
To avoid some "jumping" of the arrow, draw it diagonally when needed.
It makes animations smoother.

https://bugzilla.gnome.org/show_bug.cgi?id=641726
2011-02-09 12:49:07 -05:00
Maxim Ermilov
5b95ccae5f boxpointer: fix multi monitor support
https://bugzilla.gnome.org/show_bug.cgi?id=641195
2011-02-02 02:37:43 +03:00