While we aren't using those destructured variables, they are still useful
to document the meaning of those elements. We don't want eslint to keep
warning about them though, so mark them accordingly.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
Those unused arguments aren't bugs - unbeknownst to eslint, they all
correspond to valid signal parameters - but they don't contribute
anything to clarity, so just remove them anyway.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
While we have some style inconsistencies - mostly regarding split lines,
i.e. aligning to the first arguments vs. a four-space indent - there are
a couple of places where the spacing is simply wrong. Fix those.
Spotted by eslint.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
Background is monitoring the whole `org.gnome.desktop.background` gsettings keys
for changes connecting to the non-specialized 'changed' signal and re-emitting
this as-is.
This means that when the background is changed via control-center, we get
multiple 'changed' signal events from GSettings, and for each one of this we
recreate a Background and a BackgroundActor.
Avoid this by using an idle to delay the emission of the 'changed' signal
grouping the events.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/558
The same Meta.Background could be used by multiple instances of background
actors, and so should not be disposed when the actor using it is destroyed.
Instead of calling `run_dispose` directly on it, just nullify the reference
on destroy method, leaving the job of doing the proper disposition to the
gabage collector that keeps the proper reference count on the Meta.Background.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/501https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/558
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
Remove any usage of MetaScreen, as it has been removed from libmutter
in the API version 3. The corresponding functionality has been moved
into three different places: MetaDisplay, MetaX11Display (for X11
specific functionality) and MetaWorkspaceManager.
https://bugzilla.gnome.org/show_bug.cgi?id=759538
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
The background code allocates a GnomeWallClock when its first created,
but neglects to drop a reference to that clock at destroy time.
The undestroyed clocks lead to a timerfd leak that eventually prevents
the shell from functioning.
https://bugzilla.gnome.org/show_bug.cgi?id=791655
Instead of potentially loading a background mid-way when it changes, and
loading it again for every file monitor event, leverage
CHANGES_DONE_HINT events, which allow us to ignore CREATED and CHANGED
signals from the file monitor.
https://bugzilla.gnome.org/show_bug.cgi?id=747794
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.
https://bugzilla.gnome.org/show_bug.cgi?id=785084
We currently reload animated backgrounds on timezone changes, but
there are other cases where the time can change unexpectedly and
the background no longer matches the time of day. One case we can
easily handle is when coming back from suspend, so do that.
https://bugzilla.gnome.org/show_bug.cgi?id=773265
The memory which MetaBackground resides is freed automatically, when its
wrapper object Background is freed by garbage collection. But because the
memory for MetaBackground is huge, changing the background or changing the
background mode repeatedly makes a lot of memory to be in use until garbage
collection runs.
This patch frees the MetaBackground object explicitly when its
MetaBackgroundActor is destroyed which is the moment that the memory in the
object is not used anymore.
https://bugzilla.gnome.org/show_bug.cgi?id=766353
Signed-off-by: Hyungwon Hwang <hyungwon.hwang7@gmail.com>
Animated backgrounds are based on a start time in local time - in case
of a timezone change, that time is no longer accurate. To fix, we need
to either make BGSlideShow aware of timezone changes (and notify us to
update the animation), or just reload the animation - timezone changes
should be a rare event, so go with the simpler second option.
https://bugzilla.gnome.org/show_bug.cgi?id=758939
When loading several animations at the same time, the last call
overrides the result for all of them.
This commit caches all animations separately based on the source's
schemas.
https://bugzilla.gnome.org/show_bug.cgi?id=741453
Since the background rework, SystemBackground is no longer a transparent
actor that you have to stack on top of a solid background, it is an
opaque actor. Fix the color of the background actor, and remove places
where we were setting the background color underneath the system background
and expecting blending - in particular, we can always set no_clear_hint
on the stage.
https://bugzilla.gnome.org/show_bug.cgi?id=738652
MetaBackgroundCache doesn't itself use file watches, so when a image
that we are monitoring changes we need to purge it from the cache,
so that when we load it again we get the new image.
https://bugzilla.gnome.org/show_bug.cgi?id=710756
It was assumed that BackgroundSource objects were always destroyed
on monitor changes because the BackgroundManager objects that hold
references were destroyed, but sequencing of updating of different
BackgroundManager objects meant that was not the case.
Properly update any cached Background objects held by the
BackgroundSource on a change to the monitor layout; in particular this
means updating animations in case they are multi-resolution.
The code that cleaned up when a background actor was destroyed tried to access
the Background as backgroundActor.background._delegate but when the destroy
signal is emitted, the MetaBackgroundActor was already disposed and
backgroundActor.background NULL.
The rewrite of Mutter's background code (see bug 735637) requires
corresponding changes here - we no longer need to layer multiple
MetaBackgroundActors together.
The general strategy is that a BackgroundSource object is created
per GSettings schema, and keeps either one Background/MetaBackground pair,
or, for animation, a Background/Metabackground pair for each monitor.
https://bugzilla.gnome.org/show_bug.cgi?id=735638
The code that loads SHELL_BACKGROUND_IMAGE, which is used to load the
performance background was loading it in WALLPAPER mode, not ZOOM
mode. Zoom mode is what we use for the actual GNOME defaultiwallpaper
and what we want to test: the background will be scaled except when
the resolution matches the 2560x1440 default backgrounds.
https://bugzilla.gnome.org/show_bug.cgi?id=735385
Performance testing was producing inconsistent values at different
times in the day since the GNOME default background is animated and
sometimes has a single layer, and sometimes two blended layers.
So we have consistent numbers, install a simple animated background
with GNOME Shell that has 40-year long transition ending in 2030,a
and set an environment variable in gnome-shell-perf-tool so that the
background is override with that background. (The background depends
on files installed by gnome-backgrounds; we assume that the person
running performance tests is doing so within the scope of a full
GNOME install.)
https://bugzilla.gnome.org/show_bug.cgi?id=734610
We must remove the old image from the cache, not the new one.
This was causing a leak of old (and expensive) background
images, and was causing errors at the end of animations, trying
to destroy the animated background.
When reacting to background settings changes, we may end up queuing
more than one load. The redundant backgrounds are expected to be
destroyed when the previous background has faded out; however since
commit 933f38390b, the tweened actor is the same for all
consecutive load operations and we end up with a single onComplete
handler, ergo a single destroyed actor.
As new backgrounds are always added to the bottom, we are not only
piling up additional background actors, but break changing backgrounds
more than once, as the correct background ends up being covered by
previously added redundant actors.
Fix this by destroying redundant actors right after loading rather
than waiting for the fade animation to complete.
https://bugzilla.gnome.org/show_bug.cgi?id=726120
If we have the following sequence:
cache.getImageContent({ filename: "foo", cancellable: cancellable1 });
cache.getImageContent({ filename: "foo", cancellable: cancellable2 });
cancellable1.cancel();
Then the second load will complete with "null" as its content, even though
it was never cancelled, and we'll see a blank image. Meanwhile, since the
second load simply appends to the list of callers for the second load,
cancellable2 does absolutely nothing: cancelling it won't stop the load,
and it will still receive onFinished handling.
To prevent this from happening, give the actual load operation its own
Gio.Cancellable, which is "ref-counted" -- only cancel it when all the other
possible callers cancel.
Based on work from Jasper St. Pierre <jstpierre@macheye.net>
https://bugzilla.gnome.org/show_bug.cgi?id=722149
At the moment when a file is loaded, we iterate through the list of
pending file loads and ignore any unrelated to the file, then iterate
all the callers of the related file loads and finish them.
In fact, there can only ever be one pending file load related to the
file, and we already know it, so we can avoid the ugly nested loops.
https://bugzilla.gnome.org/show_bug.cgi?id=722149
This commit moves the code around a bit such that the
caller gets allocated up front and then a file load is either
found or created to attach the caller to.
Functionally, the code is the same, it's just now factored in a way
that will make it easier to fix a bug with cancellation later.
https://bugzilla.gnome.org/show_bug.cgi?id=722149
Copying is actually a lightweight operation, so trying to avoid it just adds
code complexity for little gain.
Based on work from Jasper St. Pierre <jstpierre@macheye.net>
https://bugzilla.gnome.org/show_bug.cgi?id=722149
Because we were setting this.background before calling .destroy(),
the call that was meant to destroy the old background was actually
destroying the new one!
https://bugzilla.gnome.org/show_bug.cgi?id=722787