It turns out that we never destroyed modal dialogs when closing
them, causing them to still linger in the scene graph even when
there were no references to them in the JS. The one case where
we don't want to destroy modal dialogs after being closed is
endSessionDialog, so provide a parameter that allows classes
to override this behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=697295
We chain up on _finish() to drop the grab and destroy the switcher
popup but we should activate the target window first because dropping
the grab results in the previously focused windows getting a focus in
event immediately followed by the focus out event from the target
window activation which we can easily avoid.
https://bugzilla.gnome.org/show_bug.cgi?id=696259
This ensures that when we have windows that are already visible,
like desktop icons, they don't fly across the screen from what
seems to be hyperspace to get into view.
https://bugzilla.gnome.org/show_bug.cgi?id=696323
if a slideshow file has a really large duration we'll currently
throw an exception.
This bug is aggravated by the fact that some versions of
gnome-desktop use UINT_MAX as a sentinel value to mean,
"don't ever update slide".
This commit treats durations that would overflow as infinitely
long.
https://bugzilla.gnome.org/show_bug.cgi?id=696157
If a background gets requested from the cache while it's still
being loaded from an earlier call, then there will be two concurrent
loads of the same file.
That concurrency is mitigates the effectiveness of the cache and
also causes leaks.
This commit consolidates file loads so that concurrency doesn't
happen.
https://bugzilla.gnome.org/show_bug.cgi?id=696157
Right now we only destroy the bgManager object when the
workspaceThumbnail is explicitly destroy with its destroy()
method.
This commit makes sure bgManager gets destroyed when the
workspaceThumbnail actor is destroyed without calling
destroy().
https://bugzilla.gnome.org/show_bug.cgi?id=696157
BackgroundManager connects to the changed signal in
the backgrounds it manages.
The signal ids for the changed signal connectionss are stored
as state on the background manager object.
If the background being managed changes while the manager
is still loading the old background, then the signal id
variable can get out of sync with the background object being
managed.
This commit ties the signal id to the background objects themselves,
so there is no opportunity for them to desynchronize.
https://bugzilla.gnome.org/show_bug.cgi?id=696157
Normally backgrounds get evicted from the cache when their actor is
destroyed. If the actor changes content without destroying itself,
though, we should evict the old content from the cache, too.
https://bugzilla.gnome.org/show_bug.cgi?id=696157
We currently only add the first instance of a background
to the cache. This means if the actor associated with that
background is destroyed, the content will be evicted and
it will need to get reloaded, even if it's already loaded
on another actor.
This commit ensures every content gets added to the cache.
https://bugzilla.gnome.org/show_bug.cgi?id=696157
In the (no barriers) fallback case handleDragOver has somehow
ended up being turned into a nop and thus breaking xdnd
overview opening.
Fix that by calling _toggleOverview() when a xdnd source triggers
it.
https://bugzilla.gnome.org/show_bug.cgi?id=696447
When commit 724a2bd7 changed the way to determine the default
calendar app, it dropped all special handling of evolution.
Unfortunately we still need it to not end up with the default
mail component, so add it back.
https://bugzilla.gnome.org/show_bug.cgi?id=696432
Currently, if a button-press event results in releasing the last modal
grab (e.g. clicks outside the grabbed actors), we don't consider the
event handled and allow its emission to continue. If we consider
dismissing a grab as an action of its own, any additional action
triggered by the same event becomes an unexpected side effect.
Tweak the capture handler accordingly.
https://bugzilla.gnome.org/show_bug.cgi?id=696422
There is no reason why there shouldn't be a battery icon in initial-setup,
knowing how much battery you have left is useful in during setup as well.
This also fixes an exception in the lock screen caused by the combined icon
not finding the battery one.
https://bugzilla.gnome.org/show_bug.cgi?id=696212
There's large performance issues with both the blur and desaturation
that make the screen shield hard to use on slower computers, and this
has always been a temporary stopgap until the user can pick a different
image for the lock screen.
https://bugzilla.gnome.org/show_bug.cgi?id=696322
Right now, if multiple messages come in, they just sort of
clobber each other.
This commit sets up a message queue, and introduces pauses
long enough for the user to hopefully be able to read those
messages.
https://bugzilla.gnome.org/show_bug.cgi?id=694688
GDM sends a reset signal after verification succeeds
so that a user-switched login screen can prepare for
the next time it's going to be used.
The unlock screen treats resets as failures, though.
This means, on success, we're emitting "failed" and
clearing any last second messages.
This commit changes the unlock code to ignore resets from
GDM after successful verification.
https://bugzilla.gnome.org/show_bug.cgi?id=694688
Right, the common code between the login screen and
the unlock screen handles clearing the user verifier
when GDM sends a reset.
We don't actually always want to clear the messages on
reset in the unlock case, though, so doing it implicitly
is problematic.
This commit moves the clear() call from the common code
to the specific reset handlers.
https://bugzilla.gnome.org/show_bug.cgi?id=694688
Since we drop our event handler, we won't see ever the release event
from the button press, so unset the flag so it doesn't muck with the
next time somebody takes a grab.
https://bugzilla.gnome.org/show_bug.cgi?id=696102
Getting fullscreen window tracking right in GNOME Shell turned out to
be very hard, because it depended on details both how Mutter handled
fullscreen windows and the exact timing of that. Fullscreen tracking
and auto-minimization of fullscreen windows that lose their fullscreen
status has thus been implemented in Mutter: use that.
https://bugzilla.gnome.org/show_bug.cgi?id=649748
Previously when a client requests that a window should be docked the
shell would reparent the socket window onto the stage's window and
then use ClutterX11TexturePixmap to get a texture to represent the
window. This will not work if Clutter is no longer using the X11
winsys for example if it becomes its own display server. Instead this
patch leaves the socket window as a child of the root window and lets
mutter create a MetaWindow out of it. If Mutter is acting as a display
server then this mechanism will still work via the headless x server.
The ShellGtkEmbed instance now registers for notification of the
‘window-created’ signal of the display so that it can find the
MetaWindow that gets created to represent the socket window. When this
window is found it is prevented from being displayed on the screen by
setting the actor's opacity to 0. An input shape is then set on the
window to prevent it receiving any input.
Instead of being a subclass of ClutterX11TexturePixmap, ShellGtkEmbed
is now a subclass of ClutterClone. When the MetaWindow is found for
the socket window the clone's source is set to the invisible actor for
the window so it can be displayed in the panel as before.
The ShellEmbeddedWindow no longer needs to know what the stage is
because it no longer reparents the socket window. Therefore the
ShellTrayManager doesn't need to know the stage either so
shell_tray_manager_manage_stage has been replaced with just
shell_tray_manager_manage_screen.
https://bugzilla.gnome.org/show_bug.cgi?id=693438
To create a new workspace by dropping on the placeholder, we move all
the windows down one workspace and then wait for _checkWorkspaces() to
automatically create the empty one at the end.
This means that, from the implementation POV, the new workspace is not
the one created by DND but it's the last one, and this detail was exposed
in the UI because the animation was applied on that one.
Fix that by starting the animation manually from the DND code, and then
blocking the animation from happening when the new workspace is created
with a flag.
https://bugzilla.gnome.org/show_bug.cgi?id=685285