Commit Graph

31 Commits

Author SHA1 Message Date
Florian Müllner
2fc4987c73 cleanup: Stop using Mainloop module
It is deprecated in favor of the regular GLib functions.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/718
2019-09-12 19:09:24 +02:00
Marco Trevisan (Treviño)
ea4d5f89eb animation: Stop the animation before removing all the children
If the resource scale or the scale factor changes while the animation
is playing, we need to stop the animation and start it again once the
texture is loaded, as the idle might try to access an invalidated
animation child otherwise.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/700
2019-09-09 19:28:18 +00:00
Florian Müllner
0846238f69 js: Use implicit animations for animatable properties
We now have everything in place to replace Tweener for all animatable
properties with implicit animations, which has the following benefits:

 - they run entirely in C, while Tweener requires context switches
   to JS each frame

 - they are more reliable, as Tweener only detects when an animation
   is overwritten with another Tween, while Clutter considers any
   property change

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
2019-08-06 23:54:29 +02:00
Florian Müllner
476816732f cleanup: Use milliseconds for animation times
The different units - seconds for Tweener and milliseconds for
timeouts - are not a big issue currently, as there is little
overlap. However this will change when we start using Clutter's
own animation framework (which uses milliseconds as well), in
particular where constants are shared between modules.

In order to prepare for the transition, define all animation times
as milliseconds and adjust them when passing them to Tweener.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/663
2019-08-05 21:55:20 +00:00
Florian Müllner
e357559582 cleanup: Mark globals used from other modules as exported
eslint cannot figure out that those symbols are used from other modules
via imports, so they trigger unused-variable errors. To fix, explicitly
mark those symbols as exported.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
2019-07-24 00:28:45 +02:00
Florian Müllner
4c5206954a style: Use camelCase for variable names
Spotted by eslint.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/607
2019-07-01 23:44:11 +02:00
Florian Müllner
7ac35c644e style: Fix stray/missing spaces
Spotted by eslint.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/607
2019-07-01 23:44:11 +02:00
Ray Strode
0641b1e279 animation: fix unintentional loop while polkit dialog is active
The polkit password dialog has a spinner that gets displayed
while the users password is being verified.

Unfortunately, the spinner stop method unintentionally calls
back into itself after the stop fade out animation is complete.
The stop method is called at startup, so the looping begins as
soon as the dialog is visible and continues until the dialog is
dismissed.

This commit fixes the loop by having the stop method cease
calling itself, and instead having it call the stop method on the
superclass.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/602
2019-06-27 14:54:36 -04:00
Ray Strode
ae0450b68e Revert "animation: fix unintentional loop while polkit dialog is active"
This reverts commit cb0a5de83b.
2019-06-27 14:47:13 -04:00
Ray Strode
cb0a5de83b animation: fix unintentional loop while polkit dialog is active
The polkit password dialog has a spinner that gets displayed
while the users password is being verified.

Unfortunately, the spinner stop method unintentionally calls
back into itself after the stop fade out animation is complete.
The stop method is called at startup, so the looping begins as
soon as the dialog is visible and continues until the dialog is
dismissed.

This commit fixes the loop by having the stop method cease
calling itself, and instead having it call the stop method on the
superclass.
2019-06-27 14:27:34 -04:00
Marco Trevisan (Treviño)
9e881ab637 animation: Reload sliced texture on global scale change
When the scale has changed we need to reload the texture at proper size.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
2019-03-01 17:12:53 +00:00
Marco Trevisan (Treviño)
b6ec02cef2 animation: Load sliced image using resource scale, and reload on change
Also make sure that the textures size is matching the container size.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
2019-03-01 17:12:53 +00:00
Florian Müllner
fd50b9a45e cleanup: Use destructuring for imports from GI
This is *much* nicer than repetitive "imports.gi" lines ...

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/399
2019-02-09 07:39:20 +01:00
Florian Müllner
a1534dab02 cleanup: Clean up unused imports
Spotted by eslint.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/399
2019-02-09 05:05:07 +01:00
Florian Müllner
bacfdbbb03 cleanup: Port non-GObject classes to JS6 classes
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
2019-01-25 14:02:44 +00:00
Florian Müllner
edbb204332 animation: Disable spinner animations when actor is destroyed
There's nothing to animate anymore, just a source for warnings when
trying to access a destroyed object.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/362
2019-01-24 00:20:58 +01:00
Florian Müllner
945a019974 animation: Optionally animate spinner start/stop
In contrast to generic animated icons, it is reasonable to expect
spinners to be invisible while inactive. Implement that behavior
in the new Spinner class and optionally animate the transitions.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/316
2019-01-16 17:44:42 +00:00
Florian Müllner
22e21ad7d1 animation: Add dedicated Spinner class
We use AnimatedIcon with the same resource all over the place, cut
down on the duplication by providing a dedicated class.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/316
2019-01-16 17:44:42 +00:00
Florian Müllner
3b1330880f cleanup: Use Function.prototype.bind()
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:55:02 +00:00
Florian Müllner
76f09b1e49 cleanup: Use method syntax
Modern javascript has a short-hand for function properties, embrace
it for better readability and to prepare for an eventual port to
ES6 classes.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:54:58 +00:00
Florian Müllner
033277b68f Define externally accessible contants with 'var' instead of 'const'
Just as we did with classes, define other constants that are (or
may be) used from other modules with 'var' to cut down on warnings.

https://bugzilla.gnome.org/show_bug.cgi?id=785084
2017-07-18 21:52:06 +02:00
Florian Müllner
2582d16ca7 Define classes with 'var' instead of 'const'
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.

https://bugzilla.gnome.org/show_bug.cgi?id=785084
2017-07-18 21:52:06 +02:00
Florian Müllner
e5101eb407 animations: Guard against empty animations
Our animation code not only relies on the animation being loaded
(which we handle), but also on having at least one frame - otherwise
the computation of the next frame index will turn up NaN through
division by zero. Guard against this case by treating empty animations
as not loaded.

https://bugzilla.gnome.org/show_bug.cgi?id=774805
2016-11-22 18:38:10 +01:00
Ray Strode
5b7a052e18 animation: do spinner animation with low priority
It's very unexpected that a spinner animation would
preempt idles from running.

This commit runs the spinner animation with a low
priority to ensure it doesn't take over the main
loop.

https://bugzilla.gnome.org/show_bug.cgi?id=754814
2015-10-20 17:10:06 -04:00
Ray Strode
6f26e39082 animation: Run every 16ms not ever 14ms
Right now the spinner animation updates every 14ms.
60 frames per second would be one frame per 16.667ms,
so we're waking up more frequently than we need to.

This commit changes the wakeup to happen after 16ms.

https://bugzilla.gnome.org/show_bug.cgi?id=754814
2015-10-20 17:10:06 -04:00
Jakub Steiner
27a7194634 spinner: use a 60fps spinner
- sync with gtk+ and provide a fluid spinner

https://bugzilla.gnome.org/show_bug.cgi?id=753064
2015-08-05 13:44:32 +02:00
Cosimo Cecchi
328bb1c21b st: always use GFile internally
We're moving the theme infrastructure towards GResource, so as a first
step move all the loading to use GFiles instead of URIs or paths.

https://bugzilla.gnome.org/show_bug.cgi?id=736936
2014-10-14 18:53:39 -07:00
Bastien Nocera
cd2bd7685a js: Name all the timeouts and idles
With very uninventive names. Names now, good names later.

https://bugzilla.gnome.org/show_bug.cgi?id=727983
2014-04-10 21:08:16 +02:00
Cosimo Cecchi
74d9b6c2bf texture-cache: use scale factor to load sliced image
We need to use a GdkPixbufLoader instead of the straightforward
gdk_pixbuf_new_from_file(), since we want to load the image already
scaled if possible - e.g. if it's an SVG file.

https://bugzilla.gnome.org/show_bug.cgi?id=726907
2014-03-28 10:53:01 -07:00
Florian Müllner
751a3f0e94 js: Use SOURCE_CONTINUE/SOURCE_REMOVE constants in source functions
With support for boolean constants in g-i, we can finally use the
more readable constants instead of true/false.

https://bugzilla.gnome.org/show_bug.cgi?id=719567
2013-12-16 18:27:19 +01:00
Ray Strode
aa6b63373e ui: move AnimatedIcon out of panel.js
The class is generally useful, so it only makes sense in panel.js
for historical reasons. Because other parts of the code are
using it, though, problems are cropping up that require a
workaround like:

placeSpinner: function(...) {
    /* This is here because of recursive imports */
    const Panel = imports.ui.panel;
    Panel.AnimatedIcon(spinnerIcon, WORK_SPINNER_ICON_SIZE);
    ...
}

This commit moves AnimatedIcon to its own file so we can drop that
workaround.

https://bugzilla.gnome.org/show_bug.cgi?id=702818
2013-06-25 15:16:42 -04:00