When updating the buttons of the mount dialogs, compare the new buttons
to the old ones and only create new buttons in case something changed.
This makes sure key focus isn't reset or lost unnecessarily while a
dialog is opened.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/961
Since there is a generic layout for dialogs like that now, use it. Also
remove the functionality of focussing a window when clicking a list
item, it's not discoverable at all and pretty unexpected.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/961
On Wayland, the display server is the Wayland compositor, i.e.
`gnome-shell` itself.
As a result, we cannot spawn `gnome-shell-perf-helper` before
`gnome-shell` is started, as `gnome-shell-perf-helper` needs to connect
to the display server.
So, instead of spawning `gnome-shell-perf-helper` from the perf tool,
start it from `gnome-shell` itself.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/941
When do-not-disturb is enabled, non-critical notifications will not
be shown as banners. It therefore makes sense to indicate that state
to the user, so they don't accidentally miss notifications.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/239
Currently the indicator pad requests a size of 0x0 if the corresponding
indicator is hidden. Right now this is enough to balance out the indicator,
but it won't be when we add spacing to the parent container.
Properly hide the pad with the indicator to avoid that issue.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/239
We've had the ability to temporarily disable notification banners
all the way back to 3.0, but we stopped exposing it in the UI with
the 3.16 notification redesign. With the message list being more
concise nowadays and the "Clear" button reduced to a single icon,
we now have space for a "Do Not Disturb" switch again.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/239
We try to make the OSK 1/3rd as big as the monitor. On landscape
layouts we usually get away with it as there's plenty of horizontal
space to enlarge the OSK while keeping the OSK aspect ratio.
In portrait layout, the horizontal space is a lot more scarce so
it means we'll still have plenty of space after making the OSK as
wide as it can possibly be, which will look as odd blank space in
the OSK panel.
In order to fix this, let the OSK panel height be less than 1/3rd
the monitor size if we are dealing with portrait layouts.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/2132
It will happen before next map anyway, and most notably at times
actor sizes produce correct results.
Fixes oddities in emoji pager visibility after showing the emoji
panel, moving to another page, and hiding the OSK with the downward
arrow button. The next time the emoji panel would be shown, panels
had a chance to remain invisible.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/943
It is already scheduled to be set on first map. Doing so here triggers
size and theme node checks the actor tree is not ready for, as the
toplevel actor is not yet attached to the stage.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/943
This functionality always suffered from discoveribility
problems, and now that the folder dialog can rename the
app folders, there's just no reason to keep it.
Remove the rename popup.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/896
Now that the folder dialog handles the adaptToSize workaround,
there is no need to propagate the call throughout the class
hierarchy.
Remove the propagating calls to adaptToSize, and all the satellite
code.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/896
Now the the folder popup behaves like a dialog, it must be
above the app grid, and not be affected by the scroll view
translation.
Add the folder popup to the AllView itself, instead of the
internal Shell.Stack that is inside the scroll view.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/896
Make the AppFolderPopup behave much more like a dialog than a
popup itself. To do that, remove the BoxPointer and replace it
by a StBoxLayout. The dialog is is also bind-constrained to the
view selector.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/896
Since the overview search results now have a dark background layer, we
can brighten the background image a bit again. As a factor we use 0.5,
since that ensures the texts in the IconGrid are still readable and the
background image is visible, too.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/2133
If a new SwitcherPopup is created and there are no windows or apps to
switch through found, instead of returning from _init(), still
initialize the SwitcherPopup and let the check in SwitcherPopup.show()
return false to terminate the popup.
In both cases, with or without the return statements,
WindowManager._startSwitcher() will call SwicherPopup.destroy(), which
will try to disconnect signal handlers, destroy actors etc. Now if the
constructor can't finish creating the popup, some of the functions
called from _onDestroy() will fail and throw errors.
One of those cases is when window-switcher is limited to the current
workspace, and a WindowCyclerPopup is initiated on an empty workspace.
Because this._highlight hasn't been created, _onDestroy() will fail when
trying to destroy the actor of this._highlight.
Also, the actor of this._switcherList will not get destroyed in case
show() returns because this._items is empty. For example, this will
happen when a new AppSwitcherPopup is initialized with at least 1
running app, but 0 windows on the active workspace.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/168
When pressing the menu key to show the popupMenu inside a ShellEntry,
the menu is currently aligned with the end of the entered text, this
causes a bug in case the text is overflowing the width of the entry: The
menu will be shown outside of the entry field, because it's aligned with
the (invisible) end of the text.
Fix that by simply aligning the popup menu with the cursor of the entry,
which is a behavior that makes sense when pressing the menu-key anyway.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/934
`MessageDialogContent.messageBox` is not really needed and was only
needed to show icons, which is now no longer supported. The styling can
also be done using other CSS classes and this makes it a bit more
straightforward to add actors to the MessageDialogContent.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/886
Since MessageDialogContent.messageBox is going to be removed in a
subsequent commit, move the parts where it's used out of messageBox and
into the contentLayout instead. This will introduce wrong spacings in
some dialogs, which we're going to fix when implementing the redesigned
individual dialogs.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/886