Using the new list_actions() API in Gio, add entries for static
actions specified in .desktop files in the right-click app menus,
in the dash, app well and search.
https://bugzilla.gnome.org/show_bug.cgi?id=669603
The window clones in the central part of the overview are showing modal
dialogs now, and this creates an inconsistency if the thumbnail doesn't too.
Code is intentionally similar in the two places.
https://bugzilla.gnome.org/show_bug.cgi?id=650843
Windows in the overview should be like they appear in the workspace,
including modal dialogs that are attached above them.
In addition, hiding the dialogs in the overview causes a flash as
dialog appears at the end of the transition.
Based on a patch by Maxim Ermilov <zaspire@rambler.ru>
https://bugzilla.gnome.org/show_bug.cgi?id=650843
Use a new ShellGLSLQuad actor class to build a RadialEffect that can be
enabled on Lightboxes to achieve a radial effect similar to the overview
one. Then enable it for modal dialogs.
https://bugzilla.gnome.org/show_bug.cgi?id=669798
If the notification is destroyed between an allocate and the redraw,
the meta_later is invoked on a destroyed object, and fails because
the clutter calls are invalid at that point.
https://bugzilla.gnome.org/show_bug.cgi?id=722547
StWidget::popup-menu is emitted when Menu/<Shift>F10 is pressed,
not released (for consistency with Gtk+), so we need to forward
that. Note that for key press we don't emit the matching key
release, because the app will take a grab and get the event directly
from X when the key is physicall released.
https://bugzilla.gnome.org/show_bug.cgi?id=721267
By default, gesture actions no longer wait for the dnd threshold to
be reached before triggering, which breaks our mixing of click- and
pan actions. Fix this by only panning after reaching the threshold
and letting the click action go through if the pan is cancelled.
https://bugzilla.gnome.org/show_bug.cgi?id=722417
Since commit 1ebb162a00 moved JS sources into resources,
the extension-prefs tool was broken. To fix it, we would either
need to generate an external GResource in addition to the generated
C code and teach gjs-console about loading it before evaluating
the script, or turn gnome-shell-extension-prefs into a binary with
the JS resources compiled in.
https://bugzilla.gnome.org/show_bug.cgi?id=722334
This is done for properly drawing popup menu when arrow rise is 0 (in
case of background menu).
Normally, the menu with arrow rise set to 0 is drawn properly having
all four corners rounded. But when the source(click/arrowOrigin) is
near screen's edges, one of the corners (depending on source's position
and arrow alignment) is drawn right angled.
This happens because the rounded corners are skipped and right angled
arrow is drawn when arrow origin is close to the edges.(That's why when
arrow-rise is 0, it forms right angled corner).
So, a few condition checks are made to ensure that right angled corner
is not drawn.
https://bugzilla.gnome.org/show_bug.cgi?id=699608
Background menu shown on right clicking desktop background has an arrow
pointer which points to nothing. This patch sets its height (rise) to 0
so that no arrow is formed.
https://bugzilla.gnome.org/show_bug.cgi?id=699608
Right now we have three "dummy cursor" widgets between the background
menu, the message tray menu, and the IBus candidate popup. Consolidate
these into one "dummy cursor" widget which is tracked in the layout
manager.
Rather than GMenu / app-folder-categories. This removes our last use of
gnome-menus in the stock gnome-shell, which is exciting, but also means
that app folders in Software start working.
Ideally, we'd have a button to launch our Software app as well from the
overview.
https://bugzilla.gnome.org/show_bug.cgi?id=722117
Instead of having _compareItems, _getItemId, etc. on the view to
pull out info about items, use the AppIcon / FolderIcon items we
create as a place to track this additional info. We now require
that these items have a '.id' property for deduplication, and a
'.name' property to sort by.
https://bugzilla.gnome.org/show_bug.cgi?id=722117
Currently we only show/hide the left and right arrows when
we reach the initial/end position. This patch changes this
behaviour by showing the arrows whenever is a scroll is possible.
https://bugzilla.gnome.org/show_bug.cgi?id=711467
Right now we queue populating the user list in the middle of setting
up the dialog actors. Of course, the actual population happens some time
later after going back to the main loop.
It's more logical to structure the code so the the actors are
instantiated first in one block and then other things after that.
This commit moves the user list population enqueuing operation to the
bottom of the constuctor.
https://bugzilla.gnome.org/show_bug.cgi?id=721868
In some cases we load the user list after going back
to main loop and in other cases we load the user list
right away (depending on if accounts service is ready).
In the case we load the user list right away we cause a
traceback because loading the user list forces a reset,
which then tries to reset actors which aren't instantiated
yet.
This commit ensures the user list is loaded after the constructor
finishes and the event loop runs irregardless of the accountsservice
state.
https://bugzilla.gnome.org/show_bug.cgi?id=721868
One of the most frequent complaints about our launching behaviour is
how we handle terminals. Among all MDI applications, the terminal is
the one that is most likely to have lots of semi-independent windows
opened at the same time, and spawning new windows is much more common.
More so, if it does not support tabs.
Therefore, we special case terminal launchers to always create a new
window. It is an application that most non-technical users will not
use, so chances of them being confused by any special behaviour is
expected to be low.
https://bugzilla.gnome.org/show_bug.cgi?id=695010