panelMenu: Remove usage of this.actor from Button

Remove this.actor = actor, since the class is now an actor itself.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/487
This commit is contained in:
Marco Trevisan (Treviño)
2019-04-09 18:17:51 -05:00
committed by Florian Müllner
parent 1be933bc49
commit fedb8e706a
5 changed files with 42 additions and 44 deletions

View File

@ -194,7 +194,7 @@ var AppMenuButton = GObject.registerClass({
_init(panel) {
super._init(0.0, null, true);
this.actor.accessible_role = Atk.Role.MENU;
this.accessible_role = Atk.Role.MENU;
this._startingApps = [];
@ -204,10 +204,10 @@ var AppMenuButton = GObject.registerClass({
let bin = new St.Bin({ name: 'appMenu' });
bin.connect('style-changed', this._onStyleChanged.bind(this));
this.actor.add_actor(bin);
this.add_actor(bin);
this.actor.bind_property("reactive", this.actor, "can-focus", 0);
this.actor.reactive = false;
this.bind_property("reactive", this, "can-focus", 0);
this.reactive = false;
this._container = new St.BoxLayout({ style_class: 'panel-status-menu-box' });
bin.set_child(this._container);
@ -263,10 +263,10 @@ var AppMenuButton = GObject.registerClass({
return;
this._visible = true;
this.actor.reactive = true;
this.reactive = true;
this.show();
Tweener.removeTweens(this.actor);
Tweener.addTween(this.actor,
Tweener.removeTweens(this);
Tweener.addTween(this,
{ opacity: 255,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad' });
@ -277,9 +277,9 @@ var AppMenuButton = GObject.registerClass({
return;
this._visible = false;
this.actor.reactive = false;
Tweener.removeTweens(this.actor);
Tweener.addTween(this.actor,
this.reactive = false;
Tweener.removeTweens(this);
Tweener.addTween(this,
{ opacity: 0,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad',
@ -402,7 +402,7 @@ var AppMenuButton = GObject.registerClass({
if (this._targetApp) {
this._busyNotifyId = this._targetApp.connect('notify::busy', this._sync.bind(this));
this._label.set_text(this._targetApp.get_name());
this.actor.set_accessible_name(this._targetApp.get_name());
this.set_accessible_name(this._targetApp.get_name());
}
}
@ -420,7 +420,7 @@ var AppMenuButton = GObject.registerClass({
else
this.stopAnimation();
this.actor.reactive = (visible && !isBusy);
this.reactive = (visible && !isBusy);
this._syncIcon();
this.menu.setApp(this._targetApp);
@ -459,28 +459,28 @@ var ActivitiesButton = GObject.registerClass(
class ActivitiesButton extends PanelMenu.Button {
_init() {
super._init(0.0, null, true);
this.actor.accessible_role = Atk.Role.TOGGLE_BUTTON;
this.accessible_role = Atk.Role.TOGGLE_BUTTON;
this.actor.name = 'panelActivities';
this.name = 'panelActivities';
/* Translators: If there is no suitable word for "Activities"
in your language, you can use the word for "Overview". */
this._label = new St.Label({ text: _("Activities"),
y_align: Clutter.ActorAlign.CENTER });
this.actor.add_actor(this._label);
this.add_actor(this._label);
this.actor.label_actor = this._label;
this.label_actor = this._label;
this.actor.connect('captured-event', this._onCapturedEvent.bind(this));
this.actor.connect_after('key-release-event', this._onKeyRelease.bind(this));
this.connect('captured-event', this._onCapturedEvent.bind(this));
this.connect_after('key-release-event', this._onKeyRelease.bind(this));
Main.overview.connect('showing', () => {
this.actor.add_style_pseudo_class('overview');
this.actor.add_accessible_state (Atk.StateType.CHECKED);
this.add_style_pseudo_class('overview');
this.add_accessible_state (Atk.StateType.CHECKED);
});
Main.overview.connect('hiding', () => {
this.actor.remove_style_pseudo_class('overview');
this.actor.remove_accessible_state (Atk.StateType.CHECKED);
this.remove_style_pseudo_class('overview');
this.remove_accessible_state (Atk.StateType.CHECKED);
});
this._xdndTimeOut = 0;
@ -533,7 +533,7 @@ class ActivitiesButton extends PanelMenu.Button {
let [x, y, mask] = global.get_pointer();
let pickedActor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, x, y);
if (pickedActor == this.actor && Main.overview.shouldToggleByCornerOrButton())
if (pickedActor == this && Main.overview.shouldToggleByCornerOrButton())
Main.overview.toggle();
Mainloop.source_remove(this._xdndTimeOut);
@ -747,7 +747,7 @@ class AggregateMenu extends PanelMenu.Button {
this.menu.box.set_layout_manager(menuLayout);
this._indicators = new St.BoxLayout({ style_class: 'panel-status-indicators-box' });
this.actor.add_child(this._indicators);
this.add_child(this._indicators);
if (Config.HAVE_NETWORKMANAGER) {
this._network = new imports.ui.status.network.NMApplet();
@ -1019,7 +1019,7 @@ class Panel extends St.Widget {
return; // menu not supported by current session mode
let menu = indicator.menu;
if (!indicator.actor.reactive)
if (!indicator.reactive)
return;
menu.toggle();
@ -1041,7 +1041,7 @@ class Panel extends St.Widget {
return;
let menu = indicator.menu;
if (!indicator.actor.reactive)
if (!indicator.reactive)
return;
menu.close();