[appDisplay,placeDisplay] Remove manual dnd mode
As the special handling for St.Clickable moved into dnd, it is no longer necessary to use manual mode in these cases. https://bugzilla.gnome.org/show_bug.cgi?id=610385
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@ -440,18 +440,9 @@ DashPlaceDisplayItem.prototype = {
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}
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this.actor.connect('clicked', Lang.bind(this, this._onClicked));
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this.actor.connect('notify::hover',
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Lang.bind(this, this._onHoverChanged));
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this.actor.connect('button-press-event',
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Lang.bind(this, this._onButtonPress));
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this.actor.connect('button-release-event',
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Lang.bind(this, this._onButtonRelease));
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this.actor._delegate = this;
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this._dragStartX = null;
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this._dragStartY = null;
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this._draggable = DND.makeDraggable(this.actor,
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{ manualMode: true });
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this._draggable = DND.makeDraggable(this.actor);
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},
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_onClicked: function(b) {
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@ -459,36 +450,6 @@ DashPlaceDisplayItem.prototype = {
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Main.overview.hide();
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},
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_onButtonPress: function(actor, event) {
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if (event.get_button() != 1)
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return false;
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let [stageX, stageY] = event.get_coords();
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this._dragStartX = stageX;
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this._dragStartY = stageY;
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return false;
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},
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_onButtonRelease: function(actor, event) {
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if (event.get_button() != 1)
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return false;
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this._dragStartX = null;
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this._dragStartY = null;
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return false;
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},
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_onHoverChanged: function(button) {
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let hover = button.hover;
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if (!hover) {
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if (button.held && this._dragStartX != null) {
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button.fake_release();
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this._draggable.startDrag(this._dragStartX, this._dragStartY,
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global.get_current_time());
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}
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}
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},
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getDragActorSource: function() {
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return this._icon;
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},
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