[overview] Fix dnd on mulit screen setups
Currently we don't get any drop events for dual screen modes with a screen at the right, and behave weird by hardcoding the screen size and 0 as drag edges. Fix that by spawning the drop group over the whole stage and take the primary monitors position and size into account in _handleDragOver. https://bugzilla.gnome.org/show_bug.cgi?id=620378
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@ -665,10 +665,10 @@ SingleView.prototype = {
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this._animatingScroll = false; // programatically move the scroll bar
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this._inDrag = false; // dragging a window
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this._lastMotionTime = -1; // used to track "stopping" while dragging workspaces
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let primary = global.get_primary_monitor();
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this._dropGroup = new Clutter.Group({ x: 0, y: 0,
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width: primary.width,
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height: primary.height });
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width: global.screen_width,
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height: global.screen_height });
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this._dropGroup._delegate = this;
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global.stage.add_actor(this._dropGroup);
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this._dropGroup.lower_bottom();
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@ -1195,19 +1195,20 @@ SingleView.prototype = {
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handleDragOver: function(self, actor, x, y) {
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let onPanel = false;
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let primary = global.get_primary_monitor();
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let activeWorkspaceIndex = global.screen.get_active_workspace_index();
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if (x == 0 && activeWorkspaceIndex > 0 && this._dragOverLastX !== 0) {
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if (x <= primary.x && activeWorkspaceIndex > 0 && this._dragOverLastX !== primary.x) {
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this._workspaces[activeWorkspaceIndex - 1].metaWorkspace.activate(global.get_current_time());
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this._workspaces[activeWorkspaceIndex - 1].setReservedSlot(actor._delegate);
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this._dragOverLastX = 0;
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this._dragOverLastX = primary.x;
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return;
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}
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if (x == global.screen_width - 1 && this._workspaces[activeWorkspaceIndex + 1] &&
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this._dragOverLastX != global.screen_width - 1) {
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if (x >= primary.x + primary.width - 1 && this._workspaces[activeWorkspaceIndex + 1] &&
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this._dragOverLastX != primary.x + primary.width - 1) {
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this._workspaces[activeWorkspaceIndex + 1].metaWorkspace.activate(global.get_current_time());
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this._workspaces[activeWorkspaceIndex + 1].setReservedSlot(actor._delegate);
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this._dragOverLastX = global.screen_width - 1;
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this._dragOverLastX = primary.x + primary.width - 1;
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return;
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}
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