Make panel more menu-like, initial application menu

Change the panel into a menu-like actor, where elements can
add menu items.

Implement the initial application menu.

https://bugzilla.gnome.org/show_bug.cgi?id=613804
This commit is contained in:
Colin Walters 2010-05-05 10:03:48 -04:00
parent 47dae0832b
commit fdcb73d93e
2 changed files with 421 additions and 17 deletions

View File

@ -114,7 +114,53 @@ StTooltip {
padding-left: 4px;
}
.panel-button:pressed {
background-color: rgba(50,76,111,0.98);
border-radius: 4px;
}
.panel-menu-boxpointer {
-arrow-border-radius: 9px;
-arrow-background-color: rgba(0,0,0,0.9);
-arrow-border-width: 2px;
-arrow-border-color: #5f5f5f;
-arrow-base: 30px;
-arrow-rise: 15px;
}
.panel-menu {
color: #ffffff;
font-size: 16px;
}
.panel-menu-content {
padding: 20px 0px;
}
.panel-menu-item {
padding: 6px 30px;
}
.panel-menu-item:hover {
background-color: #4c4c4c;
}
.panel-image-menu-item {
spacing: 6px;
}
.panel-separator-menu-item {
background: #4c4c4c;
height: 1px;
}
#appMenu {
spacing: 4px;
}
.app-menu-icon {
width: 24px;
height: 24px;
}
.panel-button {

View File

@ -16,6 +16,7 @@ const AppDisplay = imports.ui.appDisplay;
const Calendar = imports.ui.calendar;
const Main = imports.ui.main;
const StatusMenu = imports.ui.statusMenu;
const BoxPointer = imports.ui.boxpointer;
const PANEL_HEIGHT = 26;
@ -123,36 +124,379 @@ TextShadower.prototype = {
}
};
function PanelMenuItem(text) {
this._init(text);
}
PanelMenuItem.prototype = {
_init: function (text) {
this.actor = new St.Bin({ style_class: 'panel-menu-item',
reactive: true,
track_hover: true,
x_fill: true,
y_fill: true,
x_align: St.Align.START });
this.actor.set_child(new St.Label({ text: text }));
this.actor.connect('button-release-event', Lang.bind(this, function (actor, event) {
this.emit('activate', event);
}));
}
}
Signals.addSignalMethods(PanelMenuItem.prototype);
function PanelSeparatorMenuItem(text) {
this._init(text);
}
PanelSeparatorMenuItem.prototype = {
_init: function (text) {
this.actor = new St.Bin({ x_fill: true, y_fill: true });
this.actor.set_child(new St.Bin({ style_class: 'panel-separator-menu-item' }));
}
}
Signals.addSignalMethods(PanelSeparatorMenuItem.prototype);
function PanelImageMenuItem(text, iconName) {
this._init(text, iconName);
}
PanelImageMenuItem.prototype = {
_init: function (text, iconName) {
this.actor = new St.BoxLayout({ style_class: 'panel-menu-item panel-image-menu-item',
reactive: true,
track_hover: true });
this.actor.add(St.TextureCache.get_default().load_icon_name(iconName, 16), { y_fill: false });
this.actor.add(new St.Label({ text: text }), { expand: true });
this.actor.connect('button-release-event', Lang.bind(this, function (actor, event) {
this.emit('activate', event);
}));
}
}
Signals.addSignalMethods(PanelImageMenuItem.prototype);
function PanelMenu(sourceButton) {
this._init(sourceButton);
}
PanelMenu.prototype = {
_init: function(sourceButton) {
this._sourceButton = sourceButton;
this._boxPointer = new BoxPointer.BoxPointer(St.Side.TOP, this._sourceButton,
{ x_fill: true, y_fill: true, x_align: St.Align.START });
this.actor = this._boxPointer.actor;
this.actor.style_class = 'panel-menu-boxpointer';
this._box = new St.BoxLayout({ style_class: 'panel-menu-content',
vertical: true });
this._boxPointer.bin.set_child(this._box);
this.actor.add_style_class_name('panel-menu');
},
addAction: function(title, callback) {
var menuItem = new PanelMenuItem(title);
this.addMenuItem(menuItem);
menuItem.connect('activate', Lang.bind(this, function (menuItem, event) {
callback(event);
}));
},
addMenuItem: function(menuItem) {
this._box.add(menuItem.actor);
menuItem.connect('activate', Lang.bind(this, function (menuItem, event) {
this.emit('activate');
}));
},
addActor: function(actor) {
this._box.add(actor);
},
setArrowOrigin: function(origin) {
this._boxPointer.setArrowOrigin(origin);
}
}
Signals.addSignalMethods(PanelMenu.prototype);
function PanelMenuButton(menuAlignment) {
this._init(menuAlignment);
}
PanelMenuButton.prototype = {
State: {
OPEN: 0,
TRANSITIONING: 1,
CLOSED: 2
},
_init: function(menuAlignment) {
this._menuAlignment = menuAlignment;
this.actor = new St.Bin({ style_class: 'panel-button',
reactive: true,
x_fill: true,
y_fill: true,
track_hover: true });
this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
// FIXME - this will trigger a warning about a queued allocation from inside
// allocate; hard to solve without a way to express a high level positioning
// constraint between actors
this.actor.connect('notify::allocation', Lang.bind(this, this._repositionMenu));
this._state = this.State.CLOSED;
this.menu = new PanelMenu(this.actor);
this.menu.connect('activate', Lang.bind(this, this._onActivated));
this.menu.actor.connect('notify::allocation', Lang.bind(this, this._repositionMenuArrow));
Main.chrome.addActor(this.menu.actor, { visibleInOverview: true,
affectsStruts: false });
this.menu.actor.hide();
},
open: function() {
if (this._state != this.State.CLOSED)
return;
this._state = this.State.OPEN;
let panelActor = Main.panel.actor;
this.menu.actor.lower(panelActor);
this.menu.actor.show();
this._repositionMenu();
this.actor.add_style_pseudo_class('pressed');
this.emit('open-state-changed', true);
},
_onActivated: function(button) {
this.emit('activate');
this.close();
},
_onButtonPress: function(actor, event) {
this.toggle();
},
_repositionMenu: function() {
let primary = global.get_primary_monitor();
// Positioning for the source button
let [buttonX, buttonY] = this.actor.get_transformed_position();
let [buttonWidth, buttonHeight] = this.actor.get_transformed_size();
// We need to reset the size here; otherwise get_preferred_size will
// just return what we set below
this.menu.actor.set_size(-1, -1);
let [minWidth, minHeight, natWidth, natHeight] = this.menu.actor.get_preferred_size();
// Adjust X position for alignment
let stageX = buttonX;
switch (this._menuAlignment) {
case St.Align.END:
stageX -= (natWidth - buttonWidth);
break;
case St.Align.MIDDLE:
stageX -= Math.floor((natWidth - buttonWidth) / 2);
break;
}
// Ensure we fit on the x position
stageX = Math.min(stageX, primary.x + primary.width - natWidth);
stageX = Math.max(stageX, primary.x);
// Actually set the position
let panelActor = Main.panel.actor;
this.menu.actor.x = stageX;
this.menu.actor.width = natWidth;
this.menu.actor.y = Math.floor(panelActor.y + panelActor.height);
// TODO - we could scroll here
this.menu.actor.height = natHeight;
},
_repositionMenuArrow: function() {
let [buttonX, buttonY] = this.actor.get_transformed_position();
let [buttonWidth, buttonHeight] = this.actor.get_transformed_size();
let [menuX, menuY] = this.menu.actor.get_transformed_position();
this.menu.setArrowOrigin((buttonX - menuX) + Math.floor(buttonWidth / 2));
},
close: function() {
if (this._state != this.State.OPEN)
return;
this._state = this.State.CLOSED;
this.menu.actor.hide();
this.actor.remove_style_pseudo_class('pressed');
this.emit('open-state-changed', false);
},
toggle: function() {
if (this._state == this.State.OPEN)
this.close();
else
this.open();
}
}
Signals.addSignalMethods(PanelMenuButton.prototype);
/* Basic implementation of a menu container.
* Call _addMenu to add menu buttons.
*/
function PanelMenuBar() {
this._init();
}
PanelMenuBar.prototype = {
_init: function() {
this.actor = new St.BoxLayout({ style_class: 'menu-bar',
reactive: true });
this.isMenuOpen = false;
// these are more "private"
this._eventCaptureId = 0;
this._activeMenuButton = null;
this._menus = [];
},
_addMenu: function(button) {
this._menus.push(button);
button.actor.connect('enter-event', Lang.bind(this, this._onMenuEnter, button));
button.actor.connect('leave-event', Lang.bind(this, this._onMenuLeave, button));
button.actor.connect('button-press-event', Lang.bind(this, this._onMenuPress, button));
button.connect('open-state-changed', Lang.bind(this, this._onMenuOpenState));
button.connect('activate', Lang.bind(this, this._onMenuActivated));
},
_onMenuOpenState: function(button, isOpen) {
if (!isOpen && button == this._activeMenuButton) {
this._activeMenuButton = null;
} else if (isOpen) {
this._activeMenuButton = button;
}
},
_onMenuEnter: function(actor, event, button) {
if (!this.isMenuOpen || button == this._activeMenuButton)
return false;
if (this._activeMenuButton != null)
this._activeMenuButton.close();
button.open();
return false;
},
_onMenuLeave: function(actor, event, button) {
return false;
},
_onMenuPress: function(actor, event, button) {
if (this.isMenuOpen)
return false;
Main.pushModal(this.actor);
this._eventCaptureId = global.stage.connect('captured-event', Lang.bind(this, this._onEventCapture));
this.isMenuOpen = true;
return false;
},
_onMenuActivated: function(button) {
if (this.isMenuOpen)
this._closeMenu();
},
_containsActor: function(container, actor) {
let parent = actor;
while (parent != null) {
if (parent == container)
return true;
parent = parent.get_parent();
}
return false;
},
_eventIsOnActiveMenu: function(event) {
let src = event.get_source();
return this._activeMenuButton != null
&& (this._containsActor(this._activeMenuButton.actor, src) ||
this._containsActor(this._activeMenuButton.menu.actor, src));
},
_eventIsOnAnyMenuButton: function(event) {
let src = event.get_source();
for (let i = 0; i < this._menus.length; i++) {
let actor = this._menus[i].actor;
if (this._containsActor(actor, src))
return true;
}
return false;
},
_onEventCapture: function(actor, event) {
if (!this.isMenuOpen)
return false;
let activeMenuContains = this._eventIsOnActiveMenu(event);
let eventType = event.type();
if (eventType == Clutter.EventType.BUTTON_RELEASE) {
if (activeMenuContains) {
return false;
} else {
if (this._activeMenuButton != null)
this._activeMenuButton.close();
this._closeMenu();
return true;
}
} else if ((eventType == Clutter.EventType.BUTTON_PRESS && !activeMenuContains)
|| (eventType == Clutter.EventType.KEY_PRESS && event.get_key_symbol() == Clutter.Escape)) {
if (this._activeMenuButton != null)
this._activeMenuButton.close();
this._closeMenu();
return true;
} else if (activeMenuContains || this._eventIsOnAnyMenuButton(event)) {
return false;
}
return true;
},
_closeMenu: function() {
global.stage.disconnect(this._eventCaptureId);
this._eventCaptureId = 0;
Main.popModal(this.actor);
this.isMenuOpen = false;
}
}
/**
* AppPanelMenu:
* AppMenuButton:
*
* This class manages the "application menu" component. It tracks the
* currently focused application. However, when an app is launched,
* this menu also handles startup notification for it. So when we
* have an active startup notification, we switch modes to display that.
*/
function AppPanelMenu() {
function AppMenuButton() {
this._init();
}
AppPanelMenu.prototype = {
AppMenuButton.prototype = {
__proto__: PanelMenuButton.prototype,
_init: function() {
PanelMenuButton.prototype._init.call(this, St.Align.START);
this._metaDisplay = global.screen.get_display();
this._focusedApp = null;
this.actor = new St.Bin({ name: 'appMenu' });
let bin = new St.Bin({ name: 'appMenu' });
this.actor.set_child(bin);
this._container = new Shell.GenericContainer();
this.actor.set_child(this._container);
this._container.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this._container.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this._container.connect('allocate', Lang.bind(this, this._allocate));
bin.set_child(this._container);
this._container.connect('get-preferred-width', Lang.bind(this, this._getContentPreferredWidth));
this._container.connect('get-preferred-height', Lang.bind(this, this._getContentPreferredHeight));
this._container.connect('allocate', Lang.bind(this, this._contentAllocate));
this._iconBox = new Shell.Slicer({ name: 'appMenuIcon' });
this._container.add_actor(this._iconBox);
this._label = new TextShadower();
this._container.add_actor(this._label.actor);
this.menu.addAction(_("Quit"), Lang.bind(this, this._onQuit));
Main.overview.connect('hiding', Lang.bind(this, function () {
this.actor.opacity = 255;
}));
@ -171,7 +515,7 @@ AppPanelMenu.prototype = {
this._sync();
},
_getPreferredWidth: function(actor, forHeight, alloc) {
_getContentPreferredWidth: function(actor, forHeight, alloc) {
let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
alloc.min_size = minSize;
alloc.natural_size = naturalSize;
@ -180,18 +524,18 @@ AppPanelMenu.prototype = {
alloc.natural_size = alloc.natural_size + Math.max(0, naturalSize - Math.floor(alloc.natural_size / 2));
},
_getPreferredHeight: function(actor, forWidth, alloc) {
_getContentPreferredHeight: function(actor, forWidth, alloc) {
let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
alloc.min_size = minSize;
alloc.natural_size = naturalSize;
[minSize, naturalSize] = this._label.actor.get_preferred_height(forWidth);
[minSizfe, naturalSize] = this._label.actor.get_preferred_height(forWidth);
if (minSize > alloc.min_size)
alloc.min_size = minSize;
if (naturalSize > alloc.natural_size)
alloc.natural_size = naturalSize;
},
_allocate: function(actor, box, flags) {
_contentAllocate: function(actor, box, flags) {
let allocWidth = box.x2 - box.x1;
let allocHeight = box.y2 - box.y1;
let childBox = new Clutter.ActorBox();
@ -230,6 +574,12 @@ AppPanelMenu.prototype = {
this._label.actor.allocate(childBox, flags);
},
_onQuit: function() {
if (this._focusedApp == null)
return;
this._focusedApp.request_quit();
},
_sync: function() {
let tracker = Shell.WindowTracker.get_default();
@ -255,16 +605,18 @@ AppPanelMenu.prototype = {
}
};
Signals.addSignalMethods(AppPanelMenu.prototype);
Signals.addSignalMethods(AppMenuButton.prototype);
function Panel() {
this._init();
}
Panel.prototype = {
_init : function() {
__proto__: PanelMenuBar.prototype,
this.actor = new St.BoxLayout({ name: 'panel' });
_init : function() {
PanelMenuBar.prototype._init.call(this);
this.actor.name = 'panel';
this.actor._delegate = this;
this._leftBox = new St.BoxLayout({ name: 'panelLeft' });
@ -398,8 +750,10 @@ Panel.prototype = {
this._leftBox.add(this._hotCornerEnvirons);
this._leftBox.add(this._hotCorner);
let appMenu = new AppPanelMenu();
this._leftBox.add(appMenu.actor);
let appMenuButton = new AppMenuButton();
this._leftBox.add(appMenuButton.actor);
this._addMenu(appMenuButton);
/* center */
@ -656,6 +1010,8 @@ Panel.prototype = {
},
_onHotCornerEntered : function() {
if (this.isMenuOpen)
return false;
if (!this._hotCornerEntered) {
this._hotCornerEntered = true;
if (!Main.overview.animationInProgress) {
@ -676,6 +1032,8 @@ Panel.prototype = {
},
_onHotCornerClicked : function() {
if (this.isMenuOpen)
return false;
if (!Main.overview.animationInProgress) {
this._maybeToggleOverviewOnClick();
}